showing 1 - 50 of 504 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Torrente: El Juego | FX Interactive (Virtual Toys) | labelimageminimize | ||
Armageddon | Boanerges Studios | ? | labelminimizeminimize | |
Battle of the Ages | 3rd Day Games | ? | labelminimizeminimize | |
Gotcha Babes X-Treme | Redfire Software | ? | Gotcha ' s a great game even with your clothes on, but playing it with superbly sexy, scantily-clad and paint-spattered babes is another matter altogether! Unbelievable! The hottest girls in the world are literally hot on your heels through 5 different locations – but you can use your sparkling intelligence and your Gotcha-Gun to show them all who's boss! Play against the ultra-models Chessie, Lollo, Patti and many more – hit them and hassle them until they show their beautiful all! And it doesn't end there – as a reward for winning, you get to soap them in the shower or…wait for it….get then into bed for some esoteric, erotic escapades! Get ready to have your mind (and more) blown…with GOTCHA BABES X-TREME !!! | labelimageminimize |
TUER | ? | ? | labelminimizeminimize | |
EarthSiege 2: Skyforce | Dynamix | 1995 | [b]missing images:[/b] title screen, HERC equipment screen, more and better in-game screens | labelimageminimize |
MechWarrior 2: Ghost Bear's Legacy | Activision | 1995 | labelminimizeminimize | |
Killing Time | Studio 3DO | 1995 | Step into the horrifying mystery of Killing Time. As a student of Egyptology searching for an ancient waterclock from the dynasty of the Pharaoh Ramses, you are the first person to walk onto the island of Matinicus, closed to visitors for more than 60 years. Meet young heiress Tess Conway, lost with her high society friends on the Summer Solstice, 1932. Tess was obsessed with the occult, and the water clock was rumored to grant everlasting life. Can you find the secret of youth and still escape alive? You are trapped in a first-person passage through unspeakable evil. Surrounded by hosts of the undead, use your wits and your weapons to make your way to the heart of this terrible mystery. Creep through dark hallways into the dim rooms of the past, speak to the video-real shades of former residents, and kill or be killed until you solve the mystery of Matinicus Isle. Key Features 1st person corridor action Engrossing, compelling storyline Sophisticated puzzle-solving and strategic elements Over 20 3D-rendered enemies Arm yourself with a selection of 8 different weapons Careful searching reveals more than 20 types of power-ups throughout the estate Shades of the past speak to you as you piece together the mystery More than 45 areas to explore Complete 360-degree view with intricate ceiling and floor designs Continuous gameplay with no load time between action areas Original music soundtrack | labelimagesubject |
Alien Trilogy | Acclaim Entertainment (Probe) | 1996 | Comes on the same CD as the DOS version. | labelminimizeminimize |
Ashes to Ashes | Corel Corporation;Ari Data (Corel Corporation) | 1996 | labelimageminimize | |
Blam! Machinehead | Eidos (Core Design) | 1996 | Typical mission objectives involve zapping large pylons and cocoons, blowing the hell out of mechanical spiders and turning the flame thrower on the guards. | labelminimizeminimize |
Marathon 2: Durandal | Bungie Software | 1996 | In 2000 the Aleph One engine remake became available.***Released for free by Bungie at some point, as both datafiles (for running under Aleph One) and as the original CD-image (.iso file). The game installer is 16 bit executable, so you can't install it on 64 bit Windows as support for them was dropped. Game itself is 32 bit, so if you manage to install it, playing it won't be an issue on 64 bit system. | labelimageminimize |
Necrodome | Mindscape (Raven Software) | 1996 | Necrodome puts players into a heavily armored vehicle, fighting in tournaments in cities across a near-future United States. Originally slated to be a sequel to CyClones, Necrodome took on new life as a wholly original game concept with a brand new in-house game engine capable of handling multiple wall angles, slopes, bridges and buildings with multiple floors. Necrodome pioneered a unique cooperative multiplayer experience that allowed players to work together in combat with one player serving as the driver while the other fired the vehicle's weapons from the turret. This type of gameplay, perhaps the first truly cooperative game mode in an action game, has never been replicated. Originally slated as a DOS title, Necrodome paved the way for Raven Software's first foray into the world of Windows game development. It also gave our developers the opportunity to learn and continue molding its in-house technology efforts and experience with 3D engines and networking for Raven Software's next 3D technology, the Vampire engine, used in MageSlayer and Take No Prisoners. Necrodome was released on the PC in October of 1996 by Mindscape, the owners of SSI. [Raven] | labelminimizesubject |
