showing 27 games

namepublisher(developer)year arrow_downwarddescription
Krush, Kill 'n' Destroy: Xtreme  Melbourne House (Beam Software)1997Not a true remake but an expanded version of the basic labelminimizeminimize
Total Annihilation  GT Interactive (Cavedog Entertainment)1997The presented conflict is between Core and Arm. Core being the government who imposed the requirement of turning people into robots (full robots, not cyborgs) by transferring their consciousness into robotic husks and attaining some sort of next step in human evolution. Arm are the people who wanted to continue living on as humans, but of course the government didn't take a no for an answer. The conflict obviously has escalated quite a bit from that. Both sides use remotely controlled robot armies to wage the war, so there are no lives lost on either side except for the commanders if they fail to escape.***Simply put: this was the best real-time strategy game when it was released, and it still is the king, despite being so old by the time I'm writing this.

The graphics are no longer the best in the market, but they're still gurgeous, with fully animated polygonal units, and incredibly rendered terrains. The soundtrack is orchestral - literally. The basic game has nothing less than 150 units, there's more in the expansion pack Core Contingency, and yet a dozens more free for download, all of them made by the developer, and in the Internet you'll find thousands of third party not only of units, but also of maps, AIs and lots of other goodies.

And the gameply... oh, the gameplay... Hundreds of robots, planes, ships and tanks involved in huge battles at the same time, with amazing explosion effects for incredible different weapons, including inter-continental plasma cannons and nuclear missiles. Command squadrons with as many units as you like to storm an enemy outpost, or build plenty of defense buildings to not get hammered. Since there's land, water and air units, you'll have to plan very well your advance through the map till total annihilation of your foes.

That's not to mention, this game was the very first to introduce nice concepts, now present in every strategy game, such as wind that has influence on the shots' fly, higher ground grants plenty of advantage, specific air-to-ground and ground-to-air weapons, detailed unit behavior control, and the list of advances goes on and on...

To finish: I urge you to play this game. You may love it, you may just like it a little, but there's no way you will hate it. It's not for no reason that it's one of the only games ever that has a very active community even after the developer company exits business. In some last worlds before they would go away, they shared some words with Total Annihilation's fans, both players and third party developers: 'You guys are the Cavedog now'.
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KKnD2: Krossfire  Infogrames (Beam Software)1998 labelimageminimize
Total Annihilation: Battle Tactics  GT Interactive (Cavedog Entertainment)1998 labelminimizeminimize
StarCraft  Blizzard Entertainment1998In the distant future, the newly formed Terran Dominion faces the arrival of two hostile alien races: the savage Zerg and the enigmatic Protoss. Gather resources and expand your forces to lead them to victory. The only allies are enemies. The only choice is war.***For 1-8 players, with teams or in FFA. Cross-platform play with Mac.***Latest version: 1.16 (as of 2008-11-27)***An incredible RTS that requires both brains and speed. Not trackball- or trackpad-friendly. Though the graphics are rather primitive by today's standards, that's only because this game is relatively old.

It features three different playable races, each of which requires different strategies for maximum effectiveness. Play as the versatile Terran colonists, the voracious Zerg xenomorphs, or the enigmatic, psionically gifted Protoss (my personal favorite).

The game also includes a map editing program for the unique SCM and SCX map format, enabling a patient user to craft new maps and scenarios. Some of the features take some getting used to, but FAQs are available at [[link:http://www.blizzard.com/starcraft]].

The screenshot at right is from the first mission in the expansion, StarCraft: Brood War.
[StarSword]***EXCELLENT realtime strategy game.***This is a very good game and requires a lot of skill, but also quickness. The expansion (Starcraft: Brood War) brings a lot more into the game.
[Groovy_Duck]***Four expansions released in 1998:
StarCraft: Stellar Forces ([[company:Micro Star]])
StarCraft: Retribution ([[company:Stardock]] / [[company:WizardWorks]])
StarCraft: Insurrection ([[company:Aztech New Media]])
StarCraft: Brood War ([[company:Saffire]] / [[company:Blizzard]])
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Total Annihilation: The Core Contingency  GT Interactive (Cavedog Entertainment)1998This is an expansion pack for the superb RTS game Total Annihilation.

