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Areena 4 author?2007-11-10 turned freeware (likely much earlier, actually) labelimageminimize
Magi Wuwik?Magi is a cross between RTS and RPG, yet it is very different from other games of that genres, actually it's a genre of its own.
In Magi the player creates a wizard (choosing from various available classes, attributes and styles) and immerses in series of magical duels in a never-ending pursuit for the power and immortality.
Magical spells and projectiles, summoning mythical creatures and calling spirits to curse the opponent are common ways to victory in Magi.
As the game progresses, the mage grows in age and is bound to meet his final opponent - the Death herself. Will he be prepared for the final showdown?

Magi has a quick, intensive and easy-to-learn strategic gameplay. Duels are relatively short and very dynamic. The game offers many different tactics and characters to try. Wide variety of spells and special abilities can be used, each having its own advantages and special properties.
Player is also able to further develop his wizard with the experience he gets from dueling. It allows for even better customisation of the character and the strategy.
The difficulty and AI quality of the opponents adjusts dynamically to the gamer's actual skills, making the game challenging for the competitive players while it also can be simple and relaxing for the more casual ones.

The game features:

* 10 playable professions - each with different set of special skills.
* Over 50 different spells and abilities. Each balanced and designed to be as useful as others.
* Challenging AI-controlled opponents.
* Difficulty that adjusts to the skill and progress of the player.
* Particle effects making for a great visualisation of the magical spells.
* Epic music by Rob Westwood.
* Short and intensive battles. Perfect for those free 15 minutes.
* Balanced and challenging gameplay. Many different strategies to try - each has its advantages.
[Wuwik]
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RuneScape  Jagex? labelminimizeminimize
Spirits Remake M.A Software? labelminimizeminimize
Entomorph: Plague of The Darkfall Mindscape (SSI)1995 labelimageminimize
Baba Yaga and the Magic Geese Davidson & Associates (Animation Magic)1995 labelminimizeminimize
Warhammer: Shadow of the Horned Rat Mindscape1995This was and still is the most challenging tactical game I've ever played. You lead your little army through the missions you pick, losses carrying over to the following missions and you restoring and buying new squads every once in a while between missions with your limited funds. There's no base building, no super powers, only your squads and the massive forces against you. Although you may get past a mission, your losses may easily be too great to allow progressing any farther (and this may become apparent only after several missions). This leads to much frustration if you can't change your tactics to match in the earlier missions and effectively leads focus on minimizing your losses rather than just meeting the mission goals. labelimageminimize
3x3 Eyes - Sanjiyan Henjyo - For Windows  Nihon Create1996 labelimageminimize
Advanced Dungeons & Dragons: DeathKeep SSI (Lion Entertainment)1996 labelimageminimize
Blood Omen: Legacy of Kain Activision (Silicon Knights;Crystal Dynamics)1996[b]Minimum:[/b]
* Windows 95
* 100 MHz Pentium CPU
* 16 MB RAM
* 1 MB VRAM
* 12 MB HD space
* 4X CD-ROM drive***[spoiler=Weapon plot:;Close][gametag=weaponplot]Weapon plot[/gametag] - the Reaver sword is central to the overall story of Legacy of Kain series.
[/spoiler]highborn protagonist - Kain was a nobleman in life.
[Sanguine]***Overhead action-RPG where you play as the vampire Kain in the sinister world of Nosgoth. You can kill and feast on any human you encounter.

Kain was a nobleman who was murdered during his travels. He sought vengeance and the necromancer Mortanius offered him a chance to do so by reviving him as a vampire. Kain then quickly enacts his revenge, but finds out that there is a greater plot to be uncovered. The story is probably the darkest to ever grace a console video game. Violent, yet mature and serious.

The storyline is too deep and complex for a simple summary so for more details, visit the link below and go to the Blood Omen section, or better yet, play the game.

Kain can use various weapons, spells and items, can morph in the classic vampire states (bat, wolf, mist), feast on humans or even some monsters and explore various environments.

