showing 23 games

namepublisher(developer)year arrow_downwarddescription
Solomon's Key U.S. Gold (Probe Software)1988 labelimageminimize
War in Middle Earth Melbourne House (Synergistic Software)1989 labelimageminimize
Catacomb Softdisk (PC Arcade)1990[b]microgrid[/b] - player character and most monsters occupy 2x2 grid points
[b]penetrating projectiles[/b] - fully charged attack mows through the monsters quite easily, the bolt magic scroll likely does the same.
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Catacomb II  Softdisk1991This 'sequel' is more or less just a level pack to the original Catacomb. Later re-released under the title "The Catacomb". labelimageminimize
Wolfenstein 3D  Apogee;Activision;GT Interactive (id Software)1992[media=youtube]x8o0a5ntxfc[/media]***A fun run-and-gun FPS (one of the pioneers of the genre) with a simple goal in mind: kill nazis.
It has not aged well (its palette is very harsh to the sight, and its control feels clunky), but still its minoic level design (filled with secrets) and its variety of levels (from the ubermensch/zombie army of mission 2 to the secret nightmare of mission 4) make it a nice title.
Its simpleness is its best virtue; nonetheless this game was made to be hard.

7 of 10, would kill mystic führers again.***Maybe it was the fact that people got to blow away Nazis. Maybe it was the sheer challenge of it all. For whatever reason, Wolfenstein 3D and Spear of Destiny, pioneered the first-person shooter genre and brought its legendary creators, id Software, worldwide notoriety and numerous awards. In fact, The Computer Gaming World Hall of Fame recognized Wolfenstein 3D as helping to shape the overall direction of the computer gaming industry.
[Steam Store]***
[52]***They also released a mission pack titles "The Nocturnal Missions" with three more episodes. Later releases of Wolfenstein 3D would include these mission pack episodes and thus had six episodes instead of only the three original episodes.***Third game in the Wolfenstein series.

1st version published by Apogee. Republished later by Activision Publishing and again by GT Interactive.
[Zerothis]***The first really addictive First-person shooter!
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Prehistorik 2 Titus1993 labelimageminimize
Alien Carnage  Apogee (Interactive Binary Illusions;SubZero Software)1993Earth is on the verge of a takeover by aliens intent on turning humans into mindless slave zombies, who can be used in their conquest of the universe. Harry's called into action to Space Station Liberty and given orders to penetrate the alien ship which has burrowed itself under a high-rise city.

In addition to the flamethrower, Harry can use weapon dispensers, giving him access to weapons like the photon cannon, guided missiles, grenades, shields, micro nukes, and the very powerful Omega bomb. It's an arsenal that will have the aliens shakin' in their slimy shoes.
[3D Realms.com]***1993-10-10 Halloween Harry released
1994-11-02 Alien Carnage v1.0 released -- episodes 1 and 3 were switched, otherwise identical to Halloween Harry v1.2
2007-05-24 released as freeware. Rights held by John Passfield. ([url]http://www.3drealms.com/news/2007/05/alien_carnage_freeware.html[/url])

Halloween Harry was the name of the shareware version of this game, but it was changed to Alien Carnage for the commercial version in hopes of getting better sales, but [game=#19653]Doom[/game] was likely the reason for the poor sales. Shareware version included the first episode as usual.***[b]Minimum:[/b]
* 286 CPU
* 517 kB conventional memory
* 7 MB HD space

[b]Recommended:[/b]
* 386 CPU
* Soundblaster-compatible soundcard
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DOOM id Software1993[b]npc strife[/b] - they don't do this automatically, but will beat up their allies if subjected to friendly fire. This is a "feature" repeated in many games using the Doom engine.
[b]possessed[/b] - the humans you encounter are controlled by demonic spirits or some such, not zombies or anything.***DoomEd as well as the DOS version of DOOM were developed on a several platforms running NeXTSTEP 3.3. NeXTSTEP's design didn't really care if these systems were 68k, x86, or PPC:[quote=John Romero]In fact, with the superpower of NeXTSTEP, one of the earliest incarnations of DoomEd had Carmack in his office, me in my office, DoomEd running on both our computers and both of us editing one map together at the same time. I could see John moving entities around on my screen as I drew new walls. Shared memory spaces and distributed objects. Pure magic.[/quote]
[Zerothis]***There was also an expansion to Doom called [game=#162120]The Ultimate Doom[/game] that added fourth episode, "Thy Flesh Consumed", into the mix.***Doom launched First-Person shooters as one of the dominant genres in PC gaming(although Wolfenstein 3D had established the genre), and also launched the PC as a viable gaming platform
Superb level design, well-designed weapons and truly frightening atmosphere. The pseudo-3D levels (Doom's engine didn't allow for levels to be multi-layered) were the best looking and immersive of the time and are still enjoyable today.
Also one of the PC's most copied games, its influence rings true in the vast array of First-person shooters. This has been both a blessing and a curse for gamers, as unimaginative and poorly executed Doom-clones swamped release schedules in the mid-to-late 90s.
Doom was originally released as shareware, allowing Doom to gather a massive following very quickly.***My first digital addiction.. pure nostalgia.

