showing 20 games
name arrow_downward | publisher(developer) | year | description | platform | |
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3-D Tic-Tac-Toe | Atari;Sears;Telegames (Atari) | 1980 | Atari CX2618, rarity 2 Common, Sears 49-75123, Rarity 3 Scarce. 1 player or 2 players. Uses the joystick. The Atari cart comes in text label and picture label variations. NTSC. Released in the USA. The first VCS game by a female designer. Telegames (not Sears Tele-Games) still manufactured and sold this game untill recently. 9 game variations, 1-8 represent the skill of the computer player, 9 is for 2 players. When the AI is thinking, it turns the board graphics off in order to think faster. This is also very convenient to hide when the AI wants to cheat unnoticed by moving one of its previously placed pieces. This is the first game to have an AI that can decide to cheat . [Zerothis] | Atari 2600 | labelimagesubject |
Atari Vault | Atari (Code Mystics) | 2016 | Various trademarks have been changed or removed from many of the games such as "Indy 500" and "Snoopy". | Linux | labelimageminimize |
Bravely Default | Square Enix;Nintendo (Silicon Studio) | 2013 | Hand-drawn 3D backgrounds and a rousing score bring Luxendarc to life. Enter a brave new world of turn-based combat! Time your turns tactically and turn the tides in your favor with the new Brave and Default system. Flex your strategic muscle by combining more than twenty jobs with hundreds of different abilities. Summon friend’s characters to fight by your side, or borrow their abilities*. Recruit citizens with the StreetPass™ feature to rebuild Tiz's destroyed village. Be part of the community in this fresh take on the single player RPG! Features: * A unique, innovative twist on turn-based combat * Complex, lovable characters in a top-tier RPG * Time your turns tactically with the new Brave and Default system * Summon your friend’s characters to fight by your side, or borrow their abilities* * Form flexible strategies by combining 20+ jobs with hundreds of abilities * Acquire StreetPass™ tags and use them to gain access to powerful equipment and items in-game * Evocative music and gorgeous hand-drawn watercolor backgrounds with 3D elements***Expanded version of the original Flying Fairy which was not available outside of Japan unlike this one.***Reviewed by Manu [35]***Reviewed by Néa [35] | 3DS | labelimagesubject |
Bravely Default: Flying Fairy | Square Enix (Silicon Studio) | 2012 | 3DS | labelimageminimize | |
Cheaters Blackjack 21 | BlackOpzFX Labs | 2016 | Linux | labelminimizeminimize | |
Go Fish | author | 2003 | The bsdgames package was ported from DragonFly BSD to FreeBSD on 2009-11-21. | BSD | labelminimizeminimize |
Go Fish | author | 1993 | Linux port of BSD Games, 1997***go-fish is the game "Go Fish", a traditional children's card game. The computer deals the player and itself seven cards, and places the rest of the deck face-down (figuratively). The object of the game is to col‐ lect "books", or all of the members of a single rank. For example, col‐ lecting four 2's would give the player a "book of 2's". The options are as follows: -p Professional mode. The computer makes a random decision as to who gets to start the game, and then the computer and player take turns asking each other for cards of a specified rank. If the asked player has any cards of the requested rank, they give them up to the asking player. A player must have at least one of the cards of the rank they request in their hand. When a player asks for a rank of which the other player has no cards, the asker is told to "Go Fish!". Then, the asker draws a card from the non-dealt cards. If they draw the card they asked for, they continue their turn, asking for more ranks from the other player. Otherwise, the other player gets a turn. When a player completes a book, either by getting cards from the other player or drawing from the deck, they set those cards aside and the rank is no longer in play. The game ends when either player no longer has any cards in their hand. The player with the most books wins. go-fish provides instructions as to what input it accepts. | Linux | labelimagesubject |
Impossipong | Afal | 2014 | Linux | labelminimizeminimize | |
Jive Turkey | Personal Programming Center | 1978 | This is a simple number guessing game where the player tries to guess the number chosen by the computer an is told "higher" or "lower" after each guess. Except, the computer can lie. | custom | labelminimizeminimize |