The game features excellent voice acting and several cinematics. The bugs found on the PlayStation version were corrected for the PC version, and there is even a little extra dialogue (though not much).
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Darby the Dragon Brøderbund (Animation Magic)1996 labelminimizeminimize
Discworld 2  Psygnosis1996Death, the grim reaper, who normally ushers the Discworld inhabitants into the afterlife, is on an extended vacation. This means that those whose "time is up" are faltering around in limbo. Now it's up to Rincewind to bring him back or suffer the fate of immortality.

Gameplay is divided into 4 Acts. There are many locations to explore and a multitude of obstacles in Rincewind's path to overcome. Conversations with characters and interaction with inventory objects is necessary to move ahead.

The game features unique humour similar to the previous game.***
[65]
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Magic: The Gathering - BattleMage Acclaim1996 labelminimizeminimize
Wizardry Gold Sir-Tech (Media Interactive Studios)1996 labelimageminimize
Legend of the Ancient Dragon  JC Research;Pantech;Midas Interactive Entertainment (Mirinae Software)1996There was a Korean DOS demo out there, but no info if the game was actually released for DOS.***1996- USA release, game is from Korea (~1990). labelimageminimize
Mordor II: Darkness Awakening  VB Designs1996 labelimageminimize
War Wind SSI (DreamForge Intertainment)1996Different from most other strategy games where unit upgrades exist, as in War Wind each upgrade is individually applied to each unit.***[b]Factions:[/b]
* Tha'Roon
* Obblinox
* Shama'Li
* Eaggra

These also dictate the game difficulty, in order from easiest to hardest.
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Heroes of Might and Magic II: The Succession Wars  3DO (New World Computing)1996Having crushed his enemies, consolidated his power base and eliminated dissent at the end of Heroes of Might and Magic, Lord Ironfist settled down to rule the land of Enroth. After 25 years of peace, the land is again thrust into turmoil. Lord Ironfist is dead and the ensuing struggle for power between his sons, Archibald and Roland, has led to a state of civil war. Players must choose sides and gather their armies as they use all of their strategic wit and tactics to join in the battle for domination of the lands.


Features:

66 monsters
9 terrain types
Over 70 spells
4 primary skills
Over 70 artifacts
14 secondary skills
74 structures to build
6 types of castles/heroes
40 campaign scenarios with unique 3D rendered sequences for each
Up to 6 players via hot-seat(on one computer), modem, network, direct connect or internet***
[65]***
[58]
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Diablo Blizzard (Blizzard North)1996[b]Classes:[/b]
* Warrior
* Mage
* Rogue (archer)***The game is still available as part of the Diablo Battlechest (--2007/09) and through Blizzard's webstore.
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Betrayal in Antara Sierra On-Line1997Comes on 3 CDs.***Uses enhanced version of Betrayal at Krondor's engine.

Note that Betrayal in Antara is not related to Midkemia or Riftwar Cycle.
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Dink Smallwood Iridon Interactive (Robinson Technologies)1997RTsoft's Dink Smallwood page:
http://www.rtsoft.com/dink/

You can find the source code here:
http://www.codedojo.com/?page_id=7
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Ecstatica II  Psygnosis (Andrew Spencer Studios)1997 labelimageminimize
Heroes of Might & Magic II: The Price of Loyalty  New World Computing1997 labelminimizeminimize
MageSlayer GT Interactive (Raven Software)1997[b]unfixed bugs[/b] — entering the secret level in the last map of the first realm (the map where the rat lord is), causes the teleport to the next realm malfunction and teleport you to the secret level exit instead of the next realm. The only fix for this is not to enter the secret level.***Playable characters:
* Earthlord
* Warlock
* Archdemon
* Inquisitor***Latest version: 1.1 (as of 1998-02?)***[b]Minimum:[/b]
* Windows 95
* Pentium 90 MHz CPU
* 16 MB RAM
* 1 MB VRAM
* DX-compatible soundcard

