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Alice: Madness Returns  Electronic Arts (Spicy Horse)2011 X360labelimageminimize
Alice: Madness Returns  Electronic Arts (Spicy Horse)2011Never released or announced as American McGee's Alice 2 but references to it as such can be found on official websites, likely to attract attention of those who played or are interested in the original.

Actual working title was "The Return of American McGee's Alice" from 2009-02 till 2010-07 before which it had no name at all and after which it had its final release name.***[b]Minimum:[/b]
* Windows XP w/ SP3, Vista w/ SP2, or 7 w/ SP1
* 1.6 GHz Core 2 Duo or Athlon X2 CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7600 or Radeon X1650 GPU
* 8.5 GB HD space***Return to Wonderland and battle the corruption with all new weapon upgrades as well as 6 new collectible dresses. The new fourth tier of weapons tips the scales into Alice's favor by unlocking a whole new level of destruction.

Eleven years ago a horrific fire took Alice’s family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release—yet she still bears the heavy psychological burden of that tragic event.

With her mind in tatters, she is unable to resolve the fear prompted by her strange memories, dreams, and visions. Perhaps she’ll do better in Wonderland. She always has. She travels there, seeking what the "real" world can’t provide: security, knowledge, and the truth about the past. But in her absence, Wonderland too has suffered. Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge. Can Alice save Wonderland—and herself—from the madness that consumes them both?

[b]Key Features:[/b]
Intense 3rd person action:
* Use multiple upgradeable melee weapons, including the explosive Teapot Cannon, the punishing Hobby Horse, and the classic Vorpal Blade.

Explore a dark and shattered Wonderland:
* Encounter familiar but now strange characters, including the Cheshire Cat, the Mad Hatter, the Caterpillar and the Red Queen.

Magical abilities:
* Obtain peculiar abilities in Wonderland such as floating with Alice’s dress, shrinking, or growing to towering sizes in order to crush enemies.

Interactive puzzles:
* Intuitive and rewarding puzzles such as transforming obstacles, musical memories, chess, and picture blocks.***Eleven years ago a horrific fire took Alice’s family from her and left her terribly burned—and her mind terribly scarred. Afterwards she was confined to Rutledge Asylum, struggling to come to terms with her demons by slipping into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release--yet she still bears the heavy psychological burden of that tragic event.

In Alice: Madness Returns, Alice is released from the asylum to a London psychiatrist’s care. As nightmarish hallucinations continue to haunt her and invade her reality, she seeks to understand her torment in order to recover herself. Her mind in tatters, she is unable to resolve the fear and neuroses prompted by her strange memories, dreams, and visions. Her relocation to London seems only to add to their number and intensity.

Perhaps she’ll do better in Wonderland. She always has. She travels there, seeking what the "real" world can’t provide: security, knowledge, and the truth about the past. But in her absence, Wonderland too has suffered. Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge.

Can Alice save Wonderland—and herself—from the madness that consumes them both?
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Alice: Madness Returns  Electronic Arts (Spicy Horse)2011 PS3labelimageminimize
Aliens: Infestation Sega (WayForward Technologies;Gearbox Software)2011[b]Game over man, game over![/b]
Immerse yourself in the Aliens universe on Nintendo DS in this action-packed, platform shooter with a hardcore, retro feel and a deep storyline that tailors itself to your game.

Lead your own specially selected team of Colonial Marines into action to rescue captured comrades and battle hordes of Xenomorphs with a vast array of weaponry from the legendary Aliens film title.

Can you handle the tension and terror which meets you at every level?

[b]Game features[/b]

[b]The Aliens Universe[/b]
The Aliens universe provides a setting full of horror, suspense and action. Using authentic environments inspired by the film series including the Sulaco and LV-426, the player will be immersed in an eerie, atmospheric world where any moment could bring their death.

[b]Deep & rewarding combat[/b]
Wield authentic weapons from the films, including the pulse rifle, smart gun, flamethrower and more. Use cover and blindfire to outshoot Xenos or sneak through the Sulaco in stealth missions – but watch out for Xenos lurking in the dark.

[b]Build your own squad of Colonial Marines[/b]
Recruit up to twenty individual Colonial Marines with distinct personalities, each designed by famed comic artist Chris Bachalo. Race to rescue captured comrades in five realtime minutes before they are implanted with Xenos.

[b]Dynamic story system[/b]
Storyline and dialogue will change depending on who you have chosen for your team. Who will be able to stand up to the Xeno horde – and who will be dragged away to the hive?

[b]Classic arcade feel[/b]
Aliens: Infestation features 2D side-scrolling gameplay in the style of Metroid or Castlevania with an arcade, retro feel. This couples with a deep combat system and extensive narrative to make this the ultimate in fan-service.
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American McGee's Alice  Electronic Arts (Rogue Entertainment)2000Lewis Carroll's 19th-century fantasy has been reinvented many times, most famously by Walt Disney. And now American McGee, one of the designers behind the Quake and Doom series, issues his addition to the Looking Glass legends with American McGee's Alice. Players take on the role of a wiser, more industrious heroine who sets out in this third-person 3-D action game to free Wonderland from the tyranny of the Queen of Hearts. Alice will confront a host of weird creatures in surreal settings and solve numerous puzzles through more than 15 levels of gameplay.***[b]stock sounds[/b] — at least one is heard in an early surreal level where a huge door frame passes around the level (it does this pass repeatedly), the sound is played during the pass.***May (quite likely actually) fail to start up on XP and newer operating systems (as it does for me), but works fine after you use a [url=http://www.freeinfosociety.com/site.php?postnum=909]No-CD crack[/url]. Yet another woeful bit of evidence that hardware-based copy protection schemes truly are evil.***[b]Minimum:[/b]
* Windows 95, 98 or ME
* 400 MHz K6-2 or Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 600 MB HD space
* 4X CD-ROM drive
* keyboard & mouse

[b]Recommended:[/b]
* 500 MHz Athlon or Pentium III CPU
* 128 MB RAM
* 620 MB HD space
* 32 MB VRAM***Latest version: retail

There's a Matrox GPU-specific patch (2001-01) and subtitle patch for Dutch release available (2002?), but these offer no real benefits for others.***EAN-13: [code]5030935028126[/code] (EA Classics; 2 CDs)***The Fairytale is Over.

