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1914: Shells of Fury Strategy First (Rondomedia;h2f Informationssysteme)2007 Windowslabelimageminimize
9th Company: Roots of Terror  Strategy First;Noviy Disk (Lesta Studios)2008?? 2008-01-15 by Noviy Disk (lang: rus?)
US ?? by Strategy First (lang: eng)
INT? 2009-12-03 on Steam, by Strategy First (lang: eng)
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Achtung Panzer: Operation Star  Matrix Games;Strategy First (Graviteam)2012 Windowslabelimageminimize
ALFA Antiterror Strategy First2005 Windowsminimizeimageminimize
Alien Shooter: Vengeance  cdv Software Entertainment;1C Company;Strategy First (Sigma Team)2007[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.7 GHz CPU
* 256 MB RAM
* 32 MB VRAM
* GeForce2 or Radeon 8500 GPU
* 2.5 GB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5700 or Radeon 9600 GPU***[b]activation limit[/b] - only applies to Strategy First's release, where you can activate the game only twice on separate hardware configurations.
[b]21st century[/b] - in-game the date is stated to be June 2030.***1C will publish the game on 26th October 2007
Strategy First published the game on 2007-10-18***For the first half of the 21st century, the war on terror became a global phenomena as more blatant and frenzied attacks struck deeper into the lives of common people. Inevitably, the pressure from public outcry to stop the madness grew to an irresistible level; the military forces of the world slowly but steadily retooled their outlooks, weapons, and tactics to combat people who were willing to die for their cause.

By 2100, the world was more or less at peace, with continued discord in some regions as modernized military forces sought to track down and destroy the remaining terrorist cells that continued to fight and harass civilian and military alike. Regardless, as this war began to wane, it slowly moved out of the public's eye, and they began to pick up the pieces and try to make better lives for themselves. Not since the years following World War II had such prosperity been felt across the planet; even war-ravaged regions received a "Marshall Plan" of sorts, having their infrastructures built up far beyond what they ever were before.

As prosperity grew, so too did the ventures of capitalism. In this day and age, science was the 'new capitalism,' fueling the growth of amazing new technologies. The first high-profile ventures into the creation of a viable fusion energy source, an offshoot of the efforts of the aging multinational oil companies, began in 2105 in the United States, with the backing of billions of dollars in venture and government capital. The International Power Initiative of 2112, an agreement among nations investing in the fusion power project, but eventually including many hundreds of other projects based on energy, radically restructured how science was to approach new energy sources. The level of freedom granted to a group of corporations might have been dangerous one hundred years ago, but it was felt that today since there was not a rivalry in the race to find the secrets of fusion power first, that giving a corporation autonomy to do what it needed to do would foster creativity and growth on an unheard-of scale.

It didn't.
[Sigma Team]
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Alimardan Meets Merlin Strategy First (RSK Entertainment)2017 Windowsminimizeminimizeminimize
Alliance: Future Combat Strategy First (Gameyus)2006 Windowslabelimageminimize
Ankh - Battle of the Gods  Daedalic Entertainment;Strategy First (Deck13 Interactive)? Linuxlabelminimizeminimize
Ankh: Battle of the Gods  Daedalic Entertainment;Strategy First (Deck13 Interactive)2009It seemed like finally things would look bright for Assil. He did not only get the Ankh back but also Thara. And all it took was giving the heart of Osiris back to him at the end of Ankh: Heart of Osiris. He didn't listen to Osiris or even ask questions about the Ankh or the strange "Battle of the Gods" he needed his heart for. He just went on with his life and built a house together with Thara.

Had he listened, he would have been prepared for tonight because another thousand years are up and the sign of the camel once again shines bright from the sky. It is the sign for the Gods that they once again need to engage in a tournament whose winner will rule over Egypt the centuries to come. But Assil just didn't listen. Instead the Ankh wakes him up when the Ancient God embedded in it begins to speak. He tells Assil that he needs to stop the God Seth from winning the tournament and since he is the keeper of the Ankh he has to do as told. So it is up to Assil to save Egypt.

You take control of Assil with your mouse and guide him through the different environments talking to people through multiple choice dialogues, while you pick up items which are needed to solve the many puzzles on the journey. On the way he will not only revisit familiar locations (like Cairo) and meet old friends, but he will also visit new locations including the famous Casino of Luxor and meet new characters everywhere.