Neo Hunter | Virgin Games (Ronin Entertainment) | 1996 | labelminimizeminimize | |
Soldier Front | ijji (DragonFly) | 1996 | Working title: Special Force. Note: The game has received updates for years (even 'till 2007), so the initial release date combined with DirectX 9 may seem strange because of this, but is correct. | labelminimizesubject |
Descent II | Interplay (Parallax Software) | 1996 | Comes on the same CD as the DOS version with separate installer that installs both Win95 and DOS versions (also with plain DOS installer which doesn't install the Win95 version). The Win95 version likely doesn't have anything different about it to the DOS version, though the Windows version presumably can use higher display resolutions (such as 800x600). | labelimageminimize |
Doom95 | Microsoft (id Software) | 1996 | This is the Windows 95 version of DOOM. It comes as shareware mainly. Although it was sold in some retail packages. If you own any full version of DOOM, you can run it with the Doom95 executable. It also works with all doom wad files. Gabe Newell was shocked that Doom was the number one software in use and Windows was the second most used. He was frustrated by the "common wisdom" that good games could not be made for Windows. Wanting to show that Windows games could be better than NES, he contacted John Carmack about porting Doom to Windows and said "Hey, we'll do this for free". In 2013 Newell adopted a similar attitude toward Windows 8 vs Linux. [Zerothis] | labelminimizeminimize |
MechWarrior 2: Mercenaries | Activision | 1996 | labelminimizeminimize | |
Lifeforce Tenka | Psygnosis | 1997 | [b]Minimum:[/b] * Windows 95 * 100 MHz Pentium CPU * 16 MB RAM * 1 MB VRAM * 4X CD-ROM drive | labelimageminimize |
Shadow Warrior Classic | GT Interactive;Devolver Digital (3D Realms) | 1997 | Un juego de acción estilo DOOM pero muchísimo más difícil y frenético. Se nota que está hecho para aficionados a juegos similares, ya que los enemigos más comunes son realmente duros y puedes acceder a casi todo el arsenal en cuestión de minutos. Brilla por unos bosses que son adrenalina pura y por los aprietos y sorpresas continuos en los que te ponen los enemigos, una pena que los controles no sean siempre del todo fiables y el uso de objetos secundarios peque de artificioso. Es gratis, merece la pena probarlo. Eso sí, como consejo guarda cada poco y no sobreescribas el anterior salvado. 6 de 10 | labelimageminimize |
Shadow Warrior Classic Redux | GT Interactive;Devolver Digital (3D Realms) | 1997 | Aunque técnicamente no es más que un remake del original, esta versión presenta no sólo unos gráficos más pulidos sino una clarísima mejora sobre el manejo de cámara y sobretodo en los objetos secundarios, ahora mucho más fáciles de usar. Además incluye 2 expansiones con nuevos enemigos y la versión original del juego. Todo ello le hace ser ligeramente mejor al juego en el que está basado, ya que la mejora sobre el control del personaje facilita ir a lo loco y que funcione. 7 de 10 | labelimageminimize |
Shrak for Quake | Quantum Access | 1997 | labelminimizeminimize | |
Star Trek Generations | MicroProse | 1997 | labelminimizeminimize | |
Terracide | Eidos | 1997 | labelimageminimize | |
Golgotha | ? (Crack dot Com) | 1997 | The game was never released due to Crack dot Com's bankrupty, but the game assets were put into public domain. | labelminimizesubject |
Quake Mission Pack no. 1: Scourge of Armagon | Activision (Hipnotic Interactive) | 1997 | labelimageminimize | |
Turok: Dinosaur Hunter | Acclaim (Iguana Entertainment) | 1997 | 1997-02 Original release 2015-12? Night Dive remake with no changes besides making the game run on modern Windows OS and some small technical additions that do not affect gameplay.*** [84] | labelminimizeminimize |
G-Nome | 7th Level | 1997 | labelimageminimize | |
Quake Mission Pack no. 2: Dissolution of Eternity | Activision (Rogue Entertainment) | 1997 | labelimageminimize | |
Outlaws | LucasArts | 1997 | 3D shooter for the old west. Uses the BUILD engine (Duke Nukem 3D), but has cutscenes between levels among other things. One unique feature is you have to reload the weapon yourself. Makes for a bad situation when you run into a group of enemies to find out your six shooter is down to one. | labelminimizeminimize |
Quake | Activision (id Software) | 1997 | labelimageminimize | |
