showing 1 - 50 of 61 gameschevron_leftchevron_right

name arrow_downwardpublisher(developer)yeardescription
101 Airborne: The Airborne Invasion of Normandy Empire Interactive (Interactive Simulations)1998In the early morning hours of June 6, 1944, the soldiers of the 101st Airborne were handed one of the toughest assignments of WWII - a night drop behind enemy lines to secure territory before D-Day.Go back in time to that fateful night to lead a "stick" of 18 paratroopers through multiple campaigns and combat engagements in thes realistic initiative-based strategy simulation.***
[53]
labelminimizesubject
1914: Prelude to Chaos Amaterasu Software2017 labelminimizeminimize
1914: The Great War JoWood Productions (TriNode)2003The player takes on the career of an officer in World War I.

This main character is assigned by his superior to various posts along the fighting fronts of Western Europe, where he must prove his strategic abilities. The game features two campaigns consisting of 15 exciting missions each, all based on original battles. To begin with, players must choose the side they want to fight on: Allies or Germans.

Packed with original units and maps, the game really immerses the player in the atmosphere of WWI. The style of theentire game will be based on that era.

* Turn-based strategy hit set in World War I
* Realistic 3D landscape
* 3D units - faithful, highly detailed and wonderfully animated copies of the real thing
* 2 interlinked campaigns (Allies or Germans) with a total of 30 original missions
* More than 60 units from four nations (Germany, France, Great Britain and the US)
* Countless special functions including repair, reloading, building of barricades, transport, salvaging wreckage
* Improve your troops during the course of the campaigns to turn them into elite fighting units
[JoWooD]
labelimagesubject
Air Conflicts: Secret Wars bitComposer Games (Games Farm)2011Air Conflicts: Secret Wars is an arcade flight simulation set in a world war I + II scenario. During the 7 campaigns the player has to fly and fight through 49 missions. Before taking off, the player can choose between different aircrafts, each with different strengths and weaknesses.

Within the missions the player gets different objectives like patrolling, sneaking, hit & run, bombing and escorting. Objectives are presented as dialogues between different characters. After some missions the player can upgrade one of his skills in order to maneuver the airplanes easier, have more endurance or have your wingman boosted. Further, the player can choose between two control schemes. Arcade and simulation. The first one makes the game easier to control, while the second one gives more options to control the aircraft.

Beside the campaign the game also features several multiplayer modes, local and via internet for up to four players.

Key features
* Seven campaigns, each based upon a resistance movement of the second world war
* Action-packed gameplay delivers the excitement of serial combat in a manner accessible to everyone
* Over twenty different landscapes, each individually detailed with period precision
* Pilot more than 16 individual aircraft, in both World War One and World War Two settings
* Machine gun your enemies, dog fight, bomb ground targets and rocket ground troops and enemy vehicles
* More than 48 varied missions provide combat, stealth and exploratory gameplay
* The player controls his aircraft with either mouse and keyboard or gamepad
* The player can choose between two control schemes: Arcade and simulation.
* Several multiplayer modes, local and via internet for up to four players
labelimagesubject
Allied General  SSI (SSI;Halestorm)1996
[84]***Called [i]Panzer General II[/i] in Germany. Likewise, the other Panzer General II was [game=Panzer General IIID][i]Panzer General IIID[/i][/game] in Germany.
labelimageminimize
Battlefield Academy  Slitherine (The Lordz Games Studio)2010 labelminimizeminimize
Battlefield: Bad Company 2  Electronic Arts (Digital Illusions CE)2010 labelimageminimize
Battlestations: Pacific  Eidos Interactive;Square Enix (Eidos Studios Hungary)2009[b]Minimum:[/b]
* Windows XP or Vista
* 3 GHz Pentium IV or 2.5 GHz Athlon CPU
* 1 GB RAM
* GeForce 6800GT or Radeon 1800XT GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Core 2 Duo or Athlon 64 X2 4400+ CPU
* 2 GB RAM
* GeForce 9800 GTX or Radeon HD4800 GPU
labelimageminimize
Brothers in Arms: Earned in Blood  Ubisoft (Gearbox Software)2005[b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 64 MB VRAM
labelimageminimize
Brothers in Arms: Hell's Highway  Ubisoft;Gearbox Software (Gearbox Software)2008[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz dual-core CPU
* 1 GB RAM
* 128 MB VRAM
* 8 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 256 MB VRAM***Delivering on the franchise's compelling story, unrivaled authenticity and intense squad-based action, Brothers In Arms Hell's Highway drops you into Operation Market Garden, the largest paratrooper operation in World War II. Lead Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division as they fight to open Hell's Highway in a daring bid for a quick end to the war.
labelimageminimize
Brothers in Arms: Road to Hill 30  Ubisoft (Gearbox Software)2005[b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 512 MB RAM
* 32 MB VRAM
* 3 GB HD space

