showing 1 - 50 of 789 gameschevron_right
name arrow_downward | publisher(developer) | year | author(s) | platform | |
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1000 Miglia | Simulmondo | 1992 | Andrea Bonini (tester) Andrea Salati (tester) Gaetano Dalboni (storyboard) Ivan Venturi (art director) Luca Ghini (tester) Mario Savoia (graphics) Michele Sanguinetti (art) Pietro Pino (program) soundtrack) Stefano Palmonari (soundtrack) Stetano Balzani (program) | C64 | labelimageminimize |
1000 Miglia | Simulmondo | 1992 | Andrea Bonini (tester) Andrea Salati (tester) Gaetano Dalboni (storyboard) Gianluca Gaiba (soundtrack) Ivan Venturi (art director) Luca Ghini (tester) Mario Savoia (graphics) Michele Sanguinetti (art) Natale Fietta (program) | MS-DOS | labelimageminimize |
140 | author | 2013 | Andreas Peitersen (concept) Jakob Schmid (sound) Jeppe Carlsen (design) Jeppe Carlsen (programming) Niels Fyrst (concept) | Linux | labelminimizeminimize |
19XX: The War Against Destiny | Capcom | 1996 | Arcade Sound Team (all sound produce) Batayon (program designer) Bow (object designer) Dress (program designer) Eizi (object designer) Fukumoyan (scroll designer) Goro Suzuki (scroll designer) GZ (object designer) Hdo (program designer) Henoheno (object designer) Hiroaki 'Hatch-2' Kondo (sound designer) Hiroshi Sugiyama (scroll designer) Hits (program designer) I. Satsuma (game designer) Imahori (scroll designer) Ittetsu (program designer) K.Tokunaga (object designer) Kazu (scroll designer) Kogaman (object designer) Mimura Kanji 8 (object designer) Misuporumu (object designer) Murabayashi (object designer) N.Fukuda (object designer) S.Obata-Manhattan (game designer) Sawatch (scroll designer) Syun 'Kobekko' Nishigaki (music composer) T.Osumi (object designer) T.Ueno (program designer) Taka (scroll designer) Takep (object designer) Tomonori Nonaka (game designer) Y.Maruno (object designer) Yoshino Hiroaki (object designer) You Ten Nakano (object designer) You! (program designer) Yuki (object designer) Ziggy (scroll designer) Zuzuki Tatsuro (music composer) | Arcade | labelimagesubject |
20,000 Leagues Under the Sea | Coktel Vision | 1988 | Arnaud (programming) Catherine Poiret (graphics) J.S. Bach (music) Kaki (graphics) Marianne Rougeulle (game adaptation) Marianne Rougeulle (producer) Pascal (programming) Réné-Guy Iramis (sound track) Yannick Chosse (graphics) Yannick Chosse (special effects) | MS-DOS | labelimagesubject |
20,000 Leagues Under the Sea | Coktel Vision | 1988 | Arnaud (programming) Catherine Poiret (infographic) Kaki (infographic) Marianne Rougeville (adaptation) Marianne Rougeville (realisation) Pascal (programming) René-Guy Tramis (sound) Yannick Choose (infographic) Yannick Choose (special fx) | Amstrad CPC | labelimagesubject |
2sWitches | author | 2014 | Arielle Grimes (programmer) Arielle Grimes (design) Arielle Grimes (sound fx) Arielle Grimes (art) Christine Apotheosis (audio samples) Coda Gardner (audio samples) Jane Farless (audio samples) Jane Farless (audio mixing) Samantha Paige (audio samples) | Linux | labelminimizeminimize |
3 in 1 - Asteroids, Yars' Revenge and Pong | Zoo Digital;Destination Software (EC Interactive) | 2005 | Atari (license) Atari (original version) Destination Software Inc.: EC Interactive: Gareth Luke (senior development director) Gavin Wade (programmer) Ivan Pederson (graphic artist) Jaydeep Sarkar (tester) John Cleasby (music) John Cleasby (sound fx) Jon Leach (special thanks) Len Letut (tester) Nagraj Bitla (tester) Nicolas Beraudo (special thanks) Paul Tresise (vp of development) Rajesh G S (programmer) Rupert Young (md) Sharad Chaturvedi (producer) Steven Bercu (special thanks) Stuart Appleton (tester) Tiago Karita (graphic artist) Wim Stocks (special thanks) | GBA | labelimagesubject |
3D Munch | Loriciels | 1984 | Karine Le Pors (sound) Karine Le Pors (music) Laurent Benes (programming) | Oric | labelimageminimize |
9.03m | Space Budgie | 2013 | Karl Inglott (design) Karl Inglott (implementation) Karl Inglott (environment) Mustafa Cetiner (characters) Mustafa Cetiner (objects) Robin Griffiths (butterfly model) Ronan Quigley (sound) Ronan Quigley (music) | Windows | labelimagesubject |
Abuse | Origin;Red Hat (Crack dot Com) | 1995 | (funding) (beating) Bobby Prince (sound effects) Dave Taylor Doung Dai Nguyen (artwork) Jonathan Clark (programmer) Murray Macmillan (artwork) | Linux | labelimagesubject |
