Klax

published by ResQsoft Productions in 1992, developed by Atari, running on Atari 7800
This game has not passed the prototype stage.
type: puzzle
genre: Falling blocks, Match 3, Visual matching
perspective: other
player options: single player
other: Prototype
languages: eng

Technical specs

display: raster

Editor note

CX7888. Planed by Atari for a 1992 release in North America, NTSC. Only 10 of the original prototypes exist, giving this game an unofficial rarity of Unbelievably Rare. It is presumed that 'DAD' is David Dentt's initials and 'JAH' is Jerry Huber's. The most notable feature that reveals this game to be unfinished is the missing sound effects and music. The plan was apparently to use the same sounds that were used in the Atari Lynx version rather that get them directly from the Arcade version. This was probably because Greg Omi and LX Rudis had already done a lot of the work required in their excellent effort to get the Arcade audio in formats acceptable for systems more limited than the Arcade system. Still, the Lynx's audio ran on a Mikey chip (4-channel, 16-bit, 16MHz custom CMOS), it would have been quite an accomplishment to get the same audio running on the 7800's Pokey chip (pseudo 4-channel, four 8-bit/or two 16-bit/or one 16+two 8, used the 7800's 1.79MHz CPU) which was not built into the 7800 and would have been included inside the cartridge itself. As it stands, the code of the game was ported directly from the Arcade version.
Eventually a reproduced of this game was released by ResQsoft in 2002. They sell reproductions of this game in a box with instructions, manual, and an interview with the programmer.
CX7888. Planed by Atari for a 1992 release in North America, NTSC. Only 10 of the original prototypes exist, giving this game an unofficial rarity of Unbelievably Rare. It is presumed that 'DAD' is David Dentt's initials and 'JAH' is Jerry Huber's. The most notable feature that reveals this game to be unfinished is the missing sound effects and music. The plan was apparently to use the same sounds that were used in the Atari Lynx version rather that get them directly from the Arcade version. This was probably because Greg Omi and LX Rudis had already done a lot of the work required in their excellent effort to get the Arcade audio in formats acceptable for systems more limited than the Arcade system. Still, the Lynx's audio ran on a Mikey chip (4-channel, 16-bit, 16MHz custom CMOS), it would have been quite an accomplishment to get the same audio running on the 7800's Pokey chip (pseudo 4-channel, four 8-bit/or two 16-bit/or one 16+two 8, used the 7800's 1.79MHz CPU) which was not built into the 7800 and would have been included inside the cartridge itself. As it stands, the code of the game was ported directly from the Arcade version.
Eventually a reproduced of this game was released by ResQsoft in 2002. They sell reproductions of this game in a box with instructions, manual, and an interview with the programmer.
The code has several bugs that sometimes prevent the game from booting on the 7800. These same bugs will freeze the game often in emulators.

# 2006

Authors / Staff

coding

David Dentt (programmer)
Mark Stephen Pierce (reproduction programmer)

graphics

Jerry Huber (graphics)

other

Lee Krueger (sales)
Lee Krueger (publishing)

Tags (6)

video game
activities
game genre

Contributors (5)

AndreaD
teran01
zerothis
dandyboh
Sanguine

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Klax in-game screen.
Klax
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