showing 31 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Legacy of Kain: Soul Reaver | Eidos Interactive;Square Enix (Crystal Dynamics) | 1999 | labelimagesubject | |
Jedi Knight II: Jedi Outcast | LucasArts (Raven Software) | 2002 | labelimagesubject | |
Dark Messiah | Ubisoft (Arkane Studios;Floodgate Entertainment;Kuju Entertainment) | 2006 | labelimagesubject | |
Twin Sector | Headup Games (DnS Development) | 2009 | labelimageminimize | |
The Ball | Tripwire Interactive (Teotl Studios) | 2010 | labelimagesubject | |
Oddworld: Munch's Oddysee | Oddworld Inhabitants | 2010 | labelimageminimize | |
Oddworld: Stranger's Wrath | Oddworld Inhabitants | 2010 | labelimageminimize | |
Monday Night Combat | Uber Entertainment | 2011 | labelimagesubject | |
Bulletstorm | EA Partners (People Can Fly;Epic Games) | 2011 | labelimagesubject | |
Hydrophobia: Prophecy | Dark Energy Digital | 2011 | labelimagesubject | |
Hard Reset | Flying Wild Hog | 2011 | labelimagesubject | |
Orcs Must Die! | Robot Entertainment | 2011 | labelimagesubject | |
Trine 2 | Frozenbyte | 2011 | Ari Pulkkinen (music) | labelimagesubject |
Alan Wake | Remedy Entertainment | 2012 | Ilkka Villi (likeness of alan wake) Petri Järvilehto (lead designer) Sami Järvi 'Sam Lake' (writer) | labelimagesubject |
Diablo III | Blizzard Entertainment | 2012 | labelimagesubject | |
Intrusion 2 | vap games | 2012 | Aleksey Abramenko | labelimagesubject |
Hard Reset: Exile | Flying Wild Hog | 2012 | labelimagesubject | |
Orcs Must Die! 2 | Robot Entertainment | 2012 | labelimagesubject | |
They Bleed Pixels | Spooky Squid | 2012 | labelimagesubject | |
pid | Might and Delight | 2012 | labelimageminimize | |
Mark of the Ninja | Microsoft Game Studios (Klei Entertainment) | 2012 | labelimageminimize | |
Deadlight | Microsoft Studios (Tequila Works) | 2012 | labelimageminimize | |
Hitman: Absolution | Square Enix (IO Interactive) | 2012 | labelimagesubject | |
Glare | Phobic Studios | 2013 | labelimageminimize | |
Deadfall Adventures | Nordic Games (The Farm 51) | 2013 | labelimagesubject | |
WATCH_DOGS | Ubisoft (Ubisoft Montreal;Ubisoft Reflections) | 2014 | labelimageminimize | |
Dying Light | Techland | 2015 | labelimageminimize | |
Ori and the Blind Forest | Microsoft Studios (Moon Studios) | 2015 | Aeralie Brighton (voice actor) Airborn Studios (art) Andrew Lackey (audio director) Andrew Lackey (sound designer) Andrew Lackey (voice actor) Anna Jasinski (user interface) Anna Jasinski (level art) Arie Barsky (programmer) Arie Barsky (qa lead) Arthur Brussee (graphics) Arthur Brussee (frameworks programming) Beau Anthony Jimenez (sound designer) David Clark (gameplay) David Clark (core programmer) Erik Braa (voice actor) Gareth Coker (music composer) Gennadiy Korol (lead programmer) Gennadiy Korol (project manager) Gennadiy Korol (technical artist) Geoffrey Garnett (sound designer) Herdis Jakobsen (level art) James Nicholas Benson (lead animation) James Nicholas Benson (additional design) Johannes Fighuber (lead art) Johannes Fighuber (cinematics) Johannes Fighuber (effects art) Kaja Reinki (art support) Kristi Knupp (sound design) Kristi Knupp (implementation) Maximilian Degen (concept art) Maximilian Degen (level art) Michael Gagno (level design) Naru & Gumo) Rahel Brunold (animation) Simon Kopp (concept art) Simon Kopp (level art) Steffen Unger (3d character art) Thomas Mahler (writer) Thomas Mahler (director) Thomas Mahler (game designer) Wabi Sabi Sound Inc. (sound) Willem Vos (support programming) Willem Vos (audio implementation) | labelimageminimize |
We Are the Dwarves | Whale Rock Games | 2016 | labelminimizeminimize | |
Ori and the Blind Forest: Definitive Edition | Microsoft Studios (Moon Studios) | 2016 | Aeralie Brighton (voice actor) Airborn Studios (art) Andrew Lackey (audio director) Andrew Lackey (sound designer) Andrew Lackey (voice actor) Anna Jasinski (user interface) Anna Jasinski (level art) Arie Barsky (programmer) Arie Barsky (qa lead) Arthur Brussee (graphics) Arthur Brussee (frameworks programming) Beau Anthony Jimenez (sound designer) David Clark (gameplay) David Clark (core programmer) Erik Braa (voice actor) Gareth Coker (music composer) Gennadiy Korol (lead programmer) Gennadiy Korol (project manager) Gennadiy Korol (technical artist) Geoffrey Garnett (sound designer) Herdis Jakobsen (level art) James Nicholas Benson (lead animation) James Nicholas Benson (additional design) Johannes Fighuber (lead art) Johannes Fighuber (cinematics) Johannes Fighuber (effects art) Kaja Reinki (art support) Kristi Knupp (sound design) Kristi Knupp (implementation) Maximilian Degen (concept art) Maximilian Degen (level art) Michael Gagno (level design) Naru & Gumo) Rahel Brunold (animation) Simon Kopp (concept art) Simon Kopp (level art) Steffen Unger (3d character art) Thomas Mahler (writer) Thomas Mahler (director) Thomas Mahler (game designer) Wabi Sabi Sound Inc. (sound) Willem Vos (support programming) Willem Vos (audio implementation) | labelimagesubject |
Hard Reset Redux | Gambitious Digital Entertainment (Flying Wild Hog) | 2016 | labelimageminimize |