Excessive waiting

Video game concept

Many actions take hours to perform/finish in real-time, prompting players to not play while the actions are performed and only check in much later for what to do next.


The first video game about Excessive waiting was released in 2003.

22 Cans, CCP Games and Electronic Arts has published most of these games

See also: play moderation

Not to be confused with voluntary time skip functions.
Common in browser-based strategy games or casual games that run even when shut down (e.g. mobile phone games that still run minimally in the background).

Often include notification service of some sort to inform of finished actions, such as e-mail.

Generally this promotes not playing 24/7, reducing load on game servers, while also providing a more leisurely pace to the game that usually doesn't require immediate response to anything.


Internet Only 6
Linux 3
Android 3
Windows 2
Mac OS X 2
iOS 1

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