Groups comparison

Dialog: Stance (Demeanour;Behaviour)[Demeanor;Behavior] - 1984 to 2011
Dialogs work by selecting a stance, such as aggressive, helpful, evasive or neutral.

Dialog: Progressive - 1985 to 2002
Dialog largely proceeds forward without returning to earlier subjects or repeating them.

Dialog: Sentences - 1985 to 2021
Dialogs work by selecting or typing in whole sentences. Often used in point and click adventures or action/adventure games to provide limited options to advance the gameplay down a particular narrative road.

Dialog: Tree - 1985 to 2017
Dialog works by navigating a tree-like structure of subjects in form of keywords or whole sentences.

Interactive dialogues - 1985 to 2024
Includes dialogues where the player has some control over the course they take.

Dialog: Actions(Physical actions) - 1986 to 2015
Dialog occasionally includes physical actions as options, regardless if this actually is any different from spoken actions.

Dialog: Keywords(Paraphrased) - 1988 to 2021
Dialogs work by selecting or typing in keywords or very short versions of what is actually being said.

Dialog: Time limit - 2005 to 2016
Player has limited time to choose their responses and possibly perform other actions during them, before some default choice is selected or even one not available otherwise.

dialog-stance
dialog-progressive
dialog-sentences
dialog-tree
interactivedialogs
dialog-actions
dialog-keywords
dialog-timelimit
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