Dark Forces II: Jedi Knight | LucasArts | 1997 | [84]***Aunque apuntaba a ser mejor que el primer Dark Forces, con armamento variado, sable y poderes de la fuerza, y un control 3D completo, pierde todas sus virtudes por un diseño de niveles mediocre y unos enemigos predecibles y aburridísimos, ya por no hablar de los cortos y las dotes de interpretación de los actores. Y para rematar da fallos constantemente, tanto gráficos como de juego. Una pena, porque el multijugador deja claro lo entretenido que puede ser el juego con oponentes dignos. 4 de 10 [English WIP] While it aimed to be better than the first Dark Forces, with varied weaponry, lightsaber, force powers, and full 3D control, it loses all its virtues because of mediocre levels, predictable foes and boring design. Not to mention the shorts and the acting skills of the actors. And to top it gives failures constantly, both graphics and game. A pity, because the multiplayer makes it clear how entertaining the game can be with worthy opponents. 4 out of 10***2009-09-16 on Steam, by LucasArts (lang: eng) | labelimageminimize |
Quake II | Activision (id Software) | 1997 | When a stray Freedom Guard transport stumbles upon a secret Imperium research base in a remote system at the edge of the galaxy, crew members find a possible genetic cure for the mark that controls their lives. But the Freedom Guard must master a new species of semi-intelligent animals and battle a force of the Imperium's secret intelligence organization to succeed.*** [84] | labelimagesubject |
3D Hunting: Trophy Whitetail | Macmillan Computer Publishing | 1998 | The most realistic virtual hunting experience! Move through your choice of four different interactive environments in search of trophy whitetail. Scout the 3D terrain in total freedom -- over hills, through forests and valleys--tracking your prey as it reacts to its virtual environment. Find cover and lie in wait or move in close to target your Trophy Whitetail. | labelimagesubject |
Attention! | Megadream Software | 1998 | labelminimizeminimize | |
BackTrack | Telegames (JV Games) | 1998 | labelminimizeminimize | |
Damage Incorporated | WizardWorks (Paranoid Productions) | 1998 | labelminimizeminimize | |
Hexen II - Mission Pack: Portal of Praevus | Activision (Raven Software) | 1998 | HeXen II: Portal of Praevus began production in late 1997, following the successful launch of the original game. The team decided to make the expansion much more than a pack of new levels for HeXen II. The goal was to make Portal of Praevus as close to an entirely new game as possible for buyers of the original HeXen II. To do this, the team made two new hubs, 15 new single player levels, three new enemies and added another character class...the Demoness. HeXen II owners could play through Portal of Praevus as the former minion of Eidolon or as any of the original four characters. HeXen II: Portal of Praevus merged seamlessly with the Hexen II world and offered a wealth of new options and opportunities for mayhem in both single player and multiplayer gaming. Hailed as one of the best mission packs ever, HeXen II: Portal of Praevus helped solidify Raven Software's ongoing relationship with Activision Inc, who published the game in 1998. [Raven]***This mission pack for Hexen 2 takes place after the fall fo the last Serpent Rider. A new threat has taken the souls of the three serpent riders and is using their power. This game keeps with the detail of the original, plus adds a fith character class to play, a demoness. If you enjoied Hexen II, I highly reccoment getting this mission pack to continue the fun. | labelimagesubject |
Klingon Honor Guard | Microprose | 1998 | Uses the UNREAL 3D engine. | labelimageminimize |
Quake II Mission Pack - Zaero | Team Evolve (Macmillian Digital) | 1998 | labelminimizeminimize | |
Trespasser | Electronic Arts (DreamWorks Interactive) | 1998 | [b]aim deadzone[/b] - this is essentially a side effect of the control system where you control the arm instead of any single item held in it like in other games. [b]limited capacity[/b] - you only have space for one item (any item, regardless of type or size) in your "inventory" and whatever is held in your hand at the moment. Rather silly in the way that a keycard or floppy disk in your pocket removes the possibility of carrying a rifle or pistol in your belt or back. [b]self awareness[/b] - border case, your legs are never seen, only the chest (which contains the "health display") and possibly a weapon peeking from your belt. [b]physics[/b] - besides the very basic puzzles based on them, the game practically revolves around the physics and the unusual control system used to interact with it. The