showing 39 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
MechWarrior 2 | Activision | 1995 | labelminimizeminimize | |
MechWarrior 2: Ghost Bear's Legacy | Activision | 1995 | labelminimizeminimize | |
MechWarrior 2: Mercenaries | Activision | 1996 | labelminimizeminimize | |
Die by the Sword | Interplay;Tantrum Entertainment (Treyarch Invention) | 1998 | Aaron Oliaz (compatability technician) Alan Barasch (producer) Alan Pavlish (tantrum divison director) Alan Pavlish (executive producer) Alan Pavlish (wrote the introduction in the manual uncredited) Ali Atabek (additional producing) Anthony de Longis - Swords of Glory (technical advisor) Bill Delk (quality assurance is technician) Bill Stoudt (video compression) Brian Cummings (enric vo actor) Brian Cummings (dwarf vo actor) Brian Luzietti (level music) Caron Weidner (temp mastering) Chad Allison (director of quality assurance) Charles Deenen (audio director) Charles Deenen (cinematics sounddesign) Charles Deenen (cinematics re-recording) Charles Deenen (cinematics mixing) Charles Deenen (cinematics editing) Charles Deenen (re-recording) Charles Deenen (mixing) Charles Deenen (editing) Charles Tolman (programming) Chris Borders (vo manager) Chris Borders (vo director) Chris Busse (production) Chris Busse (art) Chris Hudak (contributed vsim moves) Chris Kramer (contributed vsim moves) Chris Soares (art direction) Chris Soares (art) Christian D. Peak (quality assurance is technician) Craig Duman (mastering) Dan Amrich (contributed vsim moves) Dan Forsyth (compatability technician) David Farmer (level sound design) David Farmer (cinematics sound design) Derek Bullard (additional producing) Derek Gibbs (compatability technician) Don Likeness (programming) Doug Finch (tester) Dr. Peter Akemann (programming) Dr. Peter Akemann (production) Eric Alwill (additional art) Eric Steinman (chaos master) Erick Lujan (lead tester) Erik Guenther (tester) Frank Pimentel (quality assurance is manager) Frank Szick (vo editing) Frank Wesolek (lead tester) Fred Corchero (design) Glenn Broderick (contributed vsim moves) Gloria Soto (audio administration) Gregory R. Allen (level sounddesign) Harry Cohen (level sound design) Harry Cohen (cinematics sound design) Heike Walther (german localization tester) Holly Lambert (manual layout) James Harrison (tester) Jamie Fristrom (programming) Jamie Fristrom (additional programmer art) John Parker (compatability technician) Julian Ridley (localization coordinator) Larry Peacock (level sounddesign) Larry Peacock (kobold vo actor) Larry Peacock (ogre vo actor) Larry Smith (tester) Marc Duran (compatability technician) Marina Bermon (french localization tester) Mark Fielding (additional programming) Mark Nau (production) Mark Nau (level design) Mark Nau (arena design) Mark Nau (additional programmer art) Mark Teal (additional producing) Matthew Golembiewski (tester) Melodee M. Spivak (technical advisor) Michael York (instructor vo actor) Mike McCarthy (non-engine animation) Mike Mika (contributed vsim moves) Pete Hines (contributed vsim moves) Phil Salas (additional art) Phuong Nguyen (director of compatability) Rapheal Lopez (spanish localization tester) Richard Band (cinematics music) Rick Jackson (level music) Rob Smith (contributed vsim moves) Robert Giampa (tester) Robert Hanz (tester) Robert Lark (tester) Robert Nichols (tester) Ron Valdez (level music) Scot Humphreys (tester) Steve Victory (quality assurance manager) Tom Decker (localization coordinator) Tomo Moriwaki (art) Tomo Moriwaki (other stuff) Tony Jay (wizard vo actor) Tony Jay (grub vo actor) Trish Wright (vice president of development) | labelimageminimize |
