showing 28 games

namepublisher(developer)year arrow_downwarddescription
Trespasser  Electronic Arts (DreamWorks Interactive)1998[b]aim deadzone[/b] - this is essentially a side effect of the control system where you control the arm instead of any single item held in it like in other games.
[b]limited capacity[/b] - you only have space for one item (any item, regardless of type or size) in your "inventory" and whatever is held in your hand at the moment. Rather silly in the way that a keycard or floppy disk in your pocket removes the possibility of carrying a rifle or pistol in your belt or back.
[b]self awareness[/b] - border case, your legs are never seen, only the chest (which contains the "health display") and possibly a weapon peeking from your belt.
[b]physics[/b] - besides the very basic puzzles based on them, the game practically revolves around the physics and the unusual control system used to interact with it. The movement of the dinos looks like it attempts to (primitively) simulate real movement rather than using frames like usual, this usually gives very strange looking walking animation for them as well as making them stumble occasionally (which although funny, is very poor representation of the agility most of these creatures possessed). Other cases come with the items you hold in your hand, usually being knocked off by the slightest force, and sometimes inadvertently by the dinos when they attack you (although more often they just brush the weapon aside). This may appear intentional, but it's likely accidental from their part.
[b]gameplayinn[/b] - Ragdoll physics, the first game to use them. Although this received a negative response, ragdoll physics have become an integral part of modern games.
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StarCraft  Blizzard Entertainment1998In the distant future, the newly formed Terran Dominion faces the arrival of two hostile alien races: the savage Zerg and the enigmatic Protoss. Gather resources and expand your forces to lead them to victory. The only allies are enemies. The only choice is war.***For 1-8 players, with teams or in FFA. Cross-platform play with Mac.***Latest version: 1.16 (as of 2008-11-27)***An incredible RTS that requires both brains and speed. Not trackball- or trackpad-friendly. Though the graphics are rather primitive by today's standards, that's only because this game is relatively old.

It features three different playable races, each of which requires different strategies for maximum effectiveness. Play as the versatile Terran colonists, the voracious Zerg xenomorphs, or the enigmatic, psionically gifted Protoss (my personal favorite).

The game also includes a map editing program for the unique SCM and SCX map format, enabling a patient user to craft new maps and scenarios. Some of the features take some getting used to, but FAQs are available at [[link:http://www.blizzard.com/starcraft]].

The screenshot at right is from the first mission in the expansion, StarCraft: Brood War.
[StarSword]***EXCELLENT realtime strategy game.***This is a very good game and requires a lot of skill, but also quickness. The expansion (Starcraft: Brood War) brings a lot more into the game.
[Groovy_Duck]***Four expansions released in 1998:
StarCraft: Stellar Forces ([[company:Micro Star]])
StarCraft: Retribution ([[company:Stardock]] / [[company:WizardWorks]])
StarCraft: Insurrection ([[company:Aztech New Media]])
StarCraft: Brood War ([[company:Saffire]] / [[company:Blizzard]])
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Delta Force NovaLogic19982009-06-18 on Steam***Delta Force was the first game to use voxel technology, which allowed outdoor 3D environments to be rendered far more effectively than with Textured Polygons, although not quite as sharply or attractively.

Delta Force's gameplay was top notch, emphasising strategy over killing. However, AI and the still developing voxel graphics (and a lack of falling damage) let it down. Its revolutionary graphics system did not replace textured polygons, and has not done so yet.
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Thief: The Dark Project  Eidos (Looking Glass Studios)1998[b]Working title: The Dark Project
Original project title: Dark Camelot[/b]***[b]sentient artefact[/b] - The Eye
[b]gameplayinn[/b] - first person stealth; possibly started the whole stealth game rage.***To call Thief a first-person shooter is to strip away what the game brought to the gaming scene. Set in a magical medieval city, the player is a thief, with the ability to become almost invisible in shadows. And here is where 'first-person sneaker' became it's own genre.

