showing 39 games

namepublisher(developer)year arrow_downwarddescription
MechWarrior 2  Activision1995 labelminimizeminimize
MechWarrior 2: Ghost Bear's Legacy Activision1995 labelminimizeminimize
MechWarrior 2: Mercenaries  Activision1996 labelminimizeminimize
Die by the Sword  Interplay;Tantrum Entertainment (Treyarch Invention)1998[b]Minimum:[/b]
* Windows 95
* Pentium 100 MHz CPU
* 16 MB RAM
* 115 MB free HD space
* 2X CD-ROM drive

[b]Recommended:[/b]
* Pentium 166 MHz CPU
* 32 MB RAM
* 3D accelerator
* 480 MB free HD space
* 4X CD-ROM Drive

Refuses to install on modern Windows, but this can be circumvented by just copying the [code]die[/code] folder from the CD and starting the game through [code]windie.exe[/code].***Exploration, strategizing opponents, dismemberment, customised moves with VSIM motion technology, 1-4 multiplayer mode and a touch of dark humor. For mature players.
Requires Pentium 100-166MHz, Windows 9x, 16-32MB, 80-300MB disk space, 4-8x CD-ROM, DirectX compatible Sound and Video Cards, Keyboard, 100% compatible Microsoft Mouse, 3Dfx Rendition ready, DirectX 5.0 included. modem and IPX required for multiplayer
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Unreal  GT Interactive;Infogrames (Epic MegaGames;Digital Extremes)1998MSRP: $54.95 (U.S.)***
[53]***1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source.
1998-05-22 as reported on the official site at the time of release.
1999 Unreal Gold - re-release that bundled Return to Na Pali.
2000-09-22 - re-release by Infogrames
2001 another re-release by Infogrames***Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago.

The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.***Great FP-Shooter, network-playing, Missiondisc available
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Die by the Sword: Limb from Limb  Interplay (Treyarch Invention)1998 labelminimizeminimize
Aliens versus Predator  Fox Interactive (Rebellion)1999[i]Aliens Versus Predator Classic 2000[/i] features the Colonial Marine, Alien and Predator Campaigns and the frenetic single-player Skirmish mode from the original title: Alien Versus Predator Gold Edition, which was released to massive acclaim in 2000.

Alien Versus Predator Classic 2000 has been updated to run on modern PCs and laptops using DirectX 9.0c and includes support for Xbox 360 Controller for Windows, however, it does not currently support multi-player.

The three most ferocious species in the universe in a bloodthirsty battle for the ultimate prize: survival. Take your pick: be a Colonial Marine, a Predator or an Alien. Fight through suspense-filled environments: from starships and space stations to colonial bases and eerie planetscapes. One wrong move turns you from hunter to prey.

* Three campaigns: Colonial Marine, Alien and Predator
* Includes all the levels from the original AvP Gold Edition plus the Millennium Expansion Pack
* Skirmish mode against infinite Alien hordes
* Bonus Episodes
* Unique abilities, weapons and equipment for each species
* Scale walls and elevator shafts as an ALIEN with frightening speed as you attack and devour your victims
* Stalk your prey as the deadly PREDATOR using wrist blades, shoulder cannons and stealth mode
* Lock and load as a COLONIAL MARINE using motion trackers, grenade launchers and flame-throwers to exterminate your foes
* Supports Xbox 360 Controller for Windows
* Music from the original soundtrack CD
[Fox Interactive?]***[b]healing magic[/b] - Predator heals himself by expending his energy reserves and stabbing himself with the healing stabby things, can be repeated whenever the player feels like it and there's sufficient energy reserves left.
[b]health draining[/b] - xenomorph's healing method vaguely belongs to this: by "eating" the heads of humans and predators, live victims give more health.
[b]hypermobile foes[/b] - xenomorphs when playing against them.

[b]steam[/b] - only for AvP Classic***Lack of out-of-place music, impressive (at the time) ambient noises, slick darkness, the gritty and terrifying world and xenomorphs of the Alien franchise with the somewhat monstrous but oddly honorable cloaked hunters from Predator movies, AVP sets an experience that is action-packed and laden with horror. Stalk humans and predators alike as a lone xenomorph drone. Run in the darkness as a lone marine, hunted by both the swarming xenomorphs and the stealthy predators. Or stalk as a predator, nailing down humans one at a time and fighting the hordes of xenomorphs. Regardless of whom you play as, the feeling of anxiety, exhilaration and fear you felt with the original Alien movie and the sequel are pretty much there.

