showing 36 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Atari Vault Atari (Code Mystics)2016Various trademarks have been changed or removed from many of the games such as "Indy 500" and "Snoopy". Linuxlabelimageminimize
Descent Interplay (Parallax Software)1996Descent features true 3-Dimensional worlds with light-sourced shading texture mapping 3D morphing directional sound effects and sizzling music. You begin deep below the surface of Lunar Base I where an unknown alien race has taken over the chasm of the Post-Terran Mining Corporation. Lunge straight down mine shafts twist around never-ending tunnels and fight your way past robotic menaces in an environment that's truly 36-degree 3D ... move up down sideways and twist around shooting everything everywhere. Hang on to your senses as you drop straight down mine shafts on a ride that leaves you spinning.***
[46]***
[27]***This game can be played on other platforms using the D1X , D2X, or D2X-XL engines.
[Zerothis]
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Descent Alive Mediasoft1998 Amiga AGAlabelimageminimize
Descent ?? Atari STlabelimageminimize
Descent MacPlay (Parallax Software)1995This game was originally released for classic MacOSes. The D1X, D2X, DXX-Rebirth, and D2X-XL engines allow it to run on Mac OS X also.
[Zerothis]
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Descent ?1995 Archimedeslabelminimizeminimize
Descent ?? NEC PC9801labelminimizeminimize
Descent  author (Parallax Software;author)2010In the year 2012 the Post Terran Mining Company (PTMC) has used save labor to create automated mines on 15 planets and moons of the solar system. The mistreated slaves have rebelled, killed their masters, and claimed the mines as their homes. PTMC hires you to invade these newly claimed homes and perpetrate genocide.

Shoot the robot monsters!***This was a commercially available proprietary game. The source code was later released under the GPL (and proprietary and Public Domain, in other words a proprietary license) but the content remains definitively proprietary.

Mines throughout the solar system have been taken over by the robots built to mine them. Humans have been killed or imprisoned in the mines. It seems to be caused by some sort of computer virus. The owning company has hired a mercenary to rescue the surviving prisoners and destroy the main reactor in each mine, thus destroying the infected robots.
Shoot the robots, get power ups, find the keys, find the reactor, rescue the humans, destroy the reactor, escape the exploding mine.

Any commercial version of Descent can be played on Linux using either the D1X, D2X, DXX-Rebirth, or D2X-XL engines. Yes, That includes the [game=&ftag=descent&fplat=3]PlayStation version[/game]. These are all considered source-ports. All aspects except for movies from the Mac version are preserved. The graphics are enhanced through OpenGL, any resolution, and proper widescreen options. D2X-XL also adds modes, difficulty levels, multiplayer options, graphics effects, faster or slower options, weapons enhancements, massive level design improvements (multiple boss robots can work as a team, robots can carry keys and switches), and an extensive help menu.[spoiler= ; ][/spoiler]

The source code license can be read [url=https://github.com/drguildo/Descent/blob/master/README.TXT]here[/url]. It is a fully proprietary license that permits anything except commercial use. The media headline "released Descent's source code (version 1.5) to the public domain for noncommercial purposes." Is totally $#!@&%, as "public domain" prohibits having any restrictions, including non-commercial. The original media remains fully proprietary as well.
[Zerothis]
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Descent  author (Parallax Software;author)? BSDlabelminimizeminimize
Descent  Interplay (Parallax Software)1995Originally the levels were to be on board space stations. The use of a spacecraft and the micro-gravity nature of the environment actually do make a lot more sense this way. I mean, who flies a spacecraft into a mine? And why is there no evidence of gravity in the mines? (I vaguely recall the story of the game actually contrived something to explain the lack of gravity in the mines). The creative people decided that navigating space stations, although not in 3D, had been done to death already (and specifically it had been done in the FPS genre). After deciding on the new setting, game was refereed to as [i]Miner[/i]. Both documents and the source code used this title. Nobody much liked this title. The editor was name Med ([b]M[/b]iner [b]ed[/b]itor) but the dev team refused to call it anything but "The Editor". Based on the official designated title being chosen as [i]Inferno[/i], The dev team integrated inferno into source code. This official title only lasted 2 days however, as it was discovered that Ocean was releasing a game by that title and it would be published before [i]Miner[/i] could be. And there was an [i]Inferno[/i] episode of Doom.***Comes on 5 3½ disks.
An identical version comes on 1 CD-ROM***[b]Minimum:[/b]
* MS-DOS 5.0
* 33 MHz 386 CPU
* 4 MB RAM
* VGA GPU
* MS-compatible mouse

