showing 25 games

namepublisher(developer)year arrow_downwarddescription
Battle Beast 7th Level;BMG Interactive Entertainment (7th Level)1995 labelminimizeminimize
Arcade America  7th Level;Mirage Multimedia;BMG Interactive Entertainment (7th Level)1996 labelimageminimize
Rally Racers TC Consulting1996 labelimageminimize
Zombie Wars  Microforum (Gee Whiz! Entertainment)1996 labelminimizeminimize
Star Wars: X-Wing Vs. TIE Fighter - Flight School LucasArts (Totally Games)1997 labelminimizeminimize
Terror in the Air Head Games Publishing (SimuTech Corporation)1997 labelminimizeminimize
Interstate '76  Activision1997The year is 1976... a different 1976. You are Groove Champion, auto-vigilante, and you drive to avenge the death of your sister Jade, who was brutally murdered by known auto-mercenary Antonio Malochio. His plan, should he succeed, would leave the United States economy in shambles. He intends to destroy the U.S. strategic oil reserve and leave the country dry. His employer—OPEC. Jade tried to stop him... and failed. With help from seasoned auto-vigalante Taurus, former partner of Jade and now your wingman, and grease monkey Skeeter, who can fix just about anything, it's now up to you...
[From digital manual]***[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 1 MB RAM
* 80 MB HD space
* 4X CD-ROM drive***Comes on 2 CDs.
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Dark Forces II: Jedi Knight  LucasArts1997
[84]***Aunque apuntaba a ser mejor que el primer Dark Forces, con armamento variado, sable y poderes de la fuerza, y un control 3D completo, pierde todas sus virtudes por un diseño de niveles mediocre y unos enemigos predecibles y aburridísimos, ya por no hablar de los cortos y las dotes de interpretación de los actores.
Y para rematar da fallos constantemente, tanto gráficos como de juego.
Una pena, porque el multijugador deja claro lo entretenido que puede ser el juego con oponentes dignos.

4 de 10

[English WIP]
While it aimed to be better than the first Dark Forces, with varied weaponry, lightsaber, force powers, and full 3D control, it loses all its virtues because of mediocre levels, predictable foes and boring design. Not to mention the shorts and the acting skills of the actors. And to top it gives failures constantly, both graphics and game. A pity, because the multiplayer makes it clear how entertaining the game can be with worthy opponents.

4 out of 10***2009-09-16 on Steam, by LucasArts (lang: eng)
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Klingon Honor Guard  Microprose1998Uses the UNREAL 3D engine. labelimageminimize
Urban Assault Microsoft Game Studios (TerraTools)1998[b]leader participation[/b] - although usually this is limited to remote controlling your forces, the host station can be teleported (the only method of movement it has) to the front lines if so desired, although this is quite suicidal.***The demo includes three levels not present in the final game. labelimageminimize
Z.A.R. Auric Vision;Night Dive Studios (Maddox Games)1998 labelimageminimize
Urban Assault: Metropolis Dawn  ? (TerraTools)1998Never released due to poor sales of the original, but some version of it was leaked into the internet.

Adds Ghorkov and Taerkasten campaigns (original had only a campaign for The Resistance).
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Jedi Knight: Mysteries of the Sith  LucasArts1998Una expansión que, con la misma jugabilidad del Dark Forces II, ofrece una nueva historia que jugar.
Su virtud frente a este es que te mete su diseño de niveles está algo más trabajado, y los enemigos mejor posicionados para sorprendente (su IA, igual que la de tus aliados, sigue dando asco)
No es un gran juego, pero si que algo mejor que el anterior, siendo de esta forma mínimante jugable.
El multijugador sigue siendo igual de bueno.

5 de 10

Por alguna razón me recuerda al Opposing Forces del Half-Life.

De igual forma que el JK:DFII, recomiendo buscar por Internet como solucionar los problemas de gráficos por compatibilidad, te ahorrarás mucho tiempo.***2009-09-16 on Steam, by LucasArts (lang: eng, fre, ger, ita, spa)
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Microsoft Pinball Arcade Microsoft;Atari (Mir)1998 labelimageminimize
Heavy Gear II  Activision1999[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU
* 64 MB RAM
* 4 MB VRAM
* 3D accelerator
* 450 MB HD space***Fails to run on systems with newer DX version than 6 for some obscure reason.
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PetWings JJsoft1999 labelminimizeminimize
Tetro Conektum GSP Software (Dodgy Posse)1999 labelminimizeminimize
B-17 Flying Fortress: The Mighty 8th  MicroProse;Hasbro Interactive;Infogrames;Akella (Wayward Design)2000 labelimageminimize
Precision Skateboarding Musicbank;Pantera Entertainment (Pantera Entertainment)2000 labelminimizeminimize
AquaNox Fishtank Interactive;JoWooD Productions (Massive Development)2001[b]difficulty-ingame[/b] - only at the various stations and other ports.***In the game's backstory, humanity engaged on an endless war as the resources on the surface dwindled and were insufficient to sustain their desired level of living (or any level for that matter). The wars eventually destroyed the surface world completely, making it incapable of sustaining life of any sort. So the remaining humanity live out their lives below the devastated surfaece, in the depths of the oceans.***The water is no longer calm.
The undersea world has undergone a transformation from tranquil environment to a place of unspeakable violence, graphic murder and horrific danger. It is now the 27th century and mercenaries such as 'Emerald' Dead Eye Flint ply their deadly trade among the warring forces of man and nature. Gamers take the role of Flint, taking command of a loosely aligned force of fellow mercenaries who hire themselves out to the powerful leaders of this inhospitable world. Players fight vicious battles against crazed mercenaries, mighty military forces and hideous sea monsters. The frantic pace never lets up in Aquanox: True adrenaline-rush action for today's gamers.

