showing 22 games

namepublisher(developer)year arrow_downwarddescription
G-Nome  7th Level1997 labelimageminimize
Die by the Sword  Interplay;Tantrum Entertainment (Treyarch Invention)1998[b]Minimum:[/b]
* Windows 95
* Pentium 100 MHz CPU
* 16 MB RAM
* 115 MB free HD space
* 2X CD-ROM drive

[b]Recommended:[/b]
* Pentium 166 MHz CPU
* 32 MB RAM
* 3D accelerator
* 480 MB free HD space
* 4X CD-ROM Drive

Refuses to install on modern Windows, but this can be circumvented by just copying the [code]die[/code] folder from the CD and starting the game through [code]windie.exe[/code].***Exploration, strategizing opponents, dismemberment, customised moves with VSIM motion technology, 1-4 multiplayer mode and a touch of dark humor. For mature players.
Requires Pentium 100-166MHz, Windows 9x, 16-32MB, 80-300MB disk space, 4-8x CD-ROM, DirectX compatible Sound and Video Cards, Keyboard, 100% compatible Microsoft Mouse, 3Dfx Rendition ready, DirectX 5.0 included. modem and IPX required for multiplayer
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Die by the Sword: Limb from Limb  Interplay (Treyarch Invention)1998 labelminimizeminimize
X-COM: Terror from the Deep  2K Games (Microprose Software)1999The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.***[Spanish]
Similar al primer X-COM, pero mucho mejor por la situación de acción total desde el principio, una dificultad endiablada (incluso más que el UFO Defense), una exigencia de toma de decisiones tan constante como cruel y la introducción del elemento agua y de misiones de defensa de civiles en el juego (añade una capa más a su inmensa complejidad)
Es algo mejor que el UFO Defense.

6 de 10

[English, Google Translate]
Similar to the first X-COM, but much better about the situation of mass action from the beginning, a devilish difficulty (even more than the UFO Defense), a requirement of decision making as constant as cruel and the introduction of the water element and civil defense missions in the game (adds one more layer to its immense complexity) It's better than the UFO Defense.

6 out of 10***[b]2.5D[/b] - tactical missions and most of the game is done with raster graphics, but the globe in geoscape is rendered with flat polygons for land and textured polygons for water.***This entry would still benefit from 2 screenshots, one from terror mission and another from underwater mission.***A very simple port of TFTD to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP. Released only as part of [i]X-COM: Collector's Edition[/i] and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06).
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X-COM: UFO Defense Hasbro Interactive (Mythos Games)1999A very simple port of UFO Defense to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP (and doesn't even do that very well). Released only as part of X-COM: Collector's Edition and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06). labelminimizeminimize
Evil Islands  Fishtank Interactive;1C Company (Nival Interactive)2000Evil Islands is a perfectly balanced blend of mind-blowing hack-and-slash action with a need for cautious, crafty strategic planning. Moving freely between fabulously scenic and diverse game areas, players do battle in command of smaller, potent parties of heroes wielding both magical and fighting skills, in a truly interactive role-playing environment. The course of events unrolls with fatal speed to carry player away to dazzling adventure full of treacheries and guile snares. However, player's fate is in his or her own hands: every item gained on the plains and highlands of the realms of Evil can be taken to the hometown and reassembled to create unique enchanted armor and weapon or unparalleled magic spells.

Everything in the game is true 3D. Unique smooth 3D objects change and morphing technology, procedural texturing, and texture preprocessing allows a whole bunch of new opportunities. See characters' shoulders grow right in the course of the game as their skills develop; admire soft shadows cast by trees and mountains; gape at wounds and grazes as they appear on characters' bodies and armor when they are hurt; and feel the easy grace of levitating creatures as their loose garments flutter in the wind.

Each of the three islands in the game have unique architecture and art style incorporating elements of native art of the Southeastern and Northern Europe, South America and Ancient Egyptian. Muck and mire of the fens, glittering snowy mountains, sunlit grassland and dank, gloomy dungeons make an overwhelming abundance of detail, enhanced with the additional effects of mist, rain and smooth day/night change. The original, fully interactive electronic-symphonic ambient music enriched with ancient Scandinavian, Celtic and Irish tunes, is professionally recorded in MP3-files. More than 1000 environmental sounds and noises reflect game events, time of the day and year.

