No sprite scaling

Software concept

Despite obviously benefiting from sprite scaling, these games do not use it for whatever reason. Instead rendering pre-drawn variations of the same sprites at different distances.

This should not be used on platforms that are incapable of scaling sprites on hardware or where such is infeasible even on software due to limited processing power.

This can usually be identified by the noticeable "stepping" in the size/appearance of sprites as they come closer or go farther, though some games may be unnecessarily thorough in the number of pre-drawn sprites that identifying them may be problematic.

Limitations:
* Vector, polygon and voxel-based games can't belong to this unless the developers are somehow intellectually deficient or they've been doing something strange on older platforms.