The game actually feels almost Lovecraftian, but instead of psychological horror, the game gives you a relentless horde of aliens with nary a sufficient arsenal to counter them. Besides the foreboding darkness and the lonesomeness each character makes you feel, each character's gameplay is different in their own way.

The [b]xenomorph[/b] drone outmaneuvers and stalks individual targets from the dark while avoiding most direct confrontations as he is quite fragile but can rend almost anything they come in close enough to pieces in less than a second. [b]Marine[/b] has it tough as the neverending swam of xenomorph drones forces them to progress onward, not giving him time for a breather, making even his impressively varied arsenal seem pitiful and even a single predator on his path can make things a lot more difficult. For [b]predator[/b], picking out humans while cloaked may seem simple, they rarely offer much of a challenge except in large numbers. The aliens however see through the predator's cloak and come swarming in on him like a nest of bees, making many of his more powerful weapons useless in close quarters. All three provide unique challenges and experience.

It's amazing how AVP didn't become more popular than it is, it's a solid package of great gameplay with decent story, however it was unfortunately released shortly after Half-Life which was hyped by the press and many others even though it offered less in a sense, contributing to AVP's lower popularity. AVP was perhaps too hectic and not everyone is fan of horror and dark places where you feel insignificant and can't see your enemy properly. Instead of making you feel like a hero like HL did, AVP makes you feel like you survived.

(Sorry for the ad-like speech at the start, but I couldn't think of anything better.)***Seems like people have trouble running the game with anything newer than XP SP2, meaning anyone with XP SP3 or newer (like my XP64) are unlikely to get the game to work.

Though the game is practically playable even on XP64, as long as you don't linger in the main menu for long and skip the cinematics as the game otherwise crashes in a minute or so.***Comes on 2 CDs.***[b]Gold Edition[/b] includes the "Millenium Expansion Pack". I couldn't find info if this was available for separate download for owners of regular AVP, but my memory says it was. There's 9 new multiplayer levels and few singleplayer levels for the marine. There's 2 new weapons, pistol and "skeeter", for the marine. Other weapons, mostly the explosive kind, were made more powerful, too. Gold Edition multiplayer is incompatible with the original AVP. There's different title screen and apparently some voice overs were replaced by Rebellion staff.

The new AvP Classic is essentially the Gold Edition.***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium MMX CPU
* 32 MB RAM
* 640x480x16 display
* 400 MB HD space

[b]Recommended:[/b]
* 400 MHz Pentium MMX CPU
* 64 MB RAM
* 4 MB VRAM
* 640x480x16 display
* 500 MB HD space
* EAX***EAN-13: [code]3348542147805[/code] (BestSeller series, Gold Edition)***For 1 to 8 players.***Not to be mistaken with the new [game=#172171]AVP game[/game] (2010) from the same developer.***Based on the 'Alien' and 'Predator' films, this highly rated shooter became famous for its intense fear factor, equal to if not better than other famously terrifying games: Thief, System Shock 2 and Half-Life in places.

Despite its superb exploitation of human terror, however, it failed in terms of gameplay to match the top FPSs of the time (Half-Life had been released just five months before). But with three games in one, one for each race (Alien, Predator, Human [Marine]), few could be disappointed by AvP.***Official description:
Featuring characters from the popular and terrifying film sagas Aliens and Predator, Aliens vs. Predator pits three of the deadliest species in the universe against each other in a bloodthirsty battle for the ultimate prize survival. Playing as a colonial marine, a Predator, or an Alien, players stalk their way through richly detailed, spine-tingling environments.
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MechWarrior 3  Microprose (Zipper Interactive)1999In the 31st century, there is no mercy. Join the Inner Sphere's strike team as they prepare for the annihilation of the deadly Smoke Clan Jaguar. You'll have over 30 missions, 18 fully customizable 'Mechs to climb into, and enough firepower to flatten a mountain range. There's also an all-new target acquisition system and more battle environments than ever before. But watch your back--this fight is for survival.***
[100]***
[84]***
[53]***[b]missing images:[/b] in-game screen, mechlab screen(s)***Doesn't run on WinXP64, but supposedly does on 32bit WinXP if you set compatibility mode to Win9x. Unfortunately it doesn't run even in MS Virtual PC besides up to the main menu where the mouse bugs out completely.***Latest version: 1.2 (as of 1999-09?)***[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU
* 32 MB RAM
* 2 MB VRAM
* 640x480x16 display
* 240 MB HD space
* 2X CD-ROM drive