movement of the dinos looks like it attempts to (primitively) simulate real movement rather than using frames like usual, this usually gives very strange looking walking animation for them as well as making them stumble occasionally (which although funny, is very poor representation of the agility most of these creatures possessed). Other cases come with the items you hold in your hand, usually being knocked off by the slightest force, and sometimes inadvertently by the dinos when they attack you (although more often they just brush the weapon aside). This may appear intentional, but it's likely accidental from their part. [b]gameplayinn[/b] - Ragdoll physics, the first game to use them. Although this received a negative response, ragdoll physics have become an integral part of modern games. | labelimageminimize |
Turok 2: Seeds of Evil | Acclaim Entertainment;Nightdive Studios (Iguana Entertainment;Nightdive Studios ) | 1998 | labelimageminimize | |
Wrath of Darkness | author | 1998 | labelimageminimize | |
Jedi Knight: Mysteries of the Sith | LucasArts | 1998 | Una expansión que, con la misma jugabilidad del Dark Forces II, ofrece una nueva historia que jugar. Su virtud frente a este es que te mete su diseño de niveles está algo más trabajado, y los enemigos mejor posicionados para sorprendente (su IA, igual que la de tus aliados, sigue dando asco) No es un gran juego, pero si que algo mejor que el anterior, siendo de esta forma mínimante jugable. El multijugador sigue siendo igual de bueno. 5 de 10 Por alguna razón me recuerda al Opposing Forces del Half-Life. De igual forma que el JK:DFII, recomiendo buscar por Internet como solucionar los problemas de gráficos por compatibilidad, te ahorrarás mucho tiempo.***2009-09-16 on Steam, by LucasArts (lang: eng, fre, ger, ita, spa) | labelimageminimize |
Aliens Online | Electronic Arts (Mythic Entertainment) | 1998 | Also published by: GameStorm, Kesmai, Fox Interactive, Reenactor Entertainment, SS Free, Aliens Rejuvination, AOL, 20th Century Fox, Team Kindred Servers were closed down in May 29, 2000. | labelimageminimize |
Adrenix | Digital Dialect | 1998 | labelimageminimize | |
Unreal | GT Interactive;Infogrames (Epic MegaGames;Digital Extremes) | 1998 | MSRP: $54.95 (U.S.)*** [53]***1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source. 1998-05-22 as reported on the official site at the time of release. 1999 Unreal Gold - re-release that bundled Return to Na Pali. 2000-09-22 - re-release by Infogrames 2001 another re-release by Infogrames***Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago. The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.***Great FP-Shooter, network-playing, Missiondisc available | labelimageminimize |
Quake II Mission Pack - The Reckoning | Activision (Hatrix) | 1998 | labelimageminimize | |
Half-Life | Sierra On-Line (Valve) | 1998 | [100]*** [12]*** [84]***Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine. (Source standalone multiplayer/deathmatch mode)***Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more. (Source Remake Half-Life)***Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world. (GoldSrc Half-Life)*** [53]***The gifted son of the love triangle between Wolf3, Doom and Quake. Having a Steam account without Half-Life is as absurd as a Spanish omelet without eggs or potatoes. Absolutely essential, recommended therapy against claustrophobia, arachnophobia, boredom and addiction to Wolverine clone shooters. It is recommended not to touch the microwave. Valve's greatest masterpiece to date. 10 out of 10***There's two versions of this game (also of Blue Shift and Opposing Force) out, one uses the original GoldSrc engine, and another which was ported to the newer Source engine with very few (barely notable) changes to how the game appears or works.***[b]Minimum:[/b] * Windows 95, 98 or NT4 * 133 MHz Pentium CPU * 24 MB RAM * Mouse * Keyboard***Listed as Game of the Year by nearly all (if not all) of the major gaming publications, this first person shooter is excellently done. From the gripping story, to the wonderfully scripted AI, this game will have even hard core gamers coming back for more. Many people complain about the late game "jumping torture" areas, but all in all this is a wonderfully designed game that raises the bar for all games to come. Also, it offers a graphics and AI engine that is hugely editable, allowing a vast number of Single Player and Multiplayer mods. To date, no game has matched its appeal or sales figures: and still it tops nearly every list of games. | labelimagesubject |
Quake II Mission Pack - Ground Zero | id Software (Rogue Software) | 1998 | labelimageminimize |