Excessive waiting

Video game concept

Many actions take hours to perform/finish in real-time, prompting players to not play while the actions are performed and only check in much later for what to do next.

17
games
6
platforms
See also: play moderation

Not to be confused with voluntary time skip functions.
Common in browser-based strategy games or casual games that run even when shut down (e.g. mobile phone games that still run minimally in the background).

Often include notification service of some sort to inform of finished actions, such as e-mail.

Generally this promotes not playing 24/7, reducing load on game servers, while also providing a more leisurely pace to the game that usually doesn't require immediate response to anything.

Popular tags

dungeonkeeper godgame incremental mmog stacsim

Games by year

0304050607080910111213141516 41230

The first Excessive waiting video game was released in 2003.

22 Cans, CCP Games and Electronic Arts published most of these games.

Platforms

Internet Only 6
Linux 3
Android 3
Windows 2
Mac OS X 2
iOS 1

Most common companies