Groups comparison

Injuries - 1988 to 2020
Getting wounded has much broader effects beyond simple loss of health points.

Pain (Simulated pain) - 1994 to 2021
Getting hit, falling significant heights, being electrocuted, etc. cause the subjected character (especially in case of the protagonist) to reel in pain or otherwise temporarily becoming incapacitated.

Interrupting - 1996 to 2021
The use of skills, spells, abilities, etc. (possibly even the most basic actions) can be interrupted by others, usually by hurting whoever is trying to perform them.

Control loss - 2004 to 2015
Player may under certain circumstances (in normal play, not in cinematics) lose control of the protagonist to some degree.

injuries
pain
interrupting
controlloss
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