Abuse | Wildcard Design (Crack dot Com) | 1998 | (funding) (beating) Bobby Prince (sound effects) Dave Taylor Doung Dai Nguyen (artwork) Jonathan Clark (programmer) Murray Macmillan (artwork) | BeOS | labelminimizeminimize |
Abuse | Origin;Red Hat (Crack dot Com) | 1995 | (funding) (beating) Bobby Prince (sound effects) Dave Taylor Doung Dai Nguyen (artwork) Jonathan Clark (programmer) Murray Macmillan (artwork) | Unix | labelminimizeminimize |
ACE 2088 | Cascade Games | 1989 | Alan Jones (graphics) Andrew Tuley (program) Damon Redmond (graphics) John Cassells (graphics) Nigel Pritchard (sound) Sean Conran (sound) | ZX Spectrum | labelimageminimize |
Advanced Dungeons & Dragons: DeathKeep | SSI (Lion Entertainment) | 1996 | Ron Calonje (sound) | Windows | labelimageminimize |
Adventures on Planet Zephulor | HollowWorks | ? | Aaron Hachez (concept) Aaron Hachez (programming) Aaron Hachez (art) Aaron Hachez (sound) and linux (special thanks) Andrew A. Meier (special thanks) Andrew A. Meier (code) gimp glaime lame Maintainers of pygame python sdl You (thank you for playing) | Linux | labelimageminimize |
Adventures on Planet Zephulor | HollowWorks | ? | Aaron Hachez (concept) Aaron Hachez (programming) Aaron Hachez (art) Aaron Hachez (sound) and linux (special thanks) Andrew A. Meier (special thanks) Andrew A. Meier (code) gimp glaime lame Maintainers of pygame python sdl You (thank you for playing) | BSD | labelminimizeminimize |
Adventures with Chickens: The Next Generation | eGames (Rock Solid Software;Xtreme Games) | 1998 | Blitzkrieg (testing) C4 (testing) Cajun (level design) Cajun (testing) Jake Thornley (level design) Jason Zaffary (sound fx) Jason Zaffary (music) Jeremy Lilly (special thanks) Jim Scharaga (special thanks) Kyirra (testing) Mark (testing) Milt (testing) Mr. P (special thanks) Nathanael Weiss (programmer) Nathanael Weiss (art) Nathanael Weiss (level design) Nathanael Weiss (sound fx) Nemesis (testing) Pacific Computer (special thanks) Robert Johnson (special thanks) Shaft (testing) Sleepy (testing) Slick (testing) Stubs (testing) Swirly (testing) WaveNet (special thanks) XGames LLC. (special thanks) Zaff (testing) | Windows | minimizeminimizeminimize |
Aethra Chronicles | author | 1994 | Matthew Mooney (music) Matthew Mooney (sound) Matthew Mooney (creative input) Matthew Mooney (advice) Michael W. Lawrence (programmer) Philip Mann (graphics) Scott Hardy (creative input) Scott Hardy (advice) | MS-DOS | labelimageminimize |
Air Buster | Namco (Kaneko) | 1990 | H. 'Tiny-Tomo' Takeuchi (software) H. Kaneko (producer) H. Mikami (hardware) H. Nagayoshi (hardware) K. Matsuoka (graphics) N. Obana (graphics) S. 'To-y' I Garashi (coordination) S. Aizu (sound) S.'To-Y' I garashi (software) T. Konakawa (graphics) T. Watanabe (music) | Arcade | labelimagesubject |
Akiko | Ides | 1993 | Himuro Serika (artist) kin (director) kin (scenario) Kisaragi Shinobu (graphic edit) Makino Ryuuichi (storyboards) Makino Ryuuichi (character design) Matsunaga Hiroki (graphic producer) MUSE (composer) Panda (sound producer) Vogue (graphic edit) | NEC PC9801 | labelimageminimize |
Akiko GOLD: Queen of Adult | Fairytale (Red-Zone) | 1994 | AkiraSound (produce) Fujii Sumio (cooperation) HATA (composer) Kisaragi Shinobu (graphics director) Matsunaga Hiroki (graphic produce) Nakai Shin'ya (scenario program) Shibusawa Tatsunosuke (scenario) Yamamoto Masafumi (artist) Yamamoto Masafumi (character design) | NEC PC9801 | labelimageminimize |
Al-Qadim: The Genie's Curse | SSI (Cyberlore Studios) | 1994 | Andre Vrignaud (rulebook editor) Annette Grove (test support) Brett Berry (producer) Chuck Kroegel (assistant producer) Cyrus Harris (product testers) Daniel Greenberg (additional programming) Daniel Greenberg (writing) Daniel Greenberg (dialogue) Daniel Greenberg (story) Eileen Matsumi (rulebook editor) Eric Heberling (music) Garrett MacArthy (art design) George Alistair Sanger The Fat Man' (fm voice design) George MacDonald (assistant producer) Herb Perez (designer) Herb Perez (art) Herb Perez (writing) Herb Perez (dialogue) Herb Perez (story) Jeff Pena (product testers) Jim DuBois (lead playtester) Jim Ward (special thanks) Joseph Minton (additional programming) Joseph Minton (writing) Joseph Minton (dialogue) Joseph Minton (story) Joseph Minton (rulebook author) Joshua Cloud (rulebook editor) Joshua Cloud (lead product tester) Ken Eklund (additional programming) Ken Eklund (writing) Ken Eklund (dialogue) Ken Eklund (story) Ken Grey (lead programming) Lester Humphreys (producer) Lester Humphreys (additional programming) Michael Higgins (product testers) Nada Lewis (music) Nicholas Beliaeff (assistant producer) Rob Wallace (music) Ron Calonje (sound) Rose Ramos (test support) Steven Okanc (product testers) Steven Wolf (additional programming) Tom Wahl (special thanks) William Dunn (associate producer) | MS-DOS | labelimagesubject |
