showing 7 games

namepublisher(developer)year arrow_downwarddisplayauthor(s)
Shogo: Mobile Armor Division Microïds;cdv Software Entertainment (Monolith Productions)1998textured polygonsAaron 'Dr' Rose (additional 3d animation)
Adam Ketola (the hype machine)
Akika Tanaka (voice talent)
Aleksander Pestyk (polish version voice talent)
Andrea Barringer (the admin crew)
Barbara Guzińska (polish version voice talent)
Bartosz Dziedzic (polish version voice talent)
Ben Olsen (texture artist)
Benny Kee (test crew)
Bill Brooks (game engineer)
Bill Cass (mocap technician)
Brad Pendleton (lithtech sound system)
Brad Pendleton (tools engineer)
Brian L. Goble (additional lithtech)
Brian L. Goble (shogo engineering)
Brian Walte (additional 3d animation)
Bryan Bouwman (additional lithtech)
Bryan Bouwman (shogo engineering)
Camille Ball (the hype machine)
Cass Thruston (audio technician)
Chris Liu (mocap actor)
Collin Moore (test crew)
Craig Hubbard (game designer)
Craig Hubbard (lead level designer)
Czarek Zybala (polish version voice talent)
Dan Bernstein (audio composer)
Dan Erickson (the is team)
Darren Korman (additional level design)
Edyta Duda (polish version voice talent)
Eric 'Weapon Master' Kohler (weapon designs)
Eric 'Weapon Master' Kohler (character designs)
Eric Minamoto (the is team)
Ewa Batycka (polish version voice talent)
Gary Kussman (the admin crew)
Gienek Jachym (polish version voice talent)
Grażyna Bułka (polish version voice talent)
Greg Kettell (additional lithtech)
Greg Kettell (shogo engineering)
Greg Spyrides (mocap actor)
Grzegorz Sikora (polish version voice talent)
Guy Whitmore (audio composer)
Harumi Hasumi (shogo opening theme song coordination)
Irek Ogrodziński (polish version voice talent)
Ireneusz Jeziak (polish version recording direction)
Isaac Marshall (test crew)
Isreal Evans (mocap actor)
Jadwiga Grygierczyk (polish version voice talent)
James Ackley (lead audio designer)
Jan Chmiel (polish version voice talent)
Janusz Siwy (polish version voice talent)
Jarosław Parchański (polish version coordination)
Jason Hall (the hype machine)
Jenni Gant (the hype machine)
Jeremy Blackman (additional lithtech)
Jeremy Blackman (shogo engineering)
Jerzy Batycki (polish version voice talent)
Jerzy Dziedic (polish version voice talent)
Jim Totaro (the is team)
Joanna Ozga (polish version translation)
Joel Reiff (the hype machine)
John L. Jack (producer)
Jonathan Stein (qa manager)
Jordan Minkove (additional texture artwork)
Jordan Minkove (test crew)
JT Traub (additional lithtech)
JT Traub (shogo engineering)
Kari McGee (voice talent)
Kathy Levin (voice talent)
Kazimierz Czapla (polish version voice talent)
Kelly Kristek (test crew)
Kevin Lambert (additional lithtech)
Kevin Lambert (shogo engineering)
Kevin Stephens (lead game engineer)
Konrad Ozga (polish version coordination)
Konrad Ozga (translation)
Kuba Abrahamowicz (polish version voice talent)
Lucyna Sypniewska (polish version voice talent)
Lynn Rott (the admin crew)
Lynn Rott (voice talent)
Magdalena Nieć (polish version voice talent)
Makoto Sekigawa (shogo opening theme song executive producer)
Małgorzata Kozłowska (polish version voice talent)
Mark Brown (additional level design)
Matt Allen (lead 3d animator)
Michał Bukowski (polish version voice talent)
Miho Nemoto (shogo opening theme song lyrics)
Mike Dussault (lead lithtech engineer)
Mike Madeoy (voice talent)
Nathan Hendrickson (level designer)
Nathan Hendrickson (game designer)
Nobuyuki Nakatani (shogo opening theme song arrangement)
Nobuyuki Nakatani (programming)
Patti Kail (the admin crew)
Paul Butterfield (the hype machine)
Peter Arisman (additional 3d animation)
Piotr Gierczak (polish version voice talent)
Piotr Tomaszewski (polish version voice talent)
Rafał Gralewski (polish version voice talent)
Rick Winter (additional 3d animation)
Robert Wdaniec (polish version voice talent)
Ryan Mattson (test crew)
Ryszard Sypniewski (polish version voice talent)
Samantha Ryan (the hype machine)
Sandi Watanabe (the admin crew)
Satoru Arai (shogo opening theme song mixing)
Scott H. Pultz (lithtech engineer)
Scott Schlegel (additional lithtech)
Scott Schlegel (shogo engineering)
Sean Griffin (voice talent)
Shane Thompson (the hype machine)
Simon Wong (mocap technician)
Spencer Maiers (the hype machine)
Steve Lee (mecha designer)
Steve Lee (texture artist)
Ted D'Arms (voice talent)
Toby Gladwell (additional lithtech)
Toby Gladwell (shogo engineering)
Todd Clineschmidt (level designer)
Tomasz Drabek (polish version voice talent)
Tomasz Sylwestrzak (polish version voice talent)
Wayne Burns (the admin crew)
Wes Saulsberry (lead texture artist)
Wes Saulsberry (designer)
Wizart (polish version layout)
Wizart (printing preparations)
Władek Aniszewski (polish version voice talent)
Włodzimierz Pohl (polish version voice talent)
Yohei Takashima (shogo opening theme song music)
Yohei Takashima (arrangement)
Yohei Takashima (production)
Yohei Takashima (guitar)
Yohei Takashima (instruments)
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Call of Juarez: Bound in Blood Ubisoft (Techland)2009textured polygons labelimageminimize
Lost Chronicles of Zerzura dtp entertainment (Cranberry Production)2012raster, textured polygons, mixed labelimagesubject
Torchlight II  Runic Games2012textured polygons labelimagesubject
Aliens: Colonial Marines  Sega (Gearbox Software;TimeGate Studios;Nerve Software)2013textured polygons labelimageminimize
Metro Exodus Deep Silver (4A Games)2019textured polygonsDmitry Glukhovsky (writer)
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Draugen Red Thread Games2019textured polygonsRagnar Tørnquist (writer)
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