Emphasizing strategy and stealth over raw killing ability, the game brought a new idea to first-person shooters. Sure, the sword and bow are necessary, but the blackjack, and avoiding combat, are even more effective.

Well designed cut scenes, incredible graphics, unmatchable atmosphere, etc etc all meant that Thief was a superb game.
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Metal Fatigue  Psygnosis;TalonSoft (Zono)2000[b]dismemberment[/b] - as the mechas fight each other, they may dislodge each others limbs which fall to the ground, these can be retrieved and re-installed back to your own mechs (your enemy may do this as well). this is also one method of gaining your enemy's technology.
[b]gameplayinn[/b] - first (and only?) strategy game with dismemberment, and especially one where the removed parts actually still hold a use. Multi-layered (one underground, one ground level, and 1-2 air layers), and the pilots of the destroyed vehicles try to flee back to your base, and their survival is possibly of greater importance than that of the vehicles they pilot/drive. you also need to construct various mecha pieces individually and assemble each mecha equally individually at the mech bay.***Latest version: retail***Comes on 2 CDs.***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB RAM
* 3D accelerator
* 50 MB HD space
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Max Payne Take 2 Interactive;Gathering of Developers (Remedy Entertainment)2001Un shooter con un especial énfasis en el uso del entorno y sobretodo en el empleo de "tiempo bala" y de esquivas de todo tipo.
Además tiene una historia muy interesante y con elementos, como las viñetas o las fases oníricas, que le vienen como anillo al dedo para crear esa atmósfera miserable de una tragedia noir.

8 de 10***Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, and now hunted by cops and the mob. Max is a man with his back against the wall, fighting a battle he cannot hope to win. Prepare for a new breed of deep action game. Prepare for pain... Developed by Remedy Entertainment and produced by 3D Realms, Max Payne is a relentless story-driven game about a man on the edge, fighting for his justice while uncovering plot-twists and twisted thugs in the gritty bowels of New York during the century's worst blizzard. Max Payne is an original third-person 3D game based on the MAX-FX engine, and uses photo-digitized textures, resulting in one of the most realistic looking games ever seen.***Max Payne is a cool game. Nice story line, good playing, especially when we have many mod to play. 5 Stars for Max Payne.

[zbig13]***The first action game to approach Half-Life in terms of playability. Impressive originality, such as Bullet Time, made it a benchmark game for 2001, improving on Half-Life in many fields, yet still not fully attracting the support the former got.
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The Specialists author200290s action movie inspired multiplayer shooter with obvious references to things like The Matrix (has the trench coats, blurry dodges and well as the "famous" lobby scene). labelminimizeminimize
XIII  Ubisoft (Ubisoft Paris)2003[b]Minimum:[/b]
* Windows 98, ME; 2000 or XP
* 700 MHz Pentium III CPU
* 128 MB RAM
* 32 MB VRAM
* 1.2 GB HD space

[b]Recommended:[/b]
* 1 GHz CPU
* 256 MB RAM
* 64 MB VRAM***Latest version: 1.03 (as of ?)***There's a mini series to be released this year (2008) based on the same comic book series as the game.***20031124 US release date.
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Maelstrom  Codemasters (KD Vision)2007Latest version: 1.1 (as of ?)***[b]Minimum:[/b]
* Windows XP
* 2.4 GHz Pentium IV or Athlon XP 2400+ CPU
* 512 MB RAM
* 64 MB VRAM
* 4.5 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or Athlon XP 2800+ CPU
* 1 GB RAM
* GeForce 7800 or Radeon X1800 GPU***[b]Factions:[/b]
* Remnants
* Ascension
* Aliens (Hai-Genti)***Maelstrom takes place on a devastated future Earth where, in the wake of an apocalyptic ecological disaster, the planet is threatened by an alien invasion. In this savaged world, water has become the most valuable of resources and divided the remaining humans into two factions. Now, they must wage war against the invaders and each other in a desperate struggle for supremacy and survival.

Advancing the innovative gameplay mechanics of Perimeter into contemporary sci-fi game with action packed tactical gameplay featuring upgradeable transforming units.

