showing 11 games

namepublisher(developer)year arrow_downwarddescription
Chrome  Strategy First (Techland)2003Working title: [i]FireZone[/i]

[i]Advanced Battlegrounds: The Future of Combat[/i] is alternate title used for the [i]Chrome Gold Edition[/i] which was an updated version of the game.
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Sniper Elite  Namco;Rebellion (Rebellion)2005[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1 GHz Pentium CPU
* 256 MB RAM
* 32 MB VRAM
* GeForce 2 GPU
* 4 GB HD space

[b]Recommended:[/b]
* 1.4 GHz Pentium CPU
* 512 MB RAM
* GeForce 4 Ti GPU***2009-07-16 on Steam, by Rebellion (lang: eng, fre, ita, spa, ger)
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Red Orchestra: Ostfront 41-45 Bold Games;Tripwire Interactive (Tripwire Interactive)2006Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45 RO places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. You can play as infantry, using a wide range of infantry weapons, or crew one of the many armoured combat vehicles available in the game, from half-tracks all the way through to the most famous German and Soviet heavy tanks. You can engage the enemy with everything from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isn't enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose.

Key Features
* Fight intense battles on 13 authentic Eastern Front combat environments
* Crew 14 fully realized vehicles with highly detailed exterior and interior models
* Choose from 28 authentic infantry weapons
* Full 32 player online Multiplayer Support
* Unique Setting – the only FPS to focus on the WWII Russian Front
* Engage enemy tanks at 800 metres and more with the Simulation-level armored vehicle combat
* Fight the full range of combined arms infantry and vehicle combat in detailed environments based on real-world data, from city-centre to deeply rural settings
* Realistic bullet and projectile ballistics will make you duck for cover
* Coordinate strategies with your team-mates via Voice Over IP
* Authentic Immersive Sound FX and 3d Positional Sound System
* 3d "Iron Sights" and unique 3d scope system
* True weapon deployment system including resting rifles on support
* Historically accurate artillery system
* Distance-based sound system dynamically creates the battle ambiance
* Advanced player movement system featuring diving over obstacles and leaning
* Custom 8 way animation system for highly realistic player animations
[Tripwire]
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Half-Life 2: Episode One  Sierra (Valve)2006Aunque es el más flojo de la pseudotetralogía de HL2, añade algunos retos interesantes y es imprescindible para jugar al genial Episodio 2. Algo breve pero muy interesante.

7 de 10***The story continues in [game=#157905]Episode Two[/game], and should later end with Episode Three when Valve manages to make it. Effectively this is the first part of the stand-alone expansion/sequel Half-Life 2 Episodic trilogy.***Half-Life 2: Episode One is the first in a series of new adventures created by Valve that extend the [game=Half-Life 2]Half-Life 2[/game] single player experience. It details the aftermath of Half Life 2 and launches a journey beyond City 17.

Stepping into the hazard suit of Dr. Gordon Freeman, you face the immediate repercussions of your actions in City 17 and the Citadel. Rejoin Alyx Vance and her robot, Dog, to once again aid the human resistance in their desperate battle against the totalitarian alien menace of the Combine.

Episode One exposes Alyx's combat skills and knowledge of City 17. Battle side-by-side with her through Valve's first episodic game, a four-to-six hour adventure of greater density and detail than non-episodic releases.
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Wanted: Weapons of Fate  Warner Bros. Interactive (GRIN)2009Pretty good for a game based on a license, although the bullet curving and bullet time wasn't as fluid as one would hope (not with mouse and keyboard at least).***[b]rage[/b] - enables bullet curving and slomo
[b]alternating protagonist[/b] - switches between Wesley Gibson after the movie's events and his father (Cross) before the movie's events.
[b]1980s[/b] - 1984
[b]2000s[/b] - 2004, 2005, 2009(?)

