showing 22 games

namepublisher(developer)year arrow_downwarddescription
Trespasser  Electronic Arts (DreamWorks Interactive)1998[b]aim deadzone[/b] - this is essentially a side effect of the control system where you control the arm instead of any single item held in it like in other games.
[b]limited capacity[/b] - you only have space for one item (any item, regardless of type or size) in your "inventory" and whatever is held in your hand at the moment. Rather silly in the way that a keycard or floppy disk in your pocket removes the possibility of carrying a rifle or pistol in your belt or back.
[b]self awareness[/b] - border case, your legs are never seen, only the chest (which contains the "health display") and possibly a weapon peeking from your belt.
[b]physics[/b] - besides the very basic puzzles based on them, the game practically revolves around the physics and the unusual control system used to interact with it. The movement of the dinos looks like it attempts to (primitively) simulate real movement rather than using frames like usual, this usually gives very strange looking walking animation for them as well as making them stumble occasionally (which although funny, is very poor representation of the agility most of these creatures possessed). Other cases come with the items you hold in your hand, usually being knocked off by the slightest force, and sometimes inadvertently by the dinos when they attack you (although more often they just brush the weapon aside). This may appear intentional, but it's likely accidental from their part.
[b]gameplayinn[/b] - Ragdoll physics, the first game to use them. Although this received a negative response, ragdoll physics have become an integral part of modern games.
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Silent Hill 2 Konami2002EAN-13: [code]4012927070253[/code] (Director's Cut)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 700 MHz Pentium or Athlon CPU
* 64 MB RAM
* 32 MB VRAM
* 1.8 GB HD space

[b]Recommended:[/b]
* 1 GHz CPU
* 128 MB RAM
* 64 MB VRAM
* 2.3 GB HD space

Supported chipsets: GeForce 2/3/4/256, TNT2, Radeon 9700/9000/8500/7500/7200/7000, Matrox Parhelia/G550/G450/G400, PowervR Kyro I & II.
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Call of Cthulhu: Dark Corners of the Earth  Bethesda Softworks;Ubisoft Entertainment (Headfirst Productions)2006INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng, fre, ger)***The game is initially very much like survival horror, but "degenerates" sometime in the midpoint of the game to stealth FPS and later to plain FPS (although only because the enemies no longer have firearms and you don't have to watch out for them shooting at you anymore, the character is extremely frail [compared to other FPS games] and wouldn't survive such).

[spoiler]There may be some confusion on the true nature of the protagonist. But, if one bothers to understand the mythos, we can see that the Yith only swapped bodies with him. Explaining the sequence where he was in an alien body for a time, and the amnesiac time of his past. His consciousness had been swapped by the Yith, leaving his consciousness in the "original" body of the Yith who had taken over his. Some have proposed that the protagonist himself is Yith but this ignores how the Yith work (they swap minds across time and space, usually for purposes of study). The Yith either wiped his memory or the experience was too traumatic that caused the initial amnesia. As an additional note, the physical form of the Yith is actually not their original, simply what species they had taken over in force (supposedly not all can house their minds for prolonged periods of time).[/spoiler]***Call of Cthulhu -- Dark Corners of the Earth is a first-person horror game that combines intense action and adventure elements. You will draw upon your skills in exploration, investigation, and combat while faced with the seemingly impossible task of battling evil incarnate.

Other than fighting, you have the ability to interact freely with characters and the gaming environment. To increase the sense of immersion, there is no interface or 'HUD' on screen at any time during normal gameplay. Instead, more intuitive methods are available for you to assess your condition, ammunition levels, and other relevant information. The combat within the game is extremely realistic, with a detailed damage and healing system that breaks down the healing process into conditions and treatments - rather than having the typical FPS 'health packs' lying around everywhere.

The game also allows you to stamp your own style onto the proceedings via an advanced AI system that can react to your method of play. Cthulhu enemies can roam freely around the environment - opening doors and tracking you down single-handedly or in groups. To stay alive you won't just be able to outshoot them, you'll need to outthink them as well.

You will have to keep your mental health in check as you are exposed to the increasingly shocking images of the Cthulhu Mythos. You will need to combat enemies using the environment, powerful and evil artifacts, Alien technology, or by fighting with weapons that are completely authentic for the period.

Set during the 1920s, Call of Cthulhu is based on the Cthulhu Mythos of HP Lovecraft, an American writer of fantasy and horror. Lovecraft's stories tell of unthinkable evil, psychic possession, and mythical worlds and his work has profoundly influenced numerous fantasy and science fiction writers, including Stephen King and Anne Rice.