[b]Features:[/b]
* Best of strategy and role-playing
* Non-linear plot in a mysterious and hostile fantasy universe
* Three islands with unique inhabitants, culture, climate, and monsters
* 3D engine with real-time weather and day/night changes
* Changes in equipment, health and attributes affect the in-game character model
* Item and magic constructors for custom weapons, armor, and spells
* Unique system of skills enriched with dozens of additional abilities
* Characters can walk, run, crawl, sneak, backstab, and steal
* 80 missions totaling 100 hours of gameplay
* Internet and LAN multiplayer support
[Nival]***[b]Minimum:[/b]
* Windows 95, 98, ME or 2000
* 233 MHz Pentium II or Celeron CPU
* 64 MB RAM
* 8 MB VRAM
* 3D accelerator
* 8X CD-ROM drive
* 500 MB HD space***Latest version: 1.06 (as of 2001-04-06)
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Iter Vehemens ad Necem  IvanDev2001Latest version: 0.50 (as of 2004-12-10) labelimageminimize
Red Orchestra: Ostfront 41-45 Bold Games;Tripwire Interactive (Tripwire Interactive)2006Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45 RO places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. You can play as infantry, using a wide range of infantry weapons, or crew one of the many armoured combat vehicles available in the game, from half-tracks all the way through to the most famous German and Soviet heavy tanks. You can engage the enemy with everything from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isn't enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose.

Key Features
* Fight intense battles on 13 authentic Eastern Front combat environments
* Crew 14 fully realized vehicles with highly detailed exterior and interior models
* Choose from 28 authentic infantry weapons
* Full 32 player online Multiplayer Support
* Unique Setting – the only FPS to focus on the WWII Russian Front
* Engage enemy tanks at 800 metres and more with the Simulation-level armored vehicle combat
* Fight the full range of combined arms infantry and vehicle combat in detailed environments based on real-world data, from city-centre to deeply rural settings
* Realistic bullet and projectile ballistics will make you duck for cover
* Coordinate strategies with your team-mates via Voice Over IP
* Authentic Immersive Sound FX and 3d Positional Sound System
* 3d "Iron Sights" and unique 3d scope system
* True weapon deployment system including resting rifles on support
* Historically accurate artillery system
* Distance-based sound system dynamically creates the battle ambiance
* Advanced player movement system featuring diving over obstacles and leaning
* Custom 8 way animation system for highly realistic player animations
[Tripwire]
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Fallout 3  Bethesda Softworks (Bethesda Game Studios)2008A spin and rebirth of the saga, brings back a desolate atmosphere but in FPS-packed-action; neverless, the VATS compensates incredibly for the turn-system action.
Sadly, the story empowers epicness over good story, with immortal characters an black/white characters in general (there are exceptions)
But is important for being the predecessor of Fallout: New Vegas, who is better in every way possible and retakes the old developers of Fallout 1 and 2.

8 de 10***[b]Non-free add-ons:[/b] (DLC)
* [url=http://fallout.bethsoft.com/eng/info/opanc.html]Operation: Anchorage[/url] (2009-01-27)
* [url=http://fallout.bethsoft.com/eng/info/thepitt.html]The Pitt[/url] (2009-03-24)
* Broken Steel (2009-05-05)
* Point Lookout (2009-06-23)
* Mothership Zeta (2009-07-29?)

Available only through the Microsoft LIVE service (for both Windows and X360). GOTY edition of the game comes with all five DLCs included.***Bethesda decided, without anyone asking them to (or being required to do so by anything), to censor the Japanese release. This includes changes such as removing NPC Burke from the Power of the Atom side-quest and the option to detonate the a-bomb in the city of Megaton.

Kotaku: [url]http://kotaku.com/5082637/bethesda-censors-fallout-3-for-japan[/url]
Bethesda: [url]http://www.bethsoft.com/jpn/news/20081110a.html[/url]***Latest version: 1.1.0.35 (as of 2009-01-13)***[b]Minimum:[/b]
* Windows XP or Vista
* 1GB RAM (2 GB for Vista)
* 2.4 Ghz Pentium IV CPU
* 256 MB VRAM
* GeForce 6800 or Radeon X850 GPU
* 6 GB HD space

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM***[b]active pause[/b] — VATS functions like active pause even if it isn't [i]exactly[/i] that; using the PipBoy also effectively pauses the game.
[b]cannibalism[/b] — you meet current and "former" cannibals and can become one yourself by picking the "cannibal" perk.
[b]auto-regen[/b] — there are at least two perks that give this under certain conditions, normally not present.
[b]growing protagonist[/b] — goes through from birth to ages of 1, 10, 16 and 19. This effectively covers character creation completely and offers some backstory.
[b]slavery[/b] — besides being somewhat common topic, player can also partake in this activity by stunning and collaring people (the collar will cause the slave's head to explode if they try to escape).