Think back and feel the atmosphere again that was hanging around your DOS machine when it was playing those sinister midi files... what a game!
[Roland]
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Doom II  id Software1994
[22]***[media=youtube]tt3E7S8me2E[/media]***[b]boss battles[/b] - the Icon of Sin if nothing else.***Let the Obsession begin. Again.

This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself!

Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!

Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
[?]***This game is one of the most popular games when 3D shoot-em's first became popular. It involves total carnage of evil demons, zombies and monsters with an arsenal of shotguns, chainguns, missiles, BFG, Plasma, Pistol, and Chainsaw.
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The Ultimate Doom  GT Interactive (id Software)1995[media=youtube]K0nlO87evhY[/media]***The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.

The demons came and the marines died. Except one. Your are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed.

Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!
[?]***Comes on 5 3½ disks.***[b]Minimum:[/b]
* MS-DOS 5.0
* 33 MHz 386 CPU
* VGA GPU
* 4 MB RAM
* 20 MB free HD space
* Sound Blaster or AdLib SPU

[b]Recommended:[/b]
* 8 MB RAM***The Ultimate Doom takes you far beyond the realms of your experience. All three original episodes of the greatest, splattertastic, adrenaline pumping game ever made are here - that's 27 levels of doomongerous gameplay to challenge even the most hardened gamer. But that's just for starters... Then, but only if you're tough enough, you can pick up the gauntlet of an all-new episode... Thy Flesh Consumed. Those fiendish geniuses from id have delved deep into their twisted psyches to present you with the ultimate Doom experience yet - nine new levels of the most torturous, twisting and toughest action imaginable. Will you prove big enough to meet the challenge?
[Box blurb]***Retail version of shareware [i][game=#19653]Doom[/game][/i] that included fourth episode: "Thy Flesh Consumed" which was not present in the registered version of the shareware release. The fourth episode is not considered canon either, as the story involved with it is intentionally ridiculous (avenging the murder of your white pet rabbit).
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Stonekeep Interplay (Interplay Productions)1995Latest version: 1.2 (as of ?)***[b]sorcery[/b] - requires a magic staff onto which you inscribe combinations of magic runes that produce various effects, modified by meta runes and so forth (in the tag's grey area)

--- averted
ambidextrous - has no significant gameplay effect. simply determines which mouse button activates it and which hand on the screen uses it. ergo, this is primarily a graphical gimmick. no way to swap handedness without dragging and dropping the tools between hands.***The scan of the box art is flawed only because my scanner can't really scan the hologram on it (I'm not sure any scanner can). You can see this rainbowy thing behind and around the front skeleton and another skeleton in the rainbow, but in reality it should be silvery/chrome-white and the second skeleton barely visible.***Immerse yourself in an epic experience more powerful and realistic than anything you've imagined. Using innovative new technology, Stonekeep draws you into its dark reaches so completely you'll forget it's just a game. Your feet will walk the ancient corridors. Your hands will wield weapons of metal and magic. You'll battle disembodied foes, rescue your allies from evil, liberate a massive dragon from bondage and discover an experience more realistic than anything you've ever imagined. Step into the mystery of Stonekeep and begin a quest through dark corridors, treacherous sewers and subterranean realms of faeries, magic and the living dead. You'll discover a world where darkness reigns and where you become part of a detailed story line that unfolds to your commands. Defeat evil, reclaim your immortal soul and experience the adventure that is Stonekeep.

Concentrate on the experience, not the computer

* An epic production, Stonekeep is the result of nearly 30 man-years for a dedicated team of producers, designers, programmers, artists and other professionals.
* Hollywood special effects, state-of-the art sound effects and music, expert scriptwriting and stunning live action cinematic sequences... Stonekeep is an experience like nothing you have ever seen.
* 3-D rendered dungeons and creatures combine with live actors and amazing special effects to produce a game play environment of unparalled realism.
* Full-Screen graphics let you truly feel the full intensity of your quest. Without distracting menus and icons, you can conctentrate on the experience, not the keyboard.
* An intelligent Diary accompanies you in your travels, automatically mapping where you've been, the characters you've encountered and important clues you may have heard.
* Includes the first chapter in the Stonekeep saga - Thera Awakening, a limited edition hardbound novella from Steve Jackson and David Pulver.
[Box blurb]***The game came bundled with a small novella, Thera Awakening, coauthored by Steve Jackson and David Pulver.
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Alien Trilogy Acclaim Entertainment (Probe)1996Supports 8 and 16 bit display modes. Optimizations for both 66 MHz 486DX2 CPU and Pentium.***[b]Weapons:[/b]
* 9mm pistol
* Shotgun
* Flamethrower
* Pulse rifle
* Smart gun
* Seismic charge (mostly for taking down "temporary walls")***[b]limited supplies[/b] - border case, though if you miss several secret stashes you're going to have quite a bit of trouble.
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Final Doom id Software (TeamTNT)1996Two New, 32-Level DOOM II Episodes.

