showing 21 games

namepublisher(developer)year arrow_downwarddescription
The Dig LucasArts? labelminimizeminimize
Dunkle Schatten 3: Tod in der Südkurve Bundesministerium des Innern (Phenomedia Publishing)2000 labelminimizeminimize
Alone in the Dark: The New Nightmare  Infogrames (Darkworks;Spiral House)2001Latest version: retail***Spiral House handled porting***From the moment Edward Carnby and Aline Cedrac set foot on Shadow Island, they are confronted by mysterious, evil creatures intent on thwarting their progress to recover 3 ancient tablets believed to hold the secret key to some incredible menacing phenomena.
Danger threatens from every corner.
The slightest shadow could be hiding deep secrets, or concealing worse nightmares...

- A gripping script that goes beyond your imagination.
- Over 20 characters, in a chilling atmosphere, deep in cinematographical production and realism.
- 2 totally different, but equally terrifying adventures, combined in one. Will you be Edward Carnby or Aline Cedrac?

[b]Can you see beyond your fear?[/b]
[Box blurb]***EAN-13: [code]3546430108987[/code] ([i]Best of Atari[/i] release; 3 CDs; Netherlands?)***[b]Minimum:[/b]
* Windows 95, 98, 98SE, ME, 2000 or XP
* 300 MHz Pentium II CPU
* 64 MB RAM
* 8 MB VRAM
* 3D accelerator
* 400 MB HD space***This installment returned to more horror-ish ways of the first installment, but switched from Cthulhu Mythos to Giger-ish monsters.
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Syberia Microïds2002Una aventura gráfica con muy buena ambientación y una historia lograda pero cuya jugabilidad es tan pesada que mata la mayor parte de sus virtudes (te hace repetir muchas acciones una y otra vez, la navegación por los escenarios es de lo más lenta...)

4 de 10***Step Into a Limitless World of Imagination Leave behind the past and embrace a future of unpredictable events, as you encounter unique worlds, endearing characters and challenging puzzles.
For Kate Walker, a sophisticated New York Attorney, the Voralberg Toy Company acquisition seemed like an easy task: a quick stop-over to a small alpine village in France to buy-out an old toy factory, then straight back home to New York.
But deep in the alpine village, Kate uncovers a secret which starts her on a fascinating quest of discovery. Due to an unexpected twist, her business trip quickly becomes a journey across land and time throwing all she values into question, while the deal she set out to sign becomes a pact with destiny...
Embark on a journey that will envelope and capture your imagination, emotions and senses...***Kate Walker, a young ambitious lawyer from New York, is handed what seems a fairly straight forward assignment - a quick stopover to handle the sal of an old automaton factory hidden in the alpine valleys, then straight back home to the US. Little did she imagine when embarking on this task that her life would be turned upside down.

On her expedition across Europe, traveling from Western Europe to the far reaches of Eastern Russia, she encounters a host of incredible characters and locations in her attempt to track down Hans, the genius inventor - the final key to unlock the secret of Syberia.

Her voyage across land and time throws all she values into question, while the deal she sets out to sign turns into a pact with destiny.***Also included in a compilation box called "Syberia Collection" that includes re-mastered versions of [game=#100100]Syberia[/game], [game=#154353]Syberia II[/game] and [game=#44883]Amerzone[/game], released on Oct 23, 2009 in Europe, rated PEGI-3.
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Space Station 13  author2003Original source code seems to be lost. Though there's some evidence suggesting Goonstation is the original, mainly archive.org copies of the website linked in Byond's gamelistings for the main game.

The various servers have custom splash art that name the server in some similar fashion to Space Station 13 but there's usually no server that runs by the original name. Since the server names are player host provided, such are also unusable as alternate titles for this game even if they pop up in screenshots and similar.***Undefined elements:
* Forcing other characters to wear something, or undressing them.
* Randomly selected disaster for each "round", this includes randomly chosen player controlled antagonists. Multiple disasters can happen during same match.
* Pseudo-randomly selected characters for players, though some are actually selectable due to them being "free"
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Doom 3  id Software2004Note! Activision worked only as distributor for Doom 3, not publisher.***Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth. A Sci-Fi horror masterpiece, Doom 3 is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created.