[b]undefined elements[/b] - bullet curving, allows player to control the flight curve of the bullets to dodge obstacles/cover
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Avatar  Ubisoft (Ubisoft Montreal)2009Seriously, anyone playing this game should NOT map [i]use key[/i] to [i]space bar[/i] like I always do. The space is hard-mapped to skip dialog and with use mapped to it (the same key that initiates the dialog), you'll miss >99% of the dialogs, makes a rather empty game and if not for the objective marker, you'd be completely lost.***[b]bioroids[/b] - the human-Na'vi hybrid remote controlled hosts (Avatars)
[b]magic[/b] - although the movie makes anything even slightly mystical have some scientific sounding answer (although still quite fantastic), the game incorporates elements (not seen or even hinted in the movie) that are impossible to explain away as such (many of the "skills").
[b]upgrade system[/b] - hidden behind the conquest minigame.
[b]no children[/b] - although this makes sense for the RDA, the Na'vi villages, especially the hometree, are oddly devoid of children.
[spoiler=Show spoiler tag descriptions;Hide][b]human / bioroid protagonist[/b] - early on the player is given choice to side with RDA or the Na'vi, later events also make the latter (and likely former) choice quite permanent, the former obviously bars out any use of the Avatar as they were intended mostly for diplomatic reasons, while the latter occurs as an accident of sorts where the original host body of the protagonist dies and the Na'vi use their pseudo-magical religion to transfer the protagonist's consciousness permanently into the Avatar.[/spoiler]

Na'vi specific: bows, crossbows, riding, melee weapons, summoning
RDA specific: all firearms (except machineguns), driving (and all vehicles), hostile flora, ammo magazines, flamethrowers, g.launchers, infinigun (the dual pistols)***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D, Athlon 64 3500+ or Athlon 64 X2 5200+ CPU
* 1 GB RAM
* 256 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 512 MB VRAM***North, Central and South America 2009-12-01 by Ubisoft
?? 2009-12-03 by Ubisoft
EU? 2009-12-04 by Ubisoft (lang: eng, fre, ger, ita, spa) - includes Tages copy protection with "3 machine activation limit"***Based on the [url=http://www.imdb.com/title/tt0499549/]movie[/url] by James Cameron by the same name.
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Batman: Arkham City Warner Bros. Interactive Entertainment;Square Enix (Rocksteady Studios)2011
[100]***
[12]***>Coger teclado
>Clicar Bloq Mayús"
...
...
...
EL MEJOR JUEGO DE BATMAN DE LA HISTORIA
Envolvente, rejugable, misiones secundarias de tan buena calidad como la principal, dosis notables de exploración...
Un GOTY ganado a pulso.

10 de 10***Appearances:
* Batman
* Catwoman
* Alfred
* Barbara Gordon (as Oracle)
* Tim Drake (as Robin)
* Penguin
* Joker
* Harley Quinn
* Two Face
* Solomon Grundy
* Victor Zsasz
* Mr. Freeze
* Bane
* Poison Ivy
* Hugo Strange
* Talia al Ghul
* Ra's al Ghul
* Calendar Man
* Killer Croc
* Black Mask
* Dead Shot
* Mad Hatter

and possibly some others
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Sniper Elite V2 Rebellion2012Un juego de acción que busca ser exigente sin llegar a ser un simulador (no es tan difícil como un ARMA), enfocado sobretodo en la acción a larga distancia y el control del mapa, consiste en manejar un francotirador a través de un Berlín asediado y salir vivo tras cumplir tus objetivos.
Notable por las opciones de sigilo y trampeo, y con algunos modos de multijugador curiosos, destaca más allá del ordinario FPS.
Además, el modo cámara siguiendo la bala es genial.

8 de 10
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Mark of the Ninja Microsoft Game Studios (Klei Entertainment)2012Un juego de sigilo difícil de pulir más, sin nada que envidiar a las sagas Metal Gear y Splinter Cell (puede que incluso superándolas)

Imprescindible sin lugar a dudas, favorito desde el primer minuto.
Perfección en las sombras.

9 de 10
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Signal Ops Space Bullet Dynamics Corporation2013 labelminimizeminimize
This War of Mine 11 bit studios2014In the 21st century one thing is inevitable. War can break out anytime, anywhere. And if your city gets under siege, be sure you were not prepared for it.

THE REAL FACE OF WAR. SEE IT FROM PERSPECTIVE OF CIVILIANS.
In This War of Mine for the first time you do not play as an elite soldier, but a group of civilians trying to survive in a besieged city; struggling with lack of necessities and constant danger.

HIDE DURING THE DAY. LEAVE ONLY WHEN NIGHT COVERS YOU.
During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout. At night, take one of your civilians on a mission to scavenge for items that will help you stay alive.

MAKE LIFE-AND-DEATH DECISIONS. FACE THE CONSEQUENCES.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.***
[100]***
[12]***[media=youtube]XI_c0lp68RY[/media]***Concepts that don't have a tag:
* Randomized group members
* Randomized date of game start
* NPCs being crippled by grief of their friends being murdered
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