* Mission based action with stunning and violent individual and team-based combat
* Superbly crafted 3D graphics in a real-time, richly rendered underwater world of steep mountain ranges, intricate caverns, deadly currents and glittering underwater cities
* 34 dangerous missions giving hours of action packed gaming
* Multiplayer options for LAN and Internet for gripping deathmatch and team-based battles
* Over 40 incredible enemies and vicious monsters to battle to the end
* Atmospheric 3D soundtrack and music
[JoWooD]***Minimum:
* Windows 95, 98, ME or 2000
* Pentium III or Duron 400 MHz CPU
* 128 MB RAM
* 16 MB VRAM
* 500 MB free HD space

Recommended:
* 64 MB VRAM
* Pentium III or Duron 700 MHz, or Pentium IV 1 GHz CPU
* 256 MB RAM
* 800 MB free HD space
* ForceFeedback Joystick
[JoWooD]
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Star Wars: Battlefront II  LucasArts (Pandemic Studios)2005Muy similar al primer Battlefront, pero con algunos elementos nuevos como la adición de jedis o los combates espaciales, además de algunas unidades especiales nuevas como el Magnaguardia.
En el modo individual, sigue la clásica conquista galáctica con sus batallas por planetas.
Es increíble que a pesar de su antiguedad siga siendo bastante mejor que muchos FPS multijugador actuales, especialmente por la variedad de clases y vehículos y sus respectivas ventajas/desventajas unos frente a otros.

7 de 10***2009-07-08 on Steam, by LucasArts (lang: eng)
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DarkStar One  cdv Software Entertainment;Ubisoft;Strategy First (Ascaron Entertainment)2006[spoiler=Navigation key locations;Hide]+ is for side missions, available from trade stations. These usually unlock at least one system occupied by pirates.
? is for systems that I couldn't find a way to get access to, besides Bailebeag they probably don't even have artefacts in them.

Systems with free navigation keys that were visited as part of the story or had artefacts (the green crystalline icon) in them are not listed as they would be visited regardless.

Note that the early clusters before Klatok were not recorded, not sure if there's even need to.

[b]Klatok[/b]
* Fribeicon

[b]Raptor-Epsilon[/b]
* Khimtishy

[b]Sion'nach[/b]
* Abria'chan
+ Kill'ore

[b]Sirius[/b]
+ Wenee

[b]Madraimor[/b]
* Am'atn'atua
* Sliga'chan
* Dochgar'roch

[b]Hive-AC3[/b]
+ Tiamaung

[b]Gab'har[/b]
+ Bin'dal
? Linside'ore
? Lairg'uie

[b]Hive-B52[/b]
* Shanzeik

[b]Hive-CU7[/b]
* Ringhku

[b]Hive-DC[/b]
* Chanthagon
* Beinn

[b]Hive-ET9[/b]
+ Chondrha

[b]Communa[/b]
+ Pitcalnie
? Bailebeag

[b]Hyma[/b]
+ Dalchalm[/spoiler]
After level 17, ship upgrades require total of 10 artefacts per level (5 for most levels prior), slowing down upgrades significantly. There's supposedly total of 100 artefacts out there, so obviously you can't upgrade all 3 parts of the ship completely (20 levels out of 30 needed for that).***[b]Species:[/b]
* Terran (humans)
* Mortok (humanoids)
* Raptor (cat fish/eel-like humanoids)
* Oc'to (snail/slug-like tentacled things)
* Arrack (ant-like half-cyborgs; space stations modeled like bee hives)
* Thul (almost human humanoids; only females seen, males mentioned)
* S'kaa (humanoids)***[b]Minimum:[/b]
* 1.6 GHz CPU
* Windows 2000 or XP
* 512 MB RAM
* 128 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 6.5 GB HD space

[b]Recommended:[/b]
* 2.6 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6 series or Radeon X800 GPU
* 7 GB HD space
* 5.1 surround sound
* mouse with mousewheel
[Ascaron]***"Darkstar One" is a game that is primarily story-based and therefore pre-defined; however, "Darkstar One" also offers a fantastic amount of freedom of choice for the players.

