showing 22 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
G-Nome | 7th Level | 1997 | Bryan Pritchard (3d artist) | labelimageminimize |
Die by the Sword | Interplay;Tantrum Entertainment (Treyarch Invention) | 1998 | Aaron Oliaz (compatability technician) Alan Barasch (producer) Alan Pavlish (tantrum divison director) Alan Pavlish (executive producer) Alan Pavlish (wrote the introduction in the manual uncredited) Ali Atabek (additional producing) Anthony de Longis - Swords of Glory (technical advisor) Bill Delk (quality assurance is technician) Bill Stoudt (video compression) Brian Cummings (enric vo actor) Brian Cummings (dwarf vo actor) Brian Luzietti (level music) Caron Weidner (temp mastering) Chad Allison (director of quality assurance) Charles Deenen (audio director) Charles Deenen (cinematics sounddesign) Charles Deenen (cinematics re-recording) Charles Deenen (cinematics mixing) Charles Deenen (cinematics editing) Charles Deenen (re-recording) Charles Deenen (mixing) Charles Deenen (editing) Charles Tolman (programming) Chris Borders (vo manager) Chris Borders (vo director) Chris Busse (production) Chris Busse (art) Chris Hudak (contributed vsim moves) Chris Kramer (contributed vsim moves) Chris Soares (art direction) Chris Soares (art) Christian D. Peak (quality assurance is technician) Craig Duman (mastering) Dan Amrich (contributed vsim moves) Dan Forsyth (compatability technician) David Farmer (level sound design) David Farmer (cinematics sound design) Derek Bullard (additional producing) Derek Gibbs (compatability technician) Don Likeness (programming) Doug Finch (tester) Dr. Peter Akemann (programming) Dr. Peter Akemann (production) Eric Alwill (additional art) Eric Steinman (chaos master) Erick Lujan (lead tester) Erik Guenther (tester) Frank Pimentel (quality assurance is manager) Frank Szick (vo editing) Frank Wesolek (lead tester) Fred Corchero (design) Glenn Broderick (contributed vsim moves) Gloria Soto (audio administration) Gregory R. Allen (level sounddesign) Harry Cohen (level sound design) Harry Cohen (cinematics sound design) Heike Walther (german localization tester) Holly Lambert (manual layout) James Harrison (tester) Jamie Fristrom (programming) Jamie Fristrom (additional programmer art) John Parker (compatability technician) Julian Ridley (localization coordinator) Larry Peacock (level sounddesign) Larry Peacock (kobold vo actor) Larry Peacock (ogre vo actor) Larry Smith (tester) Marc Duran (compatability technician) Marina Bermon (french localization tester) Mark Fielding (additional programming) Mark Nau (production) Mark Nau (level design) Mark Nau (arena design) Mark Nau (additional programmer art) Mark Teal (additional producing) Matthew Golembiewski (tester) Melodee M. Spivak (technical advisor) Michael York (instructor vo actor) Mike McCarthy (non-engine animation) Mike Mika (contributed vsim moves) Pete Hines (contributed vsim moves) Phil Salas (additional art) Phuong Nguyen (director of compatability) Rapheal Lopez (spanish localization tester) Richard Band (cinematics music) Rick Jackson (level music) Rob Smith (contributed vsim moves) Robert Giampa (tester) Robert Hanz (tester) Robert Lark (tester) Robert Nichols (tester) Ron Valdez (level music) Scot Humphreys (tester) Steve Victory (quality assurance manager) Tom Decker (localization coordinator) Tomo Moriwaki (art) Tomo Moriwaki (other stuff) Tony Jay (wizard vo actor) Tony Jay (grub vo actor) Trish Wright (vice president of development) | labelimageminimize |
Die by the Sword: Limb from Limb | Interplay (Treyarch Invention) | 1998 | labelminimizeminimize | |