[b]Recommended:[/b]
* 33 MHz 486 CPU
* 8 MB RAM

[b]Forward compatibility:[/b]
* Runs under OS/2, Win3.x, Win95 and Win98 with expectedly higher system requirements.***The source code was released to public in 1997 under a proprietary license with a non-commercial clause.***Deep in the mines of Pluto, an unknown alien race has taken over the Post Terran Mineral Corporation and all intelligence shows that the planet is on a collision course with the Earth. Fly through over 30 levels of high speed, full 360° action in your attempt to stop the Earth's destruction.

* Play against up to 4 players over the network
* Scream down 3D texture-mapped passages
* Locate and use hidden power-ups and repair stations
* 'Morphing' Aliens
* Intelligent Alien creatures that 'learn' your strategies
* Plunge headlong down mine shafts
* Multi-channel digitized sound effects and rock score
[Box blurb]
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Final Fantasy VIII  Eidos (Square)2000 Windowslabelimageminimize
Final Fantasy VIII  Square1999Ultimate character customization "Junction system" Junction system is G. F. (Summoned Beast, Guardian Force) is a system that strengthens abilities by junctioning items (other than items such as items and weapons) to characters.
In addition, remember the junction abilities (attack power junction, defense power junction etc.), you can further enhance the character by junctioning magic (Thunder, Fire etc.) to its abilities. In other words, you can customize characters indefinitely by combining character × abilities x magic.***Final Fantasy VIII, the sequel to Squaresoft's first PlayStation RPG, doesn't feature any of the characters from the original, but it does continue to deliver great gameplay. The story this time centers on Squall Leonhart, a young man in the military who is soon pulled into an adventure that spans the globe. Along the way, other characters can be recruited, ranging from the always-hyper Selphie to the egotistical Irvine. Nobuo Uematsu, who has composed the music for every Final Fantasy game, again scores the music. Featuring 3D characters and pre-rendered backgrounds, Final Fantasy VIII is one of the most impressive looking games ever.***
[31]***Japanese version
[31]***European version
[32]***Japanese version
[32]***
[27]***FF8 is the most controversial from 7, 8 and 9. This is due to the radically different gameplay system. Examples of this include enemies that level with you, requiring component parts to make new weapons, and junctioning magic to make attributes higher. Personally, I loved it.
[Haoie]***This is, without a doubt, the worst of the final fantasies. No armor, No shopping for weapons, An extremely annoying system for aquiring gil... These all together could be overlooked, even with the so-so graphics.
The Real Killer, though, is the main character. Squall is nothing but an uncaring, insensitive, pompous, conceited, jerk. The fact that he 'gets better' later in the game doesn't matter... If you don't want to get there with him in the first place.
[magehound]
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Halo  Microsoft Game Studios (Bungie Studios)2001You are the last of your kind. Bred for combat, built for war, you are master of any weapon, pilot of any vehicle... and fear no enemy.
Bent on Humankind's extermination, a powerful fellowship of alien races known as the Covenant is wiping out Earth's fledgling interstellar empire. You and the other surviving defenders of a devastated colony-world make a desperate attempt to lure the alien fleet away from Earth. Shot down and marooned on the ancient ring-world Halo, you begin a guerilla-war against the Covenant. Fight for humanity against an alien onslaught as you race to uncover the mysteries of Halo.
* Attack on all fronts—on foot or with a powerful array of assault vehicles.
* Seamless, hyper-real indoor and outdoor environments.
* Intense multi-player team battles: 4-player split-screen or multi-player system link play.
* Unleash destruction with incredible human and alien weapons.***European version
[32]***US version
[32]***Unlike the Mac and Windows ports of the game, the original Xbox version had only LAN multiplayer available.***The first game out for the X-Box and the best. Will be the best until its sequel, Halo 2.
[Groovy_Duck]
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Halo: Combat Evolved Microsoft Games (Bungie Studios;Gearbox Software)2003You are an elite warrior fighting an alien force in vehicle and foot based combat across a wildly imaginative and unearthly environment - an ancient alien artifact known as Halo. This giant living ring you now find yourself on is populated with strange creatures, exotic vegetation, twisting underground lairs, huge mountain chains, and countless angry aliens bent on your destruction. Snipe alien infantry, pilot vehicles, destroy installations and rescue your comrades as you strengthen your arsenal with superior alien weapons and vehicles and fight to uncover Halo’s secrets and save the human race.***Latest version: 1.08 (as of 2008-08-06) Windowslabelimagesubject
Halo: Combat Evolved  Mac Soft (Bungie Studios;Westlake Interactive)2003Originally called, "Halo PC". Subsequently called, "Halo: Combat Evolved". Subsequently called, "Halo PC" and "Halo Mac".

