Excessive waiting
Video game concept
Many actions take hours to perform/finish in real-time, prompting players to not play while the actions are performed and only check in much later for what to do next.
17
games
6platforms
WIN 2003-05-01
WIN 2016
WWW 2009-05
WWW 2011
WWW 2005
WWW 2009
Common in browser-based strategy games or casual games that run even when shut down (e.g. mobile phone games that still run minimally in the background).
Often include notification service of some sort to inform of finished actions, such as e-mail.
Generally this promotes not playing 24/7, reducing load on game servers, while also providing a more leisurely pace to the game that usually doesn't require immediate response to anything.
Often include notification service of some sort to inform of finished actions, such as e-mail.
Generally this promotes not playing 24/7, reducing load on game servers, while also providing a more leisurely pace to the game that usually doesn't require immediate response to anything.
Popular tags
dungeonkeeper godgame incremental mmog stacsimGames by year
The first Excessive waiting video game was released in 2003.
22 Cans, CCP Games and Electronic Arts published most of these games.