During the course of the game you will also have the chance to take control of Thara to solve riddles where more than one person is needed or which Assil cannot solve since he is for example afraid of water since that incident in Ankh. To help you on your adventure, the game now features a hotspot indicator. If you press the corresponding button, the game shows you all the things in the current room you can interact with.***2009-06-16 on Steam, by Strategy First (lang: eng)
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Anmynor Puzzles Strategy First2013 Linuxlabelminimizeminimize
Bad Rats: the Rats Revenge Invent4 Entertainment;Strategy First (Invent4 Entertainment)2009Bad Rats is a physics puzzle game where rats finally get their bloody revenge on their new prisoners: The cats.

Come up with creative solutions for each puzzle using physics, functional objects, and your specially trained Rats. Try different ways of solving each puzzle to finish faster or earn higher scores. Revel in your success as the cat meets a violent demise in any number of humorous ways at the hands of Bad Rats.

* Comic cartoon violence and cartoon blood
* Realistic physics simulation
* 10 Specialist Rats, anxious for revenge
* 11 different and bloody deaths for cats
* 10 other functional objects to help you
* 44 Maps, from easy to very hard
* Internet and local records
* Original, cartoon styled characters
* Challenge your creativity, intelligence and logic
* Unlock all the Steam Achievements
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Baseball Mogul 2008 Enlight Software;Strategy First (Sports Mogul)2007 Windowslabelminimizeminimize
Battle of Europe Strategy First2006 Windowsminimizeminimizeminimize
BC Kings  Akella;Strategy First (Mascot Entertainment)2008RU 2008-11-05 by Akella
US 2008-09-15 by Strategy First
INT 2009-06-16 on Steam, by Strategy First***[spoiler=Show trailer;Hide trailer][media=youtube]JYfBh2eNgcA[/media][/spoiler]***The BC Kings is featuring several new elements that you might have not experienced in a strategy game before. In spite of just gathering resources, training an army and defeating the enemy you will have to solve adventure and role-playing elements as well.
The campaign is built around the epic story of your brave hero Mradin, and his trusty old friend Giesnik. But not only you have to complete the main objectives, but also you can solve side-quests, whihces rewarded with Shell-coins, that can be spent on upgarding your main characters.
You will have to be victorious in complex missions in different places and on different levels. Each mission runs on multiple maps, where you have to travel between them, and take advantage of for example the hidden cavern that leads to the back of your enemy.
Beside building your empire and sending your army to battle by side of your heroes, also collecting quest items and solving puzzles lead to the final victory. Meanwhile you figure out the biggest mysteries of all time, like the purpose of the Stonehenge and the mystery of the Yeti, and much more...

Game features
- 2 races
- 63 unique units
- 32 unique buildings
- 84 technologies to research
- 8 devastating magic spells
- Story driven campaign with side quests and adventure elements
- Random game against computer enemies
- Multi player
- 3D in-game cut-scenes
[Mascot]***[b]Minimum:[/b]
* Windows 98, ME, 2000, XP or Vista
* 1 GHz CPU
* 512 MB RAM
* 300 MB HD space
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Birth of America Strategy First (AGEOD)2006The year 2005 marks the 250th anniversary of the start of the French & Indian Wars. Twenty years later, the America Revolutionary War erupted. These two events marked the real start of a new era in the Americas and the end of British Colonial rule.

In Birth of America, the player controls one of the major contenders of these 2 conflicts, trying to achieve military and political victory. It is a complete and detailed simulation of the two most important wars in Colonial America - from 1755 to 1783. The game covers all of North America, from Florida to Quebec and New England to Mississippi.

Control the military action of your nation. This includes such activities as drafting forces, building forts and depots, sieges and blockades, raiding enemy settlements and battles, both on land and at sea.

Naval units come in the form of warship squadrons and flotillas. You can also manage supply wagons, water transport, forts and depots. Wide diversity of troop types are implemented, including: light infantry; dragoons; siege artillery; rangers; Indian warriors; marines; militias; ships of the line; frigates and lake flotillas. There are more than ninety different models of units in all.