The technology powering Call of Cthulhu has provided Headfirst with the means to present an incredibly detailed and accurate depiction of the sights and sounds of this unique 1920's New England setting. A diverse range of cutting edge special effects is utilized to ensure both unprecedented levels of realism and an exact portrayal of your mental degredation.

Key Features:
* Diverse array of levels from quaint towns to alien locations, including Deep One City
* Dynamic Sanity system resulting in hallucinations, panic attacks, vertigo, paranoia, and more!
* Incredibly detailed real-time graphics with atmospheric lighting and dynamic shadows
* Intelligent gameplay involving puzzle solving as well as combat and exploration
* 1920s weaponry and vehicles as well as evil artifacts and alien technology
* Lovecraft's famous monsters and locations
[Bethesda]
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Another World  Lexicon Entertainment (author;DotEmu)2006Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.***[b]activation limit[/b] - can be activated only 3 times (supposedly this is triggered during installation), before you're meant to buy another license for the game. Only one of the releases used this, most don't.***Mostly contains some improved graphics and music, but offers also classic mode with none of the new data used.

2006-04-14 release was by Eric Chahi himself.

Lexicon seems to have published this as "[i]Another World 15th Anniversary Edition[/i]" on 2007-02-23.
[quote=dandyboh]includes the "making of" of the game[/quote]
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Alone in the Dark  Atari;Akella (Eden Games;Hydravision Entertainment)2008Latest version: retail***THEY SAID CENTRAL PARK WAS FOR THE PEOPLE... THEY LIED.

Central Park was not built as a haven for the people of New York, but for something else entirely. Now the truth can no longer be contained.

In one apocalyptic night, Edward Carnby must fight the unimaginable to reveal the earth-shattering secret of Central Park.

Intense story: Told in thrilling episodes of action, plot twists and cliff-hangers
Improvise to survive: Use your imagination to create devastating new weapons
Exhilarating gameplay: Blockbuster action, tense exploration, dangerous driving, vicious fights
Pyromania: Play with fire but don't get burned
Never Get Stuck: DVD-style chapter select lets everyone reach the game's climax

NEW YORK WILL NEVER BE THE SAME AGAIN.
[Box blurb]***UPC: [code]742725273887[/code]***[b]Minimum:[/b]
* Windows XP w/ SP2 or Vista
* Pentium D 2.6 GHz or Athlon X2 3800+
* 1 GB RAM
* 7.7 GB HD space

[b]Recommended[/b]
* 2.2 GHz Core 2 CPU
* 2 GB RAM***This is the most bugged game I've seen in ages, and have to wonder how they manage to sell any copies of it out at all.

Besides that, the concepts and gameplay elements they've invented up are quite refreshing, but don't do much in the light of the bugs that prevent you from enjoying it.

After crashing or otherwise exhibiting bugs, it is good idea to exit the game and delete Alone_Data_DFE folder and possibly drm_dyndata_*.dll file in the system temp folder. Removing these seems to at least temporarily fix any bugging, until Eden Games releases a patch for the issues.***EU 2008-06-20
NA 2008-06-24
RU 2008-06-?? by Akella (possibly only distribution)
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Mirror's Edge Electronic Arts (EA Digital Illusions CE)2009Un juego único en su especie, muy inmersivo, que podrías ser descrito como una mezcla entre acción de melee y plataformas, una banda sonora adecuada y una estética pulidísima y memorable.

De los mejores juegos que pasaron por mi disco duro, verdadero imprescindible. Y con una canción de cierre que compite en título e impresión con el Portal.

Esperando la segunda entrega... Y recuerda: el rojo es tu amigo.

9 de 10***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 3 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
* 8 GB HD space***[b]E3 2008 trailer[/b]
[media=youtube]KLwKMjUxvQQ[/media]
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Oddworld: Munch's Oddysee Oddworld Inhabitants2010 labelimageminimize
LIMBO Playdead2011
[100]***
[12]
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Receiver Wolfire Games2012 labelimageminimize
Miasmata IonFX Studios2012Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features
* Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
* Explore: A lush and incredibly detailed natural word. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
* Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
* Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
* Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.
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FEZ Polytron2013Alegre y colorido, este juego es probablemente la aplicación más bucólica que jamás tendrá tu ordenador mas allá de los simuladores agrarios y los salvapantallas. Además presenta un interesante elemento de percepción espacial que lo acerca al género puzzle.

Plataformas hecho al detalle, sin posibilidad de muerte, especialmente indicado para jóvenes y niños interiores.