Al-Qadim: The Genie's Curse | SSI (Cyberlore Studios) | 2015 | Andre Vrignaud (rulebook editor) Annette Grove (test support) Brett Berry (producer) Chuck Kroegel (assistant producer) Cyrus Harris (product testers) Daniel Greenberg (additional programming) Daniel Greenberg (writing) Daniel Greenberg (dialogue) Daniel Greenberg (story) Eileen Matsumi (rulebook editor) Eric Heberling (music) Garrett MacArthy (art design) George Alistair Sanger The Fat Man' (fm voice design) George MacDonald (assistant producer) Herb Perez (designer) Herb Perez (art) Herb Perez (writing) Herb Perez (dialogue) Herb Perez (story) Jeff Pena (product testers) Jim DuBois (lead playtester) Jim Ward (special thanks) Joseph Minton (additional programming) Joseph Minton (writing) Joseph Minton (dialogue) Joseph Minton (story) Joseph Minton (rulebook author) Joshua Cloud (rulebook editor) Joshua Cloud (lead product tester) Ken Eklund (additional programming) Ken Eklund (writing) Ken Eklund (dialogue) Ken Eklund (story) Ken Grey (lead programming) Lester Humphreys (producer) Lester Humphreys (additional programming) Michael Higgins (product testers) Nada Lewis (music) Nicholas Beliaeff (assistant producer) Rob Wallace (music) Ron Calonje (sound) Rose Ramos (test support) Steven Okanc (product testers) Steven Wolf (additional programming) Tom Wahl (special thanks) William Dunn (associate producer) | Linux | labelminimizeminimize |
Alex the Allegator 4 | Free Lunch Design | 2004 | Anders Svensson (music) Anders Svensson (sound fx) Johan Peitz (design) Johan Peitz (xode) Johan Peitz (gfx) | Linux | labelimagesubject |
Alex the Allegator 4 | Free Lunch Design | 2003 | Anders Svensson (music) Anders Svensson (sound fx) Johan Peitz (design) Johan Peitz (xode) Johan Peitz (gfx) | BeOS | labelminimizeminimize |
Alex the Allegator 4 | ? | 2016 | Anders Svensson (music) Anders Svensson (sound fx) Johan Peitz (design) Johan Peitz (xode) Johan Peitz (gfx) | BSD | labelminimizeminimize |
Alexei: Part IX | Piga Software | 2009 | Graham L. Wilson (supervisor) Graham L. Wilson (coding) Hamish Wilson (programming) Hamish Wilson (graphics) Hamish Wilson (design) Malcolm Wilson (sound fx) Malcolm Wilson (audio) | Linux | labelminimizeminimize |
Alien Shooter 2 - Reloaded | Sigma Team | 2009 | Achim Heidelauf (producer) Alexander Feodotov (level designer) Alexander Shuskov (game designer) Alexander Shuskov (level designer) Alexander Shuskov (3d artist) Alexander Shuskov (music) Alexander Shuskov (sound) Denis Kolobayev (music) Denis Kolobayev (sound) Denis Presnetsov (3d artist) Michael Murashov (producer) Natali Omelyanchuk (level designer) Nikolay Zmanovsky (music) Nikolay Zmanovsky (sound) Peter Zmanovsky (programmer) Vitaliy Maltsev (programmer) | Windows | labelimagesubject |
Alien Shooter: Vengeance | cdv Software Entertainment;1C Company;Strategy First (Sigma Team) | 2007 | Achim Heidelauf (producer) Alexander Feodotov (level designer) Alexander Shuskov (game designer) Alexander Shuskov (level designer) Alexander Shuskov (3d artist) Alexander Shuskov (music) Alexander Shuskov (sound) Denis Kolobayev (music) Denis Kolobayev (sound) Denis Presnetsov (3d artist) Michael Murashov (producer) Natali Omelyanchuk (level designer) Nikolay Zmanovsky (music) Nikolay Zmanovsky (sound) Peter Zmanovsky (programmer) Vitaliy Maltsev (programmer) | Windows | labelimagesubject |
Alien Syndrome | Sunsoft;Tengen (Sanritsu) | 1988 | Naoki Okabe (programmer) Noboru Machida (sound editor) Tetsushi Nakamura (desiner) Yuji Koharu (desiner) | NES | labelimagesubject |