When Alice responds to a mysterious summons to return to Wonderland, the place is barely recognisable. Something has gone very wrong. Undaunted by the diseased atmosphere, confusion and mortal danger that surrounds her, Alice commits to set it right. Embark on a twisted journey to save a wonderland gone bad... but be warned if you're gonna chase this rabbit - you'd best go rmed...

* Stunning third-person, 3D action on an enhanced version of Quake III technlogy.
* A living breathing Wonderland that is as deadly as it's inhabitants.
* Twisted renditions of characters from the original Alice Adventures.
* Defend yourself with a collection of the most deadly toys ever imagined.
* Solve devious puzzles and labyrinthine mazes.
* Battle sadistic card guards, demonic fire imps, ravenous jabberspawn and many more.
* Hugely atmospheric score composed specifically for the game by Chris Vrenna founder member of the Nine Inch Nails.
[Box blurb]***A rather bizarre, if cleverly different, game loosely based on 'Alice in Wonderland' and 'Through the Looking Glass', but with black and macabre twists, the knife-wielding Alice was far from Carroll's original interpretation.
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Avaneya KshatraTBAThe year is 2082. Billions on Earth had starved to death, with the majority remnants displaced, malnourished and impoverished. Rising acidic oceans, devoid of almost all life, had engulfed entire cities. Once fertile land had since been transformed into barren wasteland of endless stretches of desert. Forests had vanished, innumerable species wiped out, vexed tectonic plates sought new equilibrium, and the last functioning oil refineries were days from expiration. Entire city blocks had collapsed into craters once supported by delicate natural water systems. Epidemics, poverty, and food riots were rampant worldwide. Mass media, corporate news, and secular materialism, however, remained immutable.

All three of the world's nations coveted what little remained. The fractional reserve private central banks continued indirectly financing all sides. Awaiting the predicted defaulting on their loans, the central banks rapidly mobilized, commercialized, and patented virtually every remaining resource through their subsidiaries as collateral.

Mankind's dire state and rejection of lifestyle reformation, coupled with discoveries of opulent reserves of Martian natural resources revealed via telemetry, prompted the first manned mission to Mars to investigate. Despite tireless efforts and all of humanity's advances in science and engineering, the crew were afforded sufficient fuel to their destination, though not of return.

Given the inherent dangers and nature of the mission, the crew selected were unmarried, ex-military airborne paratroopers, learned, and of diverse academic backgrounds. All accepted the moderate risks of the countless ways to die.

The mission, financed by the public, championed under the colours of science at its finest, they were tasked with finding sustenance for Earth for the betterment of all humanity. The crew, however, found themselves disillusioned mid route when they learnt unintentionally of the mission's genuine purpose to exploit the Martian materials to entertain the designs of a terrestrial select few.

The costly partial terraformation of the biosphere initiated remotely from Earth decades prior required the already naturally occurring Martian resources, and thus could not be repeated again to replenish Earth's new bread basket. The crew deliberated extensively and finally chose not to facilitate a repetition of history in establishing the groundwork for laying yet another planet to waste. They abandoned their mission objectives and, perceiving Earth as a hopeless write-off, abandoned it too as they made an attempt to stand their ground in establishing a new way of sustainable life.

They educated their progeny with the hard terrestrial lessons learnt. Now as they grow in number on Mars, they must use their knowledge to protect themselves from deforestation, epidemics, irrational partisan politics, broken neoclassical economics, overpopulation, flooding, social injustice, bureaucracy, and more. Here their education began with the fundamental premise that nothing is disparate.

However, having abandoned Earth's utterly enraged powers that be, the colonists were confident their time of isolation was limited. Within the coming decades, the colonists expect the arrival of avant-garde private defence contractors to ensure the security of coming industry in finishing what had never been started.
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Blood II: The Chosen  GT Interactive (Monolith Productions)1998Continues about 100 years after the events of [game=#32876]Blood[/game]. The antagonist does an extremely short recap on it in the intro, stating Caleb destroyed their god Chernobog hundred years prior. Since Blood 1 was set in 1920s, this sets Blood 2 in 2020s.***Latest version: 2.1.233 (as of 1999?)***EAN-13: [code]5029988004973[/code]
... copy protection causes read errors on sectors 89 through 4565***[b]For those on 64 bit operating systems[/b] and having problems with the installer: copying the [code]game[/code] folder off the CD to wherever you wanted to install the game may be enough, same may work for the patches.***[b]Minimum:[/b]
* Windows [b]95[/b] or 98
* 166 MHz CPU (Pentium 233 MHz without 3D accelerator)
* 32 MB RAM
* 4 MB VRAM
* 175 MB free HD space
* 4X CD-ROM drive
* DX-compatible soundcard

[b]Recommended:[/b]
* 3D accelerator
* 450 MB free HD space***In a time of turmoil and decay, a dark organization with a sinister agenda casts it's shadow over the world.

But as their plot unfolds, an even greater evil pushes it's twisted being at the very bindings of reality. Filled with hate and vengeance, Caleb has returned to face the Cabal and it's minions once again O and this time he's not alone. Can he hold the Chosen together long enough to reclaim the Cabal and the heartof this one true love? Or will his actions destroy them all?

