showing 31 games

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8 Eyes  Seta;Taxan (Thinking Rabbit)1988After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again flourished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet. These strange jewels of power were formed at the eyes, or center, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction... And now, they have been seized by the Great King's eight Dukes, in a desperate bid to gain control of the world for themselves. They have banished the King to the nuclear wastelands, and already their squabbling threatens to plunge the world into war once again! The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the bravest and mightiest of the King's Guardsmen. With your fighting falcon, Cutrus, you must penetrate each of the 8 Dukes' castles. There you will face the Dukes' soldiers, and battle strange nuclear mutants such as living skeletons, giant wasps, and mud men. You must defeat the monstrous Boss of each castle to retrieve the Jewel of Power he guards. Then, to complete your quest, return the 8 Eyes to the Altar of Peace to await the return of the Great King, so that he may finish the rebuilding of Earth. Your reward will be the eternal gratitude of all mankind!***
[49]***NES-8E-USA
エイト・アイズ literally reads `[code]eito aizu[/code]´.***Great Castlevania-type sleeper.
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Actraiser Glu Mobile;Square;Quintet (Glu Mobile)2003Fight your way past centaurs, goblins, trolls and a menagerie of other mythical creatures in this side-scrolling action game.

Armed with your mighty blade and plenty of determination, you must cleanse the landscape of hordes of evil monsters! Based on the classic Super Nintendo game of the same name, Actraiser brings classic console gaming to your mobile phone.
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ActRaiser  Enix (Quintet)1990
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[32]***European version
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[27]***Generations ago, the world fell into deep Chaos. The Master had maintained the world in a state of peace and harmony. However, an evil one called Tanzra began to threaten its very existence. People spent their lives manifesting their love to their Master while fearing The Evil One. The Master and The Evil One were eternal enemies. In strength and power they were almost equals. Even though the world has fallen into Chaos, somehow the earth continued on its revolving course.***ActRaiser is a single player mix of alternating overhead city-building simulation and side-scrolling platform action. The protagonist in the English version is 'The Master'. A deity who's been away for a while and returns to find his people have been lead astray and their civilization destroyed by the demon Tanzra, "The Evil One". The player is controls things as the Master descends from heaven on a cloud to observer the people and causes a stone statue to be possessed with his spirit. Using this this living statue armed with a sword, demons are slain and souls are freed. The sim mode begins with the creation of a male and female to tend a population center as the Master eliminates more demons and miraculously prepares the way for the people to build and multiply in their little corner of the world. In this view, and angel armed with a bow and arrow is directed against demons emerging from their layers to attack the people. Meanwhile, the people are directed to seal the layers and build where the master directs. At a certain point, the local demons and their leader will regroup to stop the progress. At this point the Master inhabits a statue to finish the job in action mode. This continues for 6 regions until one final standalone action stage completed.

The game's story is in fact a Judeo-Christian allegory; confirmed by the Japanese story of ActRaiser 2 where the protagonist and antagonist characters are revealed to be named God and Satan. No religion/faith tag yet applies to this game entry, however, because the religion of the game's creators is currently unknown to the uvl community (stay tuned). Even without the revelation of the true names of these characters, the allegory is pretty blatant. The Master descends and ascends to heaven, is accompanied by angel(s), creates life (beginning with a male and female), frees souls, performs miracles, destroys demons, creates order and peace out of chaos and strife, he cannot lose (though the player can), defeats the evil one, listens to and answers prayers, accepts offerings (which in turn benefit the people), casts false gods out of his temple, and is totally ignored by the people as soon as they perceive their problems have been eliminated and he loves them anyway.