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 64 MB VRAM
labelimageminimize
Command & Conquer: Generals Electronic Arts (EA Pacific)2003A new chapter in the Command & Conquer universe, set somewhere in the 2020s, pits three sides for global domination: the United States of America, the People's Republic of China and the Global Liberation Army (GLA).

Generals features real world (renamed or slightly altered) weapons combined with quasi-high-tech ones, new control schemes and a fast-paced multiplayer. Generals is the first game in the Command & Conquer series not to include FMV or pre-rendered cutscenes between missions, and was also the first C&C game without the Westwood Studios label (although the development studio was initially called Westwood Pacific before being merged into EA Pacific). It uses a full 3D environment powered by the SAGE engine, a modified version of the W3D engine previously seen in C&C: Renegade.

The core gameplay differs somewhat from other games in the series, a move done in order to modernize the formula. First off, construction yards are absent, as structures are built by dozers for the USA and China, and workers for the GLA. The sidebar is replaced with the bottom bar, and support powers are "purchased" with leveling up as a general, which is done through participating in combat. For the first time in the series, each factory-type structure (barracks, war factory, airfield...) has its own build queue, in the same fashion as in Blizzard's RTS titles before it, instead of having a shared one like in the previous C&C games. Upgrades are available for the first time in the series as well, bringing improvements to units and structures. Everything is paid for in advance instead of having credits slowly drain as the object is constructed.***
[100]***
[12]***Latest version: 1.08 (as of ?)
labelimagesubject
Command & Conquer: Generals: Zero Hour  EA Games (EA Los Angeles)2003Latest version: 1.04 (as of 2005-03-15) labelimageminimize
Commander: The Great War  Slitherine (The Lordz Games Studio)2011 labelimageminimize
Company of Heroes Online  THQ;Shanda Networking (Relic Entertainment)2009For those who've played the three earlier Company of Heroes games, this is essentially an altered version of the original Company of Heroes.***Take command of your company as you wage online warfare across the ravaged battlefields of World War II-era Europe. Choose from one of six different divisions, from the brutal German Blitzkrieg to the deadly efficient Allied Airborne, each with its own combat style and unique abilities. Strategize on and off the battlefield as you customize your army and enter each fight with your own unique set of battle-tested Heroes, upgrades, and devastating Commander Abilities. Become the ultimate military commander as you unlock new abilities with every conflict and build your army with every victory.

FEATURES
[b]Free-to-Play[/b] - The frenetic action of the award-winning real-time strategy franchise, in a unique free-to-play experience
[b]Command[/b] - Build your army and wipe your opponent off of the map with brutal, military precision in up to 8 player online matches
[b]Specialize[/b] - Choose from six different divisions each with its own combat style and unique Commander Abilities
[b]Customize[/b] - Enter each battle with your own unique set of Hero units, Army Items, and devastating Commander Abilities
[b]Progress[/b] - Unlock new upgrades and abilities with every victory, or conveniently purchase items to even the odds***[b]Minimum:[/b]
* Windows XP w/ SP3, Vista, or 7
* 2 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* Radeon 9500 or GeForce FX 5200 GPU
* 20 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Core 2 Duo CPU
* 2 GB RAM
* GeForce 8800 GTS GPU
* 30 GB HD space***The website claims this is the first MMORTS out there, but we all know this is far from the truth. First MMORTS based on WW2 may be true, though.
labelminimizesubject
Company of Heroes: Eastern Front  Eastern Front Development Team2010Eastern Front is a free mod for Company of Heroes. Following the ethos of mimicking a Relic Entertainment expansion pack, Eastern Front has succeeded in adding a full Soviet faction packed with unique and exciting units to the existing armies - a feat never before achieved in the Company of Heroes world.