[b]variable ending[/b] — the ending is constructed of 3 things: karma and two choices near the end that form total of around 10 "unique" endings (if minor details are ignored) constructed out of 28 video segments (see breakdown at [url=http://fallout.wikia.com/wiki/Fallout_3_endings]Fallout wiki[/url]). Only around 4 endings if you play them out in very archetypical manner.

[b]thx-1138[/b] — the number is encountered at least in [i]The Republic of Dave[/i], unconfirmed reference.***Project started in 2004***Description:

Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec, America's First Choice in Post Nuclear Simulation.

Story:

Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

Key Features:

* Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!
* Experience S.P.E.C.I.A.L.! – Vault-Tec engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!
* Fantastic New Views! – The wizards at Vault-Tec have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!
* The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.
* Blast ‘Em Away With V.A.T.S.! – Even the odds in combat with the Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation.
* Mind-Blowing Artificial Intelligence! – At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America's First Choice in Human Interaction Simulation. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology.
* Eye-Popping Prettiness! – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant's face.
[Bethesda]
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Operation Flashpoint: Dragon Rising  Codemasters2009Taking gamers as close to war as they'll ever want to get, Operation Flashpoint: Dragon Rising is the much anticipated return of the genre-defining military conflict simulator. Set to deliver the total combat experience, Flashpoint: Dragon Rising challenges players to survive the chaos and rapidly evolving situations of modern warfare in a new contemporary theatre. Players experience the intensity, diversity and claustrophobia of a modern conflict from the unique perspectives of an infantry marine, a helicopter pilot, a Special Forces officer or a tank commander, each engaged against the full force of the Chinese PLA on a scale never previously experienced in a military action title. Gameplay simulates an immense conflict between advanced forces and provides unparalleled scope with different military disciplines, vehicles and equipment for players to utilize.***NA/SA 2009-10-06 on Steam
EU 2009-10-08 on Steam, by Codemasters (lang: eng, ger, fre, ita, spa)
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The Precursors  Russobit-M;Game Factory Interactive (Deep Shadows)2009There's an unofficial patch for the western release that replaces a lot of the sounds with the ones from Russian release (also thus "adding" voices [rather, restoring their Russian voice-overs] for all characters rather than only very few of them) as well as fixing certain issues.

This patch is also available [url=http://www.beamdog.com/products/the-precursors-fan-improvement-pack]as free DLC[/url] on Beamdog in case you got the game from them.***Precursors, predecessors, the legend of the galaxy... Who among the existing races are carrying their genes?
The worlds of the galaxy are beautiful, unique and dangerous. Some of them are inhabited, some are deserted, some lie in ruins, others are just smugglers trans-shipment stations.
Some worlds are at the beginning of their evolution, other are falling into decay. Only when you'll pass through all of these worlds, when you'll feel the heat of blazing lava-seas and the chilling cold of dark abysses, when you'll see stark heavens and red skies, you will realize the real power of nature. Only when you'll meet corrupt judges, mendacious politicians, unselfish protectors and cruel tyrants, you'll understand the passions of society. Only when you'll reach unexplored sectors of the galaxy and come across wonderful natural phenomenons, when you'll fly through the tail of a comet or dive into a mysterious portal, then you'll perceive the infinite depth and diversity of the universe.
Nobody knows what exactly this journey will comprise, but we can assure you that it will be unforgettable...

"Precursors" is a new project of Deep Shadows. The game action takes place in space and on the surface of various planets. The genre of the game is freeplay RPG with FPS and space sim combat elements.

"Precursors" and "White Gold: War In Paradise" are developed using the Vital Engine 3. It has shader 3.0 support and features various post rendering effects like HDR, motion blur and others. In comparison with the Vital Engine 2 the physics system has been improved and moreover, two of the main features of the engine are destructible objects, which will be found everywhere in the games, and support of one huge unified playing area.