It's all-out destructive war as you battle for control of the entire planet against fearless aliens, an army of high-tech super soldiers and a rag tag crew of human survivors.

Features:
* Genre-redifining RTS gameplay featuring deformable and destructible landscapes
* 3 unique races to choose from for a high level of tactical options
* A gripping storyline from respected SF writer James Swallow
* A cutting-edge graphics engine bringing combat to life like never before
* Upgrade units to deal with specific battlefield situations
* Network multiplayer for up to 6 players with full matchmaking and ranking system
[CodeMasters]***I'd like to tell you more but the official web site is takes hours to load on my high-speed connection.
[Zerothis]
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eXperience112  DreamCatcher Interactive;The Adventure Company;Techland (Lexis Numérique)2007PL 2008-04-18 by Techland

[b]Titles:[/b]
EU - [i]eXperience112[/i]
US/AU/NZ - [i]The Experiment[/i]***Over sweeping cliffs and across scenic coastlines, this innovative shared adventure be gins in the bowels of an old, dilapidated ship grounded ashore. Mysteriously, you find yourself in the ship's operations room faced with a highly advanced panel of controls, surveillance monitors, and a wide array of sophisticated technology. As you watch the monitors for other signs of life, you discover a woman. Unable to find a way to communicate with her directly, you realize that you are her only hope. She needs your help.

The problem is, you too are being held prisoner by an unseen captor. Soon you come to realize that the only way to escape is to help one another. But... who are you? Who is she? Why do you control both your fates? Is escape from this floating prison your only goal, or is there a more cryptic scheme?

Features:

[*] Unlock a powerful story revealed through vivid flashbacks and shocking plot twists
[*] Each character has independent attitudes, notions, and fears requiring you to build trust with the other character and overcome human and environmental challenges.
[*] As Lea's extended eyes and ears, explore every corner of the eerie ship scouting the path ahead for unseen dangers and enemies.
[*] Strategically employ high-tech surveillance equipment to solve ingenious puzzles including : the ship's intranet, full 3D rotation cameras, light intensifiers, heat detectors, thermal vision, and even cameras on remote control vehicles
[?]***[b]Minimum:[/b]
[*] Windows 98, ME, 2000 or XP
[*] 800 MHz Pentium III CPU
[*] 64 MB RAM
[*] 64 MB VRAM
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Portal Valve2007Todavía recuerdo cuando compré la Orange Box: el plan era pasarse los episodios del Half-Life y después probar, por este orden, el nuevo Team Fortress y ese juego sorpresa llamado Portal.

Acabó siendo al revés, este juego (especialmente permanente en las sienes su última cámara de pruebas y los créditos) legendario desde entonces permanece como un favorito, sólo opacado por su aún mejor sucesor.

Y esa voz semihumana tan cariñosa es una de los mejores voces de la historia de los videojuegos, probablemente sólo superada en grimilla por The Master de la saga Fallout.

En definitiva, devolvió a la luz a los juegos de puzzle y lo demás es historia.

También puede ser visto como entrar en las oficinas de Apple después de que Siri se rebele

9 de 10***[b]undefined elements[/b] - portal creation and especially gameplay based on them (especially the kind in which you must relocate portals midflight).***Aperture Science is part of the Half-Life universe (I think it was mentioned in Episode Two), making this a sort of spin-off from the regular Gordon Freeman alien overlord fighting action. Black Mesa is also mentioned at least twice in Portal itself, as competing research contractor in some presentations and by passing in the ending song.***The game's extremely short (roughly 2 hours for me with initial performance problems, few crashes and several deaths included) but the ending is strangely "rewarding" with the "Still Alive" song sung by GLaDOS.***Portal is a new single player game from Valve. Set in the mysterious Aperture Science Laboratories, Portal has been called one of the most innovative new games on the horizon and will offer gamers hours of unique gameplay.

The game is designed to change the way players approach, manipulate, and surmise the possibilities in a given environment; similar to how Half-Life 2's Gravity Gun innovated new ways to leverage an object in any given situation.