X-COM: Terror from the Deep | 2K Games (Microprose Software) | 1999 | additional art) additional art) Allister Brimble (sound effects design) Amanda Roberts (maps) Andrew Parton (sound design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) art liaison Bill Barna (programming) Drew Northcott (graphics) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) intro sequence) intro sequence) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) maps) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Nick Cook (intro sequence) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Terry Greer (additional art) | labelimagesubject |
X-COM: UFO Defense | Hasbro Interactive (Mythos Games) | 1999 | Julian Gollop Nick Gollop | labelminimizeminimize |
Evil Islands | Fishtank Interactive;1C Company (Nival Interactive) | 2000 | labelimagesubject | |
Iter Vehemens ad Necem | IvanDev | 2001 | labelimageminimize | |
Red Orchestra: Ostfront 41-45 | Bold Games;Tripwire Interactive (Tripwire Interactive) | 2006 | labelimagesubject | |
Fallout 3 | Bethesda Softworks (Bethesda Game Studios) | 2008 | Corrieanne Stein (voice actor) Craig Sechler (voice actor) Dee Bradley Baker (voice actor) Duncan Hood (voice actor) Emil Pagliarulo (lead designer) Erik Dellums (voice actor) Eulogy Jones Fawkes Harkness Heather Marie Marsden (voice actor) Ink Spots (music) Inon Zur (music) Ishmael Ashur) James Lewis (voice actor) Jericho Liam Neeson (voice actor) Malcolm McDowell (voice actor) Mike Rosson (voice actor) Mr. Gutsy robots Mr. Handy robots) Odette Yustman (voice actor) Peter Gil (voice actor) Protectrons Reilly Ron Perlman (voice actor) Scribe Bigsley) Sentry Bots Shari Elliker (voice actor) Star Paladin Cross) Stephen Russell (voice actor) Talon Company Mercenaries) Todd Howard (executive producer) Uncle Leo Wes Johnson (voice actor) William Bassett (voice actor) | labelimagesubject |
Operation Flashpoint: Dragon Rising | Codemasters | 2009 | labelimagesubject | |
The Precursors | Russobit-M;Game Factory Interactive (Deep Shadows) | 2009 | labelimagesubject | |
Commander: Conquest of the Americas | Paradox Interactive (Nitro Games) | 2010 | labelimagesubject | |
Star Ruler | Blind Mind Studios | 2010 | labelimagesubject | |
Front Mission Evolved | Square Enix;Ubisoft (Double Helix Games) | 2010 | labelimageminimize | |
Fallout: New Vegas | Bethesda Softworks (Obsidian Entertainment) | 2010 | labelimagesubject | |
Binary Domain | Sega (Devil's Details) | 2012 | Hiroyuki Sakamoto | labelimagesubject |
Cortex Command | Data Realms | 2012 | Arne Niklas Jansson (art direction) Arne Niklas Jansson (production) Arne Niklas Jansson (game design) Arne Niklas Jansson (tools programming) Daniel Tabar (general) Hubnester Industries (intro) Jason Boettcher (gui library programming) Jonas Rörling (intro) Michael Watts (in-game music) Nathaniel Sabanski (testing) Nathaniel Sabanski (advice) physics and tools programming; game design; art direction; project coordination) Robert Stjärnström (intro) theme and menu music) theme and menu music) theme and menu music) | labelimageminimize |
MechWarrior Online | Piranha Games;Infinite Game Publishing (Piranha Games) | 2013 | labelimageminimize | |
Project Zomboid | The Indie Stone | 2013 | Afekay (concept art) Will Porter (writing) Zach Beever (music) | labelimagesubject |
Star Ruler 2 | Blind Mind Studios (Blind Mind Studios;Glacicle) | 2014 | labelimageminimize | |
Space Hulk - Deathwing | Focus Home Interactive (Streum on studio;Cyanide) | 2016 | labelminimizeminimize | |
Kenshi | Lo-Fi Games | 2018 | labelimagesubject |