showing 27 games

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1213  author2005 labelimageminimize
3D Ant Attack Urban Interactive2006 labelimageminimize
Ant Attack Steven Knock2008 labelimageminimize
Black Mesa  Crowbar Collective2020
[12]***On the game being vaporware: Between 2009 and 2010 the developers ceased to publish notable new information until suddenly resurfacing and releasing part of the game.

2012-09-14 Black Mesa: Source was released, after which the project went on another hiatus and limited communication.
2020-03-06 The final game was released, no longer free and instead fully commercial project.***Notable gameplay related changes from original:
* Energy leeches were removed
* Rails no longer electrocute
* Rocket test chamber tentacles can't be sneaked around when they're smashing on the same floor simply because of too wildly random swiveling (that is: distractions are much more mandatory)
* On the rails no longer has player changing where the rails lead
* Gauss gun ricochets off the walls instead of penetrating them
* Scientists no longer heal Freeman
* Alien grunts are no longer immune to weapons fire at armored parts of their body

Other notable changes:
* Certain level segments have been omitted or streamlined, making levels shorter.
* Certain level segments have been made to make actual sense (or at least some, unlike the complete lack of seen in the original)
* Weapons are received in different order and in somewhat different places than in the original***Coop was officially dropped on 2010-03-17, stated reason was technical difficulties.***Black Mesa (formerly Black Mesa: Source) is a Half-Life 2 total conversion remaking VALVe Software's award-winning PC game, Half-Life. Utilizing the Source engine, Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life. Black Mesa was built and founded on the basis that Half-Life: Source was inadequate as the Source engine port of Half-Life, regardless of the intentions of VALVe Software. As such, Black Mesa was founded to fully reconstruct the Half-Life universe utilizing Source to its fullest potential in terms of art detail, level sizes and code features. This total conversion will not require Half-Life: Source to play - only a copy of any Source Engine game installed on Steam.

[b]The Environment[/b]
Black Mesa is set in and around the Black Mesa Research Facility as depicted in the original Half-Life game. The research facility is a former Cold War missile complex based in New Mexico, and features a diverse array of locations ranging from abandoned rocket testing silos to modern administrative offices, from underground physics laboratories to a full-scale hydroelectric dam. The game continues beyond, into an inter-dimensional border world known as Xen. What will set Black Mesa apart from other Source engine modifications in development is the attention to environment detail. Levels will be faithful to the original Half-Life concept and built from scratch, yet will feature higher-resolution textures, detailed world models, and a higher quality of audio ambience courtesy of the Source engines soundscape system. The end goal of such attention to detail is an immersive single-player environment, which will engross the player in a story that is yet to be matched by any other first-person shooter.

[b]Features[/b]
Black Mesa has many features, several of which are still in planning or being tested. Below are a few of the larger and more distinctive features of Black Mesa:

* Detailed and interactive environments based on the original Half-Life game, including reconstructed multiplayer maps;
* Single-player, co-operative and deathmatch modes planned;
* Original music score by Joel Nielsen;
* Artificial intelligence that will dynamically think, react and interact with and about their environment;
* Normal, specular and parallax mapping utilized on world surfaces and models where applicable;
* A priority on gameplay and immersion factors such as ambience, logical functionality and interactivity.

[b]Game Modes[/b]
Black Mesa will feature three game modes designed to provide a high replayability factor.

Single-player
* Assuming the role of Dr. Gordon Freeman you will experience an immersive, story-driven mode of play. A world where around every corner a new threat or situation presents itself, provoking thought and interaction between you and your world. Relying on more than just combat to survive, your wits and intelligence will become strong allies in your fight for survival. Environments will be interactive, rich with detail, fully ambient and NPC characters will react to these environments and your actions therein. A world driven by story, locations conquered by wit, enemies matched with firepower. Welcome to Black Mesa. Run, think, shoot, live, Source.

Co-operative
* Black Mesa co-op will allow players to not only recruit the assistance of security guards and scientists, but also that of your friends! Share the single-player experience by battling through Black Mesa together. Players will be able to wage battles, travel corridors and emerge victorious over the enemies and escape the confines of the Black Mesa Research Facility.

Deathmatch
* The adrenaline pumping, bullet dodging, rockets-flying, big-red-button riddled deathmatch is back in classic Half-Life style, featuring graphically enhanced multiplayer maps and the full lineup of weapons. You'll find yourself having more fun blowing away your friends than, well, anything.
[Black Mesa Team]***[media=youtube]G32_q_3es8E[/media]
[spoiler= ; ][/spoiler]
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Dino Run DX Pixeljam2015 labelminimizeminimize
Dream Escape np_conpany2024"Dream Escape" is a first-person horror chamber escape type of game, there are 6 different dreams, the player can choose one of the dreams to adventure, but also can save the current record, enter the next dream, if you are very strong, soon can complete all the dream adventure.
[np_conpany]
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Dynamite Jack Hassey Enterprises2012Juego de acción directa, una especie de sigilo ágil que le hace parecer el primo cenital del Stealth Basstard. (la s extra es intencional, ya que Steam censura la palabra hidalga)
Además incluye un sencillo pero completo editor de mapas.