The story-based missions gradually lead the player deeper into the galaxy to new races, new technologies and ever stronger opponents. More and more solar systems will become available and may be visited. The artifacts of an ancient race, which are hidden in these solar systems, are essential to upgrade the player ship - the Darkstar One.

Additionally, our hero urgently requires credits in order to purchase better equipment such as weapons and shields. This is where the freedom of choice is applied as the player will be able to earn credits in many different ways: assignments, bounty hunting, piracy, smuggling, trading, escorting, transport, rewards ...

Key Features
* Elaborate story, related by more than fifty minutes of video sequences
* Upgradeable space ship "Darkstar One": The player decides which type of spacecraft he prefers - a fast attack ship with many light weapons or a near-invincible cruiser with heavy weaponry
* Over two hundred different weapons, shields and equipment items
* Rockets, torpedoes and mines feature special tactical uses: mines can tactically fire at opponents or distract approaching missiles
* The "Spell Weapon": the player will have a special weapon at his disposal that will have an area of effect similar to certain spells in role-playing games. This weapon will become increasingly versatile throughout the game and it will increase the tactical potential considerably.
* A vast, simulated universe with numerous, completely different races, space ships and battle tactics.
* Each race features distinctive weapon types with different functions that require different battle tactics. The player will be able to acquire these weapons in order to mount them on the "Darkstar One".
* Special missions, for example in canyons, on the surface of planets or inside of planets
* Freedom of choice: the player may earn his credits in many ways, i.e. fighting, piracy, assignments, smuggling, trading, escorting, transporting, rewards ...
* Follow your own path, be it "good" or "bad", and take advantage of political disputes.
* Compatible with mouse, joystick and gamepad.
[Ascaron]***[b]health warning[/b] — you start hearing a warning sound. when viewing the game from the cockpit you see the red warning light flashing on the 3D HUD and even being reflected on the canopy (though lack of the protagonist's reflection is a bit strange at these times.
[b]monster generators[/b] — cruisers spew forth an infinite number of fighters, so you can't kill their supports first and then the cruiser, you need to destroy the cruiser first or you have an endless and fruitless battle at your hands.***Belongs to the same family of spaceflight games as Elite, Freelancer and X. The basic controls are similar to Freelancer, which means the game plays great with mouse and keyboard alone with no need for joystick.

The game's story is odd as it states that the DarkStar One is an organic ship, but it is one of the most mechanical looking ones out there (with very out-of-place camo paintjob).***2008-02-14 on Steam, by Strategy First (lang: eng)***Reminded me of [[game:Wing Commander]], [[game:Tie Fighter]], etc. from the good old days, so I thought I'd pick it up. The game sounded pretty interesting, but I couldn't really play it for more than five minutes without encountering some major graphical errors or just outright crashes. Funny thing is, when the game crashes, it gives you an error report in German--how helpful!
[cjlee001]
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DogFighter Dark Water Studios2010Dogfighter is a fast paced, arcade aerial combat game with arena style gameplay values. Players can do battle in single player, or compete against up to 7 players in multiplayer game modes, using beefed up biplanes sporting over 20 different offensive and defensive weapons.

Using a state-of-the-art flight model and controls,ensure that players will have unprecedented command of DogFighter's craft. Complete control of the craft, combined with easily executed advanced manoeuvres such as the Barrel Roll, give DogFighter players the tools they need to master the skies.

With environments built to both slay and save you, the environments in DogFighter offer the player a more interactive experience than is usual for the genre. Players can enjoy piloting their craft down mining tunnels, through pyramids and active volcanoes, in leves designed to deliver a more varied, more interactive gaming experience. Fly low, fly fast!

Key Features:
* Take to the skies against up to 7 players in classic multiplayer game modes such as Deathmatch and Capture the flag.
* Use several advanced server options to enable variations on the normal game modes by including the likes of Insta-Gib, Turbo Mode and Black Death.
* "Easy-to-fly" flight model with the controls you need to execute advanced manoeuvres such as Barrel Roll and Immelmann Turn
* Beautifully created environments that are as much a player in the game as the people piloting the craft.
* With seven unique craft and over 20 different weapons and defensive measures. DogFighter caters to all game play styles.
* Online leaderboards and friend tracking.
* Steam Achievements and Steam Cloud supported***[b]Minimum:[/b]
* Windows XP w/ SP2, Vista w/ SP1 or Windows 7
* 2 GHz dual-core CPU
* 1 GB RAM
* 256 MB VRAM
* 600 MB HD space
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Hyper Princess Pitch Remar Games2011[media=youtube]QRJYFbJDkqs[/media]***The good Mecha Santa plans to spread happiness and cheer all over the world. Princess Pitch, previously just a sidekick in Garden Gnome Carnage, sets out to put an end to those silly plans.

Hyper Princess Pitch is a remake of DOS Operation: Carnage, keeping the fast-paced arcade action, short completion time, high replay value and cheesy characters. Whether you tire of games with moral choices, or you've ever wanted to be made of equal halves explosions and piledrivers, this is the game for you.
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Super Noah's Ark 3-D  Wisdom Tree2014 labelimageminimize
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