[b]Recommended:[/b]
* 200 MHz Pentium CPU
* 64 MB RAM
* 1024x768x16 display
* 3D accelerator
* 390 MB HD space
* joystick

[b]Multiplayer:[/b]
* 28.8 kbps modem
* IPX or TCP/IP LAN
* Internet connection
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Drakan: Order of the Flame  Psygnosis (Surreal Software)1999[b]Crash on start:[/b] (with newer display devices)
See [url]http://www.arokhslair.net/forum/topic.asp?TOPIC_ID=2712[/url] for unofficial patch that fixes it. Otherwise enable developer console by starting the game while pressing shift and select ruined village from the level list.***Latest version: 445 (as of 2000-02-08?), 444 for Korean release***[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU
* 32 MB RAM
* 300 MB HD space
* 3D accelerator

[b]Recommended:[/b]
* 233 MHz Pentium CPU
* 400 MB HD space
* Voodoo 2 or TNT GPU
* Soundcard with Aureal 3D or EAX support***In Drakan: Order of the Flame, you play Rynn, a warrior-heroine who teams up with a wise and powerful dragon named Arokh. With their souls bonded as one, Rynn and Arokh embark on an epic quest to rescue Rynn's younger brother from the clutches of an evil sorcerer. This gorgeous 3D adventure seamlessly blends aerial and ground-based combat, challenging puzzles, and a host of bizarre creatures as you battle it out in the stunning fantasy world of Drakan.
[Surreal]
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Metal Fatigue  Psygnosis;TalonSoft (Zono)2000[b]dismemberment[/b] - as the mechas fight each other, they may dislodge each others limbs which fall to the ground, these can be retrieved and re-installed back to your own mechs (your enemy may do this as well). this is also one method of gaining your enemy's technology.
[b]gameplayinn[/b] - first (and only?) strategy game with dismemberment, and especially one where the removed parts actually still hold a use. Multi-layered (one underground, one ground level, and 1-2 air layers), and the pilots of the destroyed vehicles try to flee back to your base, and their survival is possibly of greater importance than that of the vehicles they pilot/drive. you also need to construct various mecha pieces individually and assemble each mecha equally individually at the mech bay.***Latest version: retail***Comes on 2 CDs.***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB RAM
* 3D accelerator
* 50 MB HD space
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MechWarrior 4: Vengeance  Microsoft (FASA Interactive)2000Product ID: [code]X05-89275[/code]***Latest version: 3.0 (as of 2002-06-15?) a.k.a. point release 3

Comes on 2 CDs.***[b]Minimum:[/b]
* Windows 95, 98, ME or 2000
* 300 MHz Pentium II CPU
* 64 MB RAM
* 650 MB HD space
* 8X CD-ROM drive
* 8 MB VRAM

[b]Multiplayer:[/b]
* 96 MB RAM on Windows 2000
* 28.8 Kbps modem
* LAN over IPX or TCP/IP
* Broadband for over 8 players
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Severance - Blade of Darkness  Codemasters (Rebel Act)2001Among the first games, if not the first, to have fully dynamic/real-time shadows.

Also among the first ones (not [i]the[/i] first one, mind) where you can chop off limbs from your enemies and they continue to live and fight you, until they bleed to death. (IIRC, organic mobs did bleed, undead didn't.. long time since I last played)
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Aliens versus Predator 2  Vivendi Universal (Monolith Productions)2001[b]Minimum:[/b]
* Windows 98, ME or 2000
* 450 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 800 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 1.3 GB HD space***Latest version: 1.0.9.6 (as of 2002-04-22)***Comes on 2 CDs.***Continuing with the three-games-in-one theory, an impressive storyline dominated this once again fear-based shooter. The Marine game was generally regarded as superior to either of the alien games, but two years on AvP2 still failed to match Half-Life as most people's favourite FPS.***Sequel to one of the most frightening games ever made, Aliens vs. Predator 2 takes you to Planet LV1201, where three diverse and bloodthirsty species battle for survival.
The story-driven plot weaves together the fates of all three races, while the action is as heart stopping as the blockbuster films on which this game is based. Choose to play as Alien, Predator, or Marine as you use your physical prowess, killer instincts, or superior firepower to stay alive.
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Iter Vehemens ad Necem  IvanDev2001Latest version: 0.50 (as of 2004-12-10) labelimageminimize
MechWarrior 4: Mercenaries  FASA Studios (Cyberlore Studios)2002To get the free version of MW4Mercs, you need to head over [url=http://www.mektekdev.com/]MekTekDev.com[/url] and download their horrible MTX downloader. Downloading the actual game should be straightforward enough after that. Unfortunately there are no alternatives to this.