Evilution:

Far from earth, the UAC recommenced their experiments on on of the moons of Jupiter. A spaceship, mistaken for a supply vexxel on radar, hovered above the base. Hideous demons poured out, blanketing the base with death. All your comrades were quickly slaughtered or zombified. This time, it's not about survival. It's about revenge.

The Plutonia Experiment:

Every effort has been made by the nation's top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged complex, defeat the demon Gatekeeper and seal the last Hell-hole before the undead are prepared to, once again, take over the world.
[?]***Includes two "campaigns":
* [i]TNT: Evilution[/i], with the events set on Io.
* [i]Plutonia Experiment[/i], with the events set on Earth.

Oddly it seems neither of the storylines take the player to Hell unlike in all other Doom games.
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Hexen: Deathkings of the Dark Citadel id Software (Raven Software)1996Apparently the first expansion Raven Software ever did. labelimageminimize
Quake  Activision (id Software)1996[b]Minimum:[/b]
* MS-DOS 5.0
* Pentium CPU (w/ math co-processor)
* 8 MB RAM
* 80 MB HD space

[b]Recommended:[/b]
* 16 MB RAM***[b]Episodes:[/b]
1) [i]Dimension of the Doomed[/i] : "The mystical past comes alive"
2) [i]The Realm of Black Magic[/i] : "Ancient castles and strange beasts ahead"
3) [i]The Netherworld[/i] : "Primal fear in a strange dimension"
4) [i]The Elder World[/i] : "Your worst nightmare come true"***Re-released as GLQuake which used OpenGL for rendering rather than software, Windows port of the game was based on GLQuake rather than the original software version.***This game was developed on a several platforms running NeXTSTEP.
[Zerothis]***Partially influenced by H.P.Lovecraft's works.***Excellent game for the time. When I first saw the purple moving clouds in the skies of the game on the free demo I remember I rushed to the store to buy it!! I can remember I played night after night just to finish the game and had sleepy eyes on the office the day after. In the end of the game there was some kind of a monster on a small island which you could jump on to finish it off.. No doubt about it: In its genre, one of the best games ever.
[Roland]
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Time Commando Activision (Adeline Software)1996As I understand the descriptions of the game, there's no actual time travel involved, but the whole thing takes place in a virtual reality (cyberspace) infected by a virus, a combat simulator for forms of combat from across the ages.***Comes on the same CD as the Windows version. labelimageminimize
Daggerfall  Bethesda Softworks1996The various demo various support sound hardware that the final version does not.***
[84]***[b]Minimum:[/b]
* DOS 6.0
* 66 MHz 486DX2 CPU
* 8 MB RAM
* 50 MB HD space
* mouse

[b]Recommended:[/b]
* 450 MB HD space

[b]Soundcards:[/b]
*Sound Blaster, Sound Blaster 16, AWE 32
* Pro Audio Spectrum
* Ensoniq Soundscape
* Gravis Ultrasound***2009-07-09 made temporarily available for free, on the 15th anniversary of the Elder Scrolls series.***Latest version: 1.07.213 (as of ?)***The control system for Daggerfall was surprisingly advanced for its time (in DOS game, anyway), I think. You could easily have mouse look in and practically use similar-ish control mechanism to what's in modern games (e.g. in Dark Messiah) to control which way or how you swung your weapons. The only difference was that instead of swinging in the direction you moved, it swung in the direction you dragged the mouse, which in effect prevented you from turning around with the mouse as long as you had the attack button pressed. The controls were also quite customizable, since you could easily configure them to resemble something similar to that time's control system. The game was also quite unique that you could scale any straight wall almost indefinitely, defying any laws of sensibility by dragging yourself across to heights that made no sense. Lack of this ability was one of the most disappointing factors in the sequels, I think (though I have to really blame the blatantly lighter mood of the other games for _really_ disappointing me.. honestly, the story description of both Morrowind and Oblivion is much darker, yet I feel like I'm playing in some kind of [[link:http://en.wikipedia.org/wiki/Teletubbies Teletubby]] land).***The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role plating. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