Features:

* 18th century North American Map that covers 700 provinces
* Diversity of terrain, climates and civilization levels
* Simple and intuitive handling
* Over 150 historical characters included
* 11 scenarios and 3 grand campaigns
* A very reactive AI
* Play by email option
* Dozens of unit models from the era
[?]***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz Pentium III or Athlon CPU
* 384 MB RAM
* 64 MB VRAM
* 1 GB HD space

[b]Recommended:[/b]
* 1.8 GHz Pentium IV CPU
* 768 MB RAM
* 128 MB VRAM
* 2 GB HD space
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Call for Heroes: Pompolic Wars Strategy First;Quotix Software (Quotix Software)2007Many years ago, a dimensional portal to the Outer Worlds was suddenly opened, and an enemy from the darkness encroached upon our world. Led by Pompolic, these armies of demonic hordes quickly overran most (but not all) of the planet.The origin of Pompolic is not known, but it is sure that this malevolent spiritual being possesses supernatural power, and his desire is obvious, possess the people and turn them into fellows of his dark army. The evil is spreading its power via his servants; the Dark Souls. These Dark Souls - protected by a horde of monsters - are poisoning the minds of his victims and making them slaves of evil. The denizens of this world are on the edge of total annihilation. However, a little hope still exists in the heart of the remaining citizens. They believe that there are brave hearts who can save the world from the source of the evil power. If the Dark Souls were to be captured, the onslaught would stop, and Pompolic would be defeated; the call for heroes is made...The game is placed in a fantasy world and divided into 12 maps. The player can choose between 2 characters. Each character has unique weapons and different abilities. There are 18 types of monsters, and at the end of the game the chief monster awaits the player. During the journey, the player gains experience which will help him to upgrade his strength, armour and health. Windowslabelminimizesubject
Celtic Kings: Rage of War Strategy First;Microïds (Haemimont)2002Celtic Kings: Rage of War is an RTS classic by Haemimont Games, originally released in 2002. It is the first game of the award-winning franchise Celtic Kings***
[100]***
[12]***2009-05-28 on GoG.com, by Microïds (lang: eng)
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Chaos League Strategy First;Digital Jesters (Cyanide)2005EU 2005-03 by Digital Jesters
US 2004? by Strategy First
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Chrome  Strategy First (Techland)2003Working title: [i]FireZone[/i]

[i]Advanced Battlegrounds: The Future of Combat[/i] is alternate title used for the [i]Chrome Gold Edition[/i] which was an updated version of the game.
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Clans GT Interactive (Strategy First)1999 Windowslabelimageminimize
COPS 2170: The Power of Law Strategy First;DreamCatcher Europe;Game Factory Interactive (MiST Land South)2004[b]morale[/b] — units start panicking if enough many of their friends get killed and/or they get sufficiently wounded, effects usually involve running around and shouting for help/mercy while others go into berserk and start shooting everywhere, often killing their own friends rather than enemies in the process.***Latest version: 1.22 (as of 2005-02-21?)

The patch can't be applied on XP64 for some reason (and possibly any other similarly recent Windows OS), but the game can be temporarily installed on a virtual machine, patched there and the files copied back to the host OS over the installation there and the game will work without any issues.***Comes on 2 CDs.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* 700 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
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Cossacks: European Wars  GSC Game World;Strategy First;cdv Software Entertainment (GSC Game World)2001 Windowslabelminimizeminimize
Crusader Kings Strategy First (Paradox Interactive)2004After playing through the game, you can take your save game and continue in [game=Europa Universalis II]Europa Universalis II[/game]. Windowslabelimageminimize
Cuban Missile Crisis: Ice Crusade 1C Company;Black Bean Games;Strategy First (G5 Software)2005 Windowslabelminimizeminimize
Culpa Innata Strategy First (Momentum Digital Media Technologies)2007The World Union is labeled the "perfect society". Prosperity is a science, disease and wars have vanished, sex is entertainment, and the future has never looked brighter. Suddenly this perfect society is rocked by the murder of a World Union citizen in the "Rogue State" of Russia. His murder oddly coincides with the accidental death of a prominent professor in Adrianopolis, an important border town between the World Union and Russia. This career making case is assigned to a young woman, Phoenix Wallis who as the Senior Peace and Security staff officer has been assigned to lead the murder investigation. Her search for the truth leads to enigmatic clues, and deepening mysteries that challenge not only her case, but her very belief in the world she has sworn to protect.

This story-driven, third-person game uses a 3D engine with dynamic cameras and other technologies developed by Momentum AS. Their remarkable patented facial animation technology is put to excellent use, as the game features over fifty personable characters that you'll frequently engage in dialogue throughout your investigation. Using the classic mouse in a point and click interface, players have responded enthusiastically to the intuitive and responsive control. The game features a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges.