Players must solve physical puzzles and challenges by opening portals to maneuvering objects, and themselves, through space.

Portal is coming in the Fall of 2007 as part of The Orange Box, which also includes Team Fortress 2 and Half-Life 2: Episode Two. The Orange Box will be available for the PC, as well as the Xbox 360 and Playstation 3 console systems.
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BlackSite  Midway (Midway Studios Austin)2007Product code (EAN-13?): [code]031719500703[/code]***[b]gameplayinn[/b] - squad morale in a shooter.***Latest version: 1.2 (as of ?)***Minimum requirements:
* Windows XP or Vista
* 3 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* 15 GB free HD space***Modern day fears come to life in a familiar, yet extraordinary setting: A small American town swarming with alien life. The government is desperate, struggling to contain secrets so terrible they can no longer be kept. Everything hinges on the actions of Aeran Pierce, a former Special Forces assassin thrown into one of the most explosive moments of American history.

Features:

* A living, breathing squad - Lead well and your Special Forces squad will rally in battle. Waver and their morale will sink, affecting their tactics and their will to fight.
* One-button squad commands - Armed with the ability to issue squad commands using the press of a single button, you have the power, authority and duty to issue orders to your troop that include variety of complex tasks, such as planting C-4, sniping an enemy from long range, or taking control of vehicles or weapons left behind by the wounded.
* Online multiplayer modes - Play with a friend through the story, co-operatively. Competitive play includes a variety of traditional online modes, such as "Deathmatch", "Team Deathmatch" and "Capture-the-Flag", as well as all-new unique multiplayer modes, such as "Human vs. Reborn" and "Siege".
* Drive, shoot & ride - Drive the latest military vehicles or take position in the gunner's chair in daring, low-level helicopter raids. Commandeer civilian cars, trucks and ATV's as you move through the streets of US cities.
[Midway]
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Sins of a Solar Empire  Stardock Entertainment (Ironclad Games)2008Most call the game simply "[i]Sins[/i]", leaving large portion of the title out.***Latest version: 1.17 (as of 2009-06-11)***[b]Minimum requirements:[/b]
* Windows XP SP2 or Vista
* 1.8 GHz single-core CPU
* 512 MB RAM (1 GB RAM for Vista)
* 128 MB VRAM (Radeon 9600 or Geforce FX 6600 or better)
* 3 GB free HD space
* LAN or broadband internet connection for multiplayer

[b]Recommended:[/b]
* 2.2 GHz multi-core CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM (Radeon X1600 or Geforce 7600 or better)***Take control of one of three space-faring races as you work to establish your dominance of the galaxy in Sins of a Solar Empire. Through a combination of diplomacy, economic savvy, the spread of culture and of course sheer brute force and victory on the battlefield you will establish order over your corner of the galaxy.

Explore the Epic Scale of a Dynamic Galaxy

Explore and conquer neighboring planets and distant solar systems in a massively scaled, fully 3D galaxy featuring orbiting planets, clusters of asteroids, rare comets and radiant stars.

Customize and Improve Powerful Units

As battle hardened capital ships advance in level, their core offensive and defensive systems are improved and their unique abilities are unlocked. Try out the devastating Raze Planet, the tactical Clairvoyance, and the hull ravaging Phase Missile Swarm.

Take on Multiple Roles

Transition between the roles of emperor and fleet commander as you zoom-in seamlessly to direct a crucial battle while managing the rest of your empire effortlessly on the same screen.

Extensive Diplomatic and Economic Strategies

Diplomatic and economic strategists can exercise a variety of options including forging and breaking alliances, trading resources, placing bounties on backstabbing ex-allies and over-powered tyrants, blockading enemy planets, establishing trade routes, and manipulating the commodities market.