* All new next-generation engine, fully Direct X complaint.
* Over 30 screaming fast totally immersive blood-soaked levels!
* Run a savage gauntlet of multiplayer mayhem from BloodFeud to BloodBath for Maximum BloodShed.
* Explore vast 3D environments and destroy everything on sight!
* Four playable, fully customizable characters: Caleb, Ophelia, Gabriella and Ishmael!
* Full arsenal of weapons and inventory items including Flare Guns, Death Rays and Night Vision Goggles!
[Box blurb]
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Blood Omen 2  Eidos (Crystal Dynamics)2002 Xboxlabelimageminimize
Blood Omen 2  Eidos Interactive (Crystal Dynamics)2002A bit different foray in the game series compared to the others. Blood Omen 2 is tells a small part of Kain's history and storywise is set quite far apart from the rest of the series. This was the most disappointing part of the series, even though the game itself was enjoyable enough, it diverged too much from the main plot of the series.

You play the role of Kain, recently recuperated from wounds done to you two hundred years ago by a Sarafan Lord, though you remember little of it. So you set out, weak as you are, to get back into conquering the world. But the aim here is only to get your sword - the Soul Reaver - back and get your sweet revenge on the Sarafan Lord on the way. This all happens roughly four hundred years after the events of [game=#11237]Blood Omen[/game], and unspecified number of years before the events of [game=#162000]Soul Reaver[/game].

[spoiler]According to Wikipedia, the events of Blood Omen 2 took place _because_ of the events in Soul Reaver 2. The time-twisting and paradoxal time-altering done there was apparently the cause of this.[/spoiler]
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Blood Omen: Legacy of Kain Activision (Silicon Knights;Crystal Dynamics)1996[b]Minimum:[/b]
* Windows 95
* 100 MHz Pentium CPU
* 16 MB RAM
* 1 MB VRAM
* 12 MB HD space
* 4X CD-ROM drive***[spoiler=Weapon plot:;Close][gametag=weaponplot]Weapon plot[/gametag] - the Reaver sword is central to the overall story of Legacy of Kain series.
[/spoiler]highborn protagonist - Kain was a nobleman in life.
[Sanguine]***Overhead action-RPG where you play as the vampire Kain in the sinister world of Nosgoth. You can kill and feast on any human you encounter.

Kain was a nobleman who was murdered during his travels. He sought vengeance and the necromancer Mortanius offered him a chance to do so by reviving him as a vampire. Kain then quickly enacts his revenge, but finds out that there is a greater plot to be uncovered. The story is probably the darkest to ever grace a console video game. Violent, yet mature and serious.

The storyline is too deep and complex for a simple summary so for more details, visit the link below and go to the Blood Omen section, or better yet, play the game.

Kain can use various weapons, spells and items, can morph in the classic vampire states (bat, wolf, mist), feast on humans or even some monsters and explore various environments.

The game features excellent voice acting and several cinematics. The bugs found on the PlayStation version were corrected for the PC version, and there is even a little extra dialogue (though not much).
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Blood Omen: Legacy of Kain  Crystal Dynamics;Activision (Silicon Knights)1996Steel yourself for an epic quest of vengeance that will drag you to the depths of depravity. Slaughter 170 different enemies with multiple weapon and armor power-ups in real time combat. Morph into different forms: bat wolf or mist!***
[32]***
[29]***
[27]***You are Kain, a vampire out to avenge your death. Kill, drink blood, and grow stronger. Use weapons like swords, axes, mace, etc. as you explore Kain's world. Grow stronger as you accumulate weapons, armor, spells and abilities to turn into a wolf or bat. Great graphics and video matched with killer sound effects. Disguise yourself as a peasant or nobleman and talk to people in each village. The storyline is told to you by the characters (instead of you reading text) and includes some clues and puzzles. This game will really quench your thirst for blood.***Overhead action-RPG where you play as the vampire Kain in the sinister world of Nosgoth. You can kill and feast on any human you encounter.

Kain was a nobleman who was murdered during his travels. He sought vengeance and the necromancer Mortanius offered him a chance to do so by reviving him as a vampire. Kain then quickly enacts his revenge, but finds out that there is a greater plot to be uncovered. The story is probably the darkest to ever grace a console video game. Violent, yet mature and serious.

The storyline is too deep and complex for a simple summary so for more details, visit the link below and go to the Blood Omen section, or better yet, play the game.

Kain can use various weapons, spells and items, can morph in the classic vampire states (bat, wolf, mist), feast on humans or even some monsters and explore various environments.

The game features excellent voice acting and several cinematics. Unfortunately there are some technical issues with the PlayStation version, namely occasional slowdown and very slow loading time.
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Call of Cthulhu: Dark Corners of the Earth  Bethesda Softworks;Ubisoft Entertainment (Headfirst Productions)2006INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng, fre, ger)***The game is initially very much like survival horror, but "degenerates" sometime in the midpoint of the game to stealth FPS and later to plain FPS (although only because the enemies no longer have firearms and you don't have to watch out for them shooting at you anymore, the character is extremely frail [compared to other FPS games] and wouldn't survive such).

[spoiler]There may be some confusion on the true nature of the protagonist. But, if one bothers to understand the mythos, we can see that the Yith only swapped bodies with him. Explaining the sequence where he was in an alien body for a time, and the amnesiac time of his past. His consciousness had been swapped by the Yith, leaving his consciousness in the "original" body of the Yith who had taken over his. Some have proposed that the protagonist himself is Yith but this ignores how the Yith work (they swap minds across time and space, usually for purposes of study). The Yith either wiped his memory or the experience was too traumatic that caused the initial amnesia. As an additional note, the physical form of the Yith is actually not their original, simply what species they had taken over in force (supposedly not all can house their minds for prolonged periods of time).[/spoiler]***Call of Cthulhu -- Dark Corners of the Earth is a first-person horror game that combines intense action and adventure elements. You will draw upon your skills in exploration, investigation, and combat while faced with the seemingly impossible task of battling evil incarnate.

