showing 39 games

namepublisher(developer)year arrow_downwardauthor(s)
MechWarrior 2  Activision1995 labelminimizeminimize
MechWarrior 2: Ghost Bear's Legacy Activision1995 labelminimizeminimize
MechWarrior 2: Mercenaries  Activision1996 labelminimizeminimize
Die by the Sword  Interplay;Tantrum Entertainment (Treyarch Invention)1998Aaron Oliaz (compatability technician)
Alan Barasch (producer)
Alan Pavlish (tantrum divison director)
Alan Pavlish (executive producer)
Alan Pavlish (wrote the introduction in the manual uncredited)
Ali Atabek (additional producing)
Anthony de Longis - Swords of Glory (technical advisor)
Bill Delk (quality assurance is technician)
Bill Stoudt (video compression)
Brian Cummings (enric vo actor)
Brian Cummings (dwarf vo actor)
Brian Luzietti (level music)
Caron Weidner (temp mastering)
Chad Allison (director of quality assurance)
Charles Deenen (audio director)
Charles Deenen (cinematics sounddesign)
Charles Deenen (cinematics re-recording)
Charles Deenen (cinematics mixing)
Charles Deenen (cinematics editing)
Charles Deenen (re-recording)
Charles Deenen (mixing)
Charles Deenen (editing)
Charles Tolman (programming)
Chris Borders (vo manager)
Chris Borders (vo director)
Chris Busse (production)
Chris Busse (art)
Chris Hudak (contributed vsim moves)
Chris Kramer (contributed vsim moves)
Chris Soares (art direction)
Chris Soares (art)
Christian D. Peak (quality assurance is technician)
Craig Duman (mastering)
Dan Amrich (contributed vsim moves)
Dan Forsyth (compatability technician)
David Farmer (level sound design)
David Farmer (cinematics sound design)
Derek Bullard (additional producing)
Derek Gibbs (compatability technician)
Don Likeness (programming)
Doug Finch (tester)
Dr. Peter Akemann (programming)
Dr. Peter Akemann (production)
Eric Alwill (additional art)
Eric Steinman (chaos master)
Erick Lujan (lead tester)
Erik Guenther (tester)
Frank Pimentel (quality assurance is manager)
Frank Szick (vo editing)
Frank Wesolek (lead tester)
Fred Corchero (design)
Glenn Broderick (contributed vsim moves)
Gloria Soto (audio administration)
Gregory R. Allen (level sounddesign)
Harry Cohen (level sound design)
Harry Cohen (cinematics sound design)
Heike Walther (german localization tester)
Holly Lambert (manual layout)
James Harrison (tester)
Jamie Fristrom (programming)
Jamie Fristrom (additional programmer art)
John Parker (compatability technician)
Julian Ridley (localization coordinator)
Larry Peacock (level sounddesign)
Larry Peacock (kobold vo actor)
Larry Peacock (ogre vo actor)
Larry Smith (tester)
Marc Duran (compatability technician)
Marina Bermon (french localization tester)
Mark Fielding (additional programming)
Mark Nau (production)
Mark Nau (level design)
Mark Nau (arena design)
Mark Nau (additional programmer art)
Mark Teal (additional producing)
Matthew Golembiewski (tester)
Melodee M. Spivak (technical advisor)
Michael York (instructor vo actor)
Mike McCarthy (non-engine animation)
Mike Mika (contributed vsim moves)
Pete Hines (contributed vsim moves)
Phil Salas (additional art)
Phuong Nguyen (director of compatability)
Rapheal Lopez (spanish localization tester)
Richard Band (cinematics music)
Rick Jackson (level music)
Rob Smith (contributed vsim moves)
Robert Giampa (tester)
Robert Hanz (tester)
Robert Lark (tester)
Robert Nichols (tester)
Ron Valdez (level music)
Scot Humphreys (tester)
Steve Victory (quality assurance manager)
Tom Decker (localization coordinator)
Tomo Moriwaki (art)
Tomo Moriwaki (other stuff)
Tony Jay (wizard vo actor)
Tony Jay (grub vo actor)
Trish Wright (vice president of development)
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Unreal  GT Interactive;Infogrames (Epic MegaGames;Digital Extremes)1998Alexander Brandon
