showing 12 games

namepublisher(developer)year arrow_downwarddescription
Red Faction  THQ (Volition)2001[b]driving[/b] - TBM, a minisub and a VTOL aircraft.
[b]lost equipment[/b] - at least twice, at the start of each "stealth" segment.***2009-08-06 on Steam, by THQ (lang: eng)***Latest version: 1.21 (as of ?)
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Hulk  Vivendi Universal Games (Radical Entertainment)2003[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 700 MHz Pentium III CPU
* 192 MB RAM
* 32 MB VRAM
* 1.5 GB HD space

[b]Recommended:[/b]
* 1 GHz Pentium III CPU
* 256 MB RAM
* Dual-analog gamepad w/ 6 buttons
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Chrome  Strategy First (Techland)2003Working title: [i]FireZone[/i]

[i]Advanced Battlegrounds: The Future of Combat[/i] is alternate title used for the [i]Chrome Gold Edition[/i] which was an updated version of the game.
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Assassin's Creed II  Ubisoft (Ubisoft Montreal)2010Con una gran variedad de misiones secundarias y mucha más exploración, parece mejor que el primer juego. Sin embargo, un Ezio con demasiados cachivaches (o demasiada munición según se mire) y con habilidades de combate demasiado poderosas (como poder bloquear con la hoja oculta) hacen que las misiones se tornen muy asequibles. Además el sigilo no prima tanto como en el primer juego.

7 de 10***Deluxe Edition adds 3 maps: Palazzo Medici, Santa Maria Dei Frari, and the Arsenal Shipyard. Ad speech mentions secret treasures and nothing else. Unknown if this means simply florins or actual equipment.***Undefined game-play elements: blending in with the crowd, hiring prostitutes (or others?) to serve as cover (controllable crowd) or to distract those who'd wish you harm.***Continues Desmond Miles' story right where it ended in the first game, even if Altair is no longer his alter ego inside the Animus.
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Sniper: Ghost Warrior City Interactive2010[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D, or Athlon 64 3500+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X1650 GPU
* 6.5 GB HD space
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Shadow Harvest: Phantom Ops Viva Media (Black Lion Studios)2011BEHIND EVERY WAR IS A TRUTH YOU WERE NEVER MEANT TO KNOW ... The year is 2025 and the world is shaken by numerous conflicts over the control of dwindling natural resources. The hunger of rival warlords and dictators of mainly underdeveloped countries for advanced and highly effective weapon systems appears insatiable and the profits of the arms industry have reached new heights.

As highly advanced weapon systems, made in the USA, are sighted on various battlegrounds in Third World countries, the US government decides to send in an ISA agent, Cpt. Myra Lee, to find out how political enemies are acquiring arms that are under strict embargo.

Myra is sent to Mogadishu, where American made weapons have allegedly been employed in combat by Somali military forces against rebel units. In Somalia, Myra meets Cpt. Aron Alvarez, a hard-boiled close combat specialist of US Army's 1st SFOD-Delta, whose squadron is assigned to assassinate Somalia’s dictator. Myra and Aron begin working together only to discover that that the seriousness of the whole affair reaches much deeper than just the illegal trade of US weapon systems.

A special unit under the codename SHADOW HARVEST is formed within the ISA to reveal the truth. Cpt. Myra Lee and Cpt. Aron Alvarez are made partners in the operational core of this special unit and their investigations lead them to various places all over the world.

* Based on the operations of the Intelligence Support Activity (ISA), with missions ranging from gathering critical intelligence data to covert direct action operations. The existence of the ISA has never been officially confirmed by the US government.
* Two completely different characters; each with very specific and fully fleshed out sets of skills, preferences and abilities. Cooperatively complete covert operations. Players may switch between each character at any time, using either Aron's combat abilities or Myra's stealth skills to solve the situation.
* Players choose from a vast array of weapons and technologies that enhance both characters strengths. Employ mechanized weapons to boldly attack enemies from head-on or an invisibility shield to creep through enemy territory undetected. Take advantage of refined game mechanics that take the traditional shoot-to-kill approach to a new level.