* Original, complex story with a detailed history in a fully realized game world
* Environments and characters rendered in 3D with dynamic camera implementation
* Cinematics rendered with in-game engine for seamless graphics integration
* Click and go character control; user friendly mouse-driven interface
* Over 50 interactive characters, each created with Momentum-patented 3D facial animation technology
* Intuitive dialogue system with player choice and branching conversation paths
* Non-linearity and optional player activities offer rewarding replay ability
* Character journal captures all key game moments
* More than 40 unique locations
* Diverse range of integrated challenges, from standalone logic puzzles to hi-tech gadgetry to inventory and dialogue obstacles
* Original soundtrack
[Valve]
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Dangerous Waters Strategy First (Sonalysts)2005 Windowsminimizeimageminimize
Dark Fall 3: Lost Souls Strategy First2010 Windowsminimizeminimizeminimize
Darkstar  Parallax Studio;Strategy First (Parallax Studio)2010The long-awaited space epic Directed and Produced by J. Allen Williams is NOW finally available on your PC. A tale of murder and deception with nothing less than the fate of humanity at stake, DARKSTAR is a race against the clock in a quest to turn back time itself.

Experienced through exploration & discovery, your journey begins on a wrecked starship light years from earth—a world that centuries ago has been annihilated. You are Captain John O’Neil (Clive Robertson) stranded on the starship Westwick with no memory of what has transpired, or even of who you are. Nothing is as it seems, and despite the icy, cold silence...you are not alone.

DARKSTAR provides hours of entertainment in both interactive adventure and cinema, and features the entire original cast of Mystery Science Theater 3000 and music by Progressive Sound and MetalWorx. This is also the final performance of the late, great Peter Graves. With more footage than any "game" ever produced (over 13 hours), DARKSTAR is a true interactive animated world with live-action actors.
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DarkStar One  cdv Software Entertainment;Ubisoft;Strategy First (Ascaron Entertainment)2006[spoiler=Navigation key locations;Hide]+ is for side missions, available from trade stations. These usually unlock at least one system occupied by pirates.
? is for systems that I couldn't find a way to get access to, besides Bailebeag they probably don't even have artefacts in them.

Systems with free navigation keys that were visited as part of the story or had artefacts (the green crystalline icon) in them are not listed as they would be visited regardless.

Note that the early clusters before Klatok were not recorded, not sure if there's even need to.

[b]Klatok[/b]
* Fribeicon

[b]Raptor-Epsilon[/b]
* Khimtishy

[b]Sion'nach[/b]
* Abria'chan
+ Kill'ore

[b]Sirius[/b]
+ Wenee

[b]Madraimor[/b]
* Am'atn'atua
* Sliga'chan
* Dochgar'roch

[b]Hive-AC3[/b]
+ Tiamaung

[b]Gab'har[/b]
+ Bin'dal
? Linside'ore
? Lairg'uie

[b]Hive-B52[/b]
* Shanzeik

[b]Hive-CU7[/b]
* Ringhku

[b]Hive-DC[/b]
* Chanthagon
* Beinn

[b]Hive-ET9[/b]
+ Chondrha

[b]Communa[/b]
+ Pitcalnie
? Bailebeag

[b]Hyma[/b]
+ Dalchalm[/spoiler]
After level 17, ship upgrades require total of 10 artefacts per level (5 for most levels prior), slowing down upgrades significantly. There's supposedly total of 100 artefacts out there, so obviously you can't upgrade all 3 parts of the ship completely (20 levels out of 30 needed for that).***[b]Species:[/b]
* Terran (humans)
* Mortok (humanoids)
* Raptor (cat fish/eel-like humanoids)
* Oc'to (snail/slug-like tentacled things)
* Arrack (ant-like half-cyborgs; space stations modeled like bee hives)
* Thul (almost human humanoids; only females seen, males mentioned)
* S'kaa (humanoids)***[b]Minimum:[/b]
* 1.6 GHz CPU
* Windows 2000 or XP
* 512 MB RAM
* 128 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 6.5 GB HD space

[b]Recommended:[/b]
* 2.6 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6 series or Radeon X800 GPU
* 7 GB HD space
* 5.1 surround sound
* mouse with mousewheel
[Ascaron]***"Darkstar One" is a game that is primarily story-based and therefore pre-defined; however, "Darkstar One" also offers a fantastic amount of freedom of choice for the players.

