showing 34 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Aki Mahjong Ambrosia Software2008 iOSlabelminimizeminimize
Apeiron Ambrosia Software1995 Mac OS Classiclabelimageminimize
Apeiron X Ambrosia Software? Mac OS Xlabelminimizeminimize
Aquaria Ambrosia Software (Bit Blot)2008[b]Minimum:[/b]
* OS X 10.3.9
* 1.42 GHz G4 or any Intel CPU
Mac OS Xlabelimageminimize
Ares Ambrosia Software (Bigger Planet)1999 Mac OS Classiclabelimageminimize
Avara Ambrosia Software (Juri Munkki)? Mac OS Classicminimizeimageminimize
Avara Aftershock 1.5 Ambrosia Software (Aftershock Team)? Mac OS Classiclabelimageminimize
Barrack Ambrosia Software (Greg Lovette)? Mac OS Classicminimizeimageminimize
Chiral Ambrosia Software1994 Mac OS Classiclabelminimizeminimize
Cythera Ambrosia Software1999 Mac OS Classiclabelimageminimize
Darwinia Ambrosia Software (Introversion Software)2005 Mac OS Xlabelminimizeminimize
DEFCON  Introversion Software;Ambrosia Software (Introversion Software)2007 Mac OS Xlabelminimizeminimize
Deimos Rising Ambrosia Software2001 Mac OS Classiclabelimageminimize
Deimos Rising Ambrosia Software2003 Windowslabelminimizeminimize
Deimos Rising Ambrosia Software2001 Mac OS Xlabelminimizeminimize
Escape Velocity  Ambrosia Software1996Latest version: 1.0.5 (as of ?)***[i]Escape Velocity[/i] is a single-player, role-playing, space-adventure computer game series first introduced in 1996 by [company=Ambrosia Software]Ambrosia Software[/company] for the Apple Macintosh. Two other similar games based on the original, [i][game=EV Override]EV Override[/game][/i] and [i][game=EV Nova]EV Nova[/game][/i], followed in 1998 and 2002 respectively. In addition there is a trading card game available based around the storyline of the [i]EV Nova[/i] universe.

The series was created as a joint effort between several people and groups. Matt Burch programmed all three games in their entirety except for the registration system and various libraries. He also devised and created the scenario for the first game. Ambrosia Software, headed by Andrew Welch, managed marketing, registration, and distribution, as well as providing several external libraries used by the games. Early test versions of the game went by the name 'Merc' (short for 'mercenary'). Peter Cartwright wrote the scenario for [i]EV Override[/i] and the Australian company [company=ATMOS]ATMOS[/company] created the scenario of [i]EV Nova[/i]; both originated as plug-ins for the preceding games before being picked up by Ambrosia as sequels. The fighter pilot voices in the original game were provided by Patrick Delahanty. A plug-in of additional phrases was also created and later included as part of [i]EV Override[/i].

Although speculation occurs quite frequently, the developers indicate that there are no plans for a fourth game in the [i]Escape Velocity[/i] series.

Similarly, the developers pay no heed to the near-constant requests for multi-player and/or 3D version of any of the three games. In addition to the amount of work that would be required for the original developers to produce one, the developers believe that a multi-player or 3D version would not be compatible with the gameplay of the series.

EVC can be downloaded at [url=http://www.ambrosiasw.com/games/ev/]Ambrosia Software's[/url] website.
[StarSword]
Mac OS Classiclabelimagesubject
Escape Velocity Nova  Ambrosia Software (ATMOS;Ambrosia Software)2002Latest version: 1.0.10 (as of 2006-07-11)***EV Nova is a top-down spaceflight RPG. The stock scenario features an unprecedented 288 ships (though only about a hundred of them are actually available to the player). Players have access to six major storylines, each with its own goals, results, and equipment.

EV Nova adds a number of features that make it at once more complex and more user-friendly. Chief among these are the ability to select nearby targets simply by clicking on them (whereas in Escape Velocity Classic and Escape Velocity Override, the player had to scroll through all the ships in the system); the ability to exercise as fine a degree of control over your hired/captured escorts as you could before over your bay-launched fighters (i.e. send them after specific targets, for instance); and a tutorial that lets players unfamiliar with the series to learn the ropes under the tutelage of a retired star pilot by the name of Barry.

EV Nova is also expandable by means of plug-ins, some of which merely add ships or weapons or what have you to the stock scenario. Others, called TCs (Total Conversions), replace the entire universe with an all new one. Only three TCs are complete at the moment: EV Polycon, and the ports of the first two Escape Velocity games.