"Announcing Halo PC for PC and Mac"

Well said, Bungie, makers of both PC games and PC games and Mac games both.
Mac OS Xlabelminimizeminimize
Halo: Combat Evolved Anniversary  Microsoft Games (343 Industries)2011 X360labelimageminimize
Max Payne Take 2 Interactive;Gathering of Developers (Remedy Entertainment)2001Un shooter con un especial énfasis en el uso del entorno y sobretodo en el empleo de "tiempo bala" y de esquivas de todo tipo.
Además tiene una historia muy interesante y con elementos, como las viñetas o las fases oníricas, que le vienen como anillo al dedo para crear esa atmósfera miserable de una tragedia noir.

8 de 10***Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, and now hunted by cops and the mob. Max is a man with his back against the wall, fighting a battle he cannot hope to win. Prepare for a new breed of deep action game. Prepare for pain... Developed by Remedy Entertainment and produced by 3D Realms, Max Payne is a relentless story-driven game about a man on the edge, fighting for his justice while uncovering plot-twists and twisted thugs in the gritty bowels of New York during the century's worst blizzard. Max Payne is an original third-person 3D game based on the MAX-FX engine, and uses photo-digitized textures, resulting in one of the most realistic looking games ever seen.***Max Payne is a cool game. Nice story line, good playing, especially when we have many mod to play. 5 Stars for Max Payne.

[zbig13]***The first action game to approach Half-Life in terms of playability. Impressive originality, such as Bullet Time, made it a benchmark game for 2001, improving on Half-Life in many fields, yet still not fully attracting the support the former got.
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Max Payne Take 2 Interactive (Remedy Entertainment)2001Remedy and 3D Realms present Max Payne- a story-driven 3rd person action game aimed for a mature audience. Realistic weapon setup includes over a dozen real-life guns, all fitting the crime-story setting like a bullet in the head. The action is surrounded with more than 80 hand-painted comic-screens that enhance the game's gritty atmosphere and attitude, introduce the game's murderous cast of characters, and carry the plot from one location to the next. When darkness falls in New York City tonight, a lone man will go through hell to avenge his loves ones only to discover that the answers he seeks can hurt more than having no answers at all. Against all odds, back against the wall, and with no one to trust ... Max Payne. A man with nothing to lose.***
[100]***
[12]***
[32]
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Max Payne Rockstar Games (Remedy Entertainment;Rockstar Toronto)2001Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, he's hunted by cops and the mob. Max is a man with his back against the wall, fighting a battle he cannot hope to win. Prepare for a new breed of deep-action game. Prepare for pain.***
[32]
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Max Payne Macsoft;Feral Interactive2002 Mac OS Xlabelminimizeminimize
Max Payne 3 Rockstar Games (Rockstar Studios)2012For Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal. No longer a cop, close to washed up and addicted to pain killers, Max takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past. But as events spiral out of his control, Max Payne finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out.

Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time® and Shootdodge™ effects, full integration of Natural Motion’s Euphoria Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games.

[b]MULTIPLAYER[/b]
In addition to an expansive single-player campaign, Max Payne 3 will also be the first entry in the series to introduce a thorough and engrossing multiplayer experience. Max Payne 3 multiplayer brings the same cinematic feel, fluid gunplay and sense of movement of the single-player game into the realm of online multiplayer. Using the fiction and signature gameplay elements of the Max Payne universe, Max Payne 3 features a wide range of new and traditional multiplayer modes that play on the themes of paranoia, betrayal and heroism, all delivered with the same epic visual style of the single player game.

A feature debuting in Max Payne 3 and carrying over to Grand Theft Auto V and future appropriate titles is Crews, which go beyond traditional online clans by allowing players to join large public Crews or simply create a private Crew that members can customize. In this way, Crews help players keep the fight alive from match to match - and even across titles - through the Rockstar Games Social Club, which will keep track of Crew stats, including Feuds.

[b]FEATURES:[/b]
* Developed by Rockstar Games for a seamless, highly detailed, cinematic experience
* Advanced Bullet Time® and Shootdodge™ and Final Kill-cam mechanics for stylish shooting action
* Cutting edge aiming, targeting and animation processes for precise, fluid gunplay
* A dark, twisted story chronicling the return of Max Payne, one of the most iconic characters in videogames
* Tight integration between Natural Motion’s Euphoria Character Behavior System and a brand new iteration of the Rockstar Advanced Game Engine (RAGE) for lifelike movement and a new level of environmental awareness
* A wide range of weapons rendered in incredible detail: hammers cock back, shells eject from the chamber and each bullet is individually modeled from the split second it’s fired to the moment of impact
* Advanced particle physics and destructible environments set the stage for dramatic and chaotic gun fights
* New to the series, a compelling and addictive multiplayer experience to match the dark and relentless atmosphere of the single-player game
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Max Payne 3 Rockstar Games (Rockstar Studios)2012 X360labelimageminimize
Max Payne 3 Rockstar Games (Rockstar Studios)2012 PS3labelimageminimize
Secret Quest Atari (Axlon)1989 Atari 2600labelimageminimize
Splinter Cell: Pandora Tomorrow  Ubisoft (Ubisoft Shanghai)2004 Xboxlabelimageminimize
Splinter Cell: Pandora Tomorrow  Ubisoft2004 PS2labelminimizeminimize
Splinter Cell: Pandora Tomorrow Ubisoft (Ubisoft Montreal)2004 Windowslabelminimizeminimize
Splinter Cell: Pandora Tomorrow Ubisoft2004 GameCubelabelimageminimize
The Elder Scrolls IV: Oblivion  2K Games (Bethesda Game Studios)2006The fourth title in the best-selling Elder Scrolls series brings the RPG genre to new heights with its combination of freeform gameplay and cutting-edge graphics. Oblivion features a 3D engine that can render stunningly realistic environments, groundbreaking AI for all characters in the game, and the same open-ended gameplay style that has made The Elder Scrolls one of the most critically acclaimed franchises of all-time.

After the mysterious and untimely death of the Emperor, desperate factions vie for control of Tamriel's throne. With the empire ready to crumble, the gates of Oblivion open and demons march upon the land, laying waste to everything in their path. To turn the tide of darkness the player must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.