[i]Terrifying atmosphere[/i]
Never before seen detail with real-time lighting and shadows

[i]Disturbingly lifelife[/i]
Real-world physics, killer AI and 5.1 surround sound

[i]Fight for your life[/i]
Battle in team or deathmatch-based modes
[Box blurb]***Comes on 3 CDs.

EAN-13: [code]5030917024399[/code]***[b]missing images:[/b] interesting and clear main/cover image to replace the current low resolution one***Latest version: [url=ftp://ftp.idsoftware.com/idstuff/doom3/win32/]1.3.1[/url] (as of 2006-12-14)***You take up the role of nameless marine come to UAC Mars research base as a replacement to fill up the diminishing security forces on site. You're initially greeted by bleak residents of the Mars base and the uptight workforce of the place and are quickly pushed to your first assignment. And your arrival could not have been on worse time, as the conditions rapidly deteriorate from then on into an invasion by demonic forces and a darker plot brewing behind it.

---
Personally I think the game is quite good, and the major criticism from others seems to have been about the extremely dark setting (lack of lighting), but how many horror games do you see in brightly lit environs that still manage to scare you? I doubt any. Creep you out by weirdness, perhaps, but not scare you.

The only gripe I have about the game is that it relies all too much on scripted sequences to scare you, and the mob A.I. seems to be a bit too straightforward to give much challenge as it's quite easy to figure out and once that's done, most situations are ridiculously easy to handle, especially with the virtually infinite ammo you have (not that that's much a surprise as the place _is_ weapons research and manufacturing facility on top of everything else).***[b]Minimum:[/b]
[*] Windows 2000 or XP
[*] Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
[*] 384 MB RAM
[*] 64 MB VRAM (Radeon 8500 or GeForce 3)
[*] 8X CD-ROM drive
[*] 2.2 GB free HD space
[*] soundcard
[*] mouse
[*] keyboard***[spoiler=Show partial access code list;Hide code list][b]Syntax:[/b]
[code]locked object : code [lock location] [code found from][/code]

Listed in order of encountering the locked object

Reception & Marine HQ
Combat Prep : 584 [Marine HQ] [Bill Tyson's PDA near the location on second visit to Marine HQ]
Locker #001 : 396 [Maintenance] [Kitchen, Adam's PDA] – automatically opened and emptied on return trip if not opened by player
Locker #023 : 531 [Energy Stab. Unit] [Baston's PDA right next to it]
??? Possible missing code for something here around this portion of the game?
Locker #017 : 347 [Infirmary] [Caseon's PDA found right next to it]

Alpha Labs (no backtracking)
Locker #013 : 586 [Alpha Labs Hallway] [Dorweiler's PDA found right next to it]
martianbuddy : 0508 [North Hallway] [Moses' PDA found right next to it]

Alpha Labs Sector 1
Locker #009 : 752 [?] [Berger's PDA in nearby room]

Alpha Labs Sector 2
Locker #038 : 409 [MFS Compressor] [Chin's PDA in Engineering Security Checkpoint]
Locker #039 : 102 [Coolant Control Junction] [Connors' PDA in MFS Compressor]

Alpha Labs Sector 3
Locker #047 : 123 [Hazardous Materials Lift] [Lamia's PDA in Hazardous Waste Disposal]
Locker #048 : 123 [Coolant Monitoring] [Lamia's PDA in Hazardous Waste Disposal]
Locker #049 : 123 [EFR Staging Room 1B] [Lamia's PDA in Hazardous Waste Disposal]

Alpha Labs Sector 4
door : ? [Reactor Junction 1] [???; Unlocked if you free the scientist in the previous room]
Locker #064 : 651 [?] [Nelson's PDA]

Enpro Plant
Locker #063 : 972 [Power Core Access] [Chasar's PDA right next to it]
Plasma Storage : 734 [Maintenance 3] [Hammer's PDA in same large room]

Central Communications Tower
Locker #054 : 246 [Security Office] [Wolfe's PDA in Comm Systems]