Update: MW4Mercs is now available: [url]http://www.mektek.net/projects/mw4/[/url] ([url=http://battletech.catalystgamelabs.com/2010/04/30/mechwarrior-4-free-release-available/]announcement[/url])***For 1-24 players, multiplayer only in skirmish battles and can include bots (replacing any missing human players).
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BloodRayne Majesco (Terminal Reality)2003Censored having the Third Reich symbolism removed. labelimageminimize
Starship Troopers  Empire Interactive;Buka Entertainment (Strangelite Limited)2005Latest version: 0.5.24 (as of 2005-12)

All patch downloads, even official ones, point to Nvidia's site (directly to the file): http://download.nvidia.com/downloads_emea/Starship_troopers/StarshipTroopersGlobalPatch-5.24.exe***The player controls an elite Marauder who participates in offensives with regular troopers. Considering that in the original book [i]all[/i] troopers wore the Marauder suit, this is more in line with the 1997 film from which most of the visuals are from. The suit lacks the jump jets and other functionality from the book, though.***Not to be mistaken with the [game=#16893]2000 RTS[/game] game by the same name from Blue Tongue.***[b]Minimum requirements:[/b]
* Windows 2000 SP4 or XP
* 2 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB free HD space

[b]Note:[/b] Minimum spec is enough to run the game with everything turned off or to the minimum and running on 640x480 resolution.

[b]Recommended:[/b]
* 3 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 GPU

[b]Note:[/b] Recommended spec is enough to run the game with all settings turned on or to the maximum, and running on 1024x768 resolution.

[b]Supported video cards:[/b]
* GeForceFX 5600/5700/5800/5900 series (not LE versions)
* GeForce 6 and 7 series
* Radeon 9600 Pro¹ and XT/9700/9800 series
* Radeon X300/X600/X700/X800 series¹
¹) not the 9700SE or onboard versions

[b]Firewall/NAT configuration:[/b]
UDP ports 3304, 3307 and 3074-3080
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Land of the Dead: Road to Fiddler's Green  Groove Games (Brainbox Games)2005[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1 GHz Pentium III CPU
* 256 MB RAM
* 64 MB VRAM
* 2 GB HD space

[b]Recommended:[/b]
* 1.2 GHz Pentium III CPU
* 512 MB RAM
* 128 MB VRAM
* Radeon 9000 or GeForce FX GPU
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Stubbs the Zombie  Aspyr Media (Wideload Games)2005If anyone is having trouble getting this to run on modern systems (e.g. XP64, Vista, or 7), you may have luck using older drivers (mainly ATi/AMD GPU users) or something that you can force extension limit on the game.

For example, Nvidia GPU users can try Nvidia Inspector which allows to set extension limit (choose 0x00004844 for Stubbs in that particular app) which at least for me solved the problem completely.

Some people have had luck with compatibility modes and such, but they made no difference for me.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz CPU
* 256 MB RAM
* 64 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 2 GHz CPU
* 512 MB RAM***2007-05-17 on Steam + demo
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Dominions 3: The Awakening  Shrapnel Games (Illwinter Game Design)2006 labelimageminimize
Dead Space Electronic Arts (EA Redwood Shores)2008Un survival horror soberbio, donde tus recursos son limitadísimo y temerás hasta el titileo de la luz de la nave.

8 de 10***Only the Dead Survive.

A massive deep-space mining ship goes dark after unearthing a strange artifact on a distant planet. Engineer Isaac Clarke embarks on the repair mission, only to uncover a nightmarish blood bath — the ship's crew horribly slaughtered and infected by alien scourge. Now Isaac is cut off, trapped, and engaged in a desperate fight for survival.