Key features:
* When a covert operation to stop illegal arms sales reveals a full-scale global conspiracy, a special unit under the codename SHADOW HARVEST is formed to reveal the truth.
* With two completely different characters serving as the unit’s operation core, you must choose from a vast array of weapons and technologies that enhance both characters strengths.
* Features a gripping storyline that unfolds organically through the gameplay (doesn’t rely on cutscenes to move the story along). The ratio of gameplay to cutscenes is better than 13:1.
* Players can switch between the two main characters at any time during the game to take advantage of each character’s strength as well as combat a sophisticated AI that adapts to the strategies you develop.
* Open level design and option secondary objectives leave the outcome completely up to the player to choose.
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The Witcher 2: Assassins of Kings  CD Projekt;Atari;Namco Bandai Games (CD Projekt RED)2011Mejora lo visto en el anterior juego, especialmente con un combate muchísimo más fluido pero manteniendo su base rolera, y ciertos elementos de acción muy acertados.

9 de 10***[b]Minimum:[/b]
* Windows XP, Vista, or 7
* 2.2 GHz Core 2 Duo CPU
* 1 GB RAM (2 GB for Vista/7)
* 512 MB VRAM
* GeForce 8800 GPU
* 16 GB HD space

[b]Recommended:[/b]
* Quad-core CPU
* 3 GB RAM (4 GB for Vista/7)
* 1 GB VRAM
* GeForce 260 or Radeon HD 4850 GPU***The second instalment in the RPG saga about the Witcher, Geralt of Rivia, features a thoroughly engrossing, mature storyline defining new standards for thought-provoking, non-linear game narration. In addition to an epic story, the game features an original, brutal combat system that uniquely combines tactical elements with dynamic action. A new, modern game engine, responsible both for beautiful visuals and sophisticated game mechanics puts players in the most lively and believable world ever created in an RPG game. A captivating story, dynamic combat system, beautiful graphics, and everything else that made the original Witcher such a great game are now executed in a much more advanced and sophisticated way.

Key features:
* A truly epic, intense, emotionally charged adventure with non-linear game narration. Three independent plot lines with several alternative events are dependent on the player’s choices and lead to multiple different game endings and several additional plot forks. This time gameplay time will be shorter than The Witcher 1, but more intense and packed with events.
* A complex, realistic and mature story touching upon subject matter seldom seen in other RPGs, told in a manner that is understandable and attractive to contemporary gamers. We investigate the assassinations of the rulers of the Northern Kingdoms and follow Geralt’s personal theme, in which he’s looking for his own identity. Gradually we learn how powerful forces influence our situation and what role they order us to play.
* Rich, mature dialogue as found in Andrzej Sapkowski’s book series and The Witcher 1, presented in highly filmic cutscenes and dialogues sequences, thanks to a new game engine.
* New, improved system of flashbacks. Now the reminiscences of Geralt, in which we observe the link between our past choices with current actions, are realistically and smoothly woven into the gameplay.
* Unique, deep, consistent and rich game world established in a series of best-selling books by A. Sapkowski and recreated in the game to provide an incredible, believable story-driven experience.
* Believable, true-to-life characters with their own motivations and goals. During our journey we meet ordinary men, soldiers, rebels, powerful mages, rulers and their assassins. Depending on our decisions we meet different game characters, and our relationships shape further actions in the game.
* Highly varied, breathtaking locations, which thanks to the new engine create a cohesive, fully accessible world!
* Rich, living world in which every character has their own way of life and unique occupations. Our actions modify the relationship with the game-world population and, in the case of the main plot line, open or close the possibilities of interaction with the game world.
* Greater freedom of exploration to provide increased game realism and a wider range of new tactical options. Geralt will surmount barriers, jump over fences, scale walls and ascend rock formations.
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PAYDAY: The Heist  Sony Online Entertainment (OVERKILL Software)2011Un gran juego para emular el sueño americano de robar un banco.
Payday 2 es mejor por su rejugabilidad y progreso, pero ambos son prácticamente idénticos en calidad de juego.

7 de 10***Has numerous superficial similarities with L4D outside of the obvious lack of zombie apocalypse and different goal. But unlike L4D this is commonly compared to, player has various objectives that can change on the fly, and the players are not required to be on constant move as much. However, like L4D the police are similar to the zombies in what they do and how soloers may have extreme trouble surviving.***PAYDAY™ The Heist is an action filled first person shooter that lets players take on the role of a hardened career criminal executing intense, dynamic heists in constant pursuit of the next "big score". Load out with an array of weaponry and equipment. Navigate six high-stake heists with three other live or A.I. Co-Op partners in crime.