It adds hundreds (!!!) of new units to the 150 roster of the original game, new single player missions, and more maps than you can play in a week!

This is a must for all the fans of Total Annihilation.
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Dune 2000  Westwood Studios (Intelligent Games)1998Virgin Interactive functioned as European distributor, not publisher.

Essentially a remake of Dune 2 but the plot is different.***Latest version: 1.06 (as of 1998-12-17)***Remake of the classic strategy game [[gameid:42652 Dune 2]]. This one is compatible with Windows XP.
[cjlee001]
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StarCraft: Brood War  Blizzard Entertainment1998With the shattered Zerg hive torn apart by fierce in-fighting, the Protoss seek to reunite with their Dark Templar brethren and begin the rebuilding of their home world, Aiur. Terran Emperor Mengsk I, having achieved his goal of total power over the human colonies, must now turn his attention to both the rising power of the woman he betrayed, Kerrigan, the infamous Zerg Queen of Blades, and a conspiracy deep within his own ranks. Three all new campaigns continue the epic StarCraft story line. New worlds to explore, from the Dark Templar twilight home world of Shakuras to the blasted and barren deserts of Korhal. Original cinematic scenes and new music tracks. 100 new multiplayer maps.***
[84]***
[53]***For 1-8 players, with teams or in FFA. Cross-platform play with Mac.***Latest version: 1.16 (as of 2008-11-27)
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Total Annihilation: Kingdoms  GT Interactive;Akella (Cavedog Entertainment)1999This game is the half sequel to the multi award winning RTS Total Annihilation, wich featured huge armies of futuristic robots exploding all over gorgeous maps.

Total Annihilation: Kingdoms takes us to a generic planet, in it's Medieval age, but with abundant magic around. Nothing less than four, count them, four completely different sides battle one another with lots of spells flying by the place.

Not as good as Total Annihilation, but still a great game, worth your time and money if you're a fan of RTS.
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Command & Conquer: Tiberian Sun  Westwood Studios1999Set in the early 21st century, Tiberian Sun once again pits the Global Defense Initiative against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first Command & Conquer.

It’s time to head up the Firestorm task force. Nod’s experiments have unknowingly released a horde of cybernetic nightmares upon the world. As GDI and Nod scramble to save themselves, they realize their only salvation lies in the unthinkable.
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Command & Conquer: Tiberian Sun: Firestorm  Electronic Arts (Westwood Studios)2000Firestorm follows the events as they unfolded in the GDI campaign of Tiberian Sun. With the Brotherhood of Nod fractured into feuding warlords following Kane’s death, Anton Slavik (also called The Serbian Wolf) is determined to keep Kane’s ideology alive through the resurrection of Nod’s highly advanced artificial intelligence, CABAL (Computer Assisted Biologically Augmented Lifeform), while the Global Defense Initiative continues its ongoing campaign to stop the spread of Tiberium and its monstrous mutations by retrieving the extraterrestrial Tacitus device.

