NARC
type: shooter
genre: Run and Gun
perspective: side view
player options: single player, shared-screen
languages: eng
genre: Run and Gun
perspective: side view
player options: single player, shared-screen
languages: eng
3/5
Description
Narc is a 1-2 player game, where your mission is to infiltrate the Mr. Big Corporation, the scourge of the underworld. To do this, you must get through the game's 8 stages, with over 10 sectors like the junkyard, subway, drug lab, nursery, downtown, Sunset Strip, and even the corporation, where Mr. Big resides. In order to get through the stages, you are required to collect a number of safe cards, and insert them in the slot next to the stage exit. Each sector includes a map, and should be easy to read. For example, the blue or red dots represent you, and the white dots are the missile launchers, while the "E" indicates the exit.
Your mission ain't going to be easy, as you will come face-to-face with enemies including the canine mutts, Das Lof Gang, Dr. Spike Rush, Joe Rockhead, Kinky Pinky, Sgt. Skyhigh, HQ Posse, and Mr. Big himself. You have 2 ways you can deal with them: either put a bullet in them or make arrests. Furthermore, they will try to blow you up the minute they see you. Fortunately, you're armed with a shotgun and missile launcher, but these both have a limited supply of ammunition. If your bullet counter reaches one, you can only fire one bullet at a time, so you need to find some more. Also, it is important not to waste all of your missiles: you might need them later when you deal with later enemies like Mr. Big. You are also backed up by a chopper and a mean shiny street machine.
More often than not, when you blow up enemies, you can pick up several items that they drop, including drugs, money, ammunition, missile launchers, and if you're lucky, safe cards. Even if you got the safe card and can pass the level, you can keep blowing up enemies to score more points. According to the game, this game is for training purposes only, so you will not get employed by your local DEA office. Is this what the DEA does every day: Go on rampages?
megatari49 # 2024-10-29 14:19:45
Your mission ain't going to be easy, as you will come face-to-face with enemies including the canine mutts, Das Lof Gang, Dr. Spike Rush, Joe Rockhead, Kinky Pinky, Sgt. Skyhigh, HQ Posse, and Mr. Big himself. You have 2 ways you can deal with them: either put a bullet in them or make arrests. Furthermore, they will try to blow you up the minute they see you. Fortunately, you're armed with a shotgun and missile launcher, but these both have a limited supply of ammunition. If your bullet counter reaches one, you can only fire one bullet at a time, so you need to find some more. Also, it is important not to waste all of your missiles: you might need them later when you deal with later enemies like Mr. Big. You are also backed up by a chopper and a mean shiny street machine.
More often than not, when you blow up enemies, you can pick up several items that they drop, including drugs, money, ammunition, missile launchers, and if you're lucky, safe cards. Even if you got the safe card and can pass the level, you can keep blowing up enemies to score more points. According to the game, this game is for training purposes only, so you will not get employed by your local DEA office. Is this what the DEA does every day: Go on rampages?
megatari49 # 2024-10-29 14:19:45
Technical specs
display: raster
Project team
Tags (7)
video game
other
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locations
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game genre
External reviews (19) - average: 60.6% - median: 63%
review source | issue | date | score | |||
---|---|---|---|---|---|---|
ACE (Advanced Computer Entertainment) | uk | 42 | 1991-03 | 720/1000 | 72% | view |
Aktueller Software Markt (ASM) (9+) | de | 50 | 1991-03 | 1/12 | 8% | view |
Amiga Action | uk | 18 | 1991-03 | 60/100 | 60% | view |
Amiga Action | uk | 36 | 1992-09 | 7/100 | 7% | view |
Amiga Format | uk | 20 | 1991-03 | 63/100 | 63% | view |
Amiga Joker | de | 14 | 1991-02 | 74/100 | 74% | view |
Amiga Mania | uk | 7 | 1992-10 | 56/100 | 56% | |
Amiga Power | uk | 18 | 1992-10 | 17/100 | 17% | |
Amiga User International (AUI) (26-110) | uk | 41 | 1991-06 | 56/100 | 56% | |
C&VG (Computer & Video Games) (085-173) | uk | 110 | 1991-01 | 91/100 | 91% | view |
CU Amiga | uk | 30 | 1992-08 | 50/100 | 50% | |
Génération 4 (001-082) | fr | 29 | 1991-01 | 90/100 | 90% | view |
Joystick | fr | 12 | 1991-01 | 80/100 | 80% | view |
Power Play | de | 37 | 1991-04 | 61/100 | 61% | view |
Science & Vie Micro (SVM) | fr | 82 | 1991-04 | n.a. | view | |
The One Amiga | uk | 48 | 1992-09 | 48/100 | 48% | |
The One for 16-Bit Games | uk | 27 | 1990-12 | 90/100 | 90% | view |
Tilt 39-113 | fr | 88 | 1991-03 | 13/20 | 65% | view |
Zero | uk | 16 | 1991-02 | 80/100 | 80% | view |
Zzap! | uk | 69 | 1991-01 | 84/100 | 84% | view |
Xref
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NARC (Arcade)
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version of
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Contributors (8)
AndreaD
teran01
zerothis
dandyboh
WALL-E
crayzyian
Ritchardo
megatari49
teran01
zerothis
dandyboh
WALL-E
crayzyian
Ritchardo
megatari49
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