Hint: Preforming better in the action mode will actually cause more demos to inhabit the lairs in the sim mode. This in turns leads to a higher population potential for the region.
The world map resembles North America
The English version was much easier than the original. But, upon beating the game, the Japanese difficulty level for the action mode is unlocked.
ActRaiser was provided for Wii's Virtual Console in 2007.
[Zerothis]***A masterpiece of game design originally released in the early days of the Super Nintendo Entertainment System , ActRaiser's enduring popularity stems from its revolutionary combination of action- and simulation-based game play. The user plays the role of the Master, a dethroned deity whose once-idyllic world has fallen under the control of the Evil One. Stripped of godly power, the Master must somehow put an end to the Evil One's reign and rebuild his desolate realm. Game play alternates between two modes: Action and Simulation. In Action mode, the Master must battle against impossible odds to pacify six lands. Pacifying a land unlocks Simulation mode. In this mode, the Master must oversee the development and re population of the territory he has reclaimed. In doing so, he will gain followers who gradually restore his godly might, empowering him to take back the next land and, ultimately, defeat the Evil One.***Shame on you if you've never played Actraiser before! This version, other than having an amazingly badass logo, is actually a lot harder than the US release of the game. Even in Fillmore 1, there are more brambles, more monsters, more everything. It's crazy great. Ian Kelley wanted to retranslate the game, so here it is! Far be it from me to deprive one of my star translators from an awesome request or two!
Unofficial English translation available at Aeon Genesis (romhack.net)
[cjlee001]
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Bananner Nababber GZ Storm (Lazrool)2022It's a nice sunny day in Neo-Tartaria and ruthless killer Harry Pippels and his pretend friend Humpty-Ho are guzzling down some sprutzels and racking up a debt at the bar. Their life of luxury is soon interrupted however when news about the Elder Demon's crypto schemes becomes public knowledge. Energy generation is diverted from the population into crypto mining, and if no one intervenes then the precious lives of all Neo-Tartarians are upended as the chilling Neo-Tartarian winter draws near. Only one question remains...

What is a Banana Nababa?
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Castlevania: Order of Ecclesia  Konami2008Following the success of Dawn of Sorrow and Portrait of Ruin, the legendary Castlevania series is back on the Nintendo DS. This time you play as a member of the Ecclesia, an organization that has sworn to defeat the evil forces of Dracula. Use the brand new Glyph attack system which has more than 100 different combinations to battle Dracula and his minions throughout 20 explorable areas. Take part in side quests and collect items to power up your character in the next great Castlevania game produced by Koji Igarashi.***
[100]***
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Darius Alpha  NEC (Bits Laboratory)1990Darius Alpha was offered to those who had bought both the PC Engine and CD-ROM² versions of Darius Plus/Super Darius. It is essentially just a run of bosses found in that game, as opposed to a fully fledged Darius release. Only around 800 copies were ever produced. Besides Darius Plus, this is the only PC-Engine game that would make use of the better SuperGrafx hardware, if you had it run on a Supergrafx. PC Enginelabelimageminimize
Darius Dokomade Tatakaemasuka  ?1991Unofficial, fan-made version of Darius, which only consists of a boss rush. X68000labelimageminimize
Deadly Towers  Brøderbund;Irem (Lenar)1986You are young Prince Myer, setting out to defend the ancient kingdom of Willner. Rubas, King of Devils, has built a castle in the north and is preparing to invade your kingdom. Ringing magic bells, he is calling out an army of the most terrifying creatures known (or unknown) to man. To defeat Rubas, you must journey to his palace and burn down his seven bell towers. On your quest, you will collect weapons and armor to defend yourself against rats and crawlers; bats, snakes and slime; demons, dragons and more. You'll need every ounce of help you can get. For you are all that stands between your people and the forces of darkness.***Deadly Towers is a mixed-bag. The gameplay is similar to [game=#9176]The Legend of Zelda[/game], with the perspective being a bit more 3D-ish. For a game released in 1986 it looks rather advanced. The graphics are nice, the music is good and the game is huge. The game has major flaws however. Some of them are not uncommon for an early NES game. Many necessary items are very well hidden in non-obvious spots. The difficulty level is too high. In this game the beginning is even the hardest part of the game. Being badly equipped you have barely a chance againts the many monsters. Sometimes when you run over a certain spot you are teleported into a dungeon. And you cannot immediately leave the dungeon, until you find the exit. Making things worse, the dungeons are huge 16x16 screen mazes with many difficult monsters. And only in these dungeons you can find shops where you can buy some better equipment to survive the final seven towers where seven bells are hidden, which you must find and destroy in order to challenge the end boss. Now with a walkthrough and cheat at hand I could avoid the biggest frustration, but I understand people who say that this game is a game design disaster.***"Mashou" is used in official documentation.