* The largest world ever created for a computer role-playing game. Adventure through thousands of cities, villages, dungeons, graveyards, ruins, castles, shrines and farms.
* Interact with thousands of characters, both in dialogue and action.
* Involve yourself in a complex world of constantly evolving political intrigue.
* Own property and ships, participate in the politics of guilds and other organisations and trade goods and services.
* Customise your character or even create a unique character class.
* Participate in numerous large-scale, complex quests or venture off on your own.
* A multiple path story, with several different endings. You decide how the game is played and won.
[Box blurb]***Daggerfall is the sequel to Arena. The world is HUGE, with litterally thousands of NPC's, hundreds of towns and dungeons, and a nearly infinate number of choices that can be made. You can spend time on side quests, or attempt your main goal of saving Daggerfall from the spirit of it's dead king.
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Amok  GT Interactive (Lemon)1996[b]Minimum:[/b]
* DOS 6.0
* 486-DX2 CPU
* 8 MB RAM
* CD-ROM drive

[b]Recommended:[/b]
* 100 MHz Pentium CPU***Comes on the same CD as the Windows version.

Uses voxels for terrain, polygons for vehicles and some other things, sprites for soldiers and other small things.
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Project Paradise Ikarion (Soft Enterprises)1997 labelminimizeminimize
Shadow Warrior  GT Interactive;Devolver Digital (3D Realms)1997The game runs at 320x200 resolution by default, but for those with VESA 2.0 compatible GPU, the game can use up to 800x600 resolution.

Build engine renders pickups and some other objects like levers and buttons with voxels, though this can be disabled so they show up as regular sprites.
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Blood GT Interactive (Monolith Productions)1997[b]Episodes:[/b]
* The Way of All Flesh
* Even Death May Die
* Farewell to Arms
* Dead Reckoning

[b]Difficulty levels:[/b]
* Still Kicking
* Pink on the Inside
* Lightly Broiled (default)
* Well Done
* Extra Crispy

[b]Weapons:[/b]
* Pitchfork
* Flare gun
* Shotgun
* Tommy gun
* Aerosol can
* TNT bundle
* Proximity/remote detonator
* Napalm launcher (functions like rocket launcher)
* Tesla cannon
* Voodoo doll***Has optional support for VESA 2.0 (SVGA 640x480 and 800x600 display resolution with 256 colors)***Experience more terror, mayhem, and violence in the full registered version of Blood. Buy Blood While fighting your way through intricately devious traps and monsters, you will find armaments that you could only dream of to help assist in destroying the Cabal forever. Use the Tesla Cannon to scorch evil cultists hell-bent on destroying you. Quietly lay proximity bombs when faced with dangerous and uncharted ground, then laugh as you hear the sounds of zombies and cultists vaporizing when the bombs detonate.

New game features & additions include:

* 34 levels spanning through 4 episodes plus 8 additional Bloodbath-only levels designed for fast-paced action.
* 12 weapons, including the Tesla Cannon, Voodoo Doll, Life Leech, Spray Can Flame-Thrower, and Remote and Proximity Detonators.
* 17 enemies
* New enemies, bosses, sounds, and art.
* Mapedit, our enhanced Build level editing tool, which will allow you to create your own levels or modify ours.
* Beautifully rendered cutscenes to enhance the mood and story of the game.
* Stunning redbook-audio cd soundtrack.
* Additional bonus: we've gone back through and put all the weapons into the first episode for improved BloodBath!
[Monolith]***[b]Minimum:[/b]
* DOS 6.2
* 75 MHz Pentium CPU
* 16 MB RAM
* 80 MB HD space
* 4X CD-ROM drive
* Sound Blaster

[b]Peripherals:[/b]
* Keyboard
* Mouse
* Gamepad
* Joystick***Contains several [i]references[/i] to H.P. Lovecraft's works, Macbeth, Shine, and likely several other works as well.***[b]magic[/b] — the voodoo doll, may be the only instance of it besides the other paranormal things that can't be attributed to much anything.
[b]limited supplies[/b] — not very strong example, but you certainly can't shoot brazenly about like you can in most other shooters. Finding secret stashes helps a lot, but these are [i]secrets[/i].
[b]healing stations[/b] — life essences can't be carried about and therefore function like automatic single-use health dispensers.
[b]immortals[/b] — the zombies raise again an unidentifiable number of times, though you can put an end to it if you put some effort in it.
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Avalon MiG Designs (MiG Outpost)1998 labelimageminimize
Zelda Classic Armageddon Games1999A [i]near[/i] perfect "unofficial" conversion of the NES classic "The Legend of Zelda". Additionally it has an editor which lets you build your own maps/quests. The last DOS version developed was version 2.10. labelimagesubject
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