The story-based missions gradually lead the player deeper into the galaxy to new races, new technologies and ever stronger opponents. More and more solar systems will become available and may be visited. The artifacts of an ancient race, which are hidden in these solar systems, are essential to upgrade the player ship - the Darkstar One.

Additionally, our hero urgently requires credits in order to purchase better equipment such as weapons and shields. This is where the freedom of choice is applied as the player will be able to earn credits in many different ways: assignments, bounty hunting, piracy, smuggling, trading, escorting, transport, rewards ...

Key Features
* Elaborate story, related by more than fifty minutes of video sequences
* Upgradeable space ship "Darkstar One": The player decides which type of spacecraft he prefers - a fast attack ship with many light weapons or a near-invincible cruiser with heavy weaponry
* Over two hundred different weapons, shields and equipment items
* Rockets, torpedoes and mines feature special tactical uses: mines can tactically fire at opponents or distract approaching missiles
* The "Spell Weapon": the player will have a special weapon at his disposal that will have an area of effect similar to certain spells in role-playing games. This weapon will become increasingly versatile throughout the game and it will increase the tactical potential considerably.
* A vast, simulated universe with numerous, completely different races, space ships and battle tactics.
* Each race features distinctive weapon types with different functions that require different battle tactics. The player will be able to acquire these weapons in order to mount them on the "Darkstar One".
* Special missions, for example in canyons, on the surface of planets or inside of planets
* Freedom of choice: the player may earn his credits in many ways, i.e. fighting, piracy, assignments, smuggling, trading, escorting, transporting, rewards ...
* Follow your own path, be it "good" or "bad", and take advantage of political disputes.
* Compatible with mouse, joystick and gamepad.
[Ascaron]***[b]health warning[/b] — you start hearing a warning sound. when viewing the game from the cockpit you see the red warning light flashing on the 3D HUD and even being reflected on the canopy (though lack of the protagonist's reflection is a bit strange at these times.
[b]monster generators[/b] — cruisers spew forth an infinite number of fighters, so you can't kill their supports first and then the cruiser, you need to destroy the cruiser first or you have an endless and fruitless battle at your hands.***Belongs to the same family of spaceflight games as Elite, Freelancer and X. The basic controls are similar to Freelancer, which means the game plays great with mouse and keyboard alone with no need for joystick.

The game's story is odd as it states that the DarkStar One is an organic ship, but it is one of the most mechanical looking ones out there (with very out-of-place camo paintjob).***2008-02-14 on Steam, by Strategy First (lang: eng)***Reminded me of [[game:Wing Commander]], [[game:Tie Fighter]], etc. from the good old days, so I thought I'd pick it up. The game sounded pretty interesting, but I couldn't really play it for more than five minutes without encountering some major graphical errors or just outright crashes. Funny thing is, when the game crashes, it gives you an error report in German--how helpful!
[cjlee001]
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Deep Black: Reloaded  505 Games;Strategy First (Biart Studio)2012 Windowslabelimageminimize
Desert Gunner  Strategy First (Digital Fusion)2006 Windowslabelminimizeminimize
Devil In The Capital Strategy First (RSK Entertainment)2017 Windowsminimizeminimizeminimize
Diggles Strategy First2002 Windowsminimizeminimizeminimize
Disciples II: Dark Prophecy Strategy First;Linux Game Publishing (Strategy First)?ID: 12 (LGP)
A proprietary commercial game.
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Disciples II: Dark Prophecy  Strategy First;Stardock (Strategy First)2002 Windowslabelimageminimize
Disciples II: Guardians of the Light Strategy First2003Re-released as part of Disciples II: Gallean's Return in 2006 Windowslabelimageminimize
Disciples II: Rise of the Elves Strategy First2003Driven by an unpredictable god who urges them to battle, the Elves begin a massive march towards their fate. The noble Elves rule their people from elaborate fortresses within the trees. They adorn themselves with ornate armor and prefer councils or negotiations to conflict. Their queen is a just leader, preferring the path of peace for her kind. The noble Elves owe much to the Empire... The wild Elves have become forest predators. Their intolerance of the civilized world has reached new extremes and they have reduced themselves to highwaymen and bandits. They tolerate the noble bloodline, but do not respect it. The thought of their race allying with another is appalling. As one tiny oracle heralds the unquestionable will of Gallean to lash out against his timeless enemies, the Elves must unite their scattered tribes. Windowslabelimagesubject
Disciples II: Servants of the Dark Strategy First2003Re-released as part of Disciples II: Gallean's Return in 2006 Windowslabelminimizeminimize
Disciples III: Renaissance  Akella;Strategy First;Kalypso Media Digital (.dat)2009A new stage in the evolution of the turn-based strategy genre. Retaining the strengths of previous titles in the series, Disciples III introduces new features to create truly exciting gameplay.

