showing 11 games

namepublisher(developer)year arrow_downwardauthor(s)
Sub Culture Ubi Soft (Criterion Studios)1997Jonathan Small (original concept)
Mark Rendle (art director)
Michael Williamson (story)
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X-COM: Terror from the Deep  2K Games (Microprose Software)1999additional art)
additional art)
Allister Brimble (sound effects design)
Amanda Roberts (maps)
Andrew Parton (sound design)
Andrew Parton (programming)
Andrew Wawrowski (additional writing)
Andrew Williams (maps)
Annette Bell (programming)
art liaison
Bill Barna (programming)
Drew Northcott (graphics)
Edward Garnier (additional art)
Greg Shill (intro sequence)
Guy Jeffries (graphics)
intro sequence)
intro sequence)
Jason Avent (maps)
John Broomhall (original music)
Julian & Nick Gollop (original game engine)
Justin Manning (additional art)
maps)
Marc Curtis (maps)
Martin Severn (graphics)
Martin Smillie (graphics)
Matthew Knott (graphics)
Nick Cook (intro sequence)
Nick Thompson (programming)
Paul Ayliffe (additional art)
Paul Struss (additional art)
Richard Bakewell (maps)
Scott Johnston (additional programming)
Stephen Goss (game design)
Terry Greer (additional art)
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The Longest Journey  Egmont Interactive;Empire;KE Media (Funcom)1999Didrik Tollefsen
Ragnar Tørnquist
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AquaNox Fishtank Interactive;JoWooD Productions (Massive Development)2001 labelimagesubject
AquaNox 2: Revelation JoWood Productions (Massive Development)2003 labelimagesubject
BioShock 2K Games (2K Boston;2K Australia)2007 labelimagesubject
BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010 labelimagesubject
Cargo – The Quest for Gravity bitComposer Games;Viva Media (Ice-pick Lodge)2011 labelimagesubject
Dex  Dreadlocks2015Jan Jirkovský (designer)
Jan Jirkovský (writer)
Karel Antonín (composer)
Michal Červenka (programmer)
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SOMA Frictional Games2015Thomas Grip
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Seraph Dreadbit2016 labelimageminimize
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