showing 5 games

namepublisher(developer)year arrow_downwarddescription
Quake  Activision (id Software)1997 labelimageminimize
Hexen II  Activision;id Software (Raven Software)1997[b]Minimum:[/b]
* Windows 95, 98, ME, NT4 or 2000
* 90 MHz CPU
* 16 MB RAM on Win95 and 98 (24 MB on others)
* Quad-speed CD-ROM drive
* 120 MB free HD space

[b]Recommended:[/b]
* 133 MHz CPU

Note: I personally found the game ran best with 192 MB RAM total or more, as at 128 MB it occasionally stopped to load new data in some certain "load spots".***Id Software and Raven Software joined forces again to expand the Heretic and HeXen universe in a bold new direction. Powered by the Quake engine, HeXen II was developed from 1996 to 1997 on a brutal production schedule, published by Id Software and distributed by Activision Inc.

One of the most highly anticipated releases of 1997, HeXen II was the first game from an outside developer to ship with Quake engine technology. The game featured four single player hubs and deathmatch capabilities for 16 players while simultaneously offering four character classes, each with four weapons with dual fire modes for a total of 32 unique weapon effects. In addition, HeXen II was the first 3-D shooter to feature transparent water effects in both hardware and software rendering modes and one of the only fully 3-D games to feature single player cooperative gameplay.

HeXen II was a smash hit for Raven Software and was revered by many as one of the most artistically beautiful computer games ever made.
[Raven]***this is the only game aside from Quake that I know of that uses Quake 1's engine. It is a very worthy sequil of the original Hexen. This one takes you to yet another world to battle the third and final Serpent Rider as one of four heros (Paladin, Crusader, Assassin or Necromancer). The graphics are wonderful, espically the use of colors and the amazingly detailed maps. This is the game Quake should have been.
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Postal Ripcord Games (Running With Scissors)1997Play as The POSTAL Dude in his first appearance in a video game. Includes all the original missions PLUS the Special Delivery addon pack! This is retro gameplay at its finest. In the ilk of Robotron, play from a 3/4 Isometric view and take out your aggression on gun toting protagonists, innocent bystanders as well as torching a marching band! No aliens, no mutants, no stupid quest for the dragon's balls. Just good antisocial, psychotic shoot-'em-up action, strategy and government intervention.


Blast, maim and fire-bomb your way through 21 levels
Exploit chaos opportunities, mow down marching bands, spray protesters, charbroil whole towns. Look at the world through the eyes of a psycho!
A fast-paced, guns-blazing, mind-numbing isometric view killing spree***Si alguna vez quisiste sentirte como un chiflado de extrañas creencias que se cree El Elegido que debe purgar La Tierra de la escoria humana, este es tu juego.
El juego es lo bastante complicado para ser entretenido, ya además la ultraviolencia es opcional (especialmente por parte de los civiles) Si que peca de ser muy repetitivo y de una visión cenital a veces poco adecuada.

6 de 10
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Hexen II - Mission Pack: Portal of Praevus  Activision (Raven Software)1998HeXen II: Portal of Praevus began production in late 1997, following the successful launch of the original game. The team decided to make the expansion much more than a pack of new levels for HeXen II. The goal was to make Portal of Praevus as close to an entirely new game as possible for buyers of the original HeXen II. To do this, the team made two new hubs, 15 new single player levels, three new enemies and added another character class...the Demoness.

HeXen II owners could play through Portal of Praevus as the former minion of Eidolon or as any of the original four characters. HeXen II: Portal of Praevus merged seamlessly with the Hexen II world and offered a wealth of new options and opportunities for mayhem in both single player and multiplayer gaming.

Hailed as one of the best mission packs ever, HeXen II: Portal of Praevus helped solidify Raven Software's ongoing relationship with Activision Inc, who published the game in 1998.
[Raven]***This mission pack for Hexen 2 takes place after the fall fo the last Serpent Rider. A new threat has taken the souls of the three serpent riders and is using their power. This game keeps with the detail of the original, plus adds a fith character class to play, a demoness. If you enjoied Hexen II, I highly reccoment getting this mission pack to continue the fun.
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Unreal  GT Interactive;Infogrames (Epic MegaGames;Digital Extremes)1998MSRP: $54.95 (U.S.)***
[53]***1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source.
1998-05-22 as reported on the official site at the time of release.
1999 Unreal Gold - re-release that bundled Return to Na Pali.
2000-09-22 - re-release by Infogrames
2001 another re-release by Infogrames***Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago.

The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.***Great FP-Shooter, network-playing, Missiondisc available
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