GDI and Nod must now join forces in order to overcome Nod’s previous vital assistant in tactical decisions and their current nemesis, CABAL, who intends to conquer the world through the systematic assimilation of human populations into its cyborg armies with the means of Tiberium on a massive scale.
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Total Annihilation: Kingdoms - Iron Plague Virgin Games (Cavedog Entertainment)2000 labelminimizeminimize
Conquest: Frontier Wars Ubi Soft (Fever Pitch Studios;Digital Anvil)2001Digital Anvil is uncredited, they handled the initial development until the project was moved to Fever Pitch but apparently Digital Anvil's work hadn't been scrapped in the process.***[spoiler=Intro video;Hide][media=youtube]rBknmWnEr1Y[/media][/spoiler][spoiler=Terran theme music;Hide][media=youtube]Xw7brsv99cA[/media][/spoiler]***Latest version: 1.01 (as of ?)***[b]missing images:[/b] title and in-game screens***[b]Minimum:[/b]
* Pentium II 350 MHz CPU
* Windows 95, 98, ME or 2000
* 64 MB RAM.
* 350 MB free HD space
* 8 MB VRAM
* 4X CD-ROM drive***Many have said Frontier Wars is Starcraft with fleets (a bit like how Battlefleet Gothic is to WH40k), so the similarities may be a bit too glaring for those who see it this way.***[b]Species:[/b]
* Terrans — all-rounded with perhaps the most powerful vessels
* Mantis — locust-like species with biological ships and orbital structures, mostly uses carrier vessels with massive numbers of fighter craft.
* Celareons — the high-tech energy-based species living inside machines that allow them to interact with the physical world, uses sweeping energy based weapons.***Your Fleet. Your Fate.

In the late 22nd century, the Terran race found means to explore the outer rim of the galaxy through a powerful cosmic phenomenon : wormholes. But what they encountered on the other side would thrust their species into interstellar chaos. Your goal as a commander in the Frontier Wars will be to explore and secure sector after sector of the galaxy.

* Large-Scale Fleet Battles : Oversee up to 16 interplanetary battle maps at once through the cunning use of wormholes.
* New Strategic Challenges : Enter an explosive new dimension of strategic possibilities with the supply line management system.
* Unequaled Artificial Intelligence : Command up to 6 AI fleet admirals who implement your orders, assess threats and react with organised tactics.
* Infinite Gameplay : build units, gather resources and fight against dozes of units, in a highly detailed 3D environment. Control 3 races each with its own technology, behaviour and strategy.
* A Variety of Intense Multiplayer Options : Play with up to 8 via LAN or 4 via Internet at ubisoft.com.
* User-friendly Interface : Allows access for the novice and experienced gamer alike.
[Box blurb]
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Warcraft III: Reign of Chaos  Blizzard2002[b]Factions:[/b] (playable)
* Alliance - humans, elves, and such
* Horde - orcs and tauren (minotaurs)
* Scourge - variety of undead, necromancers and some insectoids
* Night Elves***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 400 MHz Pentium II CPU
* 128 MB RAM
* 8 MB VRAM
* 700 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 600 MHz CPU
* 256 MB RAM
* 32 MB VRAM
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Command & Conquer: Generals Electronic Arts (EA Pacific)2003A new chapter in the Command & Conquer universe, set somewhere in the 2020s, pits three sides for global domination: the United States of America, the People's Republic of China and the Global Liberation Army (GLA).

Generals features real world (renamed or slightly altered) weapons combined with quasi-high-tech ones, new control schemes and a fast-paced multiplayer. Generals is the first game in the Command & Conquer series not to include FMV or pre-rendered cutscenes between missions, and was also the first C&C game without the Westwood Studios label (although the development studio was initially called Westwood Pacific before being merged into EA Pacific). It uses a full 3D environment powered by the SAGE engine, a modified version of the W3D engine previously seen in C&C: Renegade.

The core gameplay differs somewhat from other games in the series, a move done in order to modernize the formula. First off, construction yards are absent, as structures are built by dozers for the USA and China, and workers for the GLA. The sidebar is replaced with the bottom bar, and support powers are "purchased" with leveling up as a general, which is done through participating in combat. For the first time in the series, each factory-type structure (barracks, war factory, airfield...) has its own build queue, in the same fashion as in Blizzard's RTS titles before it, instead of having a shared one like in the previous C&C games. Upgrades are available for the first time in the series as well, bringing improvements to units and structures. Everything is paid for in advance instead of having credits slowly drain as the object is constructed.***
[100]***
[12]***Latest version: 1.08 (as of ?)
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Warcraft III: The Frozen Throne  Blizzard2003[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 400 MHz Pentium II CPU
* 128 MB RAM
* 8 MB VRAM
* 550 MB free HD space