We are constantly working to improve Eastern Front; our dedicated and experienced development team has worked on the mod for three years, and we don't intend to stop yet. The future will bring new campaigns, new reward units, further game mechanics and an overall better experience, as well as the rugged Ostheer - a unique new Axis faction who will be designed from the ground up to counter the Soviets.***Latest version: 1.23 (as of 2010-08-08)
labelimagesubject
Darkest of Days Phantom EFX (8Monkey Labs)2009[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz CPU
* 768 MB RAM
* 128 MB VRAM
* GeForce 6600 or Radeon 9800 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2 GHz dual-core CPU
* 2 GB RAM
* GeForce 8800 or Radeon HD 3000 GPU***Story

What if history was not supposed to play out the way it has? What if people from the future are playing with us; making us do the things to make the future world a ‘better place' - what is a ‘better place' anyway? Should History ever be changed, even the most traumatic times? Doesn't History shape who we are?

Gameplay

In Darkest of Days, you get to experience some of the most varied gameplay ever released in one title. Things will never get stale as you travel to distant times, and fight alongside people from that time period. Fighting in Antietam (the bloodiest day of the American Civil War) feels much different than fighting on the side of the Russians at Tannenberg (where the Russians withstood 140,000 casualties in WW I).

* Fight In FIVE Distinct Different Time Periods
Whether its in Pompeii, Antietam, WW I, or two other unannounced time periods, you will fight with weapons of the time period. You will fight against enemies that fight in different ways, all reflective of how fighting was done at that time.

* Participate In EPIC Battle Scenes
. .* You will fight against the Confederates (and the Union at times), facing a staggering number of troops, all fighting in unison. Ready, aim . . . steady men . . . FIRE!
. .* You will jump from the trenches in WW I to lead an attack against the Huns. You will man artillery to hit distant targets. You will defend to the last man!
. .* You will Fight in Pompeii, while Mt. Vesuvius is spewing ash and fire into the atmosphere. You will fight amongst a frightened population, fleeing for their lives.

* Play From Opposing Sides Of Conflicts
Nearly every time-period offers game-play from each side of the conflict. In trying to keep History pure, you have to undo mistakes you make, which may require fighting from the other perspective to ‘mend'.

* Unleash Hell With Futuristic Weaponry
What could you have done with a automatic rifle during the Civil War, or some futuristic laser sighted pulse cannon in the Trenches of WW I? There are times where you have no other choice but to bust out the big guns.
[Phantom EFX]
labelimagesubject
Day of Defeat Activision (Valve)2003Uno de los principales culpables junto a Call of Duty de la moda de la ambientación en la IIª Guerra Mundial.

Especialmente recomendable para los que sentimos nostalgia por los juegos que estaban basados más en la habilidad y el conocimiento de las virtudes y defectos del rival que los actuales FPS.

Clásico de cibercafé.

6 de 10.
labelimageminimize
Day of Defeat: Source Valve2005Pues viene a ser la versión remodelada de uno de los mejores multijugadores basados en la Segunda Guerra Mundial.

Podríamos decir que junto a los primeros Call of Duty representa la versión más arcade y simple de esta ambientación, teniendo en el extremo opuesto juegos como el Red Orchestra.

Es un gran juego, aunque se ve opacado por su primo Counter Strike.

Como apunte, cuidado con los hombres-hongo.

6 de 10
labelimageminimize
EndWar  Ubisoft (Ubisoft Shanghai)2009 labelminimizeminimize
Firefight author1998During the years the author updated the game several times, some graphical upgrades included.