* Strategically dismember the Necromorph enemies limb by bloody limb.
* Zero gravity combat means terror can strike from anywhere.
* Uncover the horrific truth of this shocking thriller.***Finishing the game on [i]hard[/i] difficulty unlocks [i]impossible[/i] difficulty (as well as giving 50k credits, 10 power nodes and military suit). What that entails, however, is unknown.***2009-01-09 on Steam (lang: eng, fre, ita, spa, ger)***[b]Launch trailer[/b]
[media=youtube]S7VvKGlVZu8[/media]***There has been several animated comics and apparently they're making a direct-to-DVD/Bluray animated film as well to cover the back story (and so far it seems like they're selling the movie separately). I truly hope these are included in the final game, I hate to miss out on the plot simply because the people want to make more money out of it.***[b]achillesheelfoes[/b] / [b]dismemberment[/b] — this is the only way you can defeat the necromorphs, by shooting or otherwise ripping off all their limbs. Just shooting at their head or torso won't help much (much like with zombies).
[b]technomagic[/b] — (tele)kinesis and stasis devices, the latter of which literally creates a temporal distortion that significantly slows down the passge of time for the targeted object or creature (ergo, slowing their movements down to crawl).

# averted tags #
[b]limited supplies[/b] — happens only with ammo in case you use single weapon exclusively (you can carry 4). Otherwise you have plenty of ammo around.
[b]faceless protagonist[/b] — you can rotate the camera early on in the in-game cinematic portion to point towards the back of the ship when Isaac hasn't donned his helmet yet, showing his face clearly.
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NecroVisioN 1C Company;505 Games;Aspyr Media (The Farm 51)2009Latest version: 1.1 (as of 2009-03-18)***2005-11-30 PC/X360 horror FPS mentioned, no details given.
2006-06-09 Announced as NecroVisioN
2007-04-02 Publishing contract with 1C signed
2008-02-05 505 Games set to publish NecroVisioN in Europe
2008-08-07 1C signs Gamersgate to distribute NecroVisioN digitally
2009-01-17 European release dated to Feb 20
2009-01-22 Aspyr enters an agreement with 1C to publish NecroVisioN in North America
2009-02-11 Polish and English demos released
2009-02-20 European release
2009-05-19 on GameAgent, by Aspyr (lang: eng; download)
2009-05-20 on Steam, by Aspyr (lang: eng; download)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV or Athlon 64 2800+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon X1600 CPU
* 8 GB HD space
* DVD-ROM drive

[b]Recommended:[/b]
* 1.8 GHz Core 2 Duo or Athlon X2 5000+ CPU
* 2 GB RAM
* GeForce 8800 or Radeon HD 38xx GPU***EU by 505 Games
NA by Aspyr Media
?? by 1C Publishing EU / 1C Company***The year is 1916. Young American joins UK Army to experience an adventure of his life and soon realizes that greater evil is hiding beneath the Great War storm. He has to face the underground world of vampires, demons, evil genius creatures and even become one of the demons to rescue the human and vampire kind from forces of darkness.

NecroVisioN is a First Person Shooter taking place in a variety of locations from battlefields of World War I to much darker and brutal underground world of vampires and demons. Sceneries range from realistic to dream-like, opponents from enemy troops to fantasy creatures -- old fashion look and style of the game is going to remind the world setting from the Lovecraft's horrors and seamlessly mix the war shooter elements into it. Player will fight enemies using environments, powerful and evil artifacts, vampire technology, and authentic WWI era weapons.

Key features:

* Intense and explosive fights
* Huge boss battles
* Combat System + Spell System
* Mix of realistic and fantasy weapons, enemies, levels
* Interactive elements and simple riddles adding depth to the overall gameplay experience
[1C]
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NecroVisioN: Lost Company  1C Company (The Farm 51)2010[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV or Athlon 64 2800+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon X1600 GPU
* 8 GB HD space

[b]Recommended:[/b]
* 1.8 GHz Core 2 Duo or Athlon X2 5000+ CPU
* 2 GB RAM
* GeForce 8800 or Radeon HD38xx GPU***NecroVisioN: Lost Company is the prequel to the old-school horror FPS which covers the events that happened before the NecroVisioN story began. The game contains several unique levels, characters, weapons and gameplay elements, as well as a new main hero that tells the original game story from an opposing perspective. Players now act as one of the WWI German soldiers that discovers the evil forces unleashed by the war and starts to fight against them. Eventually the player leads soldiers from all the nations gathered on the front through massive battles against the zombies and demons. Finally players become the first Necromancer that was defeated by Simon Bukner in NecroVisioN.