7 de 10

Nota: El manejo del juego (controles) en esta versión PC/Steam es muy superior a su versión móvil/Android.***Explanation for overpowered tag: the enemies have ranged instanthit/instakill weapons while you only can drop bombs that must be manually detonated at a delay, which you need to find in each level in the first place before they can be used.***Dynamite Jack must blast his way to freedom! Jack, a brave space marine, armed with only bombs and a flashlight, must escape the Anathema Mines! Use stealth to sneak past guards and bombs to obliterate enemies in this intense top-down action-adventure.

Key Feature:
* 28 Thrilling Levels Each level brings you closer to the surface of the Anathema Mines. Battle your way through guards, scientists, cave trolls, lasers, and robotic spiders!
* Map Editor Have you destroyed and crushed the game? It's time to make MORE GAME! The super simple level editor will empower you to create levels in just minutes! You can share them with your friends and the world!
* Play More Maps Ready for more? Every map that is shared will be available for you to play! Skim through the most popular levels and have a blast escaping all the user created maps.
* Speedrun Leaderboards Each level in the game has its own speedrun leaderboard for competing with your friends and everyone else! Each community created map also gets its own leaderboard, so you can compete with your friends on the map you just created!
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Edna Breaks Out  Daedalic Entertainment2008 labelminimizeminimize
eXperience112  DreamCatcher Interactive;The Adventure Company;Techland (Lexis Numérique)2007PL 2008-04-18 by Techland

[b]Titles:[/b]
EU - [i]eXperience112[/i]
US/AU/NZ - [i]The Experiment[/i]***Over sweeping cliffs and across scenic coastlines, this innovative shared adventure be gins in the bowels of an old, dilapidated ship grounded ashore. Mysteriously, you find yourself in the ship's operations room faced with a highly advanced panel of controls, surveillance monitors, and a wide array of sophisticated technology. As you watch the monitors for other signs of life, you discover a woman. Unable to find a way to communicate with her directly, you realize that you are her only hope. She needs your help.

The problem is, you too are being held prisoner by an unseen captor. Soon you come to realize that the only way to escape is to help one another. But... who are you? Who is she? Why do you control both your fates? Is escape from this floating prison your only goal, or is there a more cryptic scheme?

Features:

[*] Unlock a powerful story revealed through vivid flashbacks and shocking plot twists
[*] Each character has independent attitudes, notions, and fears requiring you to build trust with the other character and overcome human and environmental challenges.
[*] As Lea's extended eyes and ears, explore every corner of the eerie ship scouting the path ahead for unseen dangers and enemies.
[*] Strategically employ high-tech surveillance equipment to solve ingenious puzzles including : the ship's intranet, full 3D rotation cameras, light intensifiers, heat detectors, thermal vision, and even cameras on remote control vehicles
[?]***[b]Minimum:[/b]
[*] Windows 98, ME, 2000 or XP
[*] 800 MHz Pentium III CPU
[*] 64 MB RAM
[*] 64 MB VRAM
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Freedom Fall Stirfire Studios2013 labelminimizeminimize
Half-Life  Sierra On-Line (Valve)1998
[100]***
[12]***
[84]***Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

(Source standalone multiplayer/deathmatch mode)***Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

(Source Remake Half-Life)***Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

(GoldSrc Half-Life)***
[53]***The gifted son of the love triangle between Wolf3, Doom and Quake.

Having a Steam account without Half-Life is as absurd as a Spanish omelet without eggs or potatoes.

Absolutely essential, recommended therapy against claustrophobia, arachnophobia, boredom and addiction to Wolverine clone shooters.

It is recommended not to touch the microwave.

Valve's greatest masterpiece to date.

10 out of 10***There's two versions of this game (also of Blue Shift and Opposing Force) out, one uses the original GoldSrc engine, and another which was ported to the newer Source engine with very few (barely notable) changes to how the game appears or works.***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* Mouse
* Keyboard***Listed as Game of the Year by nearly all (if not all) of the major gaming publications, this first person shooter is excellently done. From the gripping story, to the wonderfully scripted AI, this game will have even hard core gamers coming back for more. Many people complain about the late game "jumping torture" areas, but all in all this is a wonderfully designed game that raises the bar for all games to come.