Disciples III continues and improves upon the core concepts of the Disciples series. Advances in gameplay and the addition of new elements will make the game richer and more interesting. The visual design follows the original ominous and gloomy style of the Disciples world, but now the entire game environment and every individual unit is in full 3D. The combat system will be significantly improved by adding new elements. Disciples III allows a Lord to use spells on the battlefield. Casting utilizes mana, magic energy that is acquired from controlled sources, plus spell cards that can be bought or found. Travel on a global map will be implemented as in Disciples II - via a point & click system. Now, you can also split groups at any time, and units will be able to travel without an accompanying Leader. New terrain features will also be added - rivers and gullies that can be crossed by bridges or by flying aboard an aircraft.

Work on the project was started in the summer of 2005. The game uses .dat's in-house Virtual Dream engine, which supports all modern 3D technologies such as vertex and pixel shaders, normal maps, skeletal, morphic and procedural animations, particle systems, dynamic lights and shadows, portal technology, image post-processing, etc.

Key Features:

* Three playable races: The Empire, The Legions of the Damned and the Noble Elves; each has unique units and city design
* Cities are now represented in full 3D, and the player will see selected buildings through the eye of a building-centered camera
* At the strategic level, unit turns will be affected with an initiative factor that will dictate turns at the unit level, meaning increased fluidity in multiplayer and less downtime in single-player
* Leaders get improved abilities and you can assign stat bonuses to your liking. An RPG-style system will be implemented for the character advancement system, with inventory, expanded stats and abilities, and a character model that will visually reflect equipped armor, weapons and artifacts
[Akella]
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Disciples: Sacred Lands  Atari (Strategy First)1999It is now the dawn of a new age. The most momentous of wars has begun in the heart of the Sacred Lands. Four races - the Empire, the Mountain Clans, the Undead Hordes and the Legions of the Damned - stand ready for battle as they fight for the survival and dominance of their war-torn world, and the gods they have long believed in.

The Mighty Lords watch silently as their Disciples prepare for the daunting tasks ahead. Each warrior must engage in a struggle of swordplay, sorcery, and uncommon courage in order to complete their sacred quests.

The Empire fight to secure their people's future; The Mountain Clans search to regain their rune knowledge; The Undead Hordes seek revenge for their accursed god; and The Legions of the Damned battle to resurrect their fallen angel's soul. It is a struggle of desperation.

Every stroke of a sword, each blast of fiery magic must be endured beyond exhaustion. For once the clouds of destruction clear, lands will have been transformed, new armies will have been forged and the cheers of the liberated will resound throughout the land.

The day of reckoning has come...

Only one race shall claim victory. Only the chosen will survive.

Gameplay

Disciples: Sacred Lands is a turn-based RPS game in which four realms-the Empire, the Mountain Clans, the Legions of the Damned and the Undead Hordes-are fighting for control of a vast fantasy world.

You begin the game by selecting a race, each with their own advantages and vulnerabilities. Once you have chosen your race, you will need to select a lord who will lead your party in battle and who will grant your party certain abilities. The Warrior lord will lend strength; the Mage lord will provide magic; and the Guild Master (Thief) will grant leaders the special ability to poison enemy garrisons, spy on races, and steal valuable items and spells from enemy cities.

When a lord has been chosen, you are required to build your party and start your quest. Beginning from your capital city, you may set forth on single-mission quests or multi-mission sagas that contain varying objectives. Each turn consists of entering into combat, developing your capital city, acquiring resources and casting spells.

In the Sacred Lands, survival depends on controlling territory and acquiring resources. The goal is to transform the land to reflect your God's influence. In doing so, you may occupy neutral ground, plant magical rods in enemy terrain, or deploy units to slowly erode the enemy's economy. The challenge lies in obtaining your resources, for you must first conquer the land in which they are hidden before you can put them to use.

Unlike any game in its genre, Disciples breathes new life into the role-playing experience. Your units are not disposable. Experience is not bought, but rather gained through combat. Upgrade levels and direction of succession are also dependent on the buildings you add inside your city.