Unreal | GT Interactive;Infogrames (Epic MegaGames;Digital Extremes) | 1998 | Alexander Brandon Artur Bialas (art) Carlo Vogelsang Cliff Blezinski (design) Cliff Blezinski (level design) Dave Carter (animator) Dave Ewing (sound) Erik De Neve James Schmalz (design) James Schmalz (art) James Schmalz (programming) Jay Wilbur Michiel Van Den Bos (music) Mike Leatham Nick Michon (programming) Pancho Fiorentino Peter Hajba (music uncredited) Shane Caudle (level design) T.Elliot Cannon Tim Sweeney | labelimageminimize |
Die by the Sword: Limb from Limb | Interplay (Treyarch Invention) | 1998 | labelminimizeminimize | |
Aliens versus Predator | Fox Interactive (Rebellion) | 1999 | labelimagesubject | |
MechWarrior 3 | Microprose (Zipper Interactive) | 1999 | labelimagesubject | |
Drakan: Order of the Flame | Psygnosis (Surreal Software) | 1999 | labelimagesubject | |
Metal Fatigue | Psygnosis;TalonSoft (Zono) | 2000 | Jason Hough (designer) | labelimageminimize |
MechWarrior 4: Vengeance | Microsoft (FASA Interactive) | 2000 | labelimageminimize | |
Severance - Blade of Darkness | Codemasters (Rebel Act) | 2001 | labelimageminimize | |
Aliens versus Predator 2 | Vivendi Universal (Monolith Productions) | 2001 | labelimagesubject | |
Iter Vehemens ad Necem | IvanDev | 2001 | labelimageminimize | |
MechWarrior 4: Mercenaries | FASA Studios (Cyberlore Studios) | 2002 | labelimageminimize | |
BloodRayne | Majesco (Terminal Reality) | 2003 | labelimageminimize | |
Starship Troopers | Empire Interactive;Buka Entertainment (Strangelite Limited) | 2005 | labelimageminimize | |
Land of the Dead: Road to Fiddler's Green | Groove Games (Brainbox Games) | 2005 | labelimageminimize | |
Stubbs the Zombie | Aspyr Media (Wideload Games) | 2005 | labelimageminimize | |
Dominions 3: The Awakening | Shrapnel Games (Illwinter Game Design) | 2006 | labelimageminimize | |
Dead Space | Electronic Arts (EA Redwood Shores) | 2008 | labelimagesubject | |
NecroVisioN | 1C Company;505 Games;Aspyr Media (The Farm 51) | 2009 | labelimagesubject | |
NecroVisioN: Lost Company | 1C Company (The Farm 51) | 2010 | labelimagesubject | |
Aliens vs Predator | Sega (Rebellion Developments) | 2010 | labelimagesubject | |
Singularity | Activision (Raven Software) | 2010 | labelimageminimize | |
Dead Space 2 | Electronic Arts (Visceral Games) | 2011 | labelimagesubject | |
Dead Island | Techland;Deep Silver (Techland) | 2011 | labelimagesubject | |
War Thunder | Gaijin Entertainment | 2012 | labelimagesubject | |
Resident Evil: Operation Raccoon City | Capcom (Slant Six Games) | 2012 | labelimageminimize | |
Cortex Command | Data Realms | 2012 | Arne Niklas Jansson (art direction) Arne Niklas Jansson (production) Arne Niklas Jansson (game design) Arne Niklas Jansson (tools programming) Daniel Tabar (general) Hubnester Industries (intro) Jason Boettcher (gui library programming) Jonas Rörling (intro) Michael Watts (in-game music) Nathaniel Sabanski (testing) Nathaniel Sabanski (advice) physics and tools programming; game design; art direction; project coordination) Robert Stjärnström (intro) theme and menu music) theme and menu music) theme and menu music) | labelimageminimize |
Dead Space 3 | Electronic Arts (Visceral Games) | 2013 | labelimageminimize | |
MechWarrior Online | Piranha Games;Infinite Game Publishing (Piranha Games) | 2013 | labelimageminimize | |
Dominions 4: Thrones of Ascension | Illwinter Game Design | 2013 | labelimageminimize | |
Ryse: Son of Rome | Crytek;Deep Silver (Crytek) | 2014 | labelimageminimize | |
Dying Light | Techland | 2015 | labelimageminimize | |
Hard Reset Redux | Gambitious Digital Entertainment (Flying Wild Hog) | 2016 | labelimageminimize | |
Dead Rising | Capcom (Capcom Production Studio 1) | 2016 | labelimageminimize | |
Resident Evil 7: Biohazard | Capcom | 2017 | Koshi Nakanishi (director) Masachika Kawata (producer) Richard Pearsey (writer) | labelimageminimize |
Kenshi | Lo-Fi Games | 2018 | labelimagesubject |