You will fight your enemies in space as well as on the surface of various planets. You will be able to work for different factions and carry out their quests to earn money, which is quite essential for your hero. The money will give you the opportunity to buy new weapons, make technical upgrades or repair your damaged spaceship.

You can explore a planet's surface using a wide choice of different vehicles, but in space you will use only one ship which will be given to you at the beginning of the game. RPG stats will allows you to upgrade not only the personal characteristics of your hero but the technical abilities of your spaceship as well.
[Deep Shadows]
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Commander: Conquest of the Americas  Paradox Interactive (Nitro Games)2010Combining elements from both trading and strategy games, Commander: Conquest of the Americas will appeal to wide range of players.

Players take charge of one of the many European powers aiming to conquer the New World. Starting from 16th century, players can choose form many different nations, each with their own unique strengths and weaknesses.

Founding new colonies and then making them thrive is key to success. In order to accomplish this, players need to manage and optimize resources and production in their colonies, before transporting the goods to other colonies or back to Europe.

Rival powers and native Americans can prove to be allies or enemies, depending on the player decisions. Hostile fleets engage each other in highly detailed tactical level. Players can command their ships in RTS fashion or take direct control themselves.

[b]Features:[/b]
* Conquer the New World.
* Choose from 7 different European factions.
* Manage your colonies: their resources, production, military and much more.
* Game world spanning from Caribbean to Hudson Bay.
* Naval battles with as many as 30 ships in varied environments and 2 different control modes.
* Interact with both the European powers and the natives.
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Star Ruler Blind Mind Studios2010Note that although the game avoids [url=/groups/info/flatspace]flat space[/url], it does not actually [url=/groups/info/3dstrategy]take benefit[/url] from this in any manner as everything is on the galactic plane, including planet orbits, unless you move them off it manually. You CAN move spacecraft and even planets (with proper technology) up and down and such from it, but it has no notable gameplay effect other than giving more rooms for large number of spacecraft to come into range of something simultaneously (any formation that forms a wall), and it makes escort formation much more impressive even if not much more efficient.***Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves) is a target of opportunity.

Twist other Empires into submitting to your galaxy-class wit with diplomacy and wheel-and-deal your way to supremacy.

Research new kinds of weapons, engines, shields, and more, all of which retain their unique benefits as the game progresses, with a research web whose contents are shuffled every game at your option.

Exploit interstellar phenomena such as asteroid belts and stars and exploit them for yourself or destroy them to deny your foes. Create and destroy new worlds through advanced technological research.

Match your strategy against up to 10 other opponents (online or LAN-linked). Save the game when dawn breaks and boot it back up at dusk. It isn't over until you say it is! Drop in and drop out at any point; disconnecting players will not disrupt the game!

Your weapons, your ships, your rules: Almost the entire game can be modified through Notepad! Easily add new models and particle effects to the game with "out-of-the-box" developer tools. Create new weapons in seconds; create new AIs through scripts! The Galaxy is yours!

A Masterpiece in Progress: As time wears on, new gameplay features, art, and GUI improvements will be added into the game through patches as time and money allows. Race Creation; Non-Player Factions; Terraforming; more Ship Sets; Deeper Diplomacy; Deep Planetary Invasion; these features and much, much more to come!

Key features:
* Vast, Procedurally Generated Galaxies
* Intricate Ship Design and Exciting Combat
* Unique Research System
* Easy to use interface, complex gameplay
* Engaging AI opponents
* Extensive modding support
* Multiplayer
* Original Soundtrack
* Much more to come!***[media=youtube]laf44lnrPww[/media]***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 256 MB VRAM
* 500 MB HD space

[b]Recommended:[/b]
* 2.5 GHz dual-core CPU
* 1 GB RAM
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Front Mission Evolved  Square Enix;Ubisoft (Double Helix Games)2010Broken multiplayer and poor story, gameplay is good but not so much as to redeem the game.***[b]DLC packs:[/b]
* Last Stand (adds survival mode)
* Map Pack (adds 2 multiplayer maps)
* Wanzer Pack 2 (adds 2 wanzers)
* Wanzer Pack 3 (adds 2 wanzers)
* Weapon Pack 2 (adds 3 weapons)
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Fallout: New Vegas  Bethesda Softworks (Obsidian Entertainment)2010Has 2 minor content DLC:
-Courier's Pack: Includes all the items from the differente store preorders of FNV.
-Gun Runners Arsenal: Introduces challenges and achievements related to them, and a store with some new weapons and mods.***Nyaeh there's the high roller.