Journey through this 3D looking game to collect the evil magic bells from the 7 bell towers and burn them in the sacred flame.

Mashō literally means "Evil Bell" an is a pun of 魔性 which means meaning "devilishness." It was supposed to be titled "Hell's Bells," in English but this title qualified for Nintendo's unwritten censorship rules. Oddly, there are Holy Crosses shown all through the game and the game is pretty blatant that God himself has personally asked the game's protagonists to complete this quest.

This game has a very long crawl screen of text. Possibly the longest crawl of any game previous and I can't think of a longer since. The text mentions that the castle explored in the game is actually under construction. This can thinly justify the level structure.

[spoiler=Quick & Dirty Passwords Hack:;Close Passwords Hack]start, die immediately, change the 1st 2 letters of your password to "FE". Now you have lots of good equipment.[/spoiler][spoiler=Passwords:;Close Passwords:]GDXHDPMM10 Start with a lot of items
EF1KDK.KTX End of the Game
GDXHDPMM10 Another easy start
EE1KBK.TTT An Easy start
54DK1P4WC4 Final Battle with double shot
.AZODKNXTJ Final Battle with parallel shot[/spoiler][spoiler=Game Gene codes:;Close Game Gene codes:]LGXELPZU Start with 75 Ludder
GXSONPST No Damage
ZEUPKYPE 10x Ludder
GOUPUYIA 4x Ludder
GXUGLVON No charge at stores[/spoiler]
[Zerothis]***I'm surprised to find this game listed on many 'worst games of all time' lists. Ya, its insanely hard. And true, the character and enemies moves in plain 2D even though the enemies are (not) placed in a weird pseudo 3D non-existent environment. And, I'll admit, generally hidden/invisible entrances are used for required main levels instead of just secret bonus areas. And, ok, 20 hit points for the first enemy encountered in the game that isn't even a boss and doesn't even have a name, and doesn't even have a face, or a brain, or limbs, or multiple colors, is a bit excessive. Oh and instead of finding a way to the remotest part of the dungeons, grabbing the treasure and being teleported out, the player is teleported into the remotest part of the insanely complex dungeons, loses treasures, and must find their own way out. It could be worse, imagine if it had no continue option (which is easily exploited btw. [spoiler]Start the game, die, then change the first two letters of your continue password to "EF" or "FE".[/spoiler] Wimpy). [b]However, I like it for the challenge[/b], I find the false 3Dishness very retro (by 1986 standards), in a good way. This game proceeded [gameid=9176]The Legend of Zelda[/gameid] and in many ways its better, imo. The size of dungeons and the order of their 'completion' are superior. Deadly towers was actually the 2nd NES game I ever played after Super Mario Bros. It took me about 300 hours to beat. [b]This game gets 4.5 stars by me.[/b]
Summary of good points:
Challenging
Save your progress
Enemy Variety
Many Enemies Sharing Screen
Eight-way Movement
Eight-way Attack
Vast world to explore
Many secrets
Permanent upgrades
3Dish
Unique light-up cartridge (Japan version)
[Zerothis]
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Elemental Master  Technosoft (Renovation Game)1990Blast Your Enemies With The Power Of The Elements!

Gyra has taken the throne from its rightful ruler. His followers are ravaging the countryside. You must destroy them. Your body shoots out energy. Fire, water, wind and even the earth are your weapons. Smiling, you stride towards the city with visions of retribution. You will show no mercy. Elemental Master takes spell-shooting adventure to new heights.

