Amegas
published by Pandora / Golden Games / Digitek in 1987, developed by reLINE Software, running on Amiga OCS
type: action/reflex
genre: Breakout-like
perspective: bird's-eye
player options: single player
languages: eng
genre: Breakout-like
perspective: bird's-eye
player options: single player
languages: eng
3.9/5
Description
Amegas is a Breakout variant which conforms to, and expands on the play mechanics of the established Arkanoid canon.
The basic lay remains to control a bat which slides back and forth at the bottom of the screen. Stacks of coloured bricks are arranged in patterns above. The object is being to bounce a ball to hit the bricks to make them disappear. Some bricks’ require multiple hits to destroy - visually indicated by dots shown on the face. Some special bricks are distinguished from others by unique icons, e.g. one with a’ skull’ will result in a loss of life if hit by the ball, or one with an ‘x’ mark will cause new bricks to spawn & spread.
At times bricks will yield colour-coded pickups which topple down and may be caught, resulting in a special power-up feature being given. A unique play facet presented here is that power-ups’ are not activated automatically, but rather are reserved - The player may utilise the last power-up collected upon clicking the right mouse button, this remains true even if a ball is lost.
Ritchardo # 2024-01-25 21:07:48
The basic lay remains to control a bat which slides back and forth at the bottom of the screen. Stacks of coloured bricks are arranged in patterns above. The object is being to bounce a ball to hit the bricks to make them disappear. Some bricks’ require multiple hits to destroy - visually indicated by dots shown on the face. Some special bricks are distinguished from others by unique icons, e.g. one with a’ skull’ will result in a loss of life if hit by the ball, or one with an ‘x’ mark will cause new bricks to spawn & spread.
At times bricks will yield colour-coded pickups which topple down and may be caught, resulting in a special power-up feature being given. A unique play facet presented here is that power-ups’ are not activated automatically, but rather are reserved - The player may utilise the last power-up collected upon clicking the right mouse button, this remains true even if a ball is lost.
Ritchardo # 2024-01-25 21:07:48
Technical specs
display: raster
Tags (3)
video game
game genre
External reviews (6) - average: 71.8% - median: 81%
review source | issue | date | score | |||
---|---|---|---|---|---|---|
Aktueller Software Markt (ASM) (9+) | de | 17 | 1987-12 | 10/12 | 83% | view |
Arcades (08-19) | fr | 8 | 1988-05 | 13/20 | 65% | view |
C&VG (Computer & Video Games) (011-084) | uk | 76 | 1988-02 | 9/10 | 90% | view |
Génération 4 (001-082) | fr | 3 | 1988-03 | 87/100 | 87% | view |
The Games Machine | uk | 27 | 1990-02 | 27/100 | 27% | view |
Zero | uk | 4 | 1990-02 | 79/100 | 79% | view |
Xref
Contributors (7)
AndreaD
teran01
Belgarath
dandyboh
Sanguine
WALL-E
Ritchardo
teran01
Belgarath
dandyboh
Sanguine
WALL-E
Ritchardo