Other than fighting, you have the ability to interact freely with characters and the gaming environment. To increase the sense of immersion, there is no interface or 'HUD' on screen at any time during normal gameplay. Instead, more intuitive methods are available for you to assess your condition, ammunition levels, and other relevant information. The combat within the game is extremely realistic, with a detailed damage and healing system that breaks down the healing process into conditions and treatments - rather than having the typical FPS 'health packs' lying around everywhere.

The game also allows you to stamp your own style onto the proceedings via an advanced AI system that can react to your method of play. Cthulhu enemies can roam freely around the environment - opening doors and tracking you down single-handedly or in groups. To stay alive you won't just be able to outshoot them, you'll need to outthink them as well.

You will have to keep your mental health in check as you are exposed to the increasingly shocking images of the Cthulhu Mythos. You will need to combat enemies using the environment, powerful and evil artifacts, Alien technology, or by fighting with weapons that are completely authentic for the period.

Set during the 1920s, Call of Cthulhu is based on the Cthulhu Mythos of HP Lovecraft, an American writer of fantasy and horror. Lovecraft's stories tell of unthinkable evil, psychic possession, and mythical worlds and his work has profoundly influenced numerous fantasy and science fiction writers, including Stephen King and Anne Rice.

The technology powering Call of Cthulhu has provided Headfirst with the means to present an incredibly detailed and accurate depiction of the sights and sounds of this unique 1920's New England setting. A diverse range of cutting edge special effects is utilized to ensure both unprecedented levels of realism and an exact portrayal of your mental degredation.

Key Features:
* Diverse array of levels from quaint towns to alien locations, including Deep One City
* Dynamic Sanity system resulting in hallucinations, panic attacks, vertigo, paranoia, and more!
* Incredibly detailed real-time graphics with atmospheric lighting and dynamic shadows
* Intelligent gameplay involving puzzle solving as well as combat and exploration
* 1920s weaponry and vehicles as well as evil artifacts and alien technology
* Lovecraft's famous monsters and locations
[Bethesda]
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Call of Cthulhu: Dark Corners of the Earth  Bethesda Softworks;2K Games (Headfirst Productions)2005It's time for you to draw upon your skills in exploration, investigation, and combat as you battle the evil incarnate. Call of Cthulhu: Dark Corners of the Earth combines both action and adventure elements into a first-person horror experience. You'll combat enemies using the environment, powerful and evil artifacts, Alien technology, and authentic 1920s weaponry. Cthulhu enemies can roam freely around the environment--opening doors and tracking you down single-handedly or in groups. A detailed damage and healing system breaks down the healing process into conditions and treatments.***
[100]***
[12]***
[86]
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Call of Cthulhu: Dark Corners of the Earth  Take-Two Interactive (Headfirst Productions)2005Published in EU only? PS2labelimageminimize
Chakan  Sega1992The Forever Man

"Darkness falls upon the land as I await the return of the visions that have haunted my nights. Many years have passed since my arrogance doomed me to life I now live, for I am condemned to walk the countryside until I can overcome the visions that keep me from my rest...

I can rely on only my swords and my knowledge of alchemy to release me from these bonds of time."

* Slash out with Chakan's double flaming swords and incredible spinning attacks. Your weapons are alchemy and immense power. Your enemies are the inhuman Royalty of Supernatural Horror.
* 12 mystic alchemies conjure up psychic passage-ways to travel through time and space and create potions of invisibility.
* Dive through punishing mazes, battling the fire-breathing zombies.
* Float under a fiend-filled sea and hack away at the Dragonfly King and his hideous Castle of Monsters.***Very, very challenging action game. Chakan is a man who is condemned to live eternally and is trying to die.
He fights with two swords and uses various combinations of potions as power-ups.
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Daggerfall  Bethesda Softworks1996The various demo various support sound hardware that the final version does not.***
[84]***[b]Minimum:[/b]
* DOS 6.0
* 66 MHz 486DX2 CPU
* 8 MB RAM
* 50 MB HD space
* mouse

[b]Recommended:[/b]
* 450 MB HD space

[b]Soundcards:[/b]
*Sound Blaster, Sound Blaster 16, AWE 32
* Pro Audio Spectrum
* Ensoniq Soundscape
* Gravis Ultrasound***2009-07-09 made temporarily available for free, on the 15th anniversary of the Elder Scrolls series.***Latest version: 1.07.213 (as of ?)***The control system for Daggerfall was surprisingly advanced for its time (in DOS game, anyway), I think. You could easily have mouse look in and practically use similar-ish control mechanism to what's in modern games (e.g. in Dark Messiah) to control which way or how you swung your weapons. The only difference was that instead of swinging in the direction you moved, it swung in the direction you dragged the mouse, which in effect prevented you from turning around with the mouse as long as you had the attack button pressed. The controls were also quite customizable, since you could easily configure them to resemble something similar to that time's control system. The game was also quite unique that you could scale any straight wall almost indefinitely, defying any laws of sensibility by dragging yourself across to heights that made no sense. Lack of this ability was one of the most disappointing factors in the sequels, I think (though I have to really blame the blatantly lighter mood of the other games for _really_ disappointing me.. honestly, the story description of both Morrowind and Oblivion is much darker, yet I feel like I'm playing in some kind of [[link:http://en.wikipedia.org/wiki/Teletubbies Teletubby]] land).***The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role plating. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