Features:


* Return of the Elder Scrolls. The sequel to the best-selling, role-playing game, The Elder Scrolls III: Morrowind.
* Live Another Life in Another World Gamers can create and play any character they can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer.
* Next Generation Graphics Pixel-shader effects and high definition televisions are fully supported to create unprecedented visuals, including lifelike towns, dungeons and the most realistic forests ever created in a game.
* First Person Melee and Magic An all-new combat and magic system brings first person role-playing to a new level of intensity where you feel every blow.
* Radiant A Groundbreaking AI system gives Oblivion's characters full 24/7 schedules and the ability to make their own choices based on the world around them. Non-player characters eat, sleep and complete goals all on their own.
* Realistic Characters Features over 1,000 non-player characters who come to life like never before with facial animations, lip-synching and full speech. They even engage in unscripted conversations with each other.
* Open-Ended Game Play; Short Challenges The enormous world of Oblivion is open, allowing players to explore at their own pace. Players will encounter shorter challenges such as fighting bandits, mixing potions, and creating magic along the way to unraveling the main quest.
[R2D2-A]
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The Elder Scrolls IV: Oblivion  2K Games;Bethesda Softworks (Bethesda Game Studios)2006Oblivion is set during the Third Era, six years after the events of The Elder Scrolls III: Morrowind, although it is not a direct sequel to it or any other game. The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place.

The story begins with the player imprisoned in a cell for an unknown crime. Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as the Blades, arrives in the prison, fleeing from assassins who have murdered the emperor's three sons and are now targeting him. The emperor and the Blades reveal that the player's jail cell contains a secret entrance to a part of the city's sewer that functions as an escape route. Pardoned by the emperor, the player follows the group into the sewer, where they come under attack by assassins. The blade captain is cut down during the fighting that ensues. Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the player with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grandmaster of the Blades, at Weynon Priory. Immediately afterward, one of the assassins kills the emperor. The player escapes the sewer and heads out into the open world of Cyrodiil.***
[100]***
[12]***[b]Add-ons:[/b] (DLC)
* Knights of the Nine
* Horse Armor
* Frostcrag
* Battlehorn Castle
* Mehrune's Razor
* Orrery
* Thieves' Den
* Vile Lair (Deepscorn Hollow)
* Spell Tomes

[i]Shivering Isles[/i] is also DLC but adds ~30 hours of gameplay and is considered an actual expansion rather than minor add-on.***[b]Performance optimization:[/b]
1) In [code]Oblivion.ini[/code] set [code]iMinGrassSize=130[/code] (default: 80), this makes grass more sparse (the grass is mostly CPU intensive).
2) Disable HDR and use only Bloom effect (HDR in Oblivion is very hackish anyway). In most other games HDR doesn't cause much performance issues nor looks as garish as it does in Oblivion.
3) In [code]Oblivion.ini[/code] set [code]bDSoundHWAcceleration=0[/code] (default: 1, eanbled) if sounds are strange.

Anything else is just choosing right quality vs speed trade-off with video settings.

[b]Crashes:[/b]
4) In case of random crashes, try running the game on single core.

[b]Other:[/b]
5) There are plenty of user made mods that make the game look prettier, but this is usually accomplished with higher polycount models and larger textures, so if you have trouble running the game as is, don't even dream of it. Not that the performance is any issue for hardware people are transitioning to now.***?? 2007? --- Game of the Year (GOTY) edition with [game=#161048]Shivering Isles[/game] and [game=#159888]Knights of the Nine[/game] expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) --- GOTY edition, includes Knights of the Nine and the Shivering Isles expansions.***Oblivion, when it still wasn't out in the light, held my hopes of redeeming the errors done in Morrowind for the series, but woe it was not to be so. Oblivion is much like Morrowind, except they ruined the beast races' looks even more (though I kinda like it they chose not to use digitigrade legs for them instead of vainly trying to get them to work like they tried in Morrowind - it was a horrible sight if you don't know).

Anyways, Oblivion did have many improvements over Morrowind, the graphic mood isn't as happy as in Morrowind, but still needs work to reach what it was In Daggerfall to really suit my taste (Battlespire and Redguard had the mood right, too). The graphic side really had gained some improvement (mostly just tech eyecandy), except the land still looks like it's made of bent plastic like in Morrowind.

Unsurprisingly the AI seems to have received extremely little attention, with the opponents blindly rushing in at you or blasting from afar with little regard to tactics or anything else than to attack and.. well.. attack. The last time I saw AI this weak was in Serious Sam, but that game didn't really need it. Still, You'd have expected Oblivion to have something more advanced but no, it seems they ignored it completely.

