showing 17 games

namepublisher(developer)year arrow_downwarddescription
Fury³  Microsoft (Terminal Reality)1995Has expansion called "F-Zone".***Very similar to 'Terminal Velocity' and one of the very first Win95 games. labelimageminimize
QAD: Quintessential Art of Destruction Philips (Cranberry Source)1996 labelminimizeminimize
Hellbender Microsoft (Terminal Reality)1996 labelimageminimize
Star Wars: Rogue Squadron LucasArts (Factor 5)1998 labelimageminimize
Descent³  Interplay (Outrage Entertainment)1999
[53]***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* Pentium 200 MHz CPU
* 32 MB RAM
* 4 MB VRAM
* 3D accelerator
* 4x CD-ROM drive
* 210 MB free HD space
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Star Wars: Starfighter LucasArts2002Join three heroic starfighter pilots in harrowing deep space and planetary missions to save the planet of Naboo. Rookie Naboo pilot Rhys Dallows, mercenary Vana Sage and alien pirate Nym form an unlikely alliance as they join together against an unexpected assault on the peaceful planet.
[Steam Store]***Con unos controles sencillos y la posibilidad de manejar algunas de las naves emblemáticas de la primera trilogía, es un juego bastante entretenido, aunque peca de un manejo un tanto torpe y sobretodo enemigos que parece que sólo hay dos clases extremas: o no saben ni girar cuando estás en su cola o son tan esquivos que prácticamente la única forma de alcanzarlos es estando apunto de chocar con ellos.

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Starshatter Matrix Games (Destroyer Studios)2004 labelminimizeminimize
Project Freeedom  City Interactive S.A.;Merscom (City Interactive S.A.)20042004-11-09 on CD, by Merscom
2009-10-14 on Steam, by City Interactive (lang: eng, ger, fre, ita)
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Evochron Alliance StarWraith 3D Games2005 labelminimizeminimize
Starshatter: The Gathering Storm Matrix Games (Destroyer Studios)2006Sequel to the original, and pretty much a remake as well. labelimageminimize
Evochron Renegades StarWraith 3D Games2007 labelimageminimize
The Tomorrow War 1C Publishing;505 Games (CrioLand)2008The 27th Century. There is peace on Earth. Mankind has discovered ways to travel outside of the solar system and planets thousands of light-years away have been colonized. The United Earth Empire is at a cross-roads as an old enemy decides the galaxy has room for only one Empire.

300 years ago one of the human colonies turned to Zoroastrianism, an ancient human religion. They formed a new nation called Konkordia and then increased the population through cloning their people. Konkordia has already conquered more than 30 planets and has become a powerful star nation. While The United Earth Empire has signed peace with Konkordia there was always tension in the relations between the two states.

The Tomorrow War is a space sim based on the trilogy of novels written by a famous Russian author, Alexander Zorich. These books are dedicated to the intergalactic war of two mighty empires. Along with the graduates of the military-space academy players will witness different stages of the conflict between United Earth Empire and Konkordia. Gamers will participate in local operations and in huge space battles, meet alien races and fight against unofficial military organizations and of course take part in the final battle.

Key Features:

* Powerful game engine capable of modeling whole planetary systems. The engine allows continuous flights from space into the atmosphere of a planet and landing on any part of the planet
* Adjustable settings - from a hardcore space sim to a near arcade game
* Dozens of NPCs and locations
* Different types of spacecrafts - from fighters to ferry ships
[1C]
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Evochron Legends StarWraith 3D Games2009[b]Minimum:[/b]
* Windows XP, Vista or Windows 7
* 2 GHz CPU
* 1 GB RAM
* 128 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU
* 2 GB RAM
* 256 MB VRAM
* 500 MB HD space***[media=youtube]M-x4SdR_JMk[/media]
[spoiler= ; ]for broken media BBcode[/spoiler]
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Evochron Mercenary StarWraith 3D Games2010Trading commodities while sneaking past hostile forces, racing the best pilots in the area, mining for diamonds, negotiating for survival, spying for a curious energy company, cleaning dirty solar arrays, transporting an impatient passenger... and that's just on a Monday. The life of an independent mercenary is rarely without excitement. At times, you may choose to work under contract, while at others, you may want to take matters into your own hands in a quest to build your reputation and fortune. Your spacecraft awaits. Your adventure begins in the Sapphire solar system.

In Evochron, you are free to seek your fortune as an independent mercenary in an adventure directed by your choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay.

Key Features:
* True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.
* Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring, asteroid clearing, equipment cleaning, crew management, station building, and ship designing. There are many ways to make money and advance in the game.
* A vast seamless universe that lets you fly anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and solar system to solar system.
* Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.
* Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay.
* Construct space stations to dynamically expand the game's universe with new trade routes, docking points, and economies. The online multiplayer system stores player built stations with the server so other players can have access to the new stations and trade routes you create.
* Specialized industries and economies provide realistically variable item availability and pricing.
* Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.
* Advanced physics system features velocity adjusted acceleration curves and accounts for mass, thrust, and vector calculations. Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields.
* Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.
* Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game.
* Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.
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Angels Fall First  Strangely Interactive2015[media=youtube]0UIaFQ5_AUc[/media] labelimageminimize
No Man's Sky Hello Games2016 labelimageminimize
Dreadnought ? (Grey Box)TBA labelminimizeminimize
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