EV Nova was, like its predecessors, originally released for Mac OS. A Windows PC version was released in June 2003.
[StarSword]***[i]EV Nova[/i] is the third game in the [i]Escape Velocity[/i] series, and is by far the most ambitious installment to date. With a completely redesigned gaming engine, [i]EV Nova[/i] thrusts you into a sprawling universe dominated by a myriad of warring factions, each sharing a common bond, but so philosophically different as to make conflict inevitable.

The remnants of the Colonial Council's utopian vision of a united galaxy are littered about like so many discarded dreams. The eccentric genius in Omata Kane, whose Hypergate system brought distant stars within reach, has all but been forgotten. Like a wave in the darkness of space, colonization flowed outwards from Earth, until discord and dissent against a growingly corrupt central government caused it to come crashing down.

Open rebellion caused the destruction of critical parts of the Hypergate system, severing entire systems from the umbilical cord of civilization. They were left adrift in the lonely void of space, forced to fend for themselves, truly strangers in strange lands. The collapse of a central government caused civilization to slide helplessly into a dark age of isolation. The few pockets of humanity that did survive developed in near solitude, clinging perilously to life like a tree desperately trying to gain root on a rocky cliff.

Time marched on in its relentless journey toward the future, and each of these civilizations slowly reconstructed their humanity... but in their isolation, a strange thing happened. They each followed markedly different paths in their evolution. As rediscovered technology finally allowed contact between these far-flung children of the Colonial Council to tentatively resume, they found that they had little in common. Indeed, rather than reunited brothers, they were strangers... or worse, adversaries.

It is into this maelstrom of territorial contention that you are thrust, like a pebble tumbling aimlessly between the tectonic fault lines that uncomfortably separate these divisions of humanity. Welcome to [i]EV Nova[/i]. Will the pebble become an avalanche?

[i]EV Nova[/i] for Macintosh requires a PowerPC-based Macintosh with 128 MB RAM and Mac OS 8.1 or higher (and it's Mac OS X-native). The Windows version requires a 400 MHz or higher Pentium, DirectX 7, and QuickTime 5.0; you must have 64 MB RAM for Windows 95 and 98, or 128 MB for Windows 2000 and XP.

[i]EV Nova[/i] is available from [url=http://www.ambrosiasw.com/games/evn/]Ambrosia Software's web site[/url]. For more information about the storyline, check out the [url=http://www.ambrosiasw.com/games/evn/]Preambles[/url] (click the "Online Resources" link).
[StarSword]
Mac OS Xlabelimagesubject
Escape Velocity Nova  Ambrosia Software (ATMOS Software;Ambrosia Software)2003Ambrosia made the game engine and related things while ATMOS made the actual game (content).***Latest version: 1.0.10 (as of 2006-07-11) Windowslabelimageminimize
Escape Velocity Override  Ambrosia Software1998Latest version: 1.0.2 (as of 2000-06-05)***Mankind leapt for the stars as it did for all its other frontiers.
With greed for the riches to be had and ignorance of the forces it was dealing with.
This time ...
... it will be lucky to survive.

After a century of interstellar flight mankind was totally unprepared for the huge ships which came from the depths of space with one intent ...
... obliteration.

The Voinian War was upon us.

But the Voinians made the mistake of attacking the humans on their home ground, of underestimating human ingenuity ...
... and defiance.

The humans developed technology which matched and exceeded that of the Voinians in many respects. They developed shields far superior to Voinian heavy armor, guided weapons to which the Voinians ...
... had no counter,
fast and maneuverable ships ...
... which the Voinians could not match.

Then the Voinians threw all their forces at one point, which happened to be the Sol system.

Their fleet, as much to the humans' surprise as to the Voinians' own, was crushed. Buzzing mosquito fighters attacking from the asteroid belt, wolf-packs of destroyers surprising isolated Voinian hulks; one by one the impressive Voinian vessels were reduced to burnt-out wrecks.

The Battle of Sol was a triumph for mankind, especially since over a third of the Voinian fleet was destroyed during the conflict.

The tide of the war had turned.

Today the Voinians are held back along a heavily defended frontier and United Earth forces match them shot for shot, raid for raid, offensive for offensive.

But mankind also has problems among its own: All united against the Voinians, and the United Earth government was formed. Now colonists who have never seen a Voinian ship are becoming restless. Their taxes are being spent to defend them from distant threats, their children go to fight a war that means nothing to them.

And most of all they are ruled by a distant Earth government.

Elsewhere there are many areas of space that remain unexplored, and mankind remains oblivious to all the threats, and opportunities, that lurk there.

Into all this you are thrown.