[b]Recommended:[/b]
* Voodoo 3D GPU
* 16-bit DSound-compatible SPU
* 2-axis 4-button joystick***ISBN 1-56893-405-X
Product No. 04-12524 (?)
UPC-A: [code]7 42725 60357 8[/code]
EAN-13: [code]0 742725 603578[/code]

The game does not install on NT versions of Windows such as Windows 2000 and later. You can circumvent this easily just by copying the MAGESLAY folder from CD to where-ever you would've installed the game otherwise, it requires nothing more spectacular than that.***MageSlayer was developed by Raven Software from 1996 - 1997 and published by GT Interactive for the PC. Utilizing the same Vampire engine as Take No Prisoners, MageSlayer was Raven's tribute to top-down action games.

The MageSlayer engine utilized Direct 3D to supported most 3D accelerator cards on the market at the time in order to offer superior graphics quality and other features like colored lighting. All of the levels for MageSlayer were created using 3D Studio Max along with several plugins that were custom-written for in house use to make texturing and scripting much easier than it had been in the past.

In addition to a single player experience that featured four character classes, five worlds and thirty levels, MageSlayer also featured solid multiplayer game modes for up to sixteen players. MageSlayer marked another Raven Software collaboration with the fantasy artist Brom, who did the box cover artwork for the title.
[Raven]
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Magic: The Gathering  Microprose1997[b]Expansions:[/b]
* [i]Spells of the Ancients[/i] in 1997 - primarily new cards

[b]Re-releases:[/b]
* [i]Duels of the Planeswalkers[/i] in 1998, a combined re-release of the original and the expansion, also new cards over the previous games with new user interface and ManaLink.***Based off the collectable card game of the same name, Magic: The Gathering is little more than a bug filled conversion to the PC.
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My Friend Koo cdv Software Entertainment1997 labelminimizeminimize
Rising Lands R&P Electronic Media (Microïds)1997 labelminimizeminimize
The Tone Rebellion Virgin (The Logic Factory)1997You control your little tribe of [i]floaters[/i] in their quest to repel the evil of the Leviathan back and restore [i]the Tone[/i] and their shattered world to its former glory.

---

The game is more managerial than strategy and doesn't have much lasting appeal as most of the time you just wait around. It is a bit unique in that the whole gameworld is in motion from the start. The islands are separated by these weird energy bridges which you have to activate first to use. Which brings me to one peculiar point in the game, you're supposed to find these artefacts to activate historical sites to gain wisdom on virtuous living so you can destroy the Leviathan's icons of loathing (or propaganda towers, I have no clue what they're) by countering each tower with counter propaganda (just matching the icons will do, no need to read any of it :b). In the end, it made me think this was supposed to be some sort of multiplayer game (has some options reminiscent of space strategy game skirmishes when starting up) but I can't imagine anyone would find this enough engaging for multiplayer.***The Russian release may be a fan translation, judging by the quality. I unfortunately can't read the language to make certain of it.
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Utumno author1997Based on Angband's sources. labelimageminimize
War Wind II: Human Onslaught  SSI;Mindscape (DreamForge Intertainment)1997[b]Factions:[/b] (and campaigns)
* Overlord (Tha'Roon and their cybernetic servants, the Obblinox)
* S.U.N. ("Servants Under Naga'Rom"; Shama'li and Eaggra)
* The Marines ("evil" humans)
* The Descendants ("good" humans)
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Little Big Adventure 2  Electronic Arts;Activision;Virgin Interactive (Adeline Software)1997[b]Spoken languages:[/b]
* English
* French
* German
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Dungeon Keeper  Electronic Arts (Bullfrog Productions)1997[b]Minimum:[/b]
* Windows 95
* Pentium 150 MHz CPU
* 16 MB RAM
* 4 MB VRAM
* 80 MB HD space
* 4x CD-ROM drive

