Labyrinth

published by Activision in 1986, developed by Lucasfilm Games, running on Commodore 64
type: adventure
genre: Fantasy
series: Labyrinth movie tie-in
perspective: side view
player options: single player
languages: eng
4/5

Technical specs

hardware: Joystick,
display: raster

Editor notes (2)

Compilation releases:
- Six Sizzlers (together with Big Trouble in Little China, Firetrap, Galactic Games, The Last Ninja and X-15 Alpha Mission)

# 2021-12-12 16:29:14
The protagonist of the game is not Sarah Williams. Rather, a movie goer who is taken into the Labyrinth while watching the movie.

Rather than free-form typing two word commands like the vast majority of adventure games, this game uses "word wheels" to construct commands. These wheels are a radial menu, Typical radial menus rotate on the Z-axis. Labyrinth's radial menus rotate on the X-axis. David Fox did this to avoid the player having blindly try various words to find which ones work. This is nice if you are not a text-adventure purist that considers cryptic guessing of key words to be part of the game.

This computer game made more money than the movie.

This was Lucasfilm's first adventure game and development lead to what became the SCUMM engine. SCUMM's point-and-click interface has its roots in the word wheels of labyrinth.

# 2021-05-30 23:12:28

Authors / Staff

coding

David Fox (coder)

audio

Russell Lieblich (music)

External reviews (5) - average: 80.6% - median: 83%

review sourceissuedatescore
Aktueller Software Markt (ASM) (9+)de91987-0210/1283%
view
C&VG (Computer & Video Games) (011-084)uk651987-0310/10100%
view
Commodore User (33-61)uk401987-0110/10100%
view
Tilt 39-113fr391987-0214/2070%
view
Zzap!uk231987-0350/10050%
view

Contributors (7)

AndreaD
teran01
zerothis
dandyboh
Sanguine
Trypticon
FatherJack

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Labyrinth in-game screen.
Labyrinth
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