Waste Recycling 2
Locker #003 : 483 [Monorail Access] [Sadowayj's PDA in Central Maintenance, Waste Recycling 1, and Johnson's PDA in Main Environment Control]

Monorail
Locker #003 : Open [Recycling Boarding Plat.] [None needed]
Monorail Airlock : 826 [Site 2 Transfer Area] [Ross' PDA in Site 2 Transfer Area]
Locker #054 : 142 [Site 2 Transfer Area] [Hollies' PDA right next to it]

Locker #078 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]
Locker #079 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]

Delta Labs 1
Locker #210 : 298 [Storage Room 21-D] [Price's PDA in Delta Entryway]

Delta Labs 2
Locker #112 : 538 [Records Office] [Cinder's PDA in Delta Ops Administration]
Locker #113 : Open [Records Office] [None needed]
M. Abrams office : 931 [Delta Security Junction] [Abrams' PDA in Kaczynski's room in Alpha Labs 4]
Locker #116 : 972 [Delta Security] [Terminal right next to it]
Locker #114 : 715 [Operations Server Room] [Post-it note on the side of the locker]
Locker #115 : Open [Operations Server Room] [None needed]

Delta Labs 2b
Locker #103 : 259 [Maintenance Corridor] [Erikson's PDA right next to it]
Locker #216 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #217 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #213 : 371 [Stasis Transfer Control] [Stemmon's PDA in Maintenance Area 4]
Locker #666 : 372 [Analysis Control] [Post-it note next to the locker numpad]

Storage 07 : 725 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]
Martian Buddy : 0508 [Secure Storage] [Moses' PDA found in Alpha Labs]
Level 3 Access : 463 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]

Delta Labs 3
Locker #317 : 841 [Terminal Office Storage] [Cerano's PDA in Lower Terminal Office]
Locker #386 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]
Locker #387 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]

Delta Labs 4
Locker #104 : 579 [Delta4 Security] [Downing's PDA in Delta4 Junction 2, also a terminal nearby]

CPU Complex
Locker #452 : 571 [Entrance Checkpoint] [Jackson's PDA in Delta Main Lobby in Delta before entering CPU Complex]
Lab A : 626 [Main Entrance Hall] [Bates' PDA in Security Monitoring, also seen through a security monitor nearby]
Locker #669 : 468 [Lab A Upper Floors] [Haskell's PDA in Lab A ???]
Locker #009 : Open [Lab A Upper Floors] [None needed]
[/spoiler]
The code listing will be completed when I bother to, which likely won't be anytime soon.
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Vampire: The Masquerade: Bloodlines  Activision (Troika Games;White Wolf Game Studio)2004Latest version: 1.2 (as of ?), unofficial: 5.7 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.2 GHz Athlon or Pentium III CPU
* 384 MB RAM
* 64 MB VRAM
* 3.3 GB free HD space

[b]Recommended:[/b]
* 512 MB RAM
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Condemned  Sega (Monolith Productions)2005[b]crazed sentients[/b] — [spoiler=Show spoiler;Hide spoiler]almost all humans you see have been driven insane by some infrasound that has been killing the birds.[/spoiler]
[b]achievements[/b] — Unlocks concept art and videos. Granted for completing levels, finding and collecting dead birds and metal plates (the metal plates especially are well hidden) and some special objects, from performing some feats in either firearm or melee combat, and one for playing the game through with only melee weapons.***The game was banned in Germany and all copies confiscated on basis of [url=http://www.iuscomp.org/gla/statutes/StGB.htm#131]StGB §131[/url].***[spoiler=Birds;Hide bird tip]Birds can be found by following either the buzzing of flies or the squawking/flapping of live ones. Usually few birds are found by the help of a cinematic showing them - during conversation or just the camera passing by an angle from which they're visible - or the game allowing you to use the smell-o-detector (or whatever) to locate them.[/spoiler]
[spoiler=Metal plates;Hide metal plate tip]Metal plates are surrounded by black scribbles of eyes and the occasional bird, but mostly just eyes.[/spoiler]
[spoiler=Special;Hide special item tip]There's also one special item in each(?) level in the form of a TV with VCR nearby. These are usually in some side room or similar which easily go unnoticed and have no clear markers to guide you there (than perhaps the static sound coming from the TV).[/spoiler]
Effectively all these challenge your ability to investigate and explore the levels to the fullest taking cues from audio and visual stimuli which the game uses quite brilliantly.***Working title: The Dark
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Silent Hill: Homecoming  Konami (Double Helix Games)2008About unfixed bugs:
There's a common issue where sound effects (not music) coming solely or mostly from the right speaker. Supposedly this does not occur for people with 5.1 or 7.1 speaker setups and some have had success in setting the OS speaker setup to either regardless of what they actually have (personally I had no such luck). No fix nor workaround has been officially provided as far as I can tell (the product became unsupported the instant it was out).***EAN-13: [code]4012927072745[/code]***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* Core 2 Duo E6400 or Athlon 64 X2 4200+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon HD series or GeForce 7800 GPU
* 10 GB HD space