* The largest world ever created for a computer role-playing game. Adventure through thousands of cities, villages, dungeons, graveyards, ruins, castles, shrines and farms.
* Interact with thousands of characters, both in dialogue and action.
* Involve yourself in a complex world of constantly evolving political intrigue.
* Own property and ships, participate in the politics of guilds and other organisations and trade goods and services.
* Customise your character or even create a unique character class.
* Participate in numerous large-scale, complex quests or venture off on your own.
* A multiple path story, with several different endings. You decide how the game is played and won.
[Box blurb]***Daggerfall is the sequel to Arena. The world is HUGE, with litterally thousands of NPC's, hundreds of towns and dungeons, and a nearly infinate number of choices that can be made. You can spend time on side quests, or attempt your main goal of saving Daggerfall from the spirit of it's dead king.
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Daggerfall Unity author2015 Linuxlabelminimizeminimize
Dark Souls  From Software;Namco Bandai (From Software)2011Dark Souls: Prepare to Die Edition includes the game's only DLC, otherwise it's identical to the original game. X360labelimageminimize
Dark Souls  From Software;Namco Bandai (From Software)2011Al menos para mí, en mi opinión. No tiene grandes gráficos pero te genera una atmósfera que llegas a palpar el lugar en el que te encuentras; tal vez sea la música de ambientación, las luces y sombras, la jugabilidad...Cuántos y cuántos juegos han copiado a este maravilloso juego.***
[100]***
[12]***Working title: Project Dark

Dark Souls: Prepare to Die Edition includes the game's only DLC, otherwise it's identical to the original game.
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Dark Souls  Namco Bandai (From Software)2012Drift bags and vagrants are one of the most obscure mechanics of the game. Drift bags are dropped items that are randomly transported to another player's world where they can be picked up, if they aren't picked up they get transported again. Once the drift bag has been transported enough many times, it turns into a vagrant, a rare enemy that spawns in no other way. Vagrants if undefeated will be transported to other players' worlds much like the drift bags.***The game's story is about the waning Age of Fire which the player can help continue or end, the waning of the age also is the cause of the undead curse when Gwyn kindled the First Flame with his essence. Letting the Age of Fire end would bring about Age of Dark (a.k.a. Age of Humanity), but considering how Dark Souls (a.k.a. human souls) are prone to bad things and generally the world's bleak presentation of humans, this would probably be about as bad thing as the previous age or worse.

How bad humans and Dark Souls are or can be is especially shown in Artorias of the Abyss expansion (which is included in the Windows port of the game), though the information gained there can be somewhat misleading. The Abyss appeared because the pygmy went insane, not because it was natural thing to happen with Dark Souls, and the Abyss corrupted Artorias and the Oolacile. Many players seem to assume this is the natural progression for what happens with Dark Souls unfortunately.***With a moody and almost grimterror atmosphere and lore that would make even H.P.Lovecraft shiver a little, a simple but very customizable character development and a gameplay that is hard and "unfair", bringing back the "trial and error" progress system of classical arcade games, this game is simply a jewel of RPG-action goodness.

Sadly, this version is a poorly done port from the console version, almost forcing to be played by handheld control (keyboard + mouse is horribly designed and also missing keybinding for some actions), and the camera feels clunky, slow and very dependant of player panning/autolock.

8 of 10***Dark Souls is an upcoming action role-playing game from the developers who brought you Demon’s Souls, FromSoftware. Dark Souls will have many familiar features: A dark fantasy universe, tense dungeon crawling, fearsome enemy encounters and unique online interactions. Dark Souls is a spiritual successor to Demon’s, not a sequel. Prepare for a new, despair-inducing world, with a vast, fully-explorable horizon and vertically-oriented landforms. Prepare for a new, mysterious story, centered around the King’s Crowns and the original, now dying flame at the center of the world. But most of all, prepare to die. You will face countless murderous traps, countless darkly grotesque monsters and several gargantuan, supremely powerful demons and dragons. You must learn from death to persist through this unforgiving world. And you aren’t alone. Dark Souls allows the spirits of other players to show up in your world, so you can learn from their deaths and they can learn from yours. New to Dark Souls is Beacon Fire, where you can share the experiences of your adventure with the spirits of other players. Around the Beacon Fire, you may find the only warmth and calm that exists in this dark world. Beware: There is no place in Dark Souls that is truly safe. With days of game play and an even more punishing difficulty level, Dark Souls will be the most deeply challenging game you play this year. Can you live through a million deaths and earn your legacy?

[b]New Content[/b]
Dark Souls: Prepare to Die Edition will include an untold chapter in the world of Lordran where the player must stop the spread of darkness at all costs by facing and defeating the Dark Knight Artorias.

* New Bosses – Including Artorias of Abyss, Chimera of Tomb, and more
* PVP Online Matchmaking System – Quick matching for co-op or PVP
* New Areas – Including Oolacile Tomb, Old Ruins and more
* New Enemies – Including Abyss Guard, Chained Prisoner and more
* New NPCs – Including Hawkeye Gough and more
* New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs

[b]Key features:[/b]
* Extremely Deep, Dark & Difficult – Unforgiving in its punishment, yet rewarding for the determined – learn to strategize freely and conquer seemingly impossible challenges.
* Fully Seamless World – Explore a completely integrated world of dark fantasy where dungeons are seamlessly intertwined, with great height.
* Mastery Earns Progression – Contains 60 hours of gameplay, with nearly 100 uniquely despair‐inducing monsters & an incredibly nuanced weaponry & magic spells system. Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor, the number of weapons, the types of weapons, and the moves attached to the weapons.
* Network Play – Players may cross paths with one another, interacting with each other throughout the game even as each player plays their own game.
* Flexible Character Development & Role Play – As the player progresses, they must carefully choose which of their character’s abilities to enhance as this will determine their progression style.
* Community – See other real players and empathize with their journey, learn from seeing how others died, find and leave messages for your fellow players; helping them or leading them into death.
* Symbolic of Life & Hope – The Beacon Fire is an important feature of Dark Souls for many reasons. Though in gameplay it serves as a recovery and re‐spawn point for players whose health gets low and is the one place in the dark world where players can find a fleeting moment of warmth and calm.***[media=youtube]WlVBVKAFFg4[/media]
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Dark Souls Remastered From Software;Namco Bandai2018Re-experience the critically acclaimed, genre-defining game that started it all. Beautifully remastered, return to Lordran in stunning detail. DARK SOULS: REMASTERED includes the main game plus the Artorias of the Abyss DLC.***
[12]
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Dark Souls: Remastered  Namco Bandai (From Software)2018Embark upon an epic dark fantasy in a universe stricken by decline and the Curse. Explore its intricate world design - full of hidden passages, dungeons and secrets - and uncover its deeply rooted lore.***Has significant changes to the engine and certain parts of the gameplay. Some features from the sequels were ported over. This however is not redesign of original Dark Souls, so many of the problems of the original are still present. The assumed goal however of this product is to move support to unified game across all current supported platforms and allow players who never played the original to experience it.