9 de 10
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Papers, Please 39092013Primarily mouse driven, player can however gain booth upgrades that allow keyboard shortcuts to some actions.***The basic gameplay boils down to locating mismatching information (you're fined for each time there's at least one discrepancy and you let them through), following the rules (search all people matching certain detail), demanding more papers, and personal opinion (letting people through and being fined may be the right or better option on the long run). Each day you have a limited time to go through the people and their papers and you get paid for each person you let through, this pay is used to cover rent, food, heating, and other costs which are not all mandatory in the short run (you can voluntarily leave heating or food unpaid, for example).***[media=youtube]_QP5X6fcukM[/media]***A Dystopian Document Thriller.

The communist state of Arstotzka has ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin.

Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.
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Brothers: A Tale of Two Sons 505 Games (Starbreeze Studios)2013(Jugado de principio a fin)

Un juego que enfatiza el manejar a 2 personajes a la vez.

Pros:
-La atmósfera de cuento de los hermanos Grimm es inmejorable.
-Las situaciones opcionales a lo largo de la historia.

Cons:
-Bastantes errores de plataformas y gráficos.
-Los puzzles son excesivamente sencillos y en algunos casos muy repetitivos.
-El manejo está lejos de estar bien logrado.
-Un exceso de momentos en los que el juego te hace esperar porque sí: el mejor ejemplo son 2 manivelas en 2 niveles distintos que duran casi 3 y 5 minutos respectivamente en acabar de girar.

4 de 10***Developed from a prototype presented by The Story Lab in 2011.***Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before. Solve puzzles, explore the varied locations and fight boss battles, controlling one brother with each thumb stick.

This is one journey you will never forget.
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Glare Phobic Studios2013 labelimageminimize
Stranded author2014 labelimageminimize
A Story About My Uncle  Coffee Stain Studios (Gone North Games)2014The game is told as a bedtime story that a father is telling his daughter. When the father was young, his biggest dream was to follow his uncle Fred on his many adventures around the world. When the uncle one day disappears, the boy decides to go after him and ends up in another world.

With help from his uncle’s inventions, he traverses beautiful underground caves, uncovers clues to his uncle’s whereabouts and meets fantastical creatures that help him on his journey. The further the boy goes into the caves, the deeper the mystery gets. Where had uncle Fred gone, and why had he left so suddenly?

Key features
* Grappling hook: An empowering mechanic that gives you a sensation of speed, flow and vertigo like you’ve never experienced before.
* Explore the world: Visit a wonderful and exciting world – from paradisal caves, to lost civilizations and harsh, mystical landscapes.
* Emphasis on story: While searching for your uncle you will meet creatures with stories and fates of their own. Take your time to explore the world to dig deeper into the narrative.
* Non-violent: A Story About My Uncle is a First Person game, but it is driven by non-violent gameplay and a heavy emphasis on story and atmosphere.
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Lifeless Planet KISS Ltd (Stage 2 Studios )2014 labelminimizeminimize
MIND: Path to Thalamus author2014[media=youtube]tBHO77OeB0M[/media] labelimageminimize
The Vanishing of Ethan Carter  Nordic Games;The Astronauts (The Astronauts)2014In The Vanishing of Ethan Carter, you play as Paul Prospero, an occult detective who receives a disturbing letter from Ethan Carter and realizes that the boy is in grave danger. When Paul arrives in Ethan’s home of Red Creek Valley, he realizes things are even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul comes to see might not be the only murder to investigate. Using both regular and supernatural detective skills, Paul must figure out what happened to the missing boy.

Features
* State of the art visuals achieved with photogrammetry technology
* Semi-open world with player’s freedom rarely seen in adventure games
* Deep narrative focus, mixing story-telling and gameplay into one cohesive experience
* Gameplay crafted with "play at your own pace" philosophy
* Engaging mystery of deciphering the tragic events that took place in Red Creek Valley
* Unique supernatural powers allowing the hero-detective to discover the hidden truth
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FEIST Finji (Bits & Beasts)2015Originally appeared in form similar to what the final game is back in 2009, disappeared and re-appeared occasionally with mainly news of the devs touring around showing it off at various events.

On the game being former vaporware: It appeared in 2009 seemingly playable form, release date projected to 2012-2013, vanished at some point to appear again in 2015.***[media=vimeo]128178751[/media]***Practically vaporware by now, developer is still claiming they're working on it and they're trying to get it released this year (2013).***A journey over mountains and through deep forests lies ahead. The trail isn't told to be an easy one. Mad foes and unsafe dirt tracks are on its way. Only with cunningness and by risking to eat dodgy food one might find the power to reach the end of the journey.
[?]
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INSIDE Playdead2016
[100]***
[12]***Hunted and alone, a boy finds himself drawn into the center of a dark project.
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ABZÛ  505 Games (Giant Squid)2016 labelimageminimize
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