Also, it offers a graphics and AI engine that is hugely editable, allowing a vast number of Single Player and Multiplayer mods. To date, no game has matched its appeal or sales figures: and still it tops nearly every list of games.
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I Will Escape Blue Label Studio2014 labelminimizeminimize
Jurassic Park: The Game Telltale Games2011Depicted dinosaurs:
* Triceratops
* Tyrannosaurus Rex
* Troodon (Troodontidae)
* Tylosaurus (identified as only Mosasaur)
* Dilophosaurus
* Velociraptor
* Parasaurolophus
* Herrerasaurus
* Pteranodon (only seen flying about, never interacted with)
* Compy (Compsognathus)

Few others are seen depicted as paintings or drawings in maps or such, but not live ones.***Jurassic Park: The Game begins where the Barbasol can left off: The dinosaur embryos that Dennis Nedry attempted to smuggle from the park in the faux Barbasol can remain missing. A mysterious rival corporation brings in Nima, a professional smuggler with intimate knowledge of the park’s island setting, to retrieve the embryos.

When InGen learns of staff stranded on the island after the park’s collapse, they hire a group of mercenaries to launch a rescue operation. The team arrives amidst the chaos of dinosaurs running rampant, and begins to round up survivors committed to protecting the dinosaurs they created. As this group grows, it soon becomes clear that individuals have competing agendas – and the conflict between the humans becomes as dangerous as the rampant dinosaur threats on the island. The group must ultimately survive confrontations with T-Rex, Velociraptors and other dinosaurs in spectacular showdowns as they look for a way out. Along the way, a new mysterious nocturnal dinosaur threat emerges, stalking the group as they work their way across the island in hopes of escape.

Key features:
* An episodic adventure in five parts
* Set during the events of the first film.
* Story unfolds through a Steven Spielberg-inspired cinematic adventure crafted to stir mystery and tension while building to exciting climactic peaks.
* Survive confrontations with T-Rex, Velociraptors and other dinosaurs.
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Lost Isle ?2007 labelminimizeminimize
Oddworld: Abe's Oddysee GT Interactive (Digital Dialect)1997Conversion of the popular Playstation platformer. When he realises his position in the food chain, Abe tries to escape the factory at which he works. labelimageminimize
Ossuary Future Proof Games2013 labelimageminimize
Rhem e.p.i.c. interactive entertainment (-)2003 labelimageminimize
Silent Hill 4: The Room Konami (Konami;Team Silent)2004There are four different endings (details missing). No UFO joke ending unlike in most other SH games. labelminimizeminimize
Star Trek Voyager: Elite Force Activision (Raven Software)2000
[84]***There was an expansion pack for EF, but it only added some multiplayer modes and some other small things of no consequence, making it ineligible for its own entry.***Latest version: 1.2 (as of ?)***[b]Minimum:[/b]
* Windows 95, 98, 2000 or NT4
* 233 MHz Pentium II or 350 MHz K6-2 CPU
* 64 MB RAM
* 8 MB VRAM
* 650 MB HD space
* 4X CD-ROM drive***Prepare to join the Elite Force. When a marauding species captures the U.S.S. Voyager, only a member of the newly formed elite security force - The Hazard Team - can save the crew, the ship...and the Galaxy itself. Commanded by Lt. Tuvok, you'll leap into action to defend the Voyager from assault, battle through derelict spacecraft, infiltrate a Borg cube and take on the ultimate colonization force - all the while facing annihilation at every turn. No one said being a hero was easy.

Star Trek Voyager: Elite Force is the ultimate, sci-fi first-person shooter using the Quake III Arena(TM) engine. The first game based on Star Trek Voyager universe, Elite Force pits players against a multitude of Star Trek enemies, including the relentless Borg and never-before-seen aliens, in intense single-player and multiplayer combat missions.

Become a Part of the Star Trek World: Explore in and defend the Voyager, designed according to the actual shop set used on the television show. Battle the Borg, Scavengers, Hirogen and more, backed by Star Trek sound effects, music and visuals. Animating textures, weapons and motion-captured movement add to the realism - corridors collapse, wall explode and enemies materialize directly in front of you.

An Officer with a Mission: Just as in the TV series, missions include team and solo segments. Face moral dilemmas during your missions - will you rescue ship personnel or follow orders?
[Raven]
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STASIS The Brotherhood2015 labelimageminimize
The 39 Steps KISS (The Story Mechanics)2013Una narración interactiva con una interfaz curiosa.
Aunque logra ser muy inmersivo, no está a la altura de otras narraciones como To The Moon.

Aceptable, cumple su objetivo narrativo.