Alien Trilogy | Acclaim Entertainment (Probe) | 1996 | Alex Lawrence (senior storyboard artist) Andy Brock (additional sound effects) Andy Squirrell (world mapper) Ayaki Konno (additional japanese artwork) Ben McGrath (graphic artist) Ben O'Reilly (texture mapper) Bob Scumaci (fmv composition) Brad Martin Brian Smyj Carter Inskeep (voice actor) Charlie Jackson (level modeler) Daryl Meyer Dave Kite (level modeler) David Shea (programmer) Don Hunt (facial animation) Dow Mckeever (sound effects) Errol Gale (level modeler) Greg Michael (programmer) Gregory Caccia Guy Mills (graphic artist) Jeff Gibson (stunt co-ordinator) Jenny Way John Croudy ('viewports') Jon Gibson (world mapper) Kevin McMahon (graphic artist) Kevin Watts (world mapper) Larry Kelley Lloyd Murphy (graphic artist) Mark Frazer (graphic artist) Matt Nagy (game designer) Michael Margotta (voice actor) Michael Passuello ('head scan') Nicole Scharff Pat Weber Sones (voice actor) Paul Collingwood (texture mapper) Peter Jones (world mapper) Stephen Root (music) Steve Middleton (graphic artist) Steve Rein Tony Monckton (editor) Tracy Lopez ('head scan') Tyrone Miller ('head scan') Vicky Cheale (texture mapper) | PS | labelimagesubject |
Alien Trilogy | Acclaim Entertainment (Probe) | 1996 | Alex Lawrence (senior storyboard artist) Andy Brock (additional sound effects) Andy Squirrell (world mapper) Ayaki Konno (additional japanese artwork) Ben McGrath (graphic artist) Ben O'Reilly (texture mapper) Bob Scumaci (fmv composition) Brad Martin Brian Smyj Cameron Sheppard (programmer) Carter Inskeep (voice actor) Charlie Jackson (level modeler) Chris Walsh (programmer) Daryl Meyer Dave Kite (level modeler) David Shea (programmer) Don Hunt (facial animation) Dow Mckeever (sound effects) Errol Gale (level modeler) Greg Michael (programmer) Gregory Caccia Guy Mills (graphic artist) Guy Mills (graphic artist) Jeff Gibson (stunt co-ordinator) Jenny Way John Croudy ('viewports') Jon Gibson (world mapper) Kevin McMahon (graphic artist) Kevin Watts (world mapper) Larry Kelley Lloyd Murphy (graphic artist) Lloyd Murphy (graphic artist) Mark Frazer (graphic artist) Matt Nagy (game designer) Michael Margotta (voice actor) Michael Passuello ('head scan') Nicole Scharff Pat Weber Sones (voice actor) Paul Collingwood (texture mapper) Peter Jones (world mapper) Rachel Segens (graphic artist) Stephen Root (music) Steve Middleton (graphic artist) Steve Rein Tony Monckton (editor) Tracy Lopez ('head scan') Tyrone Miller ('head scan') Vicky Cheale (texture mapper) | Windows | labelminimizeminimize |
Alien Trilogy | Acclaim Entertainment (Probe) | 1996 | Alex Lawrence (senior storyboard artist) Andy Brock (additional sound effects) Andy Squirrell (world mapper) Ayaki Konno (additional japanese artwork) Ben McGrath (graphic artist) Ben O'Reilly (texture mapper) Bob Scumaci (fmv composition) Brad Martin Brian Smyj Cameron Sheppard (programmer) Carter Inskeep (voice actor) Charlie Jackson (level modeler) Chris Walsh (programmer) Daryl Meyer Dave Kite (level modeler) David Shea (programmer) Don Hunt (facial animation) Dow Mckeever (sound effects) Errol Gale (level modeler) Greg Michael (programmer) Gregory Caccia Guy Mills (graphic artist) Guy Mills (graphic artist) Jeff Gibson (stunt co-ordinator) Jenny Way John Croudy ('viewports') Jon Gibson (world mapper) Kevin McMahon (graphic artist) Kevin Watts (world mapper) Larry Kelley Lloyd Murphy (graphic artist) Lloyd Murphy (graphic artist) Mark Frazer (graphic artist) Matt Nagy (game designer) Michael Margotta (voice actor) Michael Passuello ('head scan') Nicole Scharff Pat Weber Sones (voice actor) Paul Collingwood (texture mapper) Peter Jones (world mapper) Rachel Segens (graphic artist) Stephen Root (music) Steve Middleton (graphic artist) Steve Rein Tony Monckton (editor) Tracy Lopez ('head scan') Tyrone Miller ('head scan') Vicky Cheale (texture mapper) | MS-DOS | labelimageminimize |
Alien Trilogy | Acclaim Entertainment (Probe) | 1996 | Alex Lawrence (senior storyboard artist) Andy Brock (additional sound effects) Andy Squirrell (world mapper) Ayaki Konno (additional japanese artwork) Ben McGrath (graphic artist) Ben O'Reilly (texture mapper) Bob Scumaci (fmv composition) Brad Martin Brian Smyj Carter Inskeep (voice actor) Charlie Jackson (level modeler) Daryl Meyer Dave Kite (level modeler) David Shea (programmer) Don Hunt (facial animation) Dow Mckeever (sound effects) Errol Gale (level modeler) Greg Michael (programmer) Gregory Caccia Guy Mills (graphic artist) Jeff Gibson (stunt co-ordinator) Jenny Way John Croudy ('viewports') Jon Gibson (world mapper) Kevin McMahon (graphic artist) Kevin Watts (world mapper) Larry Kelley Lloyd Murphy (graphic artist) Mark Frazer (graphic artist) Matt Nagy (game designer) Michael Margotta (voice actor) Michael Passuello ('head scan') Nicole Scharff Pat Weber Sones (voice actor) Paul Collingwood (texture mapper) Peter Jones (world mapper) Stephen Root (music) Steve Middleton (graphic artist) Steve Rein Tony Monckton (editor) Tracy Lopez ('head scan') Tyrone Miller ('head scan') Vicky Cheale (texture mapper) | Saturn | labelimagesubject |