It's also sad that they still rely on level-scaling the opponents to keep the "challenge" up, but that makes the world seem ridiculous since everything becomes tougher with you. So, in the end, you don't kick the ass out of those pesky rats any more easily then than you did when you just started out of the prison, which leaves room to question, what is the leveling there really for? It seems as if you leveling up means the world is becoming more and more dangerous simply because _you_ are becoming better (by around level 20 pretty much every bandit and God knows what is wearing full Daedric armour and weapons all enchanted to the brink with who knows what), raising curious questions about what your character really is to cause such grand change in the order of things.

Your actions still go largely unnoticed by others and have little impact on things that you can do, making one wonder what they really did for the series. The story goes on, the series gets better tech, but the gameplay stays the same crappy self from year to year.

If they ever decide to make fifth chapter, well... if it looks like nothing's changed from this for the better, then my hope for the series will be gone for good.***Game links:

[[link:http://www.tessource.net/ The Elder Scrolls Source (mods)]]
[[link:http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls (mods)]]
[[link:http://timeslip.chorrol.com/obmm_download.html Oblivion Mod Manager]]
[[link:http://jorgeoscuro.googlepages.com/home Oscuro's Oblivion Overhaul]]
[[link:http://www.tescreens.be/oblivionmodwiki/index.php/Cosmetic_Compilation Cosmetic Compilation (mod for making better looking characters)]]
[[link:http://korana.elricm.com/eshme_bodies.htm Eshme's Bodies (better bodies)]]
[[link:http://btmod.beider.org/ BTmod (better UI)]]
[cjlee001]
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The Elder Scrolls IV: Oblivion  2K Games;Ubisoft (Bethesda Game Studios)2007Oblivion is the quintessential role-playing game for the next generation and another leap forward in gaming. Step inside the most richly detailed and vibrant game-world ever created. Oblivion is the latest chapter in the epic and highly successful Elder Scrolls saga and utilizes next-generation video game hardware to fully immerse you into the experience. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges.

After the mysterious and untimely death of the Emperor, the throne of Tamriel lies empty. With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land - laying waste to everything in their path. To turn the tide of darkness, you must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.

- Live Another Life in Another World: Create and play any character you can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer.

- Next Generation Graphics: Pixel-shader effects and high definition televisions are fully supported to create unprecedented visuals, including lifelike towns, dungeons, and the most realistic forests ever created in a game.

- First Person Melee and Magic: An all-new combat and magic system brings first person role-playing to a new level of intensity where you feel every blow.

- Radiant AI: This groundbreaking AI system gives Oblivion's characters full 24/7 schedules and the ability to make their own choices based on the world around them. Non-player characters eat, sleep, and complete goals all on their own.

- Realistic Characters: Oblivion's features over 1,000 non-player characters who come to life like never before with facial animations, lip-synching, and full speech. They even engage in unscripted conversations with each other and you.

- Open-Ended Game Play; Short Challenges: The enormous world of Oblivion is open for you to explore at your own pace, and shorter challenges such as fighting bandits, mixing potions, creating magic items and persuading friends keep the challenges coming.
[Ubisoft]
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The Thing  Black Label Games;Torus Media (Computer Artworks)2002WHERE THE MOVIE ENDED, THE TRUE TERROR BEGINS.

In the frozen wastelands of Antarctica, a mysterious shape shifting alien life form has wiped out an American scientific outpost. You're Cpt. Blake leader of a military rescue team sent to investigate the carnage. Trapped by the elements and infected by a horrific enemy, you must keep your squad together. Control their fear, gain their trust and you might just survive.