[b]Recommended:[/b]
* Core 2 Duo, Athlon 64 X2 5200+ or Phenom CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 or Radeon HD 2900 GPU
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Far Cry 2  Ubisoft (Ubisoft Montréal)2008Con un entorno mucho más abierto que la anterior entrega, manejas a un futuro queso gruyere con patas y malaria en un entorno africano muy interesante.

Juego muy completo, la misión de la plantación no tiene pérdida.

P.D: Odiarás el proceso conocido como oxidación.

7 de 10***[b]Fortunes[/b] DLC features:
Single player additional content:
* Three brand-new weapons: Silenced shotgun, Sawed-off shotgun, Crossbow
* Two new vehicles: Unimog, Quad
Multiplayer additional content:
* Additional weapons and four new exciting maps: Cheap Labor, Last Resort, Lake Smear, Fort Fury***[b]lives[/b] - this is almost the same as [url=/groups/info/deathless]deathless[/url]; you have 1 extra life which is used when you "die" and your partner arrives to drag you off to relative safety. However, if you die again before your partner is ready to save you (gain 1 up, so to speak), you die for good. You meet your partner in one of the safe houses when she's ready to do it again.***[b]Minimum:[/b]
* Windows XP w/ SP2 or Vista w/ SP1
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D or Athlon 64 3500+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* GeForce 6800 or Radeon X1650 GPU
* 6 GB HD space

[b]Recommended:[/b]
* Intel Core 2 Duo, AMD 64 X2 5200+ or AMD Phenom CPU
* 2 GB RAM
* 512 Mb VRAM
* GeForce 8600 GTS or Radeon X1900 GPU
* 5.1 soundcard***Far Cry 2, the next-generation first-person shooter from Ubisoft, will take you deep into the most beautiful but also most hostile environments in the world: Africa! More than just a visual and technological achievement, Far Cry 2, the true sequel to the award-winning PC game, will provide you with an unprecedented gaming experience.

Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal", a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the factions against each other, identify and exploit their weaknesses, and neutralise their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force.

OPEN WORLD

The extensive artistic research combined with the next-gen engine will allow you to explore over 50Km2 of seamlessly rendered African landscape. No game has ever provided such freedom of movement!

DUNIA ENGINE

The Dunia Engine was built specifically for Far Cry 2 by the award-winning Ubisoft Montréal development team. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. and so much more...

REAL-TIME IMMERSION

Real-time story telling, systemic auto-healing, minimal in-game interface are just few of the features that will make you feel the tension of being alone against barbarous warlords that threaten thousands of innocent lives.

WEAPONS OF CHOICE

Choose from a wide range of weapons to make your way to your primary target. Meet the fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper. If you feel that the atmosphere is not warm enough, light up your flamethrower and let your enemies and everything around them feel the heat.

