showing 18 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Deadlight Microsoft Studios (Tequila Works)2012Not related to a game that was in development around 2005 by Blue52 under the same name. It was never published. X360labelimageminimize
Deadlight Microsoft Studios (Tequila Works)2012 Windowslabelimageminimize
Deus Ex: Invisible War  Eidos (Ion Storm)2003Fifteen years following the events depicted in the multi-award-winning Deus Ex, the world is just beginning to recover from catastrophic depression.
As an elite anti-terrorist agent, you must fight numerous militant factions bent on violently reshaping the world to suit their own agendas. Using high-tech gadgetry and futuristic body modification (or bio-mods), you are granted near superhuman powers.
Travel the globe, while uncovering fiendish plots of world domination. Unmask the conspirators, and discover the shocking truth behind your own origins
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Deus Ex: Invisible War  Eidos (Ion Storm)2003[b]title mentioned[/b] - "... invisible weapon for an [b]invisible war[/b]"***2007-03-30 on Steam (lang: eng)***There are gameplay styles to suit ALL players. Action, shooting, adventure and stealth all play a part - how you play really is up to you.

Make significant choices that affect how the game evolves. Choose your friends, enemies, who to support and who to fight, the game changes based on your decisions.

Multiple routes and solutions within each mission provide many different ways to complete each level and provide different consequences.

Use hi-tec weapons and bio-mod technology to develop your character and give them extraordinary powers; see through walls, run faster than cars, render yourself invisible to beat and evade your enemies.

Lose yourself in a totally absorbing and gripping gameplay experience - Deus Ex: Invisible War draws you into one person's mission whilst building a full, real and ever shifting and surprising environment.

An arsenal of modifiable weapons including shotguns, sniper rifles, grenades, rocket launchers and flamethrowers are all at hand to take down the enemy.

A deeply simulated game world, where objects, physics, sounds, lights and shadows are all tools you can use to help you get through the levels - i.e. use shadows and footsteps to detect advancing guards.

Unravel a dynamic and cinematic storyline that's deeply involving and full of shock twists. Presents an imaginative but scarily real portrayal of future world events.
[Eidos]
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Flight Unlimited 3 Electronic Arts (Looking Glass Studios)1999Flying over Seattle Windowslabelminimizeminimize
Grey's Anatomy: The Video Game Ubisoft (Longtail Studios)2009 Windowslabelminimizeminimize
Grey's Anatomy: The Video Game Ubisoft (Longtail Studios)2009 Nintendo DSlabelimageminimize
Knight Rider  Pack-In-Video;Acclaim Entertainment (Pack-In-Video)1988KITT is more than a car, it's an extension of you, Michael Knight! With radar, lasers, missiles and a turbo-boost that catapults you 50 feet in the air, KITT has no equal. And now, on your most dangerous assignment ever, you take off on a high-speed adventure against a gang of ruthless criminals. You'll race day and night through sizzling deserts, icy mountains, big city freeways and more! It's up to you and KITT to bring these thieves to justice! Go get 'em Michael Knight. Get every last one!***Although this game is based on a North American TV series, it was first published in Japan 1988-09 and then Korea shortly after. It did not reach the USA until 15 months later. Other North American TV series based games, such as the Sesame street series and Gilligan's Island, were not even published outside of North America. Airwolf, another North American TV series that enjoyed international success, was also published first in Japan.


The UPC code is said to be 0-21481-10302-8 by some sources. But 3-61622-01111-0 is used most often. As Acclaim prints its barcodes on the side of its packages, it is not often seen in online scans of their game boxes. Both codes may be valid, but I have not visually confirmed either of them. Also, I could not locate the Korean and European product barcodes; one of the above codes may be from a European version.
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Shadowrun Sega (BlueSky Software)1994Slip Into The Shadows For The Ultimate Adventure!!!The year is 2050 and the megacorps rule by the power of information. Everyone is on file in the global mainframe... everyone but you and a handful of "invisible" outlaws called shadowrunners. Move through the grim and magical realities of futuristic Seattle and uncover a diabolical plot that could destroy the world.
* Team up with spell casting mages, wire-headed deckers, or mythic orcs and trolls of the distant past.
* Take on a variety of shadowruns including: Cleaning up the streets, jacking into the Matrix for a big time cyber-heist or pulling off a risky "Corporate Extraction."
* Stalk the cities in real time combat and glide through the virtual battlefield of the Matrix, where an encounter with Black ICE may be your last.***
[26]***
[20]***Fun (but tough) RPG with lots of stat-building and a great cyberpunk atmosphere. Combat is all real-time with upgradable weapons and armor and so on. Based on the pen-and-paper RPG by FASA.
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Shadowrun  Data East;Laser Beam (Beam Software)1993According to game developers, this game was built upon the "core" of [game=#8055]Nightshade[/game]. This was done to meet the short deadline they had to complete a game based on the Shadowrun license. Another reason they needed to take this shortcut was because most of their adventure game designers left the company after Nightshade was done. To further complicate things, the game's development was put on hold for years and restarted with 6 months left to finish. Even though there was a new team and a new writer, everything had to fit with the story that had already been approved by FASA (there was no creative control to alter this previously approved story)***Loosely based on the novel [i]Never Deal with a Dragon[/i], by Robert N. Charrette.***The hilarity of the Johnny Mnemonic movie review aside, the story actually seems inspired by William Gibson's short story title [i]Johnny Mnemonic[/i] published via Omni magazine in 1981 and again via his [i]Burning Chrome[/i] collection of short stories in 1981. The Johnny Mnemonic movie actually came 3 years [b]after[/b] this game.