Technical Features

Multiplayer Gameins of a Solar Empire is powered by the Iron Engine - a brand new, advanced graphics engine from developer Ironclad Games that was built specifically for Sins. Using the latest in DirectX 9 technology, Sins is able to deliver a massive, detailed galaxy for the player to explore, expand into, exploit and ultimately conquer in real-time, all while being able to perform well on a range of systems and hardware.
Here are a few of the major features of the Iron Engine that you'll see in Sins of a Solar Empire:

* Can support thousands of planets and solar systems, the only limitation is the player's system.
* Massive, detailed textures on ships, planets and orbital structures.
* Hundreds of ships on-screen at once, engaged in epic battle.
* Up to 10,000 particles (explosions, missiles, laser blasts etc.) on the screen at once in full-out combat.
* Seamless zoom-in and zoom-out from looking at a one-man space fighter, to viewing your entire empire spanning billions of kilometers of space.
* The Iron Engine is designed to perform well on systems ranging from middle-of-the-road hardware, to the biggest, most powerful machines on the market today. Effects, number of ships, planets etc. are only limited by how powerful your machine is. There are no hard-coded limits.

Under the Hood...

Beyond what you'll specifically be seeing in Sins of a Solar Empire, the Iron Engine packs a number of advanced features that take advantage of the most powerful graphics cards on the market. These features ensure that the engine, and games built with it, will easily scale with future hardware.

Here are just a few of the technical features of the Iron Engine:

* Per-Pixel Specular Lighting
* Dynamic Fractal Generation
* Post Process Bloom Filtering
* High Resolution Compressed Textures
* Environment Mapping
* Custom Pixel and Vertex Shaders For All Meshes and Effects
* An Advanced Particle System
[Ironclad / Stardock]
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Alone in the Dark  Atari;Akella (Eden Games;Hydravision Entertainment)2008Latest version: retail***THEY SAID CENTRAL PARK WAS FOR THE PEOPLE... THEY LIED.

Central Park was not built as a haven for the people of New York, but for something else entirely. Now the truth can no longer be contained.

In one apocalyptic night, Edward Carnby must fight the unimaginable to reveal the earth-shattering secret of Central Park.

Intense story: Told in thrilling episodes of action, plot twists and cliff-hangers
Improvise to survive: Use your imagination to create devastating new weapons
Exhilarating gameplay: Blockbuster action, tense exploration, dangerous driving, vicious fights
Pyromania: Play with fire but don't get burned
Never Get Stuck: DVD-style chapter select lets everyone reach the game's climax

NEW YORK WILL NEVER BE THE SAME AGAIN.
[Box blurb]***UPC: [code]742725273887[/code]***[b]Minimum:[/b]
* Windows XP w/ SP2 or Vista
* Pentium D 2.6 GHz or Athlon X2 3800+
* 1 GB RAM
* 7.7 GB HD space

[b]Recommended[/b]
* 2.2 GHz Core 2 CPU
* 2 GB RAM***This is the most bugged game I've seen in ages, and have to wonder how they manage to sell any copies of it out at all.

Besides that, the concepts and gameplay elements they've invented up are quite refreshing, but don't do much in the light of the bugs that prevent you from enjoying it.

After crashing or otherwise exhibiting bugs, it is good idea to exit the game and delete Alone_Data_DFE folder and possibly drm_dyndata_*.dll file in the system temp folder. Removing these seems to at least temporarily fix any bugging, until Eden Games releases a patch for the issues.***EU 2008-06-20
NA 2008-06-24
RU 2008-06-?? by Akella (possibly only distribution)
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Section 8 SouthPeak Games (TimeGate Studios)2009Section 8 is a large-scale, sci-fi first person shooter where fast-paced action meets military strategy in the far reaches of the galaxy. Join the epic battle between the 8th Armored Infantry and the Arm of Orion by taking part in fierce squad-based combat across majestic alien worlds.

Choose the experience you want to play by customizing your own equipment loadouts, and dynamically manipulate the flow of combat with on-demand vehicle requisitions, strategic asset deliveries, Dynamic Combat Missions, and the ability to drop anywhere on the battlefield from 15,000 feet above.

On a completely player-driven and dynamic battlefield, no two games of Section 8 will ever play the same.