* Use awesome firepower like explosives and flamethrowers to torch your enemies.
* Control your squad's emotions using innovative trust/fear tactics.
* Fight fear with psychological mind games to survive.
* Experience state-of-the-art environmental effects that create suspense and terror.
* Choose multiple paths to solve levels and accomplish goals.
[Box blurb]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 400 MHz Pentium III or equivalent CPU
* 64 MB RAM
* 8 MB VRAM
* 600 MB HD space
* 4X CD-ROM drive***[spoiler=Show spoiler tags;Hide spoiler tags][b]unusual protagonist[/b] — the documents later in the game reveal that the protagonist has been infected by the Thing, but for some reason has not been taken over nor does the blood test reveal it. The document states that this may be due to the protagonist's unusually long and frequent exposure to the creatures.[/spoiler]***Latest version: 1.2 (as of ?)***A sequel to the [url=http://www.imdb.com/title/tt0084787/]1982 movie[/url], starting several months after the events of the movie transpired and continues from thereon with you controlling captain Blake investigating what has happened at the research station.
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The Thing  Black Label Games (Computer Artworks)2002After the enigmatic deaths of an American scientific expedition in the uncharted and frozen wastelands of the Antarctic, a military rescue team is sent to investigate their deaths. Within these inhospitable surroundings the team encounters a strange shape-shifting alien life-form that assumes the appearance of people that it kills.***The Thing for the Xbox follows a military rescue team as they investigate the mysterious deaths of an American scientific expedition in the Antarctic. That?s right! The same scientific expedition that Kurt Russell was a member of in the 1982 film The Thing. This groundbreaking game features the revolutionary ?trust/fear interface? this interface adds a new dimension to the genre - How you influence non-player characters psychological state determines whether or not these characters will cooperate with you. Just like the paranoia that started in the film, you?ll never know who?s been taken over by the Thing and who hasn?t. Puzzle solving will be key to your survival. With many ways to accomplish each objective, no two people will play the game the same way.
[R2D2-A]
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The Thing  Black Label Games (Computer Artworks)2002The Thing for the PS2 follows a military rescue team as they investigate the mysterious deaths of an American scientific expedition in the Antarctic. That?s right! The same scientific expedition that Kurt Russell was a member of in the 1982 film The Thing. This groundbreaking game features the revolutionary ?trust/fear interface? this interface adds a new dimension to the genre - How you influence non-player characters psychological state determines whether or not these characters will cooperate with you. Just like the paranoia that started in the film, you?ll never know who?s been taken over by the Thing and who hasn?t. Puzzle solving will be key to your survival. With many ways to accomplish each objective, no two people will play the game the same way.
[R2D2-A]
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Trauma Center: Second Opinion  Atlus;Nintendo (Atlus USA)2006Trauma Center: Second Opinion is NOT a quick-and-dirty port of the DS title "Trauma Center: Under the Knife." It has new graphics and animation; new surgical implements and operation types; a second playable character with new missions; multiple difficulty modes; and a revised control system that takes full advantage of the Wii Remote. It's a remake (or "Wii-make," if you prefer) with gobs of added content. As with Under the Knife, the voice acting in Second Opinion is presented in the operation scenes to enhance the drama and punctuate the action.***This time you have to fight a mortal alien disease... Wiilabelimagesubject
Trauma Center: Under the Knife  Atlus;Nintendo (Spike)2005In Trauma Center: Under the Knife, the patients' lives are in your hands!
Heart surgery and tumor removal might look easy from the morphine end, but how do you think the doctor feels? Well, you're about to find out!
The Nintendo DS puts you above the operating table with 10 different instruments at your surgical disposal.
As Dr. Derek Stiles, you'll experience all the drama we've come to expect from the medical field. So go ahead, toss on some scrubs and step into the O.R. - it's time to play doctor.***
[100]***
[12]***
[86]***This doc sim focuses on surgeries, with an arcade-style interface once you've scrubbed up and gotten elbows-deep in a body cavity.

Trauma Center: Under the Knife lets YOU play doctor, as you use the stylus as your scalpel to solve complex surgical puzzles with extreme precision. All the while experience a compelling story with intriguing characters. At first you think it's just another day in the OR, but when a mysterious outbreak sweeps the area, the patients lives are in your hands no pressure.
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