Aliens | Konami | 1990 | Adachi (music composer) H.Matsuura (hardware) Hiro Shita (director) Hirotaka.L.1 (program) K.Ozaki (program) Kaoru.N (graphics) Kengo.N (character) M.Yoshida Nishian (character) Oouchi (sound fx) S.Okamoto (program) S.Okamoto (director) | Arcade | labelimagesubject |
ALoneStory++ | MemoryLeek | 2012 | easyname (music) Kwarf (programming) Kwarf (sound) xinux (programming) xinux (graphics) Znurre (programming) Znurre (sound) Znurre (music) Znurre (graphics) | Linux | labelminimizeminimize |
Alternate Reality: The City | Datasoft (Paradise Programming) | 1985 | Craig Skinner (graphic) Gary Gilbertson (sound) Phillip Price (program) | Atari 400/800 | labelimageminimize |
Amaurote | Mastertronic (Binary Design) | 1987 | Andrew Routledge (programmer) David Whitakker (music) David Whitakker (sound effects) John Pickford (game design) John Pickford (programmer) Ste Pickford (graphic artist) | ZX Spectrum | labelimageminimize |
Amberstar | Thalion | 1992 | Erik Simon (additional graphics) Günter Schmit (additional graphics) Henk Nieborg (additional graphics) Jochen Hippel (sound) Jochen Hippel (music) Jurie Horneman (programming) Karsten Köper (idea) Karsten Köper (design) Michael Bittner (additional programming) Monika Krawinkel (graphics) | Atari ST | labelimagesubject |
Amoebax | Emma-Soft | 2006 | Àlex Almarza [Alex Almarza] (music) Àlex Almarza [Alex Almarza] (sound fx) Ferran Brugat (web page) Jordi Fita (code) Safareig Creatiu (graphics) | Linux | labelimagesubject |
Amorphous Plus | Innocuous Games | 2008 | Caleb Rhodes (programmer) Caleb Rhodes (artist) Caleb Rhodes (designer) Janus Professional (sound effects) | Flash | minimizeimagesubject |
Anarchy Online | Funcom | 2001 | Akf Ragnar Yngve (tester) André Backen (president) André Johansen (core programmer) André Johansen (autocontent) André Johansen (gamecode) André Johansen (a.i. programming) André Johansen (tools programming) André Johansen (additional design) Andreas Bromirski (special effects) Andreas Bromirski (tech engine programming) Andrew Griffin (vb content tools) Andrew Griffin (game world designer) Andrew Griffin (item data) Andrew Griffin (nano design) Andrew Griffin (balancing) Andrew Griffin (additional design) Anton Ragnarsson (core programmer) Anton Ragnarsson (a.i. programming) Anton Ragnarsson (special effects) April Jones (us pr manager) Arnleif Mydland (core programmer) Arnleif Mydland (gamecode) Arnleif Mydland (gui programming) Arnleif Mydland (tools programming) Asle Morten Ollestad (core programmer) Asle Morten Ollestad (a.i. programming) Bjørn Arve Lagim (sound system) Bjørn Arve Lagim (audio director) Bjørn Arve Lagim (composer) Bjørn Arve Lagim (additional design) Bjørn-Eirik Larsen (special effects) Christer Sveen (core graphics artists) Christer Sveen (monster art) Christer Sveen (character modeling) Christer Sveen (monster modeling) Christer Sveen (textures) Christer Sveen (modeling) Christer Sveen (animation) Darren Thurston (game world designer) Didrik Tollefsen (art direction) Didrik Tollefsen (intro video) Didrik Tollefsen (monster art) Didrik Tollefsen (textures) Didrik Tollefsen (modeling) Eduard Gajdo (tools programming) Enno Rehling (core programmer) Enno Rehling (server) Enno Rehling (tools programming) Espen Berntsen (gui programming) Frank Andrew Stevensen (core programmer) Frank Andrew Stevensen (special effects) Gaute Espeland (vp product development) Gaute Godager (lead story design) Gaute Godager (autocontent) Gaute Godager (vb content tools) Gaute Godager (item data) Gaute Godager (nano design) Gaute Godager (npc data) Gaute Godager (design) Gaute Godager (lead balancer) Gaute Godager (manual) Gaute Rasmussen (npc chat) Geir Andreas Wangsmo (manual) Geir Andreas Wangsmo (web editor) Geir Bækholt (web artist) Geir Bjarte Terum (gamecode) Geir