- 8 levels of daring action!
- Five fearsome magic spells!
- Hordes of armed enemies!
- Intimidating boss encounters!
- Detailed multiple scrolling backgrounds!
- Captivating animation draws you into the story!
- Blast forward or backward with intense vertical scrolling action!***
[22]***
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Getsufuu Maden  Konami1987"Getsufuu Maden" plays like a mix of [game=#7949]Zelda II The Adventure of Link[/game] and [game=#7647]Castlevania[/game]. And as a bonus to the overworld map and side-scrolling action there are even three huge dungeons which you must explore in third-person perspective. The game is of high quality with lots of (short) levels, shops and interesting boss battles. Some repetitive parts can not be avoided however. There is lots of backtracking through already played levels. Graphics and music are good Konami standard, which means a step better than most other companies at that time. BTW: The box art is a special lenticular print (changing its image depending on which angle you look at it), so my box scan looks rather strange.***[media=youtube]5VuU2rvPmGI[/media] NESlabelimageminimize
Gradius V Konami (Treasure)2004Game like Gradius V don't come around very often these days and knowing that it had been partially developed by former Konami employees [[company:Treasure]]should give you an idea about what is that hit.
[Othy]
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Kirby's Adventure  Nintendo (HAL Laboratory)1993Not everything is well in Dream Land. For some mysterious reason, the Dream Spring, a magical well that is the reservoir for all the dreams of the citizens of Dream Land, is no longer working. Everyone is being subjected to their worst nightmares every time they go to sleep. Upon reaching the Dream Spring, Kirby finds out that evil King Dedede has stolen the Star Rod, thus depriving Dream Land of the magical energy that feeds its spring. Using 20 unique tricks and the ability to steal enemies' powers by swallowing them, players have to make their way through a horrific land filled with all kinds of nightmares. Recover the broken pieces of the Star Rod and everyone in Dream Land will sleep peacefully once again. Fail and the citizens of Dream Land will be subjected to a lifetime of terrible nightmares. NESlabelimagesubject
Mega Man 2  Capcom1988
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[27]***Widely regarded by fans as one of the greatest action games of all time, Mega Man 2 is the second title in the seminal NES series. With even more stages and robot masters than the previous instalment, its sheer size and scope are enough to get any action gamer's heart palpitating. The year is 200X. Dr. Light's super-robot, Mega Man, has succeeded in smashing the evil ambition of the nefarious Dr. Wily, and peace reigns over the planet. However, Dr. Wily proves to be a hard man to keep down and has returned with a new army of robot masters in tow to challenge our hero. Can Mega Man save the world again?***(Excerpt from Zophar.net)
Dr Wily's at it again. After his crushing defeat at the hands of Mega Man, Dr. Wily decided to create eight new super Robot Masters to conquer Mega Man. As Mega Man confronts the new robots, Dr Light equips him with three special items along the way to make his quest easier. Improving the overall look and gameplay, Mega Man II was a sure hit and an instant classic in the series ...

INTRO SCENE ...
In the year of 200X, a super robot named Mega Man was created. Dr. Light created Megaman to stop the evil desires of Dr. Wily. However, after his defeat, Dr. Wily created eight of his own robots to counter Mega Man.
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Oniken author2012 Linuxlabelminimizeminimize
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Project One Maus Games2013Take your ship and start to fight!

A massive energy blast of unknown origin tore the structure of the universe apart and created a path to another dimension. This hole released a powerful darkness and corrupted everyone and everything. Now the remaining beings fight each other, attracted by this mysterious force, to acquire it or to get consumed by it - and you are one of them.

Project One is a vertically scrolling boss-only shoot'em up with colorful and distinct graphics.

The game is still under development and will focus on unique and challenging boss-fights with different mechanics and patterns. Every boss will provide a new experience for the player outside the boundaries of a normal arcade shooter and will force him to the limits of his skills.