Jive Turkey | Texas Instruments | 1977 | TI Calculators | labelminimizeminimize | |
Magic: The Gathering - Duels of the Planeswalkers 2013 | Wizards of the Coast (Stainless Games) | 2012 | Windows | labelimageminimize | |
Micro-gammon SB | Atari | 1983 | CX-52xx (no product number). North America NTSC. 1 player or 2 players hotseat. There are 6 levels of AI players. Control is done with the number pad and the awful joystick is unnecessary. This prototype began life as a high-res Apple][ enhanced game. But Steve Baker reasoned the 5200's highest resolution and its similar CPU were close enough to make a port fairly simple. The 5200's high-res was black, white, and blue only, not even grayscale. Actually, only the screen boarder is blue, the board and pieces are black and white. Again, SB reasoned that two colors were only natural for a backgammon game. SB admits that he designed the AI with the capability to cheat and focus groups complained about this most often. The other possible reason he gave for this game's unreleased status was that it only appealed to backgammon players. The letters "SB" primarily stand for SuperBrain, the name of the best AI player (the one that cheats). But Steve Baker admits they work intentionally as well for Simple Backgammon and as his own initials. This game appears in black & white only, or black and some other color only, on most 5200 emulators. More accurate emulators will show black, white and a blue boarder. [Zerothis] | Atari 5200 | labelimagesubject |
The Legend of Spyro: The Eternal Night | Sierra Entertainment (Krome Studios) | 2007 | [b]ai cheat[/b] - makes using the lock-on and dodge functionality pointless as the mobs insta turn with your dodge and their attack along with them (or at least the Executioner does so). [b]sequence-turret[/b] - no turret is controlled, but spyro's controls are locked in a manner that's near identical to turret missions in other games.***Product code: [code]SLES-54815[/code] | PS2 | labelimageminimize |
Warlords | Atari;Sears (Atari) | 1980 | [48]*** [48]***Up to 4 players compete simultaneously. Uses one or two paddles controller sets. It's like Pong plus Breakout for 4 players. This game is hidden on the Atari Flashback 2.0 system. To find it, enter '1972' in a steady rhythm using the joystick (↑↓↓↓↓↓↓↓↓↓↑↑↑↑↑↑↑↓↓). You will then need to plug in a set (or 2 sets) of Atari Paddles which are not included with the Flashback 2.0. [b]Tags[/b]: The AI is allowed to throw the ball in any direction. The human players can only throw straight away from their warlord. This is supposedly compensation because the AI players move too slow. [Zerothis] | Atari 2600 | labelimageminimize |
Wesleyan Tetris | author | 1989 | A Tetris clone with a cheating AI that messes with the player's head, intentionally. Position the falling blocks to fill gaps and make solid horizontal lines across the player area. Complete rows vanish and block above fall down one line. Only this game throws inaccurate information at the player, lies to them, and just out right cheats to make this process as frustrating as possible. | Mac OS Classic | labelminimizesubject |
XCOM 2 | Feral Interactive (Firaxis Games;Feral Interactive) | 2016 | Mac OS X | labelminimizeminimize | |
XCOM 2 | Feral Interactive (Firaxis Games) | 2016 | Linux | labelminimizeminimize | |
XCOM 2 | 2K Games (Firaxis Games) | 2016 | AI cheating * Knowledge of all player troops once concealment is gone, which lets them target AoEs and such without ever having vision on them. * Concealment patrol routes sometimes follow player position. * Accuracy stat is not affected by as many things as it is for players.***The game starts roughly 20 years after the beginning of the first game from scenario where the war was lost before the players even began on the first game, effectively taking immediate loss right at game start as the canon ending for the previous game, thus making anything that happened in the first game not canon. | Windows | labelimageminimize |
XCOM 2: Long War 2 | Pavonis Interactive | 2017 | Linux | labelminimizeminimize | |
XCOM 2: Long War 2 | Pavonis Interactive | 2017 | A massive free mod for XCOM 2 that's endorsed by the game's developer, Firaxis Games. Information around the internet suggests that Pavonis was hired to make the expanded Long War 2 mod after their success with the original. | Windows | labelminimizeminimize |