Haugen (manual design) Geir Haugen (web artist) Haakon Innerdal (core programmer) Haakon Innerdal (server) Haakon Innerdal (tools programming) Harold Iwe (engine framework) Henning Solberg (additional balancing) Henning Solberg (quality assurance manager) Henning Solberg (additional design) Jan-Egil Hansen (online sales manager) Jarl Christian Berentsen (core programmer) Jarl Christian Berentsen (engine framework) Jarl Christian Berentsen (gamecode) Jarl Christian Berentsen (server) Jarl Christian Berentsen (tools programming) Jarl Schjerverud (game world designer) Jarl Schjerverud (additional balancing) Jarl Schjerverud (additional design) Jennifer Hjorthaug (voice talent) Jesper Hansen (core programmer) Jesper Hansen (tools programming) Jesper Hansen (server) Jesper Hansen (graphics programming) Jesper Hansen (special effects) Jesper Hansen (tech engine programming) Johan Braanen (tools programming) Jon Helgi Thorarinsson (game world designer) Jon Helgi Thorarinsson (additional design) Jorn Jensen (core programmer) Jorn Jensen (database) Jorn Jensen (server) Jorn Jensen (tools programming) Jorun Teigen (sound system) Karsten Hammer Hansen (additional music) Kathrine Finnoy (tester) Kathrine Hilstad (voice talent) Kenneth Christensen (game world designer) Kine Holm Jacobsen (voice talent) Kjetil Hjeldnes (core graphics artists) Kjetil Hjeldnes (textures) Kjetil Hjeldnes (modeling) Kurt Skauen (core programmer) Kurt Skauen (gui programming) Kurt Skauen (graphics programming) Kurt Skauen (tools programming) Kurt Skauen (additional tide) Kurt Skauen (tech engine programming) Lars-Petter Anfinsen (core graphics artists) Lars-Petter Anfinsen (textures) Lars-Petter Anfinsen (modeling) Lars-Petter Anfinsen (animation) Lasse Staff Jensen (graphics programming) Lasse Staff Jensen (tools programming) Lasse Staff Jensen (tech manager) Lasse Staff Jensen (tech engine programming) Margit Anne Vegestein (nordic pr manager) Marit Lund (director of pr) Marius Kjedahl (tools programming) Marius Kjedahl (original vision) Marius Kjedahl (vp technology) Marius Kjedahl (business development) Markus Schille (core graphics artists) Markus Schille (textures) Markus Schille (modeling) Martin Amor (lead programmer) Martin Amor (original vision) Mathias Arneberg (special thanks to) Morten Byom (game world designer) Morten Lode (core programmer) Morten Lode (a.i. programming) Morten Lode (tools programming) Morten Sørlie (composer) Nicolay Fr. D. Nickelsen (director of sales) Nicolay Fr. D. Nickelsen (distribution) Ove Solskjær Johansen (nordic sales manager) Oystein Rom (npc chat) Øyvind Jernskau (core graphics artists) Øyvind Jernskau (gui graphics) Øyvind Jernskau (textures) Øyvind Jernskau (modeling) Øyvind Jernskau (additional design) Øyvind Steensen (game world designer) Per Storløkken (game world designer) Per Storløkken (item data) Per Storløkken (balancing) Per Storløkken (additional design) Per Tyrstad (special thanks to) Peter Lorenzen (tide) Ragnar Tørnquist (story) Ragnar Tørnquist (intro video) Ragnar Tørnquist (additional design) Ragnar Tørnquist (manual) Renate Andersen (graphic artist) Renate Andersen (core graphics artists) Renate Andersen (textures) Renate Andersen (animation) Renate Andersen (fashion designer) Robert Golias (tech engine programming) Ronny Hansen (special thanks to) Rune Espeseth (core programmer) Rune Espeseth (a.i. programming) Rune Espeseth (tools programming) Sigbjørn Galaen (character modeling) Sigbjørn Galaen (monster modeling) Sigbjørn Galaen (animation) Steffen Skov (core programmer) Steffen Skov (gui programming) Steffen Skov (sound system) Steffen Skov (tools programming) Steve Reberg (tester) Steve Reberg (additional design) Support Team (special thanks to) Svein Børge Hjorthaug (project manager) Terje Lundberg (game world designer) Terje Malmedal (core programmer) Terje Malmedal (gamecode) Terje Pedersen (core programmer) Terje Pedersen (autocontent) Terje Pedersen (tools programming) Terje Pedersen (additional design) Thomas Sundfær (web artist) Tom Erland U. Ekenes (tester) Tom Gjerde (core graphics artists) Tom Gjerde (modeling) Tom Gjerde (animation) Tom Gjerde (motion capture) Tom Seierstad (game world designer) Tomas Schreiner (vp marketing) Tommy Strand (lead designer) Tommy Strand (lead design) Tommy Strand (producer) Tommy Strand (special thanks to) Tor Andre Wigmostad (customer service manager) Tor Andre Wigmostad (project manager) Tor Linløkken (sound designer) Tor Linløkken (composer) Tor Linløkken (audio designer) Torbjorn Lindgren (core programmer) Torbjorn Lindgren (server) Trond Ivar Hansen (tester) Trond Wingård (item data) Trond Wingård (npc data) Trond Wingård (design) Trond Wingård (balancing) Trond Wingård (additional design) Ulf Kristiansen (marketing coordinator) Vebjorn Strommen (lead graphic artist) Vebjorn Strommen (core graphics artists) Vebjorn Strommen (monster art) Vebjorn Strommen (character modeling) Vebjorn Strommen (monster modeling) Vebjorn Strommen (textures) Vebjorn Strommen (modeling) Vebjorn Strommen (animation) Vebjorn Strommen (fashion designer) Viggo Løvli (core programmer) Viggo Løvli (autocontent) Viggo Løvli (graphics programming) Viggo Løvli (environmental effects) Viggo Løvli (sound system) Viggo Løvli (tools programming) Viggo Løvli (sound system) Viljar Sommerbakk (additional tide) Viljar Sommerbakk (game world designer) Viljar Sommerbakk (item data) | Linux | labelimageminimize |
Aneimo 2: Second Stage | bootUP! | 2007 | I’ve Sound (music) 川田まみ (music) 東雲一彦 (artists) 詩月カオリ (music) 長野ヒロユキ (writer) | Windows | labelimageminimize |
Ankh: Special Edition | Runesoft (DECK13 Interactive;Telltale) | 2006 | Alex Pfeffer (composer) Alexander Röder (composer) Andreas Engelke (story) Armin Burger (technical supervisor) Armin Burger (creative supervisor) Armin Burger (scripting) Armin Burger (cutscene implementation) Christian Kleinsteinberg (3d character design) Christina Bryant (test player) Dan Connors [of Telltale Games] (conceptual support) Die Kolonie (additional character modelling) Die Kolonie (animation) Dieter Klapper (character design) Dirk Baum (additional 2d) Dirk Baum (3d design) Dominic Packulat (project support) Dominik Heide (story) Dynamedion (original soundtrack) Ehrich Weiß (specral vision) Eva Zinnbauer (test player) Eva Zinnbauer (thanks) Falko Löffler (story) Florian Stadlbauer (executive director) Florian Stadlbauer (story) Frank Habel (additional programming) Frank Habel (scripting) Friedrich Klemme (localization project manager) Gabriele Greco (linux programming) Gregor Weiß (character animations) Harald Burger (test player) Heather Lee Logas [of Telltale Games] (conceptual support) Ivory Keys (producer) Jan Hofmann [of Sea-Sound] (sound design) Jan Klose (project lead) Jan Klose (story) Jan Klose (lyrics) Jens Schmidt (project support) Madison Allee Nietzsche (night vision) Marc Toase (composer) Markus Friederich (additional 2d) Markus Friederich (3d design) Markus Schmidt (composer) Mathias Hermann (preformer) Matthias Pasedag (foley recording) Matthias Pasedag (sound design) Maxime van der Kloet (level design) Michael Stancyk (foley artist) Michael Stancyk (sound design) Mimoun El Bariaki (3d character design) Niels ’t Hooft (x-ray vision) Niels Zinnbauer (test player) Oliver Szczypula [of u3multimedia] (sound design) Paul Steinwachs (project support) Pierre Langer (supervision) Robert Sander (additional 2d) Robert Sander (3d design) Rocketbox Studios GmbH (additional character modelling) Rocketbox Studios GmbH (texturing) Rocketbox Studios GmbH (animation) ROXTA_Records (loaned song) RRI Film&TV Services GmbH (sound design) Steffen Naumann (story) Susie Sou (additional 2d) Susie Sou (3d design) Sven Ludwig (test player) Tahar Jaber (project coordinator) Thorsten Lange (technical director) Thorsten Lange (pina framework) Thorsten Lange (scripting) Tilman Sillescu (supervision) Timm Schwank (lead designer) Timm Schwank (level design) Timo Mylly (cutscene implementation) Translocacell (localization services) Uwe Schmelz (3d character design) Verena Ludwig (test player) Verena Ludwig (thanks) Viktor Gesiarz (additional programming) | Linux | labelminimizesubject |
Anomaly Warzone Earth Mobile Campaign | 11 bit studios | 2016 | Adam Sawicki (programmer) Adrzej Lukasik (graphics) Adrzej Lukasik (units) Artur Bielenica (animator) Bartlomiej Walecki (programmer) Bartosz Brzostek (programmer) Becky Whitcroft (voice actor) Bitter Lix (intro cinematic) Filip Haka (writer) Gerard Fletcher (voice actor) Guy Harris (voice actor) Jens Eicscheid (translator) Konrad Ziomek (level artist) Krzystof Narkowicz (programmer) Leszek Brzdek (sound engineer) Martin Korda (writer) Martin Korda (translator) Michal Drozdowski (game designer) Michal Drozdowski (level design) Michal Drozdowski (writer) Paulina Szuszkiewicz-Pulwin (translator) Pawel Miechowski (writer) Pawel Miechowski (translator) Piotr Musial (music) Przemek Kotynski (concept artist) Przemek Marszal (game designer) Przemek Marszal (graphic design) Przemek Marszal (level artist) Rafal Wlosek (additional game design) Rafal Wlosek (level design) Robert Majewski (programmer) | Linux | labelminimizeminimize |