* Burn in to battle from 15,000 feet: see the battlefield open up below as you reach terminal velocity; hit the air brakes and choose where you land
* Dynamic Combat Missions alter the flow of battle and remove all predictability. Use your wits to gain victory instead of just doing the same things over and over again
* Call in ‘deployables’ such as powerful gun emplacements, tanks and walking war machines to secure your hard-won territory or to gain a strategic advantage as you advance on the enemy
* Choose your weapons, armor and more; don’t be restricted to a class such as ‘scout’ or ‘medic’
* Incredible graphics, powered by a heavily modified Unreal Engine 3, deliver huge, open battlefields
* Full single-player campaign telling the story of trooper Alex Corde
* Unrivalled multiplayer combat allowing for clan, team and individual stat tracking***2009-09-01 as boxed?, by SouthPeak Games (lang: eng)
2009-09-18 on Steam, by SouthPeak Games (lang: eng)***For 1 to 40 players. Single player campaign and multiplayer with 2+ players over the internet.
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Sol Survivor Cadenza Interactive2010Uno de los mejores Tower Defense disponible, con una complejidad creciente según la dificultad de los niveles y muchos elementos a tener en cuenta.

El único fallo que le veo es no dar la posibilidad de acelerar el tiempo.

Un buen juego, de lo mejorcito si te gustan los TD.

7 de 10***[b]Modes:[/b]
* 1-4p campaign (multiplayer defaults to 2p)
* 2p campaign (one player controls construction, another support powers)
* 1-4p survival (default 4p; endless)
* 1-8p versus (Wars; default 2p)
* 1-6p cooperative (default 3p)
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Sleep Is Death  HC Software2010Essentially a tool to replace old pen&paper style for role-playing though with focus on storytelling rather than a gameplay system. Has no actual story in itself and solely relies on the players (or rather the player and the game/dungeon master [narrator]) to provide one.

Limited in that it only allows only one actual player, and obviously no RPG system in place to easily allow certain things to be simulated, only the actual storytelling exists.
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Anomaly: Warzone Earth 11 bit studios2011Un anti-tower defense (ya que eres el que tiene que recorrer el camino y no el que lo defiende) fresco, con muchos elementos tan interesantes como originales.

Muy recomendable, una auténtico soplo de aire fresco en el tan agotado género de TD, seguramente uno de los mejores TD que existen.

8 de 10***[b]Minimum:[/b]
* Windows XP w/ SP2, Vista, or 7
* 2.4 GHz Pentium IV or Athlon 64 2800+ CPU
* 1 GB RAM
* GeForce 7600 or Radeon X1800 GPU
* 1 GB HD space***Anomaly Warzone Earth is an extraordinary mixture of action and strategy in a reversed tower defense formula. The game tasks you with saving a near-future Earth from an alien onslaught. The invaders have captured world’s major cities, building huge turrets that destroy everything in their path. It’s up to you to lead an armor squad through the streets of cities like Baghdad and Tokyo, planning the route and strategically choosing which units to deploy in order to crush the opposition. Take control of the Commander, whose special abilities and quick thinking will be vital in supporting the squad in its mission, as you engage in fast-paced, tactical battle across story campaign and two heart-pounding Squad Assault Modes.

Key features:
* Enjoy innovative game play – mixing action and strategy in a reversed tower defense formula – you’re the attacking side!
* Play the commander whose special abilities and quick thinking are crucial to support the squad in its quest for victory.
* Think tactically and strategically, choosing the right squad and the best route for the mission.
* Extend tactical possibilities by gathering resources to buy new units and upgrade your squad during a battle.
* Play for hours on end in the engaging story campaign, as well as the two exciting Squad Assault Modes.
* Immerse yourself in the game with great visuals and atmospheric audio.
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Inside a Star-filled Sky HC Software2011Inside a Star-filled Sky is an infinite, recursive, tactical shooter by award-winning designer Jason Rohrer (Passage, Between). What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?