There's been some severe outcry from PC Dark Souls fans for the remaster not doing "enough".
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Dawn of War II - Retribution  THQ (Relic Entertainment)20112nd expansion or Dawn of War II.

Pros:
-2 new races: Imperial Guard and Tau Empire (the second one only for last stand)
-Upgrades of units (similar to Dawn of War 2) and some base building.
-Campaign for the 6 races.
-Steamworks implementation.

Cons:
-No Tau Empire for multiplayer and campaign.

6 of 10***Command any of the six unique factions in the next stand alone expansion of the critically acclaimed Dawn of War real-time strategy franchise. Choose to build a massive army or lead your small squad of elite heroes into battle and experience a single player campaign customized to your faction. Go online and face off against your enemies and experience the fast brutal combat of the 41st millennium.

Key features:
* Multi-Race Campaign: For the first time in the Dawn of War II series, players will be able to experience a single player campaign for any of the 6 available races.
* Build your Army: Upgrade your heroes and unlock new buildable units as you progress through the single player campaign.
* 6 Playable Races: Choose from 6 multiplayer races, each with their own unique super heavy units.***[b]Minimum:[/b]
* Windows XP SP2, Vista SP1, or 7
* 3.2 GHz single-core or any dual-core CPU
* 1 GB RAM
* 128 MB VRAM***Pre-order was available as 6 different race packs, with Ork race pack exclusive to Valve's Steam and Tyranid race pack exclusive to THQ.com E-Shop. The pre-orders included only few "unique" in-game items for the particular race. Collector's Edition includes all race packs. The pre-order bonus items were made available as DLCs on release date.
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DEFCON  Introversion Software2006Un juego de estrategia global de interfaz directa y sencilla, basada en un escenario tipo Segundo Gran Juego (AKA Guerra Fría) poniéndose en el peor escenario: una ofensiva nuclear.

Una enormísima crítica a la guerra en general, un juego entretenido por su juego de engaños y subterfugios, donde la victoria se la lleva quien sepa cuando actuar en el momento apropiado y evita que el rival haga lo mismo.

Aunque ganar en este juego supone ser el menos perdedor, el que menos aniquilado resulta. Es un juego muy interesante, aunque algo repetitivo.

P.S.: Me recuerda mucho a la película Juegos de Guerra.

6 de 10***Introversion Software presents its third title, DEFCON, a stunning online multiplayer simulation of global thermonuclear war.
You play the role of a military Commander hidden deep within an Underground bunker. Your mission - to successfully exterminate your enemy's civilian population whilst disabling their ability to attack your own. Start by launching your battleships, subs and bombers in order to decimate your opponent's defences. Scramble together your alliances but remember only one can stand victorious.

Prepare your pre-emptive strike before one of your supposed allies gets the same idea. Choose the perfect moment for betrayal, obliterating your opponents with an apocalyptic thermonuclear barrage, but get it wrong and their devastating counter attack will bring you to your knees!

[b]It's Global Thermonuclear War, and nobody wins. But maybe - just maybe - you can lose the least.[/b]
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DEFCON  Introversion Software;Ambrosia Software (Introversion Software)2007 Mac OS Xlabelminimizeminimize
DEFCON: Everybody Dies Introversion Software2007 Linuxlabelminimizeminimize
Demon's Souls  Atlus USA;SCEI (From Software;SCE Japan Studio)2009Demon's Souls promises to be the hardcore action RPG experience PS3 owners have been waiting for since the platform's launch. Revolutionary online features support your adventure like never before, presenting seamless interconnectivity that serves in every instance to enhance the single-player game. Team up with two other players in simultaneous cooperative play, working together to topple some of the game's colossal bosses, or force your way into the games of skilled players and challenge them to PvP battle. Leave hints and clues for those who will follow in your footsteps; either intentionally or through your own inadvertent demise, your bloodstains will allow your successors to view a replay of your death, hinting at how to avoid your gruesome fate. PS3labelimagesubject
Diablo Blizzard (Blizzard North)1996[b]Classes:[/b]
* Warrior
* Mage
* Rogue (archer)***The game is still available as part of the Diablo Battlechest (--2007/09) and through Blizzard's webstore.
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Diablo Blizzard (Blizzard North)1996 Mac OS Classiclabelimageminimize
Diablo ?? Pandoralabelminimizeminimize
Diablo  Electronic Arts (Blizzard;Climax Group)1998Travel through 16 randomly created level as you try to kill the King of Hell in Diablo. Play as a warrior, sorcerer, or rogue, and battle zombies, demons, and skeletons. Luckily, all of these pests are dispatched with swords, clubs, arrows, and a little magic. When requested, tackle additional quests from the villagers. All of the action is better than ever thanks to new lighting effects and the new double-speed mode. Experience a trip to Hell and back in Diablo.***
[32]***
[31]***
[27]***Sharpen your sword and brush up on your magic skills. In Diablo, you'll be wandering through 15 thrilling and exciting levels with incredibly detailed characters, monsters, and animations. Choose one of three character classes, including the rogue, the sorcerer, or the warrior. The great aspects of this game are the 15 levels of dungeons which are generated randomly, so you play a different game each time, and the amazing variety of items, magic, and monsters encountered while tackling the game's many quests.
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Disciples II: Dark Prophecy Strategy First;Linux Game Publishing (Strategy First)?ID: 12 (LGP)
A proprietary commercial game.
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Disciples II: Dark Prophecy  Strategy First;Stardock (Strategy First)2002 Windowslabelimageminimize
Disciples II: Guardians of the Light Strategy First2003Re-released as part of Disciples II: Gallean's Return in 2006 Windowslabelimageminimize
Disciples II: Rise of the Elves Strategy First2003Driven by an unpredictable god who urges them to battle, the Elves begin a massive march towards their fate. The noble Elves rule their people from elaborate fortresses within the trees. They adorn themselves with ornate armor and prefer councils or negotiations to conflict. Their queen is a just leader, preferring the path of peace for her kind. The noble Elves owe much to the Empire... The wild Elves have become forest predators. Their intolerance of the civilized world has reached new extremes and they have reduced themselves to highwaymen and bandits. They tolerate the noble bloodline, but do not respect it. The thought of their race allying with another is appalling. As one tiny oracle heralds the unquestionable will of Gallean to lash out against his timeless enemies, the Elves must unite their scattered tribes. Windowslabelimagesubject
Disciples II: Servants of the Dark Strategy First2003Re-released as part of Disciples II: Gallean's Return in 2006 Windowslabelminimizeminimize
Disciples III: Renaissance  Akella;Strategy First;Kalypso Media Digital (.dat)2009A new stage in the evolution of the turn-based strategy genre. Retaining the strengths of previous titles in the series, Disciples III introduces new features to create truly exciting gameplay.