On your journey to the source of darkness you can unlock new weapons and upgrades, find companions, collect mysterious fragments and more. Try to get the best score as possible or play with a friend on the same computer and fight your way to the final boss.
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Recettear  EasyGameStation;Carpe Fulgur (EasyGameStation)2007A small girl is stuck with her father's debt and ends up running an "item shop" (familiar for people who play JRPGs). Gameplay involves dungeon crawling and/or trading, depending which you prefer though trading is pretty much mandatory. Windowslabelimageminimize
Scrapyard Dog  Atari (Creative Software Designs)1991 Lynxlabelimageminimize
Space Harrier Sega1985"Welcome to the Fantasy Zone. Get ready!" This is the greeting given to you as you start Space Harrier, but you don't have much time to take this advice. Even as the words are being spoken, your Harrier warrior is already charging into battle. Toting a huge laser gun under his arm, the Space Harrier can either run along the checkerboard ground or freely fly through the sky. Either way, he's always heading forward into the hostile 3-D world. As you progress, hordes of strange creatures and robots fly toward you. Fast reflexes are required to dodge their incoming fire. Environmental hazards can be a problem, too. Take care not to run into any trees or stone structures. If you need a bit of a morale boost, just defeat a boss, and the narrator will remind you that "you're doing great!"***Space Harrier was introduced to the arcades in 1985. The game uses scaling features that can also be found in Outrun, Afterburner, and Afterburner II. It's a great game overall, featuring a fantastic soundtrack and intense speed. Can you finish it on one credit? Arcadelabelimagesubject
Space Harrier Sega1989Our hero, a seasoned veteran of many spacewars is on the scene again. This time to save the DRAGON land which is occupied by barbaric and evil creatures and controlled by supernatural phenomena.***
[83]***
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Space Harrier 3D  Sega1988You are Harrier, the resourceful extra-terrestrial warrior. And space is your battlefield. Your mission is to save the Land of the Dragons from vivious creatures led by the vile and crafty One-eyed Mammoth. Aided by your only friends, the Dragons, you find yourself attacked again and again. You fight off one heavily-armed alien after another. You must use every trick in the book. Every skill at your command. The clashes are thrilling and demanding. The combat scenes are powerful. Can you survive the intense fighting? For your sake. For the sake of the Land of the Dragons. You must!***
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[49]***"Space Harrier 3-D" is a kind of semi-sequel to the original Space Harrier and makes use of Sega's 3D glasses to create a 3D effect. Gameplay has not changed, but the levels and enemies are different from the first Space Harrier. Sounds good so far, but actually it is not, because the switch to 3D seems to be bought with serious slow speed of everything. The game has an abysmal low framerate, rendering it on the brink of being unplayable. Gone is the impressive and fast quasi-3D movement of the landscape and objects. Very disappointing.***
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Super Fantasy Zone Sunsoft;Sega1992The last entry in the Fantasy Zone series, this side-scrolling shooter puts you in the shoes of main character Opa-Opa, who is on a mission to avenge the death of his father. To do so, you'll have to battle a variety of Enemy Generators to clear out the various levels and finish off the Menon Guardian at the end of the level. Eliminating your enemies will let you rack up some gold, which you can use to buy even better weapons, upgrades and other equipment. Spend your gold wisely, as each different boss you need to defeat presents a unique challenge.***Directly from the box (european) :

The Fantasy Zone is once again under siege! Dark Menon is back, and his forces are stronger than ever! Guide Opa-Opa through hosts of creepy creatures and stop the Menons for good!
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The Guardian Legend  Irem;Brøderbund (Compile)1988"The Guardian Legend" is an enjoyable mix of Zelda-style overhead Action-Adventure and vertical scrolling shoot'em up stages. Both parts are technically very well done, the game never seems to slow down even with lots of objects on screen. Compile showed again that they knew how to make this work. The game has lots of content with over 10 areas to explore on foot and over 20 shoot'em up "corridors". Lots of upgradable extra weapons. Quite impressive especially considering they packed this all in just a 1Mbit cartridge. After some areas the whole procedure felt a bit like rinse and repeat. There were no real surprises any more and the game started more and more to throw the same color-swapped enemies at you. But altogether a very good game.***The gameplay alternates between shoot'em up and RPG for a lot of fun (not to mention the fun lightsaber weapon and a two-bladed one, 11 years before The Phantom Menace).***Long ago in a distant galaxy, an alien race sent a huge world --called Naju-- hurling towards Earth, loaded with cargo of mysterious life forms.

During the long journey, these creatures have multiplied and become increasingly evil-- and now Naju teems with evil. However, deep within this complex globe are self destruct mechanisms that can be activated to destroy it before it reaches Earth.

Now, you must battle your way deep within Naju's labyrinths to destroy the alien world. You are the guardian of Earth and your saga will become The Guardian Legend.***Great gameplay and music track. Definitely the best game for the NES, not to mention that the main character is the first scantily-clad female. XD
[Zhu-sama]***Broderbund merely brought this game to the West, they had no part in making it. Compile developed the game and Irem published it. Guardian Legend, or Guardic Gaiden, is sort of a sequel to the MSX game Guardic. Anyway, this is an awesome game--a true classic. The gameplay is fantastic, diverse and challenging. You owe it to yourself to play this game. I would rank this as one of the best games for the NES.
[cjlee001]
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The Legend of Zelda: Link's Awakening  Nintendo (Nintendo EAD)1993A Game Boy fantasy adventure like no other!