Key Features:
* 10 new levels in the single player campaign
* 15 new characters
* 6 new weapons
* Variety of special weapon upgrades
* New drivable vehicles to use in the fight including the FT17 tank and Halberstadt CL.II airplane
* Several additional close combat techniques, spells and fatalities in single player
* New, unique multiplayer mode: Gas Attack
* 3 new maps and several new skins for multiplayer mode
* New visual effects like enhanced depth-of-field, soft shadows and new shaders with optimized renderer and data loading system.
[1C Publishing]
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Aliens vs Predator  Sega (Rebellion Developments)2010EAN-13: [code]5055277002238[/code] (UK; 2 DVDs; SEGA-PC111)***For 1-18 players, multiplayer maps include player caps at 8, 12, and 18.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV or Athlon 64 3000+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 or Radeon X1600 GPU
* 4.6 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6400 CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 or Radeon HD2900 Pro GPU***[b]healthregen-stunted[/b] - the marine has 3 health bars, regeneration is limited to filling the currently partially depleted bar. Predator regenerates arbitrary chunks of damage that "fall off" the health bar, completely gone chunks do not regenerate. Xenomorph regenerates any and all damage and therefore is not covered by this tag.
[b]cloaking[/b] - unlike in the previous games, the predator can remain cloaked indefinitely as long as they avoid certain actions. this causes no energy drain of any kind. And the cloak can be immediately resumed when the cloak breaking action is ceased.***Aliens vs Predator is an entirely new title for PC and high-definition consoles from acclaimed British developer Rebellion, the team behind the 1999 original PC gaming classic.

Bringing the most intense war between two of science-fiction’s most popular characters FPS fans, AvP delivers three outstanding single player campaigns and provides untold hours of unique 3-way multiplayer gaming.

Experience distinctly new and thrilling first person gameplay as you survive, hunt and prey in the deadly jungles and swamps surrounding the damned colony of Freya’s Prospect.

- As the Marine, you’ll experience a claustrophobic and terrifying experience where light is your friend, but there’s never enough. However, the United States Marine Corps are humanity’s last line of defence, and as such they are armed to the teeth with the very latest in high explosive and automatic weaponry.
- As the Predator, you will stalk from the shadows and from above, passing athletically through the treetops to ambush your victims. Although equipped with an array of powerful, exotic weapons and tracking equipment, honour ultimately dictates that you must get in close and take your trophies face to face.
- As the most deadly species in the universe, the Alien offers you the chance to play as the very stuff of nightmares - the monster in the dark swarming forward with countless others, jaws like a steel trap and claws like blades.
- Play all sides off against each other in a series of unique 3-way online modes and go tooth-to-claw-to-pulse rifle in the reinvention of one of multiplayer gaming’s defining moments.
[Sega]***Not to be mistaken with an earlier [game=#16824]AVP game[/game] from the same developer.
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Singularity Activision (Raven Software)2010[spoiler=Endings;Hide]1) Original plan, kill Demichev; though all you actually need to do is time travel to 1955 again (you can just turn around and use the TMD again); the ending is also closest to the original timeline but not the same.
2) Kill Barisov
3) Kill both[/spoiler]***Sort of like [game=#162670]Timeshift[/game] meets [game=#177031]Scourge Project[/game], and does it well.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2.8 GHz dual-core Pentium D or Athlon X2 4800+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon X1800 or GeForce 8800 GT GPU
* 8 GB HD space

[b]Recommended:[/b]
* 3 GHz Core 2 Duo or Athlon X2 4800+ CPU
* 2 GB RAM
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Dead Space 2 Electronic Arts (Visceral Games)2011Engineer Isaac Clarke returns in Dead Space 2 for another blood-curdling adventure in the sequel to the critically acclaimed Dead Space.

After waking from a coma on a massive space city known as "The Sprawl", the lone survivor of a horrific alien infestation finds himself confronting a catastrophic new nightmare. Battling dementia, hunted by the government, and haunted by visions of his dead girlfriend, Isaac will do whatever it takes to save himself and dominate the gruesome onslaught.

With an arsenal of tools to dismember Necromorphs and new determination, an engineer will bring the terror to space.

New tools to gruesomely slice and dismember the Necromorphs complement Isaac's signature Plasma Cutter, empowering him as he meets new characters, explores epic Zero-G environments, and fights against a relentless necromorph onslaught.

Survival isn't the only thing on Isaac's mind in Dead Space 2 - this time, he calls the shots.***Continues the tale of Isaac Clarke.
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Dead Island Techland;Deep Silver (Techland)2011An open sandbox zombie survival game with crafting (talking about fresh ideas) that brings both brute gory fun and great atmosphere.