Dates of version history:

Version 5.0, April 2010
Version 4.1, October 2008
Version 4.0, June 2006
Version 3.0, October 2004
Version 2.0, July 2000
Version 1.1, October 1998
Version 1.0, September 1998

Note: Screenshots are from Version 1.0 of the game.***Firefight is a World War II real time simulation game. It relies heavily on the use of artificial intelligence to create a realistic game, while having a user interface so simple and intuitive that you can learn to play in minutes.

The player takes control of up to twenty squads of tanks, anti-tank guns or various infantry formations. These squads can be manoeuvred around the large battlefield and ordered to fire on enemy positions. In addition the player can call down artillery strikes of high explosive or smoke shells.

The game is won by the player taking control of the designated mission objective, either a village, farm or hill, and holding it with enough strength to resist enemy counter attacks.
labelimagesubject
Flyboys Squadron Matrix Games;Interactive Magic (Electric Entertainment)2007 labelminimizeminimize
Guns of August Matrix Games (Adanac Command Studies)2007 labelminimizeminimize
Hearts of Iron Strategy First (Paradox Development Studio)2002From oficial site:

"Hearts of Iron is the first ever World War II PC game of true Grand Strategic scope. The game map spans the entire world and allows players to take the War to any new front of their choosing. Any nation in the world is playable, but the game focuses on the epic struggle between the great alliances of the new world orders Fascism, Communism and Democracy.

Hearts of Iron is developed by the team behind the awardwinning sales success Europa Universalis I and II and brings the same superdetail to a modern day gaming experience.

Hearts of Iron aims to be no less than the definitive World War II strategic experience."
labelimageminimize
Hearts of Iron II  Paradox Interactive;CyberFront (Paradox Development Studio)2005 labelimageminimize
Hearts of Iron III  Paradox Interactive (Paradox Development Studio)2009Play as any nation from 1936 to1948 with more than 150 countries to choose from. More than 10,000 land provinces makes this game five times more detailed than Hearts of Iron 2 and the most detailed depiction of World War 2 ever made. Control the oceans with aircraft carriers, submarines and battleships. Use your air force to defend the skies, support naval and ground forces, and bomb your enemies. Customize your divisions in detail with more than 20 types of brigades.New economic system makes it possible to buy weapons overseas. Mobilization and reserves gives the option of surprise attacks. A completely new intelligence system makes it possible to get information about enemy reserves and troop movements.Assign troops to theatres on the map to fight two-front wars more successfully. Thousands of historically accurate real-world military commanders and politicians. Realistic military command AI with unprecedented levels of interaction. In-depth diplomatic and political system. labelimagesubject
Heroes Over Europe Ubisoft (Transmission Games)2009Multiplayer for up to 16 players. labelimageminimize
Iron Storm DreamCatcher Interactive;Wanadoo Edition (4X Studios)2002World War I never ended. labelimageminimize
Men of War  505 Games;Aspyr Media;1C Company (Best Way)20092009-05-06 on Steam, by Aspyr (lang: eng)***Men of War takes place in Europe and North Africa during the height of World War II. The story takes place over three different campaigns and players take on the role of Soviet, Allied and German soldiers. Each campaign has its own scenario and structured timeline, which brings different elements of the war to life.

The game features hundreds of accurately modelled historical tanks and vehicles — including new designs of tanks, APCs and heavy guns — all of which are ready for your command. Dynamic in-game cutscenes enhance the single-player by telling the plot, without pulling the player out of the game experience. What's more, the sounds of war have been given a new lease of life, with more than 1,000 sounds effects of weapons and combat gear; all recorded under real operating conditions.

