showing 4 games

namepublisher(developer)year arrow_downwarddescription
Cold Fear Ubisoft Entertainment (Darkworks)2005There's only two things I dislike about this game. For one, being able to carry every single weapon found. This is supposed to be survival horror, you know. For second, the boss battle. I can't remember playing more aggravating boss battle than this on PC (console gamers seem to love these insanely overpowered bosses as they're so damn common on them). Way overpowered compared to anything else met and [i]nothing[/i] prepares you for it. Finally used a trainer to get through it because the game was sitting at the final battle for over a month (probably one fourth of the game can be played in the same amount of time I invested solely on the boss battle).

[spoiler=Grievances with boss battle;Hide]Effectively you have to shoot the boss until he turns his attention to you, dodge the charge he makes either left or right, by staring at him in the aim view until he raises either of his arms to strike (so you know which side to dodge to), and repeat this until Anna escapes (which takes some 5+ charges). After this you have to wait for him to charge, dodge that, and then run back in front of him so he can grab you - YES! you have to intentionally let him grab you here. And then hit action button to get released. After you do this the third time, you can shoot him in the face. This has to be repeated about 3 times in total, so that's surviving about 9 more charges while managing to let him grab you. You don't have any healing items and you die on the third charge you fail to dodge. There's also the fact that the only way to dodge the boss is to stare down at him until he raises either of his arms (lest you wish to rely on luck as there's no pattern) and then swivel quickly to the opposite side, release aim and [i]run[/i]. There's probably less than a second for you to do this, so imagine repeating this sequence few times, dying at the final part several dozen times because you [i]can't[/i] do it fast enough, and that's pretty much it for playing this game through without cheating.[/spoiler]

[spoiler=Third grievance and a spoiler;Hide]Tom gets infected second time but I don't recall him getting an antidote, so I have to assume he spreads the parasites to the rest of the world. The ending is very curt, but then I didn't watch through the credits for any hidden hints on that.[/spoiler]***Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz CPU
* 256 MB RAM
* 64 MB VRAM
* 2.2 GB HD space
* 8X CD-ROM drive

[b]Recommended:[/b]
* 2 GHz CPU
* 512 MB RAM
* 128 MB VRAM***[size=150]Embark on a Voyage of No Return[/size] You are Tom Hansen, a US Coast Guard, investigating a distress call from a large Russian whaler in the middle of the Bering Sea. A ferocious storm descends and a watery gateway to hell opens, as the horror lurking beneath the ship's bloodstained decks rises.

[image: showing Tom shooting at a zombie with a pistol]
From a [b]sinister whaler[/b] infested by mutated & clever enemies to a [b]hostile oil rig[/b], there will be no safe place.

[image: shows Tom using a flamer on a group of hostiles]
[b]Unleash lethal weapons[/b]: Battle with shotguns, flame throwers... or any object on hand to destroy your evolving foes

[image: shows Tom struggling to stay on board as a breaker tilts the ship heavily to its side, throwing several zombies overboard]
[b]Keep your bearings in treacherous waters[/b]: Face huge breakers, driving rain and stormy winds that constantly rock the ship.

[image: shows Tom shooting at a zombie's head, causing it to explode violently]
[b]Blast your enemies[/b]: spill their blood with cool finishing move.
[Box blurb]
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Wake  Boss Baddie2010Te despiertas.
El agua sube.
Decide a donde ir.

Estas son las premisas del juego.

Transmite muy bien la sensación de agobio claustrofóbico con la música y los gráficos. Tiene una cierta rejugabilidad basada en descubrir todas las rutas posibles.

Es un juego pensado para ser pasado de una sentada, que no se alarga mucho más allá de media hora (e incluso menos)

Interesante.

6 de 10***Wake 2013 is an updated version that was not sold separately. Owners of original Wake could update to it for free and Desura copy of Wake was automatically updated to it.***Note on the screenshots: the game really does look like that. The somewhat odd resolution is due to Multimedia Fusion's method of windowed gameplay easily fixed by using fullscreen mode but it wouldn't affect the "quality".***Wake is the story of an engineer trapped on a sinking ship. His goal is to navigate through the ship and find his way to the surface above.

* Dodge bullets and fire, most of all avoid drowning!
* Collect keys, torches, flares and even an axe to help you escape
* Discover the secrets of what really happened
* 18 achievements
* Online highscores
* Full Xbox 360 controller support
* Free OST with bonus tracks, full 12 page manual and health and safety brochure
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Aliens: Colonial Marines  Sega (Gearbox Software;TimeGate Studios;Nerve Software)2013Has been received extremely poorly, here's few things that go over why:
* [url]http://www.destructoid.com/so-who-the-hell-did-make-aliens-colonial-marines--244939.phtml[/url]
* [url]http://www.destructoid.com/gearbox-lied-about-aliens-from-e3-demo-to-retail-product-244966.phtml[/url]
* [url]http://www.youtube.com/watch?v=6lGXDM3LGnk[/url]***For any Aliens fans, this game will be horribly disappointing. Despite the gratuitous fanservice from including LV-426, Hadley's Hope, Sulaco, the Derelict and its dead Jockey pilot, Hicks, and various other things from the movies, this game utterly fails to deliver on the atmosphere of the films. Alien acidic blood is only a minor annoyance, player can trivially fight the aliens in melee, the aliens themselves seem incredibly lazy, the way player can carry ~10 different weapons with separate ammo for each, extremely linear locations, and whatever else make this feel unsatisfying when you come to it expecting a proper Aliens game. The license seems almost wasted on it considering how much they deviate from what fans of the franchise would expect. If they had made this a game with no ties to Aliens franchise it would've probably been half-decent, but as it is, it fails to be what it is supposed to be. The graphics are the main point where this actually is quite good at, though for PC game they're kinda low fidelity, but nothing you wouldn't expect from a game that's published on the usual platform trio (X360/PS3/PC).

To summarize: fans of the Alien franchise, keep away. People who don't care for the franchise on the other hand, this can work as a mediocre tube shooter.
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Electronic Super Joy Michael Todd Games2013 labelimageminimize
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