What if you could change an enemy or a power-up from the inside? What if you could enter and change yourself? What if these levels inside levels inside levels went all the way down---and all the way up?

Inside a Star-filled Sky is a hard, procedurally-generated shmup built around this core concept.

[b]Key features:[/b]
* Unique recursive gameplay
* Enter things---enemies, power-ups, and even yourself---to alter them for your tactical advantage
* Procedurally generated levels, along with a massive bullet combo system, offer limitless tactical variety
* Dozens of ways to approach each challenge---reflex your way through, blast your way through, or think your way through
* Dynamic soundtrack is procedurally generated based on moment-to-moment gameplay
* Plant your flag throughout an infinite level space to mark your discoveries, and see flags planted by others via a global flag server
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Company of Heroes 2  Sega (Relic Entertainment)2013Mejorando lo ya visto en la primera entrega, el General Invierno viene más duro que nunca.

Notable la mejora en la niebla de guerra, especialmente para los que gustamos de dar emboscadas al rival :D

7 de 10***In the world’s darkest hour you are a commander of the Soviet Red Army, entrenched in brutal frontline warfare to free Mother Russia from the Nazi invaders.

It is 1941 and the beginning of what will become the bloodiest conflict of World War II resulting in over 14 million military casualties.

Witness the struggles of the Red Army from near defeat through their incredible triumph over Germany in the most challenging and costly theatre of the war, the Eastern Front.

Your military tactics hold the power to tip the very balance of this conflict. Engage in tactical combat that will define you as a military leader and wield the might of the Soviet Empire as you smash your way to Berlin.

The Motherland is Calling!

Key Features:
* Award Winning Franchise – Sequel to the highest rated strategy game of all time returns with an innovative warfare experience that will redefine the Strategy genre once more
* Essence 3.0 Engine – Cutting-edge technology that increases the graphical quality and accuracy of deadly combat with an unprecedented TrueSight™ system that changes strategic warfare forever
* Blood and Snow – Take command of the iconic Red Army on the Eastern Front and repel the Nazi invaders in this Battle of the Ideaologies
* Tactical Warfare – Develop and utilize your new Commander Abilities and experience the up-close moment-to-moment brutality of frontline warfare through new Dynamic Battle Tactics
* Intense Online Combat – Featuring the great competitive and co-operative multiplayer that fans have grown to expect from this high-quality and critically acclaimed franchise
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Mountain author2014At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
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The Floor is Jelly author2014 labelimageminimize
Sandstorm author2015 labelminimizeminimize
Sandstorm author2015 labelimageminimize
Heroes of the Storm  Blizzard2015[b]Playable characters[/b]
From Starcraft: Kerrigan, Tychus, Zagara, Tassadar, Abathur, Nova, Sgt. Hammer, Zeratul, Raynor
From Warcraft: Thrall, Jaina, Anub'Arak, Brightwing, Muradin, Chen, Li Li, Murky, Rehgar, Arthas, Illidan, Gazlowe, Malfurion, E.T.C., Falstad, Stitches, Tyrande, Uther, Sylvanas, Kael'thas
From Diablo: Azmodan, Tyrael, Diablo, Valla, Nazeebo, Sonya
From other games ("retro/classic"): The Lost Vikings***Differences from usual MOBA involve:
* No items, activatable or otherwise. Replaced by various mutually exclusive perks chosen at level-ups (that are hard-set for each match after being chosen) that cause significant changes similar to usual item purchases in other MOBAs.
* No last hitting because there's no gold to purchase anything with.
* Experience is team-wide rather than per character.
* No wards.
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The Flock Vogelsap2015 labelminimizeminimize
Undertale author2015[spoiler=NPC UI interaction spoiler;hide]To a point they interact with your saves, quickloading for example, as well as purposefully removing or Destroying UI buttons.[/spoiler]
[spoiler=Secondary antagonist;Hide]On Pacifist run: Asgore mainly, Undyne to some degree as well.
On Genocide run: pretty much everyone from pacifist run, except the only one you never fought on pacifist.[/spoiler]
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