Firestorm

a.k.a. Eamon 229 - Firestorm

created and published by EAG in 1994, running on Apple II E
type: adventure
perspective: other
player options: single player
game engine: Eamon Engine
languages: eng

Personal review

[The following text is copyrighted by Eamon Adventurer's Guild Online and presented here word-for-word thanks to their generous terms]
#229 - Firestorm by Phil Schulz


Reviewed by Tom Zuchowski



MAIN PGM Version: 7.1 Extra Commands: GREET, CAST, DISASSEMBLE, REASSEMBLE, TRAIN Deleted Commands: POWER, BLAST, HEAL, SPEED, SMILE, SAY Special Features: magic spell points, "roving guards", no DOS on disk Playing Time: 2-3 hours Reviewer Rating: 7.0



Description: "For the last eight months, the city has been occupied by an elite army from the other side of the world. This army is about to burn the city down. They have found a way to summon a supernatural being that will destroy the city in one fiery blast-- the Firestorm.

"You have one week to save the city. You must find Thorak, the army's leader, and defeat him before his power grows any more. But Thorak is not the easiest person to find. You figure that your confrontation will be in a far-off place, just the two of you, fighting to the death."



Comment: This Eamon has a lot of unusual and special stuff in it, as you can see from the above command and feature lists. Many of the people you meet will give you advice through the GREET command, and there are several mini-quests that you must fulfill to get needed aid from some of them.

This Eamon can be divided into two parts. The first half involves much exploring and most of the mini-quests, as you acquire the stuff and the magical skills needed to continue onward. The magic stuff was nicely done. We don't see enough original magic in Eamon.

The last half takes place in Thorak's fortress, and is very combat-oriented. You will find lots and lots of combat with the "roving guards", a set of four special monsters that are used over and over to save memory space. Phil went to some trouble to vary the names and descriptions of these guys so that they would seem less tedious as you fought them multiple times. There is also a disguise available at one point which cuts subsequent combat by about half.

All in all, a fine job. I give it a (7) for difficulty. One hint: don't do any teleporting until you have obtained the herbs; you will need them later on!

(Zerothis) - # 2010-02-26 00:10:02 - source

Technical specs

software: Eamon Engine,
display: text

Authors / Staff

author

Phil Schulz (author)

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