Artur Bialas (art)
Carlo Vogelsang
Cliff Blezinski (design)
Cliff Blezinski (level design)
Dave Carter (animator)
Dave Ewing (sound)
Erik De Neve
James Schmalz (design)
James Schmalz (art)
James Schmalz (programming)
Jay Wilbur
Michiel Van Den Bos (music)
Mike Leatham
Nick Michon (programming)
Pancho Fiorentino
Peter Hajba (music uncredited)
Shane Caudle (level design)
T.Elliot Cannon
Tim Sweeney
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Die by the Sword: Limb from Limb  Interplay (Treyarch Invention)1998 labelminimizeminimize
Aliens versus Predator  Fox Interactive (Rebellion)1999 labelimagesubject
MechWarrior 3  Microprose (Zipper Interactive)1999 labelimagesubject
Drakan: Order of the Flame  Psygnosis (Surreal Software)1999 labelimagesubject
Metal Fatigue  Psygnosis;TalonSoft (Zono)2000Jason Hough (designer)
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MechWarrior 4: Vengeance  Microsoft (FASA Interactive)2000 labelimageminimize
Severance - Blade of Darkness  Codemasters (Rebel Act)2001 labelimageminimize
Aliens versus Predator 2  Vivendi Universal (Monolith Productions)2001 labelimagesubject
Iter Vehemens ad Necem  IvanDev2001 labelimageminimize
MechWarrior 4: Mercenaries  FASA Studios (Cyberlore Studios)2002 labelimageminimize
BloodRayne Majesco (Terminal Reality)2003 labelimageminimize
Starship Troopers  Empire Interactive;Buka Entertainment (Strangelite Limited)2005 labelimageminimize
Land of the Dead: Road to Fiddler's Green  Groove Games (Brainbox Games)2005 labelimageminimize
Stubbs the Zombie  Aspyr Media (Wideload Games)2005 labelimageminimize
Dominions 3: The Awakening  Shrapnel Games (Illwinter Game Design)2006 labelimageminimize
Dead Space Electronic Arts (EA Redwood Shores)2008 labelimagesubject
NecroVisioN 1C Company;505 Games;Aspyr Media (The Farm 51)2009 labelimagesubject
NecroVisioN: Lost Company  1C Company (The Farm 51)2010 labelimagesubject
Aliens vs Predator  Sega (Rebellion Developments)2010 labelimagesubject
Singularity Activision (Raven Software)2010 labelimageminimize
Dead Space 2 Electronic Arts (Visceral Games)2011 labelimagesubject
Dead Island Techland;Deep Silver (Techland)2011 labelimagesubject
War Thunder Gaijin Entertainment2012 labelimagesubject
Resident Evil: Operation Raccoon City  Capcom (Slant Six Games)2012 labelimageminimize
Cortex Command Data Realms2012Arne Niklas Jansson (art direction)
Arne Niklas Jansson (production)
Arne Niklas Jansson (game design)
Arne Niklas Jansson (tools programming)
Daniel Tabar (general)
Hubnester Industries (intro)
Jason Boettcher (gui library programming)
Jonas Rörling (intro)
Michael Watts (in-game music)
Nathaniel Sabanski (testing)
Nathaniel Sabanski (advice)
physics and tools programming; game design; art direction; project coordination)
Robert Stjärnström (intro)
theme and menu music)
theme and menu music)
theme and menu music)
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Dead Space 3 Electronic Arts (Visceral Games)2013 labelimageminimize
MechWarrior Online  Piranha Games;Infinite Game Publishing (Piranha Games)2013 labelimageminimize
Dominions 4: Thrones of Ascension  Illwinter Game Design2013 labelimageminimize
Ryse: Son of Rome Crytek;Deep Silver (Crytek)2014 labelimageminimize
Dying Light Techland2015 labelimageminimize
Hard Reset Redux Gambitious Digital Entertainment (Flying Wild Hog)2016 labelimageminimize
Dead Rising Capcom (Capcom Production Studio 1)2016 labelimageminimize
Resident Evil 7: Biohazard  Capcom2017Koshi Nakanishi (director)
Masachika Kawata (producer)
Richard Pearsey (writer)
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Kenshi Lo-Fi Games2018 labelimagesubject
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