Disciples III continues and improves upon the core concepts of the Disciples series. Advances in gameplay and the addition of new elements will make the game richer and more interesting. The visual design follows the original ominous and gloomy style of the Disciples world, but now the entire game environment and every individual unit is in full 3D. The combat system will be significantly improved by adding new elements. Disciples III allows a Lord to use spells on the battlefield. Casting utilizes mana, magic energy that is acquired from controlled sources, plus spell cards that can be bought or found. Travel on a global map will be implemented as in Disciples II - via a point & click system. Now, you can also split groups at any time, and units will be able to travel without an accompanying Leader. New terrain features will also be added - rivers and gullies that can be crossed by bridges or by flying aboard an aircraft.

Work on the project was started in the summer of 2005. The game uses .dat's in-house Virtual Dream engine, which supports all modern 3D technologies such as vertex and pixel shaders, normal maps, skeletal, morphic and procedural animations, particle systems, dynamic lights and shadows, portal technology, image post-processing, etc.

Key Features:

* Three playable races: The Empire, The Legions of the Damned and the Noble Elves; each has unique units and city design
* Cities are now represented in full 3D, and the player will see selected buildings through the eye of a building-centered camera
* At the strategic level, unit turns will be affected with an initiative factor that will dictate turns at the unit level, meaning increased fluidity in multiplayer and less downtime in single-player
* Leaders get improved abilities and you can assign stat bonuses to your liking. An RPG-style system will be implemented for the character advancement system, with inventory, expanded stats and abilities, and a character model that will visually reflect equipped armor, weapons and artifacts
[Akella]
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Dreamweb Empire (Creative Reality)1994This game was banned for supposed 'sexualised violence' in Australia. As a matter of fact, the screen shot shown here is from the offending scene. The player controlled character is about to off the guy there who happens to be in bed with his girl at the time. The game is definitely not intended for kids and contains both sex and violence. But any 'sexualised violence' exists in the imagination of the base minded people who lack the education to know 'sexualised' is not even a real word. Videogame designers take note: You can kill all the videogame characters you want, before they have sex, but never after. Amigalabelimageminimize
Dreamweb Empire;GameTek (Creative Reality)1994Dreamweb is a dark, brooding game set in a dystopian near-future. You play Ryan, a bartender who is plagued by nightmares in this cyberpunk inspired adventure game. These nightmares eminate from the dreamweb, which affects the plane of your subconscious. The web has been corrupted by the presence of seven controlling figures and your job is to kill them, cleanse the web and save the world from madness. Considerable attention is paid to the game's atmosphere, but the value of a strong narrative is overlooked. The dialogue is functional rather than enjoyable. Puzzles have logical solutions, but the fact that you can pick up almost everything makes the solutions obscure at times. A prime example of style over content, but definitely worth a look for its gripping plot and very atmospheric gameplay. There's also a controversial and one of the earliest uncensored sex scenes in a mainstream PC game.***CD-ROM version.
[22]***3.5 disk version.
[22]***[media=youtube]9uRr450-uLQ[/media]***This game was banned for supposed "sexualised violence" in Australia. As a matter of fact, the screen shot shown here is from the offending scene. The player controlled character is about to off the guy there who happens to be in bed with his girl at the time. The game is definitely not intended for kids and contains both sex and violence. But any "sexualised violence" exists in the imagination of the base minded people who lack the education to know "sexualised" is not even a real word. Videogame designers take note: You can kill all the videogame characters you want, before they have sex, but never after.
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Dreamweb Empire1994 Amiga AGAlabelimageminimize
Fall of Imiryn  author2007 Linuxlabelimageminimize
Fiend GripDesign2001Fiend is a a 2D survival horror game greatly influenced on the work of HP Lovecraft. You play as Nick Cane who is sent to the small town of Lauder to see if a mine contains any valuable minerals. Arriving at Lauder you suspect that all is not right with the town and slowly the visit turns into a nightmare.