[b]Recommended:[/b]
* 600 MHz CPU
* 256 MB RAM
* 32 MB VRAM
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Command & Conquer: Generals: Zero Hour  EA Games (EA Los Angeles)2003Latest version: 1.04 (as of 2005-03-15) labelimageminimize
SpellForce: The Order of Dawn  Aspyr Media;JoWood Productions (Phenomic Game Development)2003A merging of strategy game and group-based action-RPG where you control both vast armies as well as a small group of heroes. Depending on the region you may be limited to just your group of heroes.***[b]Races:[/b]
* Humans
* Elves
* Orcs
* Dwarves
* Trolls
* Dark Elves***In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals.

Now, only a few years after the end of the Convocation, evil is back stronger and more powerful than ever before to finish what was started.

Yet there is still hope. The prophecies tell of a human. A human damned to immortality, bound forever by the power of the blood runes

Soon, the time will come when the power of one may change the destiny of many. For better or for worse...
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SpellForce: The Breath of Winter JoWood Productions (Phenomic Game Developement)2004 labelimageminimize
Maelstrom  Codemasters (KD Vision)2007Latest version: 1.1 (as of ?)***[b]Minimum:[/b]
* Windows XP
* 2.4 GHz Pentium IV or Athlon XP 2400+ CPU
* 512 MB RAM
* 64 MB VRAM
* 4.5 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or Athlon XP 2800+ CPU
* 1 GB RAM
* GeForce 7800 or Radeon X1800 GPU***[b]Factions:[/b]
* Remnants
* Ascension
* Aliens (Hai-Genti)***Maelstrom takes place on a devastated future Earth where, in the wake of an apocalyptic ecological disaster, the planet is threatened by an alien invasion. In this savaged world, water has become the most valuable of resources and divided the remaining humans into two factions. Now, they must wage war against the invaders and each other in a desperate struggle for supremacy and survival.

Advancing the innovative gameplay mechanics of Perimeter into contemporary sci-fi game with action packed tactical gameplay featuring upgradeable transforming units.

It's all-out destructive war as you battle for control of the entire planet against fearless aliens, an army of high-tech super soldiers and a rag tag crew of human survivors.

Features:
* Genre-redifining RTS gameplay featuring deformable and destructible landscapes
* 3 unique races to choose from for a high level of tactical options
* A gripping storyline from respected SF writer James Swallow
* A cutting-edge graphics engine bringing combat to life like never before
* Upgrade units to deal with specific battlefield situations
* Network multiplayer for up to 6 players with full matchmaking and ranking system
[CodeMasters]***I'd like to tell you more but the official web site is takes hours to load on my high-speed connection.
[Zerothis]
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Supreme Commander  THQ (Gas Powered Games)2007Three opposing sides - the Cybran Nation, the Aeon Illuminate and the United Earth Federation - have been fighting in the Infinite War all across the galaxy, spreading chaos and unrest. You are a Supreme Commander and you have to take one of the sides and put an end to this war.

As in most strategy games, you have to build up a base, gather resources and build armies to fight off your enemies. But being created by Chris Taylor of Total Annihilation fame, the RTS also has many unique features, such as a huge unit cap of 500 units per side, different resource management, queue up commands and waypoints, diverse unit types and even dual screen support.

Players can play through the Campaign and carry on the story as one of the sides, or fight off computer enemies in Skirmish and human opponents in Multiplayer.***
[100]***
[12]***Latest version: 1.1.3280 (as of ?)***For 1-8 players, with teams or in FFA.