5 de 10
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The Chronicles of Riddick: Assault on Dark Athena Vivendi Games (Starbreeze Studios;Tigon Studios)2009[b]Minimum:[/b]
* Windows XP w/ SP2 or Vista
* Pentium D 805 or Athlon X2 3800+ CPU
* 1 GB RAM
* Radeon HD 2600 XT or GeForce 6800 Ultra GPU
* 11 GB HD space

[b]Recommended:[/b]
* 1.8 GHz Core 2 Duo or Athlon X2 5200+ CPU
* 2 GB RAM
* Radeon HD 3850 or GeForce 8800 GT GPU***[b]tages[/b] - Atari has made a promise (of a sort) to remove this at some point in the future. [url]http://www.ataricommunity.com/forums/showthread.php?t=673039[/url]

-- Butcher Bay specific: prisonbreak, mine, subterranean, npcspawning
-- Dark Athena specific: cyborgs, spacecraft-location, submachineguns, remotedetonators***US 2009-06-16 on Steam; uses Tages copy protection like the retail release with "3 machine activation limit".
... elsewhere much later (on 2009-11-30??)
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The Chronicles of Riddick: Escape From Butcher Bay Vivendi Universal Games (Starbreeze Studios)2004The first game to have an optional audio commentary.
[Zerothis]
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The Escapists Team17 Digital (Mouldy Toof Studios)2015 labelimageminimize
The Suffering Midway Games;ZOO Digital Publishing (Surreal Software)2004[quote=Wikipedia]... graphical glitches in the first game, such as models not appearing and missing walls. [...] The solution was to ensure both games were fully uninstalled, then go through the Windows registry and manually delete anything related to Surreal Software, The Suffering, or the Riot Engine.[/quote]***EAN-13: [code]5 060034 555803[/code] (Zoo Digital)
EAN-13: [code]7 053810 000060[/code] (Midway?)
UPC-A: [code]7 05381 28424 6[/code] (Midway?)***Made available for free in 2008-09 (with added in-game advertising).***[spoiler=Show spoiler tag explanations;Hide explanations]
[b]dementia[/b] - the protagonist is clearly insane, seeing himself as literal monster when he enters an adrenaline induced rage, during which he can tear his enemies limb from limb. Others do not see the monster, though. Also considering the final boss is a manifestation of his hate, the events of that fight are rather questionable. There are also other people who are more or less insane, such as Dr. Killjoy.
[b]outlaw protagonist[/b] - possibly framed, but this isn't established solidly in the first game. The sequel seemed to expand on this.
[/spoiler]***Prison is Hell! Experience the terror as you fight your way out of a maximum-security penitentiary overrun with ghastly creatures. Your desperate bid to escape this prison and the island that surrounds is only the beginning as you learn the truth behind The Suffering.
[Box blurb]***I seem to recall that one of the "evil bastards" implied that the protagonist was responsible for all the shit going on.

The game blocks normal printscreen key usage, so taking screenshots of any kind requires 3rd party software which I personally don't have or know of any that don't add ads to the screenshots such as Fraps.
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Unreal  GT Interactive;Infogrames (Epic MegaGames;Digital Extremes)1998MSRP: $54.95 (U.S.)***
[53]***1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source.
1998-05-22 as reported on the official site at the time of release.
1999 Unreal Gold - re-release that bundled Return to Na Pali.
2000-09-22 - re-release by Infogrames
2001 another re-release by Infogrames***Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago.

The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.***Great FP-Shooter, network-playing, Missiondisc available
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Wake  Boss Baddie2010Te despiertas.
El agua sube.
Decide a donde ir.

Estas son las premisas del juego.

Transmite muy bien la sensación de agobio claustrofóbico con la música y los gráficos. Tiene una cierta rejugabilidad basada en descubrir todas las rutas posibles.

Es un juego pensado para ser pasado de una sentada, que no se alarga mucho más allá de media hora (e incluso menos)

Interesante.

6 de 10***Wake 2013 is an updated version that was not sold separately. Owners of original Wake could update to it for free and Desura copy of Wake was automatically updated to it.***Note on the screenshots: the game really does look like that. The somewhat odd resolution is due to Multimedia Fusion's method of windowed gameplay easily fixed by using fullscreen mode but it wouldn't affect the "quality".***Wake is the story of an engineer trapped on a sinking ship. His goal is to navigate through the ship and find his way to the surface above.

* Dodge bullets and fire, most of all avoid drowning!
* Collect keys, torches, flares and even an axe to help you escape
* Discover the secrets of what really happened
* 18 achievements
* Online highscores
* Full Xbox 360 controller support
* Free OST with bonus tracks, full 12 page manual and health and safety brochure
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