The single-player campaign also features a customisable user-interface, so players can have the command controls laid out in their own style. One of the biggest changes for Men of War is the inclusion of a comprehensive multiplayer, featuring new maps and modes, including Capture the Flag, High-Value Cargo and more. Also, there's a refined rating system to ensure a fair fight in online multiplayer battles.
[?]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz Pentium IV or Athlon 3000+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6200 or Radeon 9600 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2.33 GHz Core 2 Duo or Athlon X2 5000+ CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce FX 8600 or Radeon HD 2600 GPU

[b]Multiplayer:[/b]
* 256 kbit internet connection
labelimagesubject
Men of War: Red Tide  1C Company (Best Way)2009 labelimageminimize
NecroVisioN 1C Company;505 Games;Aspyr Media (The Farm 51)2009Latest version: 1.1 (as of 2009-03-18)***2005-11-30 PC/X360 horror FPS mentioned, no details given.
2006-06-09 Announced as NecroVisioN
2007-04-02 Publishing contract with 1C signed
2008-02-05 505 Games set to publish NecroVisioN in Europe
2008-08-07 1C signs Gamersgate to distribute NecroVisioN digitally
2009-01-17 European release dated to Feb 20
2009-01-22 Aspyr enters an agreement with 1C to publish NecroVisioN in North America
2009-02-11 Polish and English demos released
2009-02-20 European release
2009-05-19 on GameAgent, by Aspyr (lang: eng; download)
2009-05-20 on Steam, by Aspyr (lang: eng; download)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV or Athlon 64 2800+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon X1600 CPU
* 8 GB HD space
* DVD-ROM drive

[b]Recommended:[/b]
* 1.8 GHz Core 2 Duo or Athlon X2 5000+ CPU
* 2 GB RAM
* GeForce 8800 or Radeon HD 38xx GPU***EU by 505 Games
NA by Aspyr Media
?? by 1C Publishing EU / 1C Company***The year is 1916. Young American joins UK Army to experience an adventure of his life and soon realizes that greater evil is hiding beneath the Great War storm. He has to face the underground world of vampires, demons, evil genius creatures and even become one of the demons to rescue the human and vampire kind from forces of darkness.

NecroVisioN is a First Person Shooter taking place in a variety of locations from battlefields of World War I to much darker and brutal underground world of vampires and demons. Sceneries range from realistic to dream-like, opponents from enemy troops to fantasy creatures -- old fashion look and style of the game is going to remind the world setting from the Lovecraft's horrors and seamlessly mix the war shooter elements into it. Player will fight enemies using environments, powerful and evil artifacts, vampire technology, and authentic WWI era weapons.

Key features:

* Intense and explosive fights
* Huge boss battles
* Combat System + Spell System
* Mix of realistic and fantasy weapons, enemies, levels
* Interactive elements and simple riddles adding depth to the overall gameplay experience
[1C]
labelimagesubject
Officers Kalypso Media (3A Games)20092009-05-28 on Steam labelminimizeminimize
Order of War  Square Enix (Wargaming.net)2009EAN-13: [code]5060121825703[/code] (UK)***ORDER OF WAR features massive-scale battles brought to life with a cinematic intensity never seen before in a WWII strategy game. Players take command of an entire army including ground troops, artillery, tank divisions and aircraft in all-out strategic assaults. The single-player mode can be played out in two campaigns - American versus German forces on the western front and German versus Russian on the eastern front. Missions will be based on key historic events and operations from 1944. In the summer of 1944, the Second World War entered its end-game when the Allies launched two major operations that would drive back German forces on both the Western and Eastern Fronts at once. In the ultimate test of military strategy, ORDER OF WAR challenges you not only to lead America's finest to victory in the west, but also place you in command of German forces charged with repelling the Red Army’s seemingly unstoppable offensive in the east. Even the keenest military minds will find that it's one thing to make history, but quite another to change it. Do you have what it takes to command? Experience WWII warfare on an epic, cinematic stage; that truly captures the intensity and scale of the battlefield. Command of an entire armed force consisting of up to 1,000 soldiers, tanks, armored vehicles, artillery and air planes. Players can choose between two different campaign modes offering completely different storylines, missions, objectives and environments. Experience the unique dynamic camera that allows players to command troops over huge geographical scale whilst maintaining movie-like vistas and detail. In-depth gameplay mode: two different campaign modes, multi-player, Deathmatch and Skirmish. labelimagesubject
Pacific General  SSI1997 labelminimizeminimize
Panzer Corps Slitherine (The Lordz Games Studio)2011In 1994 Strategic Simulations Inc. (SSI) released a title that would change the face of strategy gaming forever. Panzer General delivered an exceptionally easy to learn gameplay system and was such a captivating game that it became a benchmark for future designers for years to come.