Time for a PAYDAY™ - Cash in Before you Cash Out!

Key Features
* Six High-Intensity Heists
* Interactive 4-Player Co-Op play
* Endless Replayability
* Massive Character Progression Tree
* Build Your Skills to Fit Your Preferred Form of Violence
* Hostage Trading
* More DLC: Additional heists, weapons and equipment means PAYDAY™—a digitally distributed AAA quality title for less than half the price of a retail game—is total OVERKILL
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Lucius Lace Mamba (Shiver Games)2012Una aventura gráfica demasiado lineal y sin encanto (a excepción de tu jefe, que está muy logrado)
El sistema de poderes es un elemento interesante, pero dejan mucho que desear en cuanto a su funcionamiento.

4 de 10***Although the game has 2 ways to win it, there is really only one ending, so the game does not as it is qualify for multiple endings tag (though some might disagree).***Lucius is the son of the devil who has to clear the mansion of its residents. To do this he must orchestrate "accidents" without anyone suspecting him of any foul play. The player starts as Lucius and must cleverly devise these incidents from simple household items. Every time he succeeds he will gain supernatural powers to help him take full control.

His growing supernatural powers may be used in various ways. He will eventually become able to control objects and people with mind power, move objects around without touching them. Lucius even has the incredible mind power to dictate weak people into causing destruction and pain.

He was born on the 6th of June in 1966 and when he had lived his sixth year on earth, he finally started to show signs of his true origin.

The mansion is full of unrevealed mysteries that paint a story behind the family and how it became tangled with evil, but what is already clear is that Lucifer had taken the soul of the boy and replaced it with his own blood.

It's up to you to see that he cannot be stopped...
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Aliens: Colonial Marines  Sega (Gearbox Software;TimeGate Studios;Nerve Software)2013Has been received extremely poorly, here's few things that go over why:
* [url]http://www.destructoid.com/so-who-the-hell-did-make-aliens-colonial-marines--244939.phtml[/url]
* [url]http://www.destructoid.com/gearbox-lied-about-aliens-from-e3-demo-to-retail-product-244966.phtml[/url]
* [url]http://www.youtube.com/watch?v=6lGXDM3LGnk[/url]***For any Aliens fans, this game will be horribly disappointing. Despite the gratuitous fanservice from including LV-426, Hadley's Hope, Sulaco, the Derelict and its dead Jockey pilot, Hicks, and various other things from the movies, this game utterly fails to deliver on the atmosphere of the films. Alien acidic blood is only a minor annoyance, player can trivially fight the aliens in melee, the aliens themselves seem incredibly lazy, the way player can carry ~10 different weapons with separate ammo for each, extremely linear locations, and whatever else make this feel unsatisfying when you come to it expecting a proper Aliens game. The license seems almost wasted on it considering how much they deviate from what fans of the franchise would expect. If they had made this a game with no ties to Aliens franchise it would've probably been half-decent, but as it is, it fails to be what it is supposed to be. The graphics are the main point where this actually is quite good at, though for PC game they're kinda low fidelity, but nothing you wouldn't expect from a game that's published on the usual platform trio (X360/PS3/PC).

To summarize: fans of the Alien franchise, keep away. People who don't care for the franchise on the other hand, this can work as a mediocre tube shooter.
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Tomb Raider  Square Enix (Crystal Dynamics)2013Probablemente el mejor Tomb Raider jamás hecho, aunque abusa un poco de los QTM y se nota la ausencia de puzzles.
Aún así, la mezcla de acción-plataformas está mejor realizada que nunca.

8 de 10***Notes on tags:
[spoiler]
[b]Giant humanoids[/b] - the Oni are not explained what they really are, whether they are actually Japanese demons ([url=/groups/info/ogres]ogres[/url] really) or just some of the samurai who suffer from gigantism.
[b]Undead[/b] - the Stormguard. Although nothing really suggests this except for that you can kill them by destroying their belt buckles, which presumably animate their dead bodies.
[/spoiler]
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Castlevania: Lords of Shadow 2  Konami (MercurySteam)2014 labelimageminimize
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