[b]Recommended:[/b]
* Pentium 200 MHz CPU
* 32 MB RAM***Released on the same CD as the [game=#101488]DOS version[/game].
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Hexen II  Activision;id Software (Raven Software)1997[b]Minimum:[/b]
* Windows 95, 98, ME, NT4 or 2000
* 90 MHz CPU
* 16 MB RAM on Win95 and 98 (24 MB on others)
* Quad-speed CD-ROM drive
* 120 MB free HD space

[b]Recommended:[/b]
* 133 MHz CPU

Note: I personally found the game ran best with 192 MB RAM total or more, as at 128 MB it occasionally stopped to load new data in some certain "load spots".***Id Software and Raven Software joined forces again to expand the Heretic and HeXen universe in a bold new direction. Powered by the Quake engine, HeXen II was developed from 1996 to 1997 on a brutal production schedule, published by Id Software and distributed by Activision Inc.

One of the most highly anticipated releases of 1997, HeXen II was the first game from an outside developer to ship with Quake engine technology. The game featured four single player hubs and deathmatch capabilities for 16 players while simultaneously offering four character classes, each with four weapons with dual fire modes for a total of 32 unique weapon effects. In addition, HeXen II was the first 3-D shooter to feature transparent water effects in both hardware and software rendering modes and one of the only fully 3-D games to feature single player cooperative gameplay.

HeXen II was a smash hit for Raven Software and was revered by many as one of the most artistically beautiful computer games ever made.
[Raven]***this is the only game aside from Quake that I know of that uses Quake 1's engine. It is a very worthy sequil of the original Hexen. This one takes you to yet another world to battle the third and final Serpent Rider as one of four heros (Paladin, Crusader, Assassin or Necromancer). The graphics are wonderful, espically the use of colors and the amazingly detailed maps. This is the game Quake should have been.
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Lands of Lore: Guardians of Destiny  Virgin Interactive (Westwood Studios)1997Comes on the same CDs as the DOS version. Both are identical in all cases we could care, but they [u]are[/u] native DOS and Windows executables both (and they're separate even). labelimageminimize
Magic: The Gathering - Spells of the Ancients  MicroProse1997Expansion to the Windows MTG game that mostly added new cards. labelimageminimize
Hercules  Disney Interactive (Eurocom)1997[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 57 MB HD space

[b]Recommended:[/b]
* 133 MHz Pentium CPU
* 32 MB RAM***[b]display-320x240[/b] - the game also supports 480x360 and 640x480 resolutions, but these use pixel doubling.
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Lords Of Magic Sierra On-Line;Rebellion (Impressions Games)19971998-11-07 as boxed, by Rebellion
1998? Lords of Magic: Special Edition - bundles [game=#171784]Legends of Urak[/game]
2009-07-23 on GoG.com, by Rebellion (lang: eng) - bundled with [game=#171784]Legends of Urak[/game]
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NetStorm: Islands at War Activision (Titanic Entertainment)1997In the world of [i]Nimbus[/i], islands float around in sea of storms. The populace living underground, safe from the constant warring topside. Many fearing the Priests of the three [i]Furies[/i]: [i]Wind[/i], [i]Rain[/i], and [i]Thunder[/i], who command the armies of the nations in an attempt of total conquest and to garner favor from the Furies who are locked in an eternal battle below the islands.***[b]Minimum:[/b]
* Windows 95
* Pentium 90 MHz CPU
* 24 MB RAM
* 25 MB free HD space
* 640x480x8 display mode
* 1 MB VRAM
* Sound Blaster compatible SPU
* MS-compatible mouse***It seems the game was released as freeware at some point, but I can't locate any actual info on that. The game is available for download from NetStorm HQ quite publicly though (dated 2005-07 at the time of writing).
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Hellfire  Sierra On-Line (Synergistic Software)1997Adds runes, monk character class, new items, and a new dungeon in the south-east corner of Tristram that contains hordes of insect-like monsters. labelimageminimize
Blaze & Blade: The Eternal Quest THQ (T&E Soft)1998 labelimageminimize
Deathtrap Dungeon  Eidos (Asylum Studios)1998Uses the Tomb Raider's graphic engine. labelimageminimize
Get Medieval cdv Software Entertainment (Monolith Productions)1998 labelminimizeminimize
Glover Hasbro Interactive1998 labelminimizeminimize
Heretic II  Activision (Raven Software)1998Un auténtico juegazo de acción, con un inventario de armas y hechizos de lo más pintoresco y un grandísimo multijugador.

