Stunlock
Video game concept
It is possible to fairly trivially stunlock other players or NPCs - that is, repeatedly stunning, interrupting, knocking down, etc. them so they can not take any meaningful action before they're defeated - or to get stunlocked.
11
games
4platforms
WIN 2006-10-13
OSX 2010-03-30
WIN 2013-04-17
WIN 2013-07-09
PS4 2013-11-15
WIN 2013-03-21
WIN 2010-03-30
LIN 2010-03-30
WIN 2001-03-15
Bosses are usually immune to this regardless if there is no stunlock breaking abilities, actions, or such available otherwise.
This is usually intentional (at least if there's ways to counter it), but for vs fighting games this is likely a design flaw .
If this is only possible via using abilities with cooldowns and using them from multiple characters/units in sequence, then this tag is not so interesting as all it requires is that there's even one ability that produces a desirable effect for stunlocking and a number of players can use it in sequence.
In multiplayer games this is usually quite intentional and may have some form of counter play in place.
This is usually intentional (at least if there's ways to counter it), but for vs fighting games this is likely a design flaw .
If this is only possible via using abilities with cooldowns and using them from multiple characters/units in sequence, then this tag is not so interesting as all it requires is that there's even one ability that produces a desirable effect for stunlocking and a number of players can use it in sequence.
In multiplayer games this is usually quite intentional and may have some form of counter play in place.
Popular tags
actionrpg gothic-series tenno-seriesGames by year
The first Stunlock video game was released on March 15, 2001.
Valve and Digital Extremes published most of these games.