#123#
 

DarkStar One

a.k.a. DSO / DS1

*123*
published by cdv Software Entertainment / Ubisoft / Strategy First in 2006-08-14, developed by Ascaron Entertainment, running on Windows
type: shooter, adventure
genre: Space trading and combat simulator
setting: Future
perspective: 1st person 3rd person selectable
player options: single player
languages: eng
3.6/5
GraphicSoundFXPresent.ControlsMusicVoiceStoryAtmos.A.I.
STEAM Powered

Personal review

+ is for side missions, available from trade stations. These usually unlock at least one system occupied by pirates.
? is for systems that I couldn't find a way to get access to, besides Bailebeag they probably don't even have artefacts in them.

Systems with free navigation keys that were visited as part of the story or had artefacts (the green crystalline icon) in them are not listed as they would be visited regardless.

Note that the early clusters before Klatok were not recorded, not sure if there's even need to.

Klatok
* Fribeicon

Raptor-Epsilon
* Khimtishy

Sion'nach
* Abria'chan
+ Kill'ore

Sirius
+ Wenee

Madraimor
* Am'atn'atua
* Sliga'chan
* Dochgar'roch

Hive-AC3
+ Tiamaung

Gab'har
+ Bin'dal
? Linside'ore
? Lairg'uie

Hive-B52
* Shanzeik

Hive-CU7
* Ringhku

Hive-DC
* Chanthagon
* Beinn

Hive-ET9
+ Chondrha

Communa
+ Pitcalnie
? Bailebeag

Hyma
+ Dalchalm

After level 17, ship upgrades require total of 10 artefacts per level (5 for most levels prior), slowing down upgrades significantly. There's supposedly total of 100 artefacts out there, so obviously you can't upgrade all 3 parts of the ship completely (20 levels out of 30 needed for that).


# 2009-09-06 19:42:08

Official description

"Darkstar One" is a game that is primarily story-based and therefore pre-defined; however, "Darkstar One" also offers a fantastic amount of freedom of choice for the players.

The story-based missions gradually lead the player deeper into the galaxy to new races, new technologies and ever stronger opponents. More and more solar systems will become available and may be visited. The artifacts of an ancient race, which are hidden in these solar systems, are essential to upgrade the player ship - the Darkstar One.

Additionally, our hero urgently requires credits in order to purchase better equipment such as weapons and shields. This is where the freedom of choice is applied as the player will be able to earn credits in many different ways: assignments, bounty hunting, piracy, smuggling, trading, escorting, transport, rewards ...

Key Features
* Elaborate story, related by more than fifty minutes of video sequences
* Upgradeable space ship "Darkstar One": The player decides which type of spacecraft he prefers - a fast attack ship with many light weapons or a near-invincible cruiser with heavy weaponry
* Over two hundred different weapons, shields and equipment items
* Rockets, torpedoes and mines feature special tactical uses: mines can tactically fire at opponents or distract approaching missiles
* The "Spell Weapon": the player will have a special weapon at his disposal that will have an area of effect similar to certain spells in role-playing games. This weapon will become increasingly versatile throughout the game and it will increase the tactical potential considerably.
* A vast, simulated universe with numerous, completely different races, space ships and battle tactics.
* Each race features distinctive weapon types with different functions that require different battle tactics. The player will be able to acquire these weapons in order to mount them on the "Darkstar One".
* Special missions, for example in canyons, on the surface of planets or inside of planets
* Freedom of choice: the player may earn his credits in many ways, i.e. fighting, piracy, assignments, smuggling, trading, escorting, transporting, rewards ...
* Follow your own path, be it "good" or "bad", and take advantage of political disputes.
* Compatible with mouse, joystick and gamepad.

Ascaron - # 2009-09-04 21:05:05 - official description - source

Comments (5)

Species:
* Terran (humans)
* Mortok (humanoids)
* Raptor (cat fish/eel-like humanoids)
* Oc'to (snail/slug-like tentacled things)
* Arrack (ant-like half-cyborgs; space stations modeled like bee hives)
* Thul (almost human humanoids; only females seen, males mentioned)
* S'kaa (humanoids)

Sanguine # 2009-09-05 22:36:36
health warning — you start hearing a warning sound. when viewing the game from the cockpit you see the red warning light flashing on the 3D HUD and even being reflected on the canopy (though lack of the protagonist's reflection is a bit strange at these times.
monster generators — cruisers spew forth an infinite number of fighters, so you can't kill their supports first and then the cruiser, you need to destroy the cruiser first or you have an endless and fruitless battle at your hands.

Sanguine # 2009-09-04 08:41:09
Belongs to the same family of spaceflight games as Elite, Freelancer and X. The basic controls are similar to Freelancer, which means the game plays great with mouse and keyboard alone with no need for joystick.

The game's story is odd as it states that the DarkStar One is an organic ship, but it is one of the most mechanical looking ones out there (with very out-of-place camo paintjob).

Sanguine # 2009-09-03 03:12:44
2008-02-14 on Steam, by Strategy First (lang: eng)

Sanguine # 2009-09-02 22:46:00
Reminded me of [[game:Wing Commander]], [[game:Tie Fighter]], etc. from the good old days, so I thought I'd pick it up. The game sounded pretty interesting, but I couldn't really play it for more than five minutes without encountering some major graphical errors or just outright crashes. Funny thing is, when the game crashes, it gives you an error report in German--how helpful!

(cjlee001) - # 2006 - 1 reply

Technical specs

display: textured polygons
Minimum:
* 1.6 GHz CPU
* Windows 2000 or XP
* 512 MB RAM
* 128 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 6.5 GB HD space

Recommended:
* 2.6 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6 series or Radeon X800 GPU
* 7 GB HD space
* 5.1 surround sound
* mouse with mousewheel

(Ascaron) - # 2009-09-04 21:07:14

Project team

management

Kay Struve (project lead)

author

Daniel Dumont (concept)

design

Daniel Dumont (lead design)

writer

Andreas Schmieschek (script lead)

coding

Bernd Ludewig (programming lead)

graphics

Alexander Conde (lead artist)
Boris Fornefeld (graphics)
Stephan Hodes (graphics)

audio

Tobias Berghoff (sound)

other

Andreas Müller (interface)
Bastian Clarenbach (engine)
Michael Kopietz (engine)
Peter Grimsehl (logic)

External reviews (2) - average: 75.5%

review sourceissuedatescore
IGN2006*8/1080%
Metacritic2006*71/10071%
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DarkStar One in-game screen.
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