Through this new dimension in character development, units must be nurtured in battle so that they can move forward through multiple levels of progression. Once you have completed a saga, you can take only one leader to the next chapter and begin to rebuild your party once again. This gives you, the player, a sense of loyalty and attachment to your characters.

In addition to a powerful scenario editor and multiplayer action with up to four players over LAN and Internet, Disciples has a wealth of tactical and strategic options available to you. With over 120 party members and leaders, 35-40 neutral characters, and over 100 spells, the sheer staggering number and variety of units opens the mind to endless possibilities.

Praised to be the best turn-based RPS game of the year, Disciples will immerse you in a world where victory will inspire you, evil will haunt you and the sound of clanging swords and screaming demons will keep you returning... to the Sacred Lands.
[Strategy First]
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Dragon Throne : Battle of Red Cliffs Strategy First (Object Software)2002 Windowsminimizeminimizeminimize
Ducati World Championship Strategy First (Artematica Entertainment)2007 Windowslabelimageminimize
Ducati World Championship Strategy First (Artematica)2004 Xboxlabelminimizeminimize
Emergency 3  Strategy First;Take-Two Interactive (Sixteen Tons Entertainment)2005 Windowslabelminimizeminimize
Etherlords  Fishtank Interactive;DreamCatcher Games;Strategy First (Nival Interactive)2001Latest version: 1.07 (as of 200?-07-22)***[b]Factions:[/b]
* Chaots (Chaos; red)
* Kinets (Motion; blue)
* Vitals (Vitality; green)
* Synthets (Synthesis; black)***[b]Minimum:[/b]
* Windows 98, ME, 2000
* 300 MHz Pentium II CPU
* 64 MB RAM
* 8 MB VRAM
* 800x600 display resolution
* 1.4 GB HD space

[b]Recommended:[/b]
* 550 MHz Pentium III CPU
* 128 MB RAM
* 1024x768 display resolution
* 32 MB VRAM***Comes on 2 CDs.

Item codes: [code]ROETHERLOR0001DVD[/code] (DVD case), [code]ROETHERLOR0001LAB1[/code] (CD #1), [code]ROETHERLOR0001LAB2[/code] (CD #2), [code]ROETHERLOR0001BOX[/code] (manual)***[b]missing images[/b] - in-game screens
[b]magic ingredients[/b] - not all magic requires them***The World of the Lords begins...

A riveting drama of fantastic battles, stunningly animated warriors and unparalled, challenging game play.

Enter the World as Lord of one of the four greate magic races: the powerful Chaots, the impassively brilliant Kinets, the powerfully empathetic Vitals or the ruthless biomechanical Synths. Create a powerful band of heroes who will do your bidding; exploring the world, conquering territories, battling the minions of opposing lords and ferocious creatures liberated by disturbances in the flow of the White Ether. Build forces, create spells, and engage in diplomacy. Collect essential resources, upgrade and enhance your spell sets and create powerful spell books for conducting duels in the best traditions of trading card game play. Play alone or play against others on LANs or the Internet.

Featuring:
* Exciting, bold, new gaming style blending the best of turn based strategy and trading card game play.
* Enormous array of winning tactics for endless hours of interactive gaming
* Four magic races, each with its distinctive realm, spells, architecture and combat style
* 14 strategic missions in 2 large scale military campaigns with 5 difficulty levels
* Over 300 spells for duels in the style of trading card games
* More than 120 creatures for combat or alliance
* 64 heroes to enhance and develop.
* Graphically rich, incredibly detailed world including fiery deserts, lush forests and snowy peaks with full 3D camera control.
* Original, context based music and sound.
[Box blurb]
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Etherlords II  Strategy First;DreamCatcher Games (Nival Interactive)2003[b]magic ingredients[/b] - not all magic requires them***Not much different from the original Etherlords.***The saga continues! Etherlords II takes you back to the world of Ether and into a whole new realm of fantastic possibilities. Lead your hero on an unforgettable journey through lands filled with unsurpassed beauty and danger to unlock the ultimate mystery.

Etherlords II is an exciting mix of role-play and tactical turn-based combat in the best traditions of fantasy trading card games.

