Rube Goldberg machine
Other (objects, etc.) entity
An overly complicated device to accomplish a simple task in an entertaining and/or satirical manner.
25
games
10platforms
Alternate names: Roland Emett things, Storm P machines, Pythagorean devices, Jean Tinguely sculpture, Heath Robinson machine
DOS 1993
WIN 2015-04-07
NES 1993-03
DOS 1994
WIN 2009-07-20
ANDR 2011-06
DOS 1992
C64 1985
DOS 1985
WIN 2008-06
3DO 1994
W31 1994
Initially and still primarily used as form of humor. However, such machines are also used as art (scupture) by various artists and is actually defined as a unique artform in Japan (called chindōgu). Such machines are also buildt for competitive sport. Finally, they are sometimes used as aledutainment.
Alternate names:
Bruce Petty Machine
Franz Gsellmann Weltmaschine
Storm P machine
susine à gaz
Was-passiert-dann-Maschine
Heath Robinson contraption
Sukumar Ray khuror kol
Pythagorean devices
Pythagoras switch
PythagoraSwitch
ピタゴラスイッチ
Pitagora Suicchi
chindōgu
Kjell Aukrust invention
Reodor Felgen invention
Inventos del TBO
Inventos del tebeo
Zihni Sinir Projeleri
Some training programs, such as military, employ a type of anti-rubegoldbergdevice exercise. Trainees are given materials that purposely include seemingly usefull but actually superfluous parts to aid in a set task. They are told that all the parts for the task must be present at the conclusion of the task (but not told that all must be [used to complete] the task. Trainees are then judged on how quickly/efficiently they performed the task (using fewer parts in best) and followed instructions by not discarding parts the did not use.
Alternate names:
Bruce Petty Machine
Franz Gsellmann Weltmaschine
Storm P machine
susine à gaz
Was-passiert-dann-Maschine
Heath Robinson contraption
Sukumar Ray khuror kol
Pythagorean devices
Pythagoras switch
PythagoraSwitch
ピタゴラスイッチ
Pitagora Suicchi
chindōgu
Kjell Aukrust invention
Reodor Felgen invention
Inventos del TBO
Inventos del tebeo
Zihni Sinir Projeleri
Some training programs, such as military, employ a type of anti-rubegoldbergdevice exercise. Trainees are given materials that purposely include seemingly usefull but actually superfluous parts to aid in a set task. They are told that all the parts for the task must be present at the conclusion of the task (but not told that all must be [used to complete] the task. Trainees are then judged on how quickly/efficiently they performed the task (using fewer parts in best) and followed instructions by not discarding parts the did not use.
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The first Rube Goldberg machine video game was released in 1985.
Sierra On-Line, Bantam Software and Viva Media published most of these games.