The skirmish/multiplayer mode includes AI that cheats (there's non-cheating AI, too) for those who want the challenge.***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 1.8 GHz CPU
* 512 MB RAM
* 8 GB free HD space
* 128 MB VRAM
* GeForce 6x00 or better

[b]Recommended:[/b]
* 3.0 GHz CPU or better
* 1 GB RAM or more
* 256 MB VRAM or more
* GeForce 6800 or better

Multiplayer port: 16010 (configurable)***'spiritual successor' to [game=#47246]Total Annihilation[/game].
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Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007CnC3 is probably the hardest strategy game I know, and not because the AI is that good, but because it cheats so much. Even on the so called easy difficulty the game is frustratingly hard to even barely win (later) missions. Besides that I still like it, especially the revised GDI and the all new Scrin faction. As a game I would not recommend this to anyone but the masochistic players or diehard Tiberium series fans.***Latest version: 1.09 (as of ?)***March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War and long-awaited return of the most groundbreaking Real-time Strategy franchise (RTS) of all time.

The critically-acclaimed Command & Conquer (C&C) series returns with Command & Conquer 3 Tiberium Wars (C&C 3). Setting the standard for the future of RTS gaming once more, C&C 3 takes you back to where it all began—the Tiberium Universe.

In 2047, Tiberium has blanketed the Earth, which is now divided into zones based on the level of Tiberium infestation. Pristine Blue Zones represent 20% of the planet's surface and are the last refuge of the civilized world. Partially habitable Yellow Zones make up 50% of the planet's surface; most of the world's population lives in these war-torn and ecologically ravaged areas. The remaining 30% of the planet is uninhabitable, a Tiberium wasteland swept by violent Ion Storms. Red Zones are like the surface of an Alien planet.

The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

Featuring state-of-the-art, next-generation graphics, an epic story with live action, full-motion video sequences, and the classic fast-paced C&C style of play, C&C 3 sets the standard for the single player RTS experience.

When you decide to test your skills online, a suite of truly innovative features, such as the ability to transform online battles into a spectator sport, unfold.

Welcome back, Commander.

KEY FEATURES
* [b]Fast, Fluid, Fun[/b]: The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.
* [b]Over 30 Single Player Missions[/b]: In a vast open-world 'theatre of war' where each decision you make matters, you'll experience one cohesive, epic story told from the unique perspective of all three warring factions.
* [b]RTS as a Sport - Battlecast [/b]: Observe, broadcast, and compete in thrilling online battles with innovations including all-new interactive spectator modes, VoIP communication, player commentary, and more.
* [b]Story Like You've Never Seen[/b]: High-definition, live action video sequences that seamlessly tie the game's epic story together featuring an unparalleled, diverse cast.
* [b]Adaptive AI[/b]: The game AI matches your style of play - choose from distinct AI playing styles such as 'rushing', 'turtling', and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.
* [b]New Ways to Attack[/b]: Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful never-before-seen super-units.
* [b]Technology Makes the World Come Alive[/b]: Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.
* [b]Intuitive and Evolved Interface[/b]: Fully evolved side-bar interface that allows you to fully manage your base operations while never leaving the action.
* [b]Battle the Best Online[/b]: With multiple online game modes, all-new multiplayer maps, and a fully featured content editor, go online to see how you stack up in RTS' ultimate forum.
[Electronic Arts]
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Supreme Commander: Forged Alliance  THQ (Gas Powered Games)2007The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark.

