Instant death protection
Video game concept
Player character is protected from any single thing instantly killing them regardless of how much damage they do. With some reasonable exceptions like falling into a death pit.
3
games
3platforms
WIN 2012-10-10
PS3 2012-12-04
X360 2012-12-04
This is generally achieved that past certain health threshold, if the player's health would drop by a single thing or within certain small timeframe below zero, they're instead reduced to only 1 hit point, giving them tiny amount of extra time to react to the danger they're in.
For games where you have more than one (1) hit point and nothing causes more than one (1) damage, you might consider something else than this.
Distinct variant of hit moderation.
For games where you have more than one (1) hit point and nothing causes more than one (1) damage, you might consider something else than this.
Distinct variant of hit moderation.