Anomaly: Warzone Earth | 11 bit studios | 2011 | Adam Sawicki (programmer) Adrzej Lukasik (graphics) Adrzej Lukasik (units) Artur Bielenica (animator) Bartlomiej Walecki (programmer) Bartosz Brzostek (programmer) Becky Whitcroft (voice actor) Bitter Lix (intro cinematic) Filip Haka (writer) Gerard Fletcher (voice actor) Guy Harris (voice actor) Jens Eicscheid (translator) Konrad Ziomek (level artist) Krzystof Narkowicz (programmer) Leszek Brzdek (sound engineer) Martin Korda (writer) Martin Korda (translator) Michal Drozdowski (game designer) Michal Drozdowski (level design) Michal Drozdowski (writer) Paulina Szuszkiewicz-Pulwin (translator) Pawel Miechowski (writer) Pawel Miechowski (translator) Piotr Musial (music) Przemek Kotynski (concept artist) Przemek Marszal (game designer) Przemek Marszal (graphic design) Przemek Marszal (level artist) Rafal Wlosek (additional game design) Rafal Wlosek (level design) Robert Majewski (programmer) | Windows | labelimagesubject |
Anomaly: Warzone Earth | 11 bit studios | 2011 | Adam Sawicki (programmer) Adrzej Lukasik (graphics) Adrzej Lukasik (units) Artur Bielenica (animator) Bartlomiej Walecki (programmer) Bartosz Brzostek (programmer) Becky Whitcroft (voice actor) Bitter Lix (intro cinematic) Filip Haka (writer) Gerard Fletcher (voice actor) Guy Harris (voice actor) Jens Eicscheid (translator) Konrad Ziomek (level artist) Krzystof Narkowicz (programmer) Leszek Brzdek (sound engineer) Martin Korda (writer) Martin Korda (translator) Michal Drozdowski (game designer) Michal Drozdowski (level design) Michal Drozdowski (writer) Paulina Szuszkiewicz-Pulwin (translator) Pawel Miechowski (writer) Pawel Miechowski (translator) Piotr Musial (music) Przemek Kotynski (concept artist) Przemek Marszal (game designer) Przemek Marszal (graphic design) Przemek Marszal (level artist) Rafal Wlosek (additional game design) Rafal Wlosek (level design) Robert Majewski (programmer) | Mac OS X | labelimageminimize |
Anomaly: Warzone Earth | 11 bit studios | 2011 | Adam Sawicki (programmer) Adrzej Lukasik (graphics) Adrzej Lukasik (units) Artur Bielenica (animator) Bartlomiej Walecki (programmer) Bartosz Brzostek (programmer) Becky Whitcroft (voice actor) Bitter Lix (intro cinematic) Filip Haka (writer) Gerard Fletcher (voice actor) Guy Harris (voice actor) Jens Eicscheid (translator) Konrad Ziomek (level artist) Krzystof Narkowicz (programmer) Leszek Brzdek (sound engineer) Martin Korda (writer) Martin Korda (translator) Michal Drozdowski (game designer) Michal Drozdowski (level design) Michal Drozdowski (writer) Paulina Szuszkiewicz-Pulwin (translator) Pawel Miechowski (writer) Pawel Miechowski (translator) Piotr Musial (music) Przemek Kotynski (concept artist) Przemek Marszal (game designer) Przemek Marszal (graphic design) Przemek Marszal (level artist) Rafal Wlosek (additional game design) Rafal Wlosek (level design) Robert Majewski (programmer) | iOS | labelimageminimize |
Anomaly: Warzone Earth | 11 bit studios | 2012 | Adam Sawicki (programmer) Adrzej Lukasik (graphics) Adrzej Lukasik (units) Artur Bielenica (animator) Bartlomiej Walecki (programmer) Bartosz Brzostek (programmer) Becky Whitcroft (voice actor) Bitter Lix (intro cinematic) Filip Haka (writer) Gerard Fletcher (voice actor) Guy Harris (voice actor) Jens Eicscheid (translator) Konrad Ziomek (level artist) Krzystof Narkowicz (programmer) Leszek Brzdek (sound engineer) Martin Korda (writer) Martin Korda (translator) Michal Drozdowski (game designer) Michal Drozdowski (level design) Michal Drozdowski (writer) Paulina Szuszkiewicz-Pulwin (translator) Pawel Miechowski (writer) Pawel Miechowski (translator) Piotr Musial (music) Przemek Kotynski (concept artist) Przemek Marszal (game designer) Przemek Marszal (graphic design) Przemek Marszal (level artist) Rafal Wlosek (additional game design) Rafal Wlosek (level design) Robert Majewski (programmer) | Linux | labelminimizeminimize |