showing 1 - 50 of 591 gameschevron_right
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
3069 | author | ? | Jeremy Vight | labelminimizeminimize |
FAR Colony | ? | ? | labelminimizeminimize | |
Kreed: Battle for Savitar | ? (Burut) | ? | labelminimizeminimize | |
Cyberstrip Poker | Rapture Interactive | 1995 | labelimagesubject | |
EarthSiege 2: Skyforce | Dynamix | 1995 | labelimageminimize | |
MechWarrior 2 | Activision | 1995 | labelminimizeminimize | |
MechWarrior 2: Ghost Bear's Legacy | Activision | 1995 | labelminimizeminimize | |
Shockwave Assault | Electronic Arts (Crystal Dynamics) | 1995 | labelminimizeminimize | |
Star Trek - The Next Generation: A Final Unity | Spectrum Holobyte;MicroProse Software;Hasbro Interactive (Spectrum Holobyte) | 1995 | labelminimizeminimize | |
Wing Commander IV: The Price of Freedom | Electronic Arts (Origin Systems) | 1995 | Chris Roberts | labelminimizeminimize |
WipEout | Psygnosis | 1995 | labelminimizeminimize | |
Alien Trilogy | Acclaim Entertainment (Probe) | 1996 | Alex Lawrence (senior storyboard artist) Andy Brock (additional sound effects) Andy Squirrell (world mapper) Ayaki Konno (additional japanese artwork) Ben McGrath (graphic artist) Ben O'Reilly (texture mapper) Bob Scumaci (fmv composition) Brad Martin Brian Smyj Cameron Sheppard (programmer) Carter Inskeep (voice actor) Charlie Jackson (level modeler) Chris Walsh (programmer) Daryl Meyer Dave Kite (level modeler) David Shea (programmer) Don Hunt (facial animation) Dow Mckeever (sound effects) Errol Gale (level modeler) Greg Michael (programmer) Gregory Caccia Guy Mills (graphic artist) Guy Mills (graphic artist) Jeff Gibson (stunt co-ordinator) Jenny Way John Croudy ('viewports') Jon Gibson (world mapper) Kevin McMahon (graphic artist) Kevin Watts (world mapper) Larry Kelley Lloyd Murphy (graphic artist) Lloyd Murphy (graphic artist) Mark Frazer (graphic artist) Matt Nagy (game designer) Michael Margotta (voice actor) Michael Passuello ('head scan') Nicole Scharff Pat Weber Sones (voice actor) Paul Collingwood (texture mapper) Peter Jones (world mapper) Rachel Segens (graphic artist) Stephen Root (music) Steve Middleton (graphic artist) Steve Rein Tony Monckton (editor) Tracy Lopez ('head scan') Tyrone Miller ('head scan') Vicky Cheale (texture mapper) | labelminimizeminimize |
Blam! Machinehead | Eidos (Core Design) | 1996 | labelminimizeminimize | |
MissionForce: CyberStorm | Sierra On-Line (Dynamix) | 1996 | labelimageminimize | |
Neo Hunter | Virgin Games (Ronin Entertainment) | 1996 | labelminimizeminimize | |
Privateer 2: The Darkening | Electronic Arts (Origin) | 1996 | labelminimizeminimize | |
Scorcher | Scavenger (Zyrinx) | 1996 | labelminimizeminimize | |
Space Hulk: Vengeance of the Blood Angels | Electronic Arts (Kee Games) | 1996 | labelminimizeminimize | |
Zombie Wars | Microforum (Gee Whiz! Entertainment) | 1996 | Elizabeth Pickering (voice actor) George Stamatiadis (sound effects) George Stamatiadis (voice actor) Hugh 'Star Wars' Fleming (voice actor) John Passfield (maps) John Passfield (designer) John Passfield (voice actor) Robert Crane (programmer) Robert Crane (designer) Robert Crane (voice actor) Steve Stamatiadis (graphics) Steve Stamatiadis (designer) Steve Stamatiadis (artist) Steve Stamatiadis (voice actor) Steven Baker (music) Tony Ball (programmer) Tony Ball (maps) Tony Ball (voice actor) | labelminimizeminimize |
Pretty Soldier Wars A.D. 2048 | D.O.;G-Collections (D.O.) | 1996 | labelimagesubject | |
Chaos Overlords | New World Computing (Stick Man Games) | 1996 | John K. Morris | labelimageminimize |
MechWarrior 2: Mercenaries | Activision | 1996 | labelminimizeminimize | |
Rama | Sierra (Dynamix) | 1996 | labelimagesubject | |
Dead Reckoning | Piranha Interactive Publishing (Goldtree Enterprises) | 1997 | labelminimizeminimize | |
Enemy Nations | Head Games (Windward Studios) | 1997 | labelimageminimize | |
G-Police | Psygnosis Limited | 1997 | labelminimizeminimize | |
Krush, Kill 'n' Destroy: Xtreme | Melbourne House (Beam Software) | 1997 | labelminimizeminimize | |
Lifeforce Tenka | Psygnosis | 1997 | labelimageminimize | |
Meat Puppet | Funsoft | 1997 | labelminimizeminimize | |
Outpost 2: Divided Destiny | Sierra On-Line (Dynamix) | 1997 | labelimageminimize | |
POD - Planet of Death | Ubi Soft | 1997 | labelminimizeminimize | |
Rising Lands | R&P Electronic Media (Microïds) | 1997 | labelminimizeminimize | |
Terracide | Eidos | 1997 | labelimageminimize | |
Tigershark | GT Interactive | 1997 | labelminimizeminimize | |
Warhammer Epic 40,000: Final Liberation | SSI (Holistic Design) | 1997 | Ken Lightner | labelminimizeminimize |
Wing Commander: Prophecy | Electronic Arts (Origin) | 1997 | labelimageminimize | |
Obsidian | Segasoft (Rocket Science Games) | 1997 | labelimageminimize | |
Fallen Haven | Interactive Magic | 1997 | labelminimizeminimize | |
WipEout 2097 | Psygnosis (Psygnosis Limited) | 1997 | labelimageminimize | |
Dark Colony | SSI (GameTek) | 1997 | labelimageminimize | |
7th Legion | Microprose (Empire Interactive) | 1997 | labelimageminimize | |
Dark Reign: The Future of War | Activision (Auran) | 1997 | labelimageminimize | |
Star Trek: Starfleet Academy | Interplay | 1997 | labelimageminimize | |
Parkan: The Imperial Chronicles | Nikita | 1997 | labelminimizeminimize | |
Fallout | Interplay (Black Isle Studios) | 1997 | Brian Fargo Christopher Taylor Leonard Boyarsky Tim Cain | labelimagesubject |
Earth 2140 | Topware Interactive;Interplay (Reality Pump Studios) | 1997 | labelimageminimize | |
Blade Runner | Virgin Interactive (Westwood Studios) | 1997 | labelimagesubject | |
Quake II | Activision (id Software) | 1997 | John Carmack (game engine) | labelimagesubject |
Alien Earth | Playmates Interactive Entertainment;Melbourne House (Beam Software) | 1998 | labelimageminimize | |
Crime Killer | Interplay | 1998 | labelminimizeminimize |