Key Features:
* New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests!
* New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
* Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
* New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.
* New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.***Latest version: 1.5.3599 (as of ?)***For 1-8 players, with teams or in FFA.***People who play the game in skirmish or multiplayer against or with AI controlled players may be interested in the following fan-made AI MODs.
* [url=http://forums.gaspowered.com/viewtopic.php?t=23929]Duncane AI fix[/url]
* [url=http://code.google.com/p/sorian-ai-mod/]Sorian AI MOD[/url]

Official map editor is available through GPGNet client only.***Commonly labeled as stand-alone expansion to [game=#158479]Supreme Commander[/game], but FA is its own game, it does not expand the base SupCom nor is it compatible with it (though some maps work with both).
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SunAge  Lighthouse Interactive;Akella;vertex4 entertainment (vertex4 entertainment)2007Latest version: 1.09.8 (as of 2010-11-06)
Version history:
* 1.09.3 (2008-11-19)

Battle for Elysium is an updated version of the game which adds Win 7&8 support.***[b]Minimum requirements:[/b]
* Windows ME, 2000, XP or Vista
* 1.2 GHz Pentium III or equivalent Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* 1 GB free HD space
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Universe at War: Earth Assault  Sega (Petroglyph Games)2007[b]Minimum:[/b]
* Windows XP or Vista
* 2.8 GHz CPU
* 1 GB RAM
* Radeon X800 or Geforce 7600 GPU
* 6 GB HD space***Apparently the game has no Human faction despite the story taking place on Earth. Peculiarly enough the prelude/tutorial is with human troops.

The game is supposed to be the first part of a series, with the next game or games not set on earth and humans possibly gaining their own faction, signaling some form of profound leaps in their technological level, presumably from studying the salvaged wrecks of the three alien races or being aided by either Novus or the Masari. This remains to be seen, though.***Universe at War: Earth Assault is the next sci-fi real-time strategy game from Petroglyph, the award-winning studio comprised of team members that developed the original Command & Conquer and C&C: Red Alert. The latest strategy game from these RTS pioneers features unprecedented levels of customization and an epic storyline set on near-future Earth.

Powerful forces from across the universe have brought war to our planet. In Universe at War, you take command of several unique factions with awesome powers and spectacular units. Control massive-scale alien war machines that are fully customizable. With "Tactical Dynamics," Universe at War's on-the-fly customization system, you can dynamically swap out weaponry, rework your tech tree, and retrain units in the middle of combat to thwart your foe and seize the advantage.

Universe at War features large-scale environmental destruction in a persistent world - level a city and when you come back, the area will still be a smoking ruin. Here, though, the environments you fight for are close to home, as you wage war across familiar Earth cities and landmarks.

Universe at War also introduces numerous innovative new multiplayer features inspired by today's top MMOs and competitive online games, giving players achievements, rewards, and medals in a balanced environment with intelligent matchmaking.

Features:
* Unprecedented unit and faction customization give players the ability to change units and research in the middle of combat to overcome any challenge
* Unique multiplayer achievements that improve players' online avatars
* Unique multiplayer game modes
* Environmental destruction and manipulation in a persistent world
* Dual-layered gameplay featuring intense tactical battles and a strategic global mode where players manage resources, consolidate territories, and maneuver armies
* Real-world, modern-day environments
* Three unique factions with different play styles and abilities
* Special hero units with unique abilities
* Massive-scale units that dwarf conventional RTS units
* On-demand UI that doesn't clutter your view of the battle
[Sega of America]
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Supreme Commander 2  Square Enix;Eidos Interactive (Gas Powered Games)2010[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3 GHz single-core CPU
* 1 GB RAM
* 256 MB VRAM
* 5 GB HD space

[b]Recommended:[/b]
* 2.6 GHz dual-core CPU
* 2 GB RAM***In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?

* A deep and powerful story - element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance
* Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions – The United Earth Federation (UEF), the Cybran Nation and the Illuminate – have been completely redesigned from the original game, with many units.
* Experimental units - returning with new designs and greatly enhanced looks....and some new tricks that can be unlocked through research
* New Supreme Commander Gameplay Experience - players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game.
* Strategic Mode UI - the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback
* New rendering technology that allows us to create visually spectacular environments
[?]
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OpenHV OpenHV developers2020An Open Source Pixelart Science-Fiction Real-Time-Strategy game labelimagesubject
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