In 2011 a project developed by The Lordz Games Studio and published by Slitherine, will see fans of the series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance.

Iain McNeil, director of Development at Slitherine said: "With this game we are trying to bring the golden age of strategy gaming back to its roots. This game is Slitherine’s homage to one of the greatest strategy titles of all time and we are working hard to ensure we capture the flavor of that masterpiece, yet update it with features and a graphical style that will appeal to a modern strategy gamer".

Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical ‘what if’ scenarios based on your actions.

Tim van der Moer, Managing Director of The Lordz Games Studio said: "There are many World War II strategy games out there, but Panzer Corps will blow you away. We are putting all our efforts to make a memorable game, that can stand the test of time the way Panzer General did".

The game is absolutely huge:
* 400 unit types, divided into 19 unit classes with 20 detailed parameters to indentify units abilities, 17 terrain types affecting gameplay in various way. * Panzer Corps will celebrate the glory days of strategy gaming with the aim of attracting new players to the genre;
* Campaign: all 26 scenarios are combined into a large campaign tree with several entry points at various stages of the war. Depending on the outcome of each battle (decisive victory, marginal victory or defeat), the player will be faced with different challenges and a progress along different parts of the campaign tree;
* Nations: all major and many minor nations represented: Germany, Italy, Poland, France, Great Britain, USA, USSR, Norway, Belgium, Netherlands, Albania, Romania, Greece and more.
* Core units that travel with you throughout the campaign gaining experience and that can be upgraded as new weapon technologies become available.
labelminimizesubject
Panzer General SSI1996 labelminimizeminimize
Panzer General 3D Assault  SSI1999Released in Germany as [i]Panzer General IV: Western Assault[/i]***3D version of the successful WW2 combat simulator Panzer General. Strong AI, excellent user interface and adequate graphics mark it out as a good combat simulator, but criticised for being simply too difficult. labelminimizeminimize
Panzer General II  SSI (SSI Special Projects Group)1997Called [i]Panzer General IIID[/i] in Germany because [game=Allied General]Allied General[/game] was called [i]Panzer General II[/i] there. labelminimizeminimize
Panzer General III: Scorched Earth  Mattel2000Uses same engne as Panzer General 3D Assault. labelimageminimize
People's General  SSI1998 labelminimizeminimize
Red Orchestra 2: Heroes Of Stalingrad  Tripwire Interactive;1C Company (Tripwire Interactive)2011[b]Minimum:[/b]
* Windows XP, Vista, 7
* 2.3 GHz dual-core CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800 GTX or Radeon HD 2900 GT GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.6 GHz quad-core CPU
* 3 GB RAM
* 512 MB VRAM
* GeForce GTX 260 or Radeon HD 5750 GPU***Heroes of Stalingrad will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built on Unreal Engine 3, inventive features and streamlined realism will deliver an unrivaled WWII experience. Focusing on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943 the game allows the player to experience one of the most brutal battles in all of human history. For the first time ever in a first person shooter gamers will be able to experience WWII from the Axis side in a German single player campaign. As always with the Red Orchestra franchise, Tripwire will aim to deliver unrivaled accuracy and attention to detail, along with gritty, vicious combat in multi-player, co-op and solo modes. Again, Tripwire have listened to the fans and have designed a whole set of new features to make the game more accessible and easy to get into – all while delivering the tactical shooter realism fans of the original game loved.