Pros:
-Simple crafting-upgrade system.
-Stamina-reliant combat and movement.
-IA (specially for beings that hunt down brains)
-Drowning zombies.
-Leveling up with RPG-like characters and trees (Borderlands anyone?)

Cons:
-No animals.
-No use of extra weapons for repairing or carftfing.
-No swimming.
-Right seat wheel car.

6 of 10***Note that Dead Island does not strictly match Zombie Apocalypse genre as the zombie outbreak is limited to the island of Banoi with an excessive military quarantine making sure nothing goes in or out of there, thus the outbreak is sufficiently contained. However, none of the events in the game take place outside the containment area, giving it the overall appearance of zombie apocalypse without actually being it.***Terror. Violence. Madness. Bedlam. A holiday paradise gone mad. A tropical island turns into total chaos after a mysterious zombie outbreak. Cut off from the rest of the world, the player’s only chance to survive is to fight to the death and find a way to escape from the island.

Dead Island combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons. All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to four players in co-op mode.

Set in an open world tropical island, hordes of different festering zombies await players around every corner while they embark on a variety of thrilling missions through the holiday resort. With firearms and ammunition being scarce the player must rely on utilizing found items as weapons for self-defense and fight off zombie hordes in intense melee combat. A diverse range of items can be collected and will later serve to transform the player’s ordinary makeshift weapons into serious instruments of destruction.

In addition to satisfying even the most bloodthirsty action fan’s fantasy, Dead Island also features role-playing elements which allow the player to develop one of the game’s unique character classes according to their preferences, all the while learning new skills and fresh tactics during their journey through the perilous environments of the island. What’s more, anytime during a game up to four players can seamlessly join together and experience the intense combat and immersive story with cooperative gameplay.

With the all-new Chrome Engine 5 powering Dead Island, the game will use the latest installment of Techland’s acclaimed proprietary game engine, allowing the player to experience the tropical island paradise in graphical splendor with diverse environments like lush forests and detailed city environments.

Key Features
* First-person melee combat
* 4-player coop
* Weapon customization
* Set on an gorgeous open world tropical island
* RPG elements for character development
* Hordes of gruesome zombies
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War Thunder Gaijin Entertainment2012War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game for Windows, Linux, Mac and PlayStation®4 dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War.***
[100]***
[12]
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Resident Evil: Operation Raccoon City  Capcom (Slant Six Games)2012 labelimageminimize
Cortex Command Data Realms2012Latest version: 23 (as of 2009-05-10?)***Project started sometime around the year 2000. labelimageminimize
Dead Space 3 Electronic Arts (Visceral Games)2013 labelimageminimize
MechWarrior Online  Piranha Games;Infinite Game Publishing (Piranha Games)20132012-10-29 open beta started
2013-09-26 end of open beta, final release
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Dominions 4: Thrones of Ascension  Illwinter Game Design2013 labelimageminimize
Ryse: Son of Rome Crytek;Deep Silver (Crytek)2014 labelimageminimize
Dying Light Techland2015 labelimageminimize
Hard Reset Redux Gambitious Digital Entertainment (Flying Wild Hog)2016 labelimageminimize
Dead Rising Capcom (Capcom Production Studio 1)2016 labelimageminimize
Resident Evil 7: Biohazard  Capcom2017Set after the events of Resident Evil 6, though any connections with the previous game are unknown besides the general global BOW disaster status.

The game's title is stylezed with VII as discolored part of EVIL.
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Kenshi Lo-Fi Games2018[media=youtube]cXcuZV77UJY[/media]***Kenshi is a single player free-roaming Role Playing Game, with a Real-Time Strategy influence. Its squad-based, meaning you have a whole team of characters who can split up and go to different ends of the world. The game world is 400 square km of seamless terrain with a world map screen for fast-travel, Fallout style. You can play with one character, or with 50, and there are advantages to both. Combat is real-time and is based on swords and bows, action beat-em up style but with RPG stats influencing the outcome. No Magic. No fantasy cliches. Think of a combination of X-Com Apocalypse and Oblivion.

Features
* Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
* You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
* Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
* Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
* Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
* Carry your wounded squad mates to safety and get them all home alive.
* Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
* Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
* Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
* Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
* Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
* Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
* Original game world. There are no fantasy-knock-off cliches. No magic.
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