Simon

Traditional games entity

Originally an electronic rhythm and memory game, identifiable by its circular design with 4 colored sectors, created in 1978 by Lenny Cope.

53
games
28
platforms
The goal is to repeat the sequence Simon gives you. After successfully repeating a sequence, Simon adds one randomly chosen button to the sequence and repeats this until a sequence of sufficient length is completed.

This challenges player's work memory the most as you have to memorize a sequence and modify that by adding one element to it for each successive cycle.

Despite being labelled as rhythm game, player needs not maintain rhythm to successfully beat the game (they can freely choose their rhythm like with any other game that does not require following precisely timed sequences, although this has no effect on the game itself). However, some units and videogames based on them did have a timeout that cannot be exceeded before pressing the next button. So some versions do have a minimum speed.



Personally, I will always remember the game as Super Simon. I was intruduced to it in 1980

Quoted from slogan:
Simon's a computer, Simon has a brain, you either do what Simon says or else go down the drain.

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Games by year

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The first Simon video game was released in 1978.

Ubisoft, CP Verlag and Carousel Software published most of these games.

Platforms

MS-DOS 6
Atom 4
Win3.1 4
Amstrad CPC 3
C64 3
Atari 400/800 3
Apple II E 3
VIC-20 2
Atari 2600 2
Windows 2
APF 2
Commodore PET 2
COSMAC VIP 2
PS3 1
X360 1
ColecoVision 1
Odyssey2 1
C128 1
OS/2 1
Interton VC 4000 1
BBC 1
BSD 1
Atari 7800 1
NES 1
Linux 1
Fairchild Ch. F 1
GBA 1
TRS-80 1

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