[b]Features:[/b]
[b]RO multiplayer taken to new heights[/b]: Tripwire’s renowned MP already exceeds that of much of the competition – the new game will stretch that lead even further. With highly addictive and fun varieties of game-play online, the game will feature everything from quick, brutal firefights, through to more intricate and challenging simulation modes.
[b]Persistent Stats Tracking and Player Progression[/b]: Persistence constantly gives the gamer something to strive for and keeps them playing. Grow in rank, earn medals, improve your abilities, and become a Hero – all visible to the complete online gaming community and embedded within the game.
[b]Heroes[/b]: Obtain the ultimate goal and become a Hero online. Players with hero status inspire troops around them and cause fear in their enemies. Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers.
[b]Stalingrad Campaign[/b]: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides. This will be enhanced with story elements through the form of mission introductions and in-game cinematic sequences that begin and end the campaign.
[b]Unique Focus – the Battle of Stalingrad in depth[/b]: takes the familiar WWII genre into a unique direction. Far removed from the well-trodden Normandy setting, gameplay is based on fresh scenarios and actions the player has never experienced before. Follow the German army as they assault the city of Stalingrad, to the banks of the Volga. Follow the Soviet army as it holds the city against all the odds then destroys the Axis forces.
[b]First person cover system[/b]: Experience the ultimate firefights that a cover system allows, from the immersion of a first person view. Peek or blind fire over and around cover and more.
[b]Squad Command[/b]: Command fire teams on the battlefield using an easy to use first person interface. Suppress the enemy, send a fire team to flank them and hit them where it hurts!
WWII weaponry redefined: true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, photo-real graphics and more, create WWII weaponry that has no equal.
[b]Co-op[/b]: Players can connect with their friends and battle AI in multiple game types including the Stalingrad Campaign, Skirmish Mode, and more.
[b]Offline Challenges – Online Achievements[/b]: Offline challenges such as the shooting range and assault courses let the player learn and hone their skills to perfection with all of the weapons and features in the game. Training with different challenges to achieve awards, win competitions and improve their skills the player can pit their best times/scores against the rest of the online gaming community.
[b]Morale[/b]: Experience what it is like to be a soldier in one of the bloodiest conflicts in history and the importance of a soldier’s state of mind and how it can turn the tide of battle.
[b]Exciting Offline Play[/b]: Offline play against AI featuring the Stalingrad Campaign, Skirmish mode, and more give the player an exciting and fun environment to learn the game before hopping online. Play any level or Campaign offline against AI to gain achievements and train for the online arena.
[b]Competitions & Leader-boards[/b]: Compete to obtain unique awards and achievements with players all over the world. The competitions range from shooting range challenges to unique and fun assault courses.
[b]Enhanced Unreal® Engine™ 3[/b]: Built on an enhanced version of Unreal Engine 3 the game features cutting edge visuals and features.
labelimagesubject
Red Orchestra: Ostfront 41-45 Bold Games;Tripwire Interactive (Tripwire Interactive)2006Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45 RO places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. You can play as infantry, using a wide range of infantry weapons, or crew one of the many armoured combat vehicles available in the game, from half-tracks all the way through to the most famous German and Soviet heavy tanks. You can engage the enemy with everything from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isn't enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose.

Key Features
* Fight intense battles on 13 authentic Eastern Front combat environments
* Crew 14 fully realized vehicles with highly detailed exterior and interior models
* Choose from 28 authentic infantry weapons
* Full 32 player online Multiplayer Support
* Unique Setting – the only FPS to focus on the WWII Russian Front
* Engage enemy tanks at 800 metres and more with the Simulation-level armored vehicle combat
* Fight the full range of combined arms infantry and vehicle combat in detailed environments based on real-world data, from city-centre to deeply rural settings
* Realistic bullet and projectile ballistics will make you duck for cover
* Coordinate strategies with your team-mates via Voice Over IP
* Authentic Immersive Sound FX and 3d Positional Sound System
* 3d "Iron Sights" and unique 3d scope system
* True weapon deployment system including resting rifles on support
* Historically accurate artillery system
* Distance-based sound system dynamically creates the battle ambiance
* Advanced player movement system featuring diving over obstacles and leaning
* Custom 8 way animation system for highly realistic player animations
[Tripwire]
labelimagesubject
Rising Storm  Tripwire Interactive (Tripwire Interactive;Rising Storm Team)2013Rising Storm is the next game in the award-winning Red Orchestra franchise. You know the great gameplay, innovative features and realistic audio and graphics of RO2 - Rising Storm will take this to the Pacific Theater, adding even more features, new levels, new weapons and new factions. The game will allow the player to fight across iconic locations from the famous island-hopping campaigns in the Pacific from 1942 to 1945, as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Players will experience beach assaults, jungle fighting, close quarters night fighting and more across Guadalcanal, Iwo Jima and Saipan, among other iconic battles. The player is able to take the part of either side – American or Japanese – battling it out online in multiplayer on up to 64-player servers.

