showing 1 - 50 of 109 gameschevron_right
name | publisher(developer) | year arrow_downward | author(s) | platform | |
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VVVVVV | ? | ? | Magnus Pålsson (soundtrack) Terry Cavanagh (author) | Pandora | labelminimizeminimize |
Horror Zombies from the Crypt | Millennium Interactive (Astral Software) | 1990 | Atari ST | labelimageminimize | |
Horror Zombies from the Crypt | Millennium Interactive (Astral Software) | 1991 | Amiga | labelimageminimize | |
Horror Zombies from the Crypt | Millennium Interactive (Astral Software) | 1991 | MS-DOS | labelimageminimize | |
BloodRayne | Majesco (Terminal Reality) | 2002 | GameCube | labelimagesubject | |
BloodRayne | Majesco (Terminal Reality) | 2002 | Xbox | labelimagesubject | |
BloodRayne | Majesco (Terminal Reality) | 2002 | PS2 | labelimagesubject | |
BloodRayne | Aspyr Media (Terminal Reality) | 2003 | Mac OS X | labelimageminimize | |
BloodRayne | Majesco (Terminal Reality) | 2003 | Windows | labelimageminimize | |
Perfect World | Nival Online (Perfect World) | 2005 | Windows | labelimageminimize | |
Gothic 3 | JoWooD Productions;Deep Silver;Aspyr Media (Piranha Bytes) | 2006 | Windows | labelimagesubject | |
Disney's Kim Possible: What's the Switch? | Buena Vista Games (Artificial Mind and Movement) | 2006 | PS2 | labelimageminimize | |
FLaiL | author | 2008 | Matt Thorson (author) PXTone (music) | Windows | labelimageminimize |
Bionic Commando | Capcom (GRIN) | 2009 | Ulf Andersson | PS3 | labelminimizeminimize |
Bionic Commando | Capcom (GRIN) | 2009 | X360 | labelimageminimize | |
Bionic Commando | Capcom (GRIN) | 2009 | Windows | labelimageminimize | |
Twin Sector | Headup Games (DnS Development) | 2009 | Windows | labelimageminimize | |
Bayonetta | Sega (PlatinumGames;Sega) | 2009 | Hideki Kamiya | PS3 | labelimagesubject |
Risen | Deep Silver (Piranha Bytes) | 2009 | Rhianna Pratchett (co-writer) | Windows | labelimagesubject |
Biolab Disaster | - | 2010 | Andreas Lösch (music) Dominic Szablewski (concept) graphics Niklas Jansson (artist) programming) | Internet Only | labelimageminimize |
VVVVVV | Distractionware | 2010 | Terry Cavanagh | Windows | labelimagesubject |
VVVVVV | Distractionware | 2010 | Terry Cavanagh | Mac OS X | labelminimizeminimize |
Transformers: War for Cybertron | Activision (High Moon Studios) | 2010 | Windows | labelimageminimize | |
Super Meat Boy | Team Meat | 2010 | Edmund McMillen Tommy Refenes | Windows | labelimagesubject |
Super Meat Boy | Team Meat | 2010 | Edmund McMillen Tommy Refenes | Wii | labelminimizeminimize |
Super Meat Boy | Team Meat | 2010 | Edmund McMillen Tommy Refenes | X360 | labelimageminimize |
Divinity II: The Dragon Knight Saga | Focus Home Interactive (Larian Studios) | 2010 | Windows | labelimagesubject | |
Braid | Number None | 2010 | Jonathan Blow (designer) | Linux | labelimageminimize |
It Belongs in an Ancient Ruin | DigiPen | 2011 | AI AI Ansel Rognlie (tech director) Character Art David Evans (graphics programmer) Environment Art) Game Logic Game Logic) Grant Wynn (object management) Input) Level Design Nathan Carlson (producer) Physics Sounds Sounds) Tools | Windows | labelimagesubject |
Project Black Sun | Starflower Games | 2011 | Windows | labelimageminimize | |
Super Meat Boy | Team Meat | 2011 | Edmund McMillen Tommy Refenes | Mac OS X | labelminimizeminimize |
Capsized | IndiePub (Alientrap Games) | 2011 | Ian Livingston (usability) Ian Livingston (user experience specialist) Jesse McGibney (artist) Lee Vermeulen (programmer) Micheal Quinn (additional sound design) Peter Srinivasan (sound designer) Solar Fields (music) | Linux | labelminimizeminimize |
Terraria | Re-Logic;Headup Games (Re-Logic) | 2011 | Andrew Spinks 'Redigit' (designer) Andrew Spinks 'Redigit' (programmer) Finn Brice 'Tiy' (artist) Jeremy Guerrette 'Blue' (production assistant) | Windows | labelimagesubject |
VVVVVV | Distractionware | 2011 | Magnus Pålsson (soundtrack) Terry Cavanagh (author) | Linux | labelimagesubject |
No Time to Explain | TinyBuildGames | 2011 | Alex Nichiporchik Tom Brien | Windows | labelimageminimize |
No Time to Explain | TinyBuildGames | 2011 | Alex Nichiporchik Tom Brien | Linux | labelminimizeminimize |
No Time to Explain | TinyBuildGames | 2011 | Alex Nichiporchik Tom Brien | Mac OS X | labelminimizeminimize |
Trine 2 | Frozenbyte | 2011 | Ari Pulkkinen (music) | Linux | labelminimizeminimize |
Super Meat Boy | Team Meat | 2011 | Edmund McMillen Tommy Refenes | Linux | labelimageminimize |
PixelJunk Eden | Q-Games | 2012 | Windows | labelimagesubject | |
A Valley Without Wind | Arcen Games | 2012 | Windows | labelimagesubject | |
A Valley Without Wind | Arcen Games | 2012 | Mac OS X | labelimageminimize | |
Psychonauts | Double Fine Productions | 2012 | Anna Kipnis icculus[Ryan C. Gordon] (linux port) Peter McConnell (composer) Scott Campbell (art design) Tim Schafer (creative director) | Linux | labelimageminimize |
Intrusion 2 | vap games | 2012 | Aleksey Abramenko | Windows | labelimagesubject |
Dustforce | Hitbox Team | 2012 | Linux | labelminimizeminimize | |
Natural Selection 2 | Unknown Worlds Entertainment | 2012 | Windows | labelimageminimize | |
Knytt Underground | Green Hill Games;Ripstone Publishing (Green Hill Games;Nifflas) | 2012 | Linux | labelimageminimize | |
Intrusion 2 | vap games | 2013 | Aleksey Abramenko | Linux | labelminimizeminimize |
Wimp: Who Stole My Pants? | Flexile Studio | 2013 | Linux | labelminimizesubject | |
Blocky Brothers | author | 2013 | tuxxilla[Markus Reinhardt] | Linux | labelminimizeminimize |