Simon
Traditional games entity
Originally an electronic rhythm and memory game, identifiable by its circular design with 4 colored sectors, created in 1978 by Lenny Cope.
53
games
28platforms
IIE 198?
W31 1991
VIC 1983
WIN 1996
PET 1983
DOS 1987
NES 2008
7800 2001
ATOM 198?
C64 1983
ATOM 1981
APF 19??
The goal is to repeat the sequence Simon gives you. After successfully repeating a sequence, Simon adds one randomly chosen button to the sequence and repeats this until a sequence of sufficient length is completed.
This challenges player's work memory the most as you have to memorize a sequence and modify that by adding one element to it for each successive cycle.
Despite being labelled as rhythm game, player needs not maintain rhythm to successfully beat the game (they can freely choose their rhythm like with any other game that does not require following precisely timed sequences, although this has no effect on the game itself). However, some units and videogames based on them did have a timeout that cannot be exceeded before pressing the next button. So some versions do have a minimum speed.
Personally, I will always remember the game as Super Simon. I was intruduced to it in 1980
This challenges player's work memory the most as you have to memorize a sequence and modify that by adding one element to it for each successive cycle.
Despite being labelled as rhythm game, player needs not maintain rhythm to successfully beat the game (they can freely choose their rhythm like with any other game that does not require following precisely timed sequences, although this has no effect on the game itself). However, some units and videogames based on them did have a timeout that cannot be exceeded before pressing the next button. So some versions do have a minimum speed.
Personally, I will always remember the game as Super Simon. I was intruduced to it in 1980
Quoted from slogan:
Simon's a computer, Simon has a brain, you either do what Simon says or else go down the drain.
Simon's a computer, Simon has a brain, you either do what Simon says or else go down the drain.
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The first Simon video game was released in 1978.
Ubisoft, CP Verlag and Carousel Software published most of these games.