Having graduated from the United Earth Naval Academy, you decline the opportunity to become just another fighter pilot, navigator, engineer or command officer, and set out to forge a destiny of your own.

Captain, the universe awaits you ...
[Ambrosia Software]***EV Override, the second game in [[company:Ambrosia Software]]'s Escape Velocity series, has no major improvements over Escape Velocity Classic, other than the galaxy being approximately five times larger. The game is available at [[link:http://www.ambrosiasw.com/games/evo/ AmbrosiaSW.com]].

Following the release of [[game:EV Nova]], EV Override was ported to EVN, and could now make use of the faster, redesigned EVN engine. This also enabled a few enterprising graphics designers to update the relatively primitive graphics of the earlier game.
[StarSword]
Mac OS Classiclabelimagesubject
Ferazel's Wand Ambrosia Software (Ben Spees)2000 Mac OS Classiclabelimageminimize
GooBall Ambrosia Software (Over The Edge Entertainment)2005 Mac OS Xlabelimageminimize
Maelstrom Ambrosia Software?This game uses proprietary content and the source code is available under the GPL license. Complete packages are commercially available.

Binaries available for Linux (rpm), PPC Linux, PNE Linux (Mobile Phones). Know to also compile under Solaris. Runs in X11 or console. Requires SDL and SDL_net.

Add-ons Avaialable:
Battlestar Maelstroma
Maelstrom 1980
Maelstrom: Akira
Maelstrom: Animaniacs
Maelstrom: Army of Darkness Sounds
Maelstrom: Babylon
Maelstrom: Beavis Butthead Sounds
Maelstrom: Blazing Saddles
Maelstrom: Dr Who
Maelstrom: Extra Sounds
Maelstrom: Heavy Metal Storm
Maelstrom: MST3K
Maelstrom: Smiley
Maelstrom: Star Trek
Maelstrom: Star Wars
Maelstrom: Stooges Sounds
Maelstrom: The Price is Right
Maelstrom: Tori Amos Sounds
Moosestrom
Simpsons Maelstrom
[Zerothis]
Linuxlabelimagesubject
Maelstrom Ambrosia Software? BeOSlabelminimizeminimize
Maelstrom Ambrosia Software? Solarislabelminimizeminimize
Maelstrom  Ambrosia Software1992 Mac OS Classiclabelimageminimize
Mars Rising Ambrosia Software1998 Mac OS Classiclabelimageminimize
Mondo Solitaire Ambrosia Software2008 iOSminimizeminimizeminimize
Mondo Top 5 Solitaire Ambrosia Software2008 iOSminimizeminimizeminimize
Mr. Sudoku Ambrosia Software2008 iOSminimizeminimizeminimize
Multiwinia  Ambrosia Software (Introversion Software)2008 Mac OS Xlabelimageminimize
SketchFighter 4000 Alpha Ambrosia Software2006There are few gameplay videos at YouTube:
http://youtube.com/results?search_query=sketchfighter***Remember those super-cool space ships you doodled on graph paper in Middle School? Pen strokes furiously waging massive intergalactic battles in History class with the fate of humanity hanging in the balance? Well they have sprung to life in SketchFighter 4000 Alpha!

SketchFighter 4000 Alpha redefines "retro" by bringing together the imaginative pen and paper sketches from your youth with a killer resolution independent OpenGL graphics engine. SketchFighter also boasts a unique synthesis of exploration and action game play, which has you alternately blasting cute little lady bugs into oblivion and then puzzling your way through the hand-drawn challenges presented to you.

With a notebook stuffed full of killer challenges awaiting you, and a unique two-player gaming mode that's unlike anything you've ever seen, SketchFighter 4000 Alpha brings the fantasies of your youth to life in an absurd yet utterly wonderful gaming experience.

It'll take you plenty of time to defeat the nefarious obstacles and devious bosses that challenge you in SketchFighter, but once you do, there's no need to despair. SketchFighter 4000 Alpha's two player mode allows you to play with a friend at the keyboard, or play with other SketchFighters over the Internet for live action!

Still haven't had enough yet? SketchFighter also has a level editor that lets you create your own battlegrounds, allowing you to release your inner creativity to create levels for yourself and others to enjoy.
[Ambrosia Software]
Mac OS Xlabelimagesubject
The Adventures of El Ballo Ambrosia Software2006 Mac OS Xlabelminimizeminimize
Uplink Ambrosia Software (Introversion)2003 Mac OS Classiclabelminimizeminimize
Uplink Ambrosia Software (Introversion)2003 Mac OS Xlabelminimizeminimize
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