7 de 10***Corvus finally returns home from where ever D'sparil had sent him with his dying curse, only to find his people ravaged by madness and disease.***Latest version: 1.06 Enhancement Pack (as of ?)***During the development of Portal of Praevus, Raven Software worked feverishly to lay the groundwork for yet another revolutionary action game: Heretic II. Based on Id Software's Quake II engine, Heretic II successfully blended first-person shooter action with a third-person camera to create an entirely new game genre.

This new perspective on the Heretic/HeXen universe was the biggest critical success in Raven Software's storied history. With dozens of awards and numerous accolades, Heretic II showed the world that third-person action games could be fun and intuitive, while it solidified Raven's reputation as one of the industry's top game developers.

The game was published by Activision Inc. and released to the public in 1998. Heretic II was one of the last 3-D action games to ship with fully playable co-operative gameplay.

Heretic II has since inspired a new generation of third-person action game development...a testament to the groundbreaking impact of the title.
[Raven]***Raven Software once again showes that they know how to make a game with Heretic II. It takes place along the lines of the original Heretic (Doom engine). You finally make it home after your odreal with the first of three serpent riders (The second and third are in the Hexen series), only to find it ravaged by a plague. As you go dig deeper into finding a cure, you yourself become infected, and find out most of the world is as well. This game features the Quake 2 engine, and has amazing graphics (espically for weapon and spell effects). However, Raven took a challenge with a 3rd person only point of view, which some do not like. Personally, I think this is a great game.
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Hexen II - Mission Pack: Portal of Praevus  Activision (Raven Software)1998HeXen II: Portal of Praevus began production in late 1997, following the successful launch of the original game. The team decided to make the expansion much more than a pack of new levels for HeXen II. The goal was to make Portal of Praevus as close to an entirely new game as possible for buyers of the original HeXen II. To do this, the team made two new hubs, 15 new single player levels, three new enemies and added another character class...the Demoness.

HeXen II owners could play through Portal of Praevus as the former minion of Eidolon or as any of the original four characters. HeXen II: Portal of Praevus merged seamlessly with the Hexen II world and offered a wealth of new options and opportunities for mayhem in both single player and multiplayer gaming.

Hailed as one of the best mission packs ever, HeXen II: Portal of Praevus helped solidify Raven Software's ongoing relationship with Activision Inc, who published the game in 1998.
[Raven]***This mission pack for Hexen 2 takes place after the fall fo the last Serpent Rider. A new threat has taken the souls of the three serpent riders and is using their power. This game keeps with the detail of the original, plus adds a fith character class to play, a demoness. If you enjoied Hexen II, I highly reccoment getting this mission pack to continue the fun.
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Hexplore Ocean (Heliovisions Productions)1998 labelimageminimize
Liath  Project Two Interactive1998 labelimageminimize
Magic & Mayhem  VIE (Mithos Games)1998Minimum:
* Windows 95
* Pentium 133 MHz
* 16 MB RAM
* SVGA video card
* 8x CD-ROM drive
* 100 MB free HD space

Recommended:
* Pentium 200 MHz
* 64 MB RAM
* 12x CD-ROM drive
* 275 MB free HD space
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Murk Calamity Software1998 labelimageminimize
Nightmare Creatures Activision (Kalisto Entertainment)1998 labelimageminimize
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