Game:
* Five campaigns covering a magnificent 3D fantasy world
* Hundreds of spells and creatures combine to create nearly unlimited tactical possibilities
* New monsters and magic that can be used by any of the four races
* Enhance your Hero's skills throughout each campaign with new spells, creatures and abilities.
* Boats, tunnels and transporters let you explore every corner of the Etherworld
* Non-linear missions with multiple paths to completion
* Thorough tutorial system to help you learn basic and advanced dueling tactics

Customize:
* Constructor lets you create your own artifacts

Multiplayer
* Auto-rating server for duels and tournaments
* New modes for one-on-one and team based duels for up to 8 players
* Ability to record and play back duels
[Nival]
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Etrom: The Astral Essence Strategy First (P.M. Studios)2006Etrom is a project that will bring gamers an immersive, dark future world where warring societies are divided not just by walls, but by laws, secrets, religions and the terrifying Void Lands. In a world with fantastic technologies, the people will find their future in ancient civilizations governed by mysterious hidden energies.

Etrom is an epic adventure that takes you across realms and cities, through democracies and "nazi" dictatorships. It is a journey through space-time portals, amongst the Thrones of the Abyss, and beyond the gates of the City of Light. With a huge number of locations, and settings it plunges the player into a world of rituals, fraught with secret-service plots and held together by dark spells.

Etrom is an endless journey with AND against demons, secret divinities, dragons, mechs, hovertanks, multiple races and intelligent entities from across space and time.
From a brooding world of megacities you will set out across many dimensions and realities to face the men and gods projected into the absolute infinity.

Etrom is a GAME dedicated to lovers of adventure, to the readers of comics and fantasy novels, to role-playing gamers and to anyone brave enough to face its challenges.
[P.M. Studios]
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Europa Universalis Blackstar;Strategy First;Typhoon Games (Paradox Development Studio)2001 Windowslabelminimizeminimize
Europa Universalis II  Strategy First;Ubi Soft (Paradox Entertainment)2001 Windowslabelimageminimize
Exodus from the Earth  1C Company;Strategy First (Parallax Arts Studio)2008[b]shotguns[/b] - a triple-barreled shotgun.***Latest version: retail***Exodus From the Earth is a a CyberPunk FPS taking place in 2016. Mankind believes it'll be five billion years before the Earth begins to die. However, recent findings show that the earth is living its last twenty years and the Sun is to become an ever-increasing "Red Giant", burning everything around it and turning the Earth into a lifeless hell. The population is now faced with the monumental task of either adapting human beings for living in extraterrestrial conditions, or finding an Earth-like planet where people can live.

The A.X. Corporation, which now rules the Earth, and is the largest genetic and space military engineering company, has undertaken the task of conducting research. After a while, the Corporation offered the technology that could allow human beings to survive in any alien extraterrestrial environment. On a distant planet they found a mineral from which they could produce a vaccine that would allow human beings to live in any environment. The Corporation's proposal was to inject their vaccine into every person and then move to some other planet beyond the solar system.

Despite the fact that the first experiments have been successful, the Government has been very confused being entirely dependent on the Corporation. And furthermore, nobody knows how the mineral will affect human organisms. At the same time, according to their information there was an astronaut, John Rick, who had supposedly found a so-called "Second Earth" which was a planet with an Earth-like environment. Based on secret information, John Rick returned from his space expedition and disappeared. The Intelligence Agency suspects the Corporation, headed by Jack Crizby, of removing John Rick in order to conquer all of mankind for their financial interests.

Harry Southgate, who is the head of The Intelligence Agency, has commissioned the main hero whose name is Francis Rixon, to find out what is happening inside the Corporation's confines and to get the information about the mineral and the Earth-like planet, should it really exist.

Mike Sullivan – an owl at the territory of the A.X. Corporation – is working to help Frank in reaching his goal. Mike is the Chief Security Guard of the Corporation's inside locations and his mission is to lead Frank to the head office of the A.X. Corporation where all the information might be stored.

And so the game begins...

* Explore and battle through various locations on two planets, each with multiple objectives
* Epic environments with cinematic special effects
* Innovative physics engine that reflects the real world
* Variety of interactive and destructible objects
* Supernatural storyline and unpredictable gun-toting gameplay
* Diverse selection of weaponry, each with its own unique features and melee attack options
* Smart and challenging AI which reflect real life behaviors
* Multiple modes of transportation at the player's and enemy's disposal
* Internet and LAN multiplayer with up to 10 players
* Spectacular 3D graphics and cutting-edge rendering technology
[Strategy First]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz Pentium or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* 7 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6600 or Athlon 64 X2 4200+ CPU
* 2 GB RAM
* 256 MB VRAM
[?]
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