Rising Storm also introduces an entirely new type of gameplay to the franchise - asymmetrical warfare. The American’s have the apparent advantage in firepower with their fast firing semi-automatic rifles, fully automatic weapons, and devastating flamethrower. The Japanese balance this out with gameplay elements that model their raw courage, ferocity, and cunning use of equipment. Their knee mortars allow them to rain indirect fire down on their enemies from anywhere in the map. Grenades can be planted and turned into booby-traps for unwary GIs. The Japanese put very high store on close-quarter combat, with a bayonet on almost every weapon – even machine guns and SMGs. Their banzai charge suppresses the enemy making it difficult for them to return fire and gives them an opportunity to close in to use bayonets and katanas on their opponents.

Key Features


Large Scale Multiplayer Combat in The Pacific: Take part in the brutal fighting in the Pacific online with up to 64 players at a time.

Iconic Battles: Experience iconic battles such as Iwo Jima, Saipan, and Guadalcanal as the US military struggles to clear the Japanese from the islands in the Pacific.

Asymmetrical Gameplay: Far from the mirrored gameplay seen in other shooters, both sides utilize historical weapon sets and each have unique gameplay capabilities. American firepower is matched by Japanese ferocity and guile with such features as banzai charges, booby-traps, the infamous "knee mortar" and more. This creates a unique gameplay experience that can’t be found anywhere else.

WWII weaponry redefined – again: all of the weapon functionality you expect from the franchise returns - true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, and more, create WWII weaponry that has no equal. To that add over 20 new weapons including the devastating flamethrower and the portable "knee mortar".

Morale: Your soldier’s state of mind plays a bigger role than ever. Banzai charging Japanese soldiers can heavily suppress the Americans making it difficult to return fire and allowing the Japanese to close the distance. The Americans can use their firepower advantage to suppress their enemies and gain the advantage!

Bonus Content: All Red Orchestra 2 multiplayer content is included with Rising Storm as a free bonus. Fight in the Pacific, then fight on the Eastern Front at any time, all in the same game and same server browser. Find out what made Red Orchestra 2 PC Gamer’s Multiplayer FPS of the Year in 2011 with this award winning content.

Full Mod SDK and Steam Workshop Support: Download some of the amazing existing community made content for Red Orchestra 2, or try your hand with the mod SDK and make your own maps or mods for either Rising Storm or Red Orchestra 2.

Persistent Stats Tracking and Player Progression: Persistence constantly gives the gamer something to strive for and keeps them playing. Grow in rank, earn achievements, improve your abilities, and become a Hero!
labelimagesubject
Rising Sun Talonsoft2000 labelminimizeminimize
Silent Heroes: Elite Troops of World War II  1C Company (Dark Fox)2005 labelminimizeminimize
Sniper Elite III  Rebellion2014 labelimageminimize
Sniper: Art of Victory City Interactive2008Unrelated to Sniper Elite and Sniper: Ghost Warrior, but shares similar sniper focused gameplay. labelminimizeminimize
Soldiers: Heroes of World War II  Codemasters (Best Way)2004 labelimageminimize
The Ardennes Offensive Strategic Studies Group1997 labelminimizeminimize
The Entente: World War I Battlefields  GMX Media;Encore Software;Buka Entertainment (Lesta Studio)2003Presumably released in 2003 in Russia, and in 2004 Worldwide. labelminimizeminimize
first_page chevron_left 1 of 2 chevron_right last_page
permalink