The game was released in 2001 and took around 2 years of work to finish. The engine is made using the allegro library and has features such as realtime lighting and particles effects.
[?]***[b]Minimum:[/b]
* Windows 95, 98, 2000 or XP
* 200 MHz Pentium CPU
* 32 MB RAM
* 60 MB free HD space
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Fragile Dreams: Farewell Ruins of The Moon  XSEED Games;Namco Bandai Games;Rising Star Games (tri-Crescendo)2009Marked by a remarkably haunting score, FRAGILE DREAMS: FAREWELL RUINS OF THE MOON finds protagonist Seto exploring an eerie and abandoned world, seemingly populated only by haunting ghosts and demons. As this lonely and lost soul, players encounter memorable characters, and discover the back story behind scavenged items that provide insight into the population’s last days before a devastating apocalypse. Amidst this strangely beautiful atmosphere, players utilize the Wii Remote as a flashlight to illuminate Seto’s surroundings, solve puzzles and interact with the bleak, devastated environment, set to a moving, emotional soundtrack. Wiilabelimagesubject
Freeablo  ?? Linuxlabelminimizeminimize
Grim Dawn Crate Entertainment2016 Windowslabelimageminimize
Hellgate  HanbitSoft2009Very much the same game as the original Hellgate: London with offline play removed completely and some other features added.

Immediately obvious differences is the presence of item shop (microtransactions), achievements, auction house, newbie XP boost status effect, and various other features reminiscent of MMOs.

The overall story is less apparent and some things in regards to the story that existed in the original are no longer in.
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Hellgate: London Namco Bandai;Electronic Arts (Flagship Studios)2007Latest version: SP 1.2 (as of ?), MP 1.3d (as of 2008-07)***[b]References:[/b]
* Diablo: Wirt's peg leg***2008-02-22 Korea, published by Hanbitsoft

Note that the original English version of Hellgate has been abandoned and Hanbitsoft continued to develop their release beyond that. They re-published their version internationally, but it has been changed noticeably from its origins and there is no update/upgrade path for original Hellgate: London owners to the Hanbitsoft version. The core game is still very similar, but Hanbitsoft's version resembles MMOs much more closely in terms of features (though still lacks open areas where all players fight for ).***The multiplayer part is similar to that of Guild Wars, with people gathering at the hubs (underground stations; a bit like location specific in-game lobbies) from where they head out into [i]instanced[/i] combat/quest areas. So this is practically a MMO with the same experience available for single-player/offline users (minus the other players).***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 1.8 GHz CPU (2.4 GHz for Vista)
* 1 GB RAM (2GB for Vista)
* 128 MB VRAM
* 7 GB HD space
* Radeon 9000 or GeForce 6200***DESCRIPTION

Hellgate : London is the first original title from premier developer Flagship Studios. Set in the near future, Hellgate introduces gamers to a world devastated by demon invasion. Players are thrust into a desolate city scorched by hellfire. Here, the few survivors must meld science and sorcery in order to gain a foothold against the minions of darkness and save the bloodline of humanity.

Hellgate : London combines the depth of role-playing games with the action of first-person shooters while offering infinite replayability and an individualized gaming experience complete with dynamically created levels, monsters, items and events. Players create a hero and then battle through innumerable hordes of demons while completing quests and advancing through experience levels and branching skill paths. A robust, flexible skill and spell system, highly-customizable items and a massive variety of randomly generated equipment allow players to create a hero that is truly unique.

FEATURES

* A New Perspective on RPGs
Combining the depth and customizability of role-playing games with the immersion of those played from the first-person, Hellgate is fast-paced but doesn't require lightning reflexes to achieve a high level of success.
* Unique and Appealing World
Explore an ominous post-apocalypse London alone or with friends. From ancient ruins long buried beneath once thriving streets to shattered cathedrals, fact and myth are blurred into an unceasing nightmare as the last remnants of humanity fight for their very souls.
* Character Classes
Fight against the demons of the underworld as one of several unique character classes. like the Templar, each class has a unique visual and game-play style based on its particular history and place in the world. Randomly generated items that can be modified in numerous ways ensure that heroes are distinct and individualized.
* Hell on Earth
Battle against a wide variety of demonic enemies, each with their own unique attributes, abilities, and vulnerabilities.
* Infinite Re-playability
With dynamically generated levels, massive quantities of randomly created items, chance events and story-driven quests, no two gaming experiences are ever the same. Differing levels of rarity and modification potential for items and skills also mean that every game played is a unique event.
* Single-Player and Online Multiplayer Support
While Hellgate : London stands on its own as a singleplayer game, it also provides a compelling multiplayer experience via a dedicated online gaming destination. By creating unique and individualized gameplay "instances" within a vast online community, Hellgate provides gamers with all the best parts of traditional massive multiplayer games, but without any of the common downsides.
[Namco]
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Heroes of Newerth  S2 Games;Frostburn Studios2010[media=youtube]42kmictVsyM[/media]***[b]Minimum:[/b]
* 2.2 GHz Pentium IV or Athlon 2400+ CPU
* 1 GB RAM
* 128 MB VRAM
* OpenGL 2.0 and GLSL 1.20 compliant GPU

[b]Recommended:[/b]
* 2.0 GHz Core 2 Duo or Athlon 3500+ CPU
* 1.5 GB RAM
* 256 MB VRAM
* GeForce 7800 or Radeon X1900 GPU
* Broadband internet connection
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Heroes of Newerth  S2 Games;Frostburn Studios2010In May 2015 rights and operation of HoN was completely moved to Garena and their US based Frostburn Studios.***[b]Minimum:[/b]
* Windows 2000, XP, Vista or 7
* 2.2 GHz Pentium IV or Athlon 2400+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 5 series or Radeon 9800 GPU

[b]Recommended:[/b]
* 2.0 GHz Core 2 Duo or Athlon 3500+ CPU
* 1.5 GB RAM
* 256 MB VRAM
* GeForce 7800 or Radeon X1900 GPU
* Broadband internet connection
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Heroes of Newerth  S2 Games;Frostburn Studios2010[b]Minimum:[/b]
* OS X 10.4
* Intel CPU (x86)
* 1 GB RAM
* 128 MB VRAM
* OpenGL 2.0 and GLSL 1.20 compliant GPU

[b]Recommended:[/b]
* 2.0 GHz Core 2 Duo
* 1.5 GB RAM
* 256 MB VRAM
* GeForce 7800 or Radeon X1900 GPU
* Broadband internet connection
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