VEHICLES

Fly, Drive, Run, slide and hover over the huge open world with your glider, trucks, cars, boats and much more.
[Ubisoft]
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Rogue Survivor -2010Latest version: alpha 4.3 (as of 2010-11-13)
Version history:
* alpha 4.2 (2010-10-09)
* alpha 4.1 (2010-08-26)***Development ceased and moved to Rogue Survivor 2. Last released version was Alpha 9 on 2012-04-28.
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Sleeping Dogs  Square Enix;Namco Bandai (United Front Games;Square Enix London)2012Welcome to Hong Kong, a vibrant neon city teaming with life, whose exotic locations and busy streets hide one of the most powerful and dangerous criminal organizations in the world: the Triads.

In this open world game, you play the role of Wei Shen, an undercover cop trying to take down the Triads from the inside out. You'll have to prove yourself worthy as you fight your way up the organization, taking part in brutal criminal activities without blowing your cover. Torn between your loyalty to the badge and a criminal code of honor, you will risk everything as the lines between truth, loyalty and justice become permanently blurred.

Key Features:
* A mature and gritty undercover cop drama in which you risk blowing your cover at any time.
* Explosive action fueled by a seamless mix of deadly martial arts, intense gunfights and brutal takedowns.
* Epic high-speed thrills: Burn up the streets or tear up the sea in a vast array of exotic cars, superbikes and speedboats.
* Hong Kong is your playground: Enter illegal races, gamble on cock fights, or kick back with some karaoke. There are countless ways to entertain yourself in Hong Kong's diverse districts***Originally worked as True Crime: Hong Kong but that was cancelled by Activision in 2011, Square Enix picked up the project but didn't acquire the rights to the True Crime series, causing the rename to Sleeping Dogs.
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Far Cry 3 Ubisoft (Ubisoft Montreal)2012 labelimageminimize
Tomb Raider  Square Enix (Crystal Dynamics)2013Probablemente el mejor Tomb Raider jamás hecho, aunque abusa un poco de los QTM y se nota la ausencia de puzzles.
Aún así, la mezcla de acción-plataformas está mejor realizada que nunca.

8 de 10***Notes on tags:
[spoiler]
[b]Giant humanoids[/b] - the Oni are not explained what they really are, whether they are actually Japanese demons ([url=/groups/info/ogres]ogres[/url] really) or just some of the samurai who suffer from gigantism.
[b]Undead[/b] - the Stormguard. Although nothing really suggests this except for that you can kill them by destroying their belt buckles, which presumably animate their dead bodies.
[/spoiler]
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Enforcer: Police Crime Action  Merge Games;Excalibur Publishing (Odin Game Studio)2014In Enforcer: Justice Law Order, you live the life of a police officer 24/7. As well as your eight-hour shift, manage your stress levels by attending city events, making friends and eating meals. This is a true-life simulator that asks you to make the time to not just chase criminals but to also take in the more simplistic joys of day-to-day life.

While on duty you’ll need to equip your character with the right tools for the job by purchasing new weapons and upgrading your vehicles. You’ll also need to keep a vigilant eye for suspicious activity and to pull over vehicles and talk to NPCs.

As you climb the career ladder and achieve promotions, you’ll also earn money to spend while off duty. You’ll be able to decorate your house, purchase new furniture and use your funds to buy new cars.

Features of Enforcer – Police Crime Action:

• Career mode with an optional Permanent Death mode
• Live the life of a police officer while on duty and off duty
• Seasonal city events
• Patrol, explore, fight and arrest
• Practise traditional police operational procedures including setting up road blocks and traffic cones
• Talk to any NPC on the street
• Own a house, purchase new furniture and invest in cars
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Dying Light Techland2015 labelimageminimize
Knee Deep Prologue Games2015 labelminimizeminimize
Undertale author2015[spoiler=NPC UI interaction spoiler;hide]To a point they interact with your saves, quickloading for example, as well as purposefully removing or Destroying UI buttons.[/spoiler]
[spoiler=Secondary antagonist;Hide]On Pacifist run: Asgore mainly, Undyne to some degree as well.
On Genocide run: pretty much everyone from pacifist run, except the only one you never fought on pacifist.[/spoiler]
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Firewatch Campo Santo2016 labelimageminimize
Blue Reflection  Koei Tecmo Games (Gust)2017 labelminimizeminimize
Blue Reflection: Second Light  Koei Tecmo Games (Gust)2021 labelminimizeminimize
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