El mejor RPG de exploración de la generación actual, con personajes humanos creíbles (nadie es inmortal) y hasta cierto realismo económico (granjas, lucha por el agua...)

El argumento del Skyrim en comparativa es de segunda.

10 de 10***Welcome to Vegas. New Vegas.

It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead...and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.

As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3.

Enjoy your stay.

Key Features
* Feel the Heat in New Vegas! Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. See the Great Southwest as could only be imagined in Fallout.
* Feuding Factions, Colorful Characters and a Host of Hostiles! A war is brewing between rival factions with consequences that will change the lives of all the inhabitants of New Vegas. The choices you make will bring you into contact with countless characters, creatures, allies, and foes, and determine the final explosive outcome of this epic power struggle.
* New Systems! Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. Special melee combat moves have been added to bring new meaning to the phrase "up close and personal". Use V.A.T.S. to pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics.
* An Arsenal of Shiny New Guns! With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time.
* Let it Ride! In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it’s all in how you play the game.***EAN-13: [code]0093155125049[/code]***[b]Welcome to Vegas. New Vegas.[/b]

As you battle your way across the heat-blasted Mojave Wastelands to the neon drenched Vegas Strip, you'll be introduced to a colourful cast of characters, factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" in this follow-up to the 2008 videogame of the year, Fallout® 3.

[b]Enjoy Your Stay.[/b]

* Feel the Heat in New Vegas! Experience the Great Southwest as could only be imagined in Fallout.
* Up the Ante! New features, weapons, factions and foes await you in Sin City.
* Let it Ride! In a huge, open world you can explore, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it's all how you play the game.
[Box blurb [sic]]
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Binary Domain  Sega (Devil's Details)2012THE MACHINE AGE HAS BEGUN in this immersive and atmospheric squad-based shooter in which you need to regain control of a futuristic Tokyo from an emerging robotic threat.

Set in 2080, the story starts when Dan Marshall and his squad are sent to bring the robotic community under control as they begin to infiltrate society and slowly take over undetected, leaving humans redundant in their wake.

Thrilling encounters with highly intelligent robotic enemies require you to think tactically, make challenging, real-time moral decisions and build up trust with your team mates in order to guide your squad to safety and success.

Key Features:
* A NEW TAKE ON FUTURISTIC TOKYO - Experience dual layered Tokyo with a run down and derelict lower city and a clean and affluent upper city.
* THE CONSEQUENCE SYSTEM - Under the pressures of battle every action, every choice and every word affects everything.
* PROCEDURAL DAMAGE - Fully destructible and highly resilient robots adapt to the damage they sustain encouraging you to analyse each enemy, find their weaknesses and dispose of them in the most efficient way.
* WEAPON MODIFICATION AND SKILL SELECTION - Alongside a full armoury of unique weapons, put emphasis on the skills that will benefit you.
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Cortex Command Data Realms2012Latest version: 23 (as of 2009-05-10?)***Project started sometime around the year 2000. labelimageminimize
MechWarrior Online  Piranha Games;Infinite Game Publishing (Piranha Games)20132012-10-29 open beta started
2013-09-26 end of open beta, final release
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Project Zomboid The Indie Stone2013Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
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Star Ruler 2 Blind Mind Studios (Blind Mind Studios;Glacicle)2014 labelimageminimize
Space Hulk - Deathwing Focus Home Interactive (Streum on studio;Cyanide)2016 labelminimizeminimize
Kenshi Lo-Fi Games2018[media=youtube]cXcuZV77UJY[/media]***Kenshi is a single player free-roaming Role Playing Game, with a Real-Time Strategy influence. Its squad-based, meaning you have a whole team of characters who can split up and go to different ends of the world. The game world is 400 square km of seamless terrain with a world map screen for fast-travel, Fallout style. You can play with one character, or with 50, and there are advantages to both. Combat is real-time and is based on swords and bows, action beat-em up style but with RPG stats influencing the outcome. No Magic. No fantasy cliches. Think of a combination of X-Com Apocalypse and Oblivion.

Features
* Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
* You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
* Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
* Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
* Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
* Carry your wounded squad mates to safety and get them all home alive.
* Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
* Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
* Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
* Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
* Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
* Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
* Original game world. There are no fantasy-knock-off cliches. No magic.
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