Nintendo's fantasy adventure hero, Link of Hyrule, returns in this new epic quest...Link's Awakening. Link's newest challenge is set on the mysterious Koholint Island, a place where dreams and reality collide. As a castaway, Link must find a way to escape from the island and return to his beloved homeland of Hyrule.

But it won't be as easy as chartering a boat. The island's inhabitants have no knowledge of the outside world. One creature, a talking Owl, may know the solution to Link's dilemma, but first Link must tackle eight dungeons full of treacherous monsters and tricky traps. His goal: find the eight Instruments of the Sirens and awaken the omnipotent Wind Fish which rules the island.

Link will battle new enemies and make new friends in one of the most in-depth fantasy adventure for Game Boy yet!

A battery-packed memory will save up to three games so you never have to start your journey empty-handed.***[b]Version variations[/b]: in the Japanese and most other versions the anthropomorphic hippo model in Animal Village appears to have breasts which she covers up with a towel. In the North American version the sprite was redrawn without breasts or towel. In the North American version the item that the mermaid has lost was also changed from bikini top to necklace.
There are other minor differences, too, see source for details.***[b]Easter eggs[/b]: when entering [i]ZELDA[/i] as the protagonist's name (ぜるだ in the Japanese Version), a version of Zelda's theme starts playing. Another tune is also available in some versions of the game. It is accessed by entering the name とたけけ in the Japanese version, [i]LOLO[/i] in the French version and [i]MOYSE[/i] (the last name of the translator) in the German version. It is not possible to hear this song in the US version.***Link's Awakening was the first game in the Legend of Zelda series that had
* a trade sequence,
* a fishing mini-game,
* individual music for each dungeon.

It was also the first game that took place outside of Hyrule.***
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[27]***This is the first Zelda game to feature humans. Though their presence in the Zelda universe was implied in the Manual for Link to the Past.
[Zerothis]***"The Legend of Zelda: Link's Awakening" resembles the feel and control of Zelda III for the SNES. Playing as Link, you must collect all 8 instruments to wake the Wind Fish. There are a variety of items and weapons, and yes, the dungeons are still as challenging as ever!
[Dynamiton]
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The Legend of Zelda: Link's Awakening DX Nintendo (Nintendo EAD)1998Nintendo's fantasy adventure hero, Link of Hyrule, returns in the epic quest The Legend of Zelda: Link's Awakening. This adventure is set on the mysterious Koholint Island, a place where dreams and reality collide. As a castaway, Link must find a way to escape from the island and return to his beloved homeland of Hyrule.

But it won't be as easy as chartering a boat. The island's inhabitants have no knowledge of the outside world. One creature, a talking owl, may know the solution to Link's dilemma, but first Link must tackle eight dungeons full of treacherous monsters and tricky traps. His goal: find the eight Instruments of the Sirens and awaken the omnipotent Wind Fish which rules the island. Link must battle new enemies and make new friends in order to make it to the end of this in-depth fantasy story.***4. part of Zelda- this is color remake of "normal" Gameboy version.
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Undertale author2015[spoiler=NPC UI interaction spoiler;hide]To a point they interact with your saves, quickloading for example, as well as purposefully removing or Destroying UI buttons.[/spoiler]
[spoiler=Secondary antagonist;Hide]On Pacifist run: Asgore mainly, Undyne to some degree as well.
On Genocide run: pretty much everyone from pacifist run, except the only one you never fought on pacifist.[/spoiler]
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Undertale author2015 Mac OS Xlabelminimizeminimize
Undertale Toby Fox2017 PS4labelminimizeminimize
Undertale Toby Fox2017 PS Vitalabelminimizeminimize
XOP ToastSoft;BeBits;Hamumu Software (ToastSoft)2001 BeOSlabelminimizeminimize
Ys: Memories of Celceta XSEED Games;Marvelous USA (Nihon Falcom)2018 Windowslabelminimizeminimize
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