You wake up on a slab in a drawer in the local chop shop (morgue) in Seattle. Find out what happened. Discover Jake's life path. Discover who you can trust. Retaliate against the ones responsible. Fight against and with elves and dwarfs. Banish the undead. Battle sea monsters and dragons. Hack computers. Augment you body with technology and learn magic. Use a bit of detective work, lots of bullets, and public transportation.
[Zerothis]***This game is one of those timeless (although strangely unknown) games, which I so enjoy playing. Set in the 'distant' future, it follows the same path as the movie, no doubt based on this, staring the infamous Keanu Reaves, Johny Mneumonic. Summed up: You got a harddrive in your head, it's costing you a hell of a headache, and damn, you're going to get it out.
Very creative RPG-type level system, multiple weapons, but system of conversations get tiresome. Definitely a game worth playing, but you better be ready to try EVERYTHING to beat it.***Loved this game right from the start when i bought is for my snes 10 years ago for christmas. I bought secret of mana at the same time and shadowrun ranked before secret of mana. i spent all christmas holidays to finish the game.
Unfortunatelly i felt it was a bit short. Nevertheless if there would have been a part2 i would have bought it for sure.
[otaku-kun]
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Shadowrun Returns Harebrained Schemes2013Comes with the "The Dead Man's Switch" campaign. Windowslabelimageminimize
Shadowrun Returns  Harebrained Schemes2013The protagonist is presented multiple reasons for involvement; obligation, personal gain (currency reward), revenge, justice, duty (obligated by accepted employment). The main character is constantly presented opportunities to speak and act on a single one of these motives. However, the character sometime choose to speak deceptively (in relation to their motive) with little consequence. The different speech/action options have minor effects on profit and advancement and have make nor real difference to the overall plot. But, they may affect the availability and lack a few sidequests. Which motive truly applies really depends on how the player plays it and if they choose to stick to that motive. However, the protagonist is eventually unavoidably caught up in a mush larger conflict, though his previous motives still effect how he is involved. Though the protagonist is entangled in the larger events, there may be some coercion involved depending on how the player chooses responses too the events.***Will be released sometime after the other platforms, current (2013-04-10) estimate by developers is when the game is translated to German, French, and Italian... whatever that means in terms of actual timing was not elaborated.

Update: Was released finally on 2013-10-31.
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World in Conflict  Sierra Entertainment;Ubisoft (Massive Entertainment)2007Latest version: 1.0.1.0 (as of ?)***[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz single-core or any dual-core CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 4 MX or Radeon 8500 GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.5 GHz CPU
* 1 GB RAM
* 256 MB VRAM

[b]Ports:[/b]
* TCP: 3004
* UDP: 48000 - 48100***Used SecuROM 7.x copy protection. The single-player campaign will not run if of [url=http://en.wikipedia.org/wiki/Process_Explorer]Process Explorer[/url] older than v11 has not yet been run for the current boot. Or if Process Explorer v11 or earlier [i]has[/i] been run in the current boot. Or if some versions of FileMon and RegMon have been run in the current boot. The exact details of the cause of these problems have never been fully determined.
[Zerothis]
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Zak McKracken and the Alien Mindbenders Lucasfilm Games1988"WORLD WIDE STUPIDITY EPIDEMIC LINKED TO SPACE ALIENS IN PHONE COMPANY.

The phone company is reaching out and touching people everywhere -- and leaving them witht he I.Q. of a turnip...

To Zak McKracken, its just another day at the office. He's the roving reporter who's scoffed by his peers. Dreaded by his dreditors. And relished by readers of his tabloid sleze.

But one night in bed, Zak McKracken uncovers evidence of an extraterrestrial plot. And unlike all the other "alien conspiracies" his tabloid churns out with regularity, this one's for real!"***
[191]***
[7]***
[163]***
[23]***
[76]***
[82]***
[2]***
[83]***
[49]***
[22]***
[1]***
[52]
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Zak McKracken and the Alien Mindbenders Lucasfilm Games1988"WORLD WIDE STUPIDITY EPIDEMIC LINKED TO SPACE ALIENS IN PHONE COMPANY.

The phone company is reaching out and touching people everywhere -- and leaving them witht he I.Q. of a turnip...

To Zak McKracken, its just another day at the office. He's the roving reporter who's scoffed by his peers. Dreaded by his dreditors. And relished by readers of his tabloid sleze.

But one night in bed, Zak McKracken uncovers evidence of an extraterrestrial plot. And unlike all the other "alien conspiracies" his tabloid churns out with regularity, this one's for real!"***
[191]***
[2]***
[85]***
[62]***
[49]***
[1]***
[52]
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Zak McKracken and the Alien Mindbenders Lucasfilm Games1988"WORLD WIDE STUPIDITY EPIDEMIC LINKED TO SPACE ALIENS IN PHONE COMPANY.

The phone company is reaching out and touching people everywhere -- and leaving them witht he I.Q. of a turnip...

To Zak McKracken, its just another day at the office. He's the roving reporter who's scoffed by his peers. Dreaded by his dreditors. And relished by readers of his tabloid sleze.

But one night in bed, Zak McKracken uncovers evidence of an extraterrestrial plot. And unlike all the other "alien conspiracies" his tabloid churns out with regularity, this one's for real!"***
[191]***
[75]***
[114]***
[13]***
[82]***
[79]***
[49]***
[22]***
[52]
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Zak McKracken and the Alien Mindbenders Lucasfilm Games1988"WORLD WIDE STUPIDITY EPIDEMIC LINKED TO SPACE ALIENS IN PHONE COMPANY.

The phone company is reaching out and touching people everywhere -- and leaving them witht he I.Q. of a turnip...

To Zak McKracken, its just another day at the office. He's the roving reporter who's scoffed by his peers. Dreaded by his dreditors. And relished by readers of his tabloid sleze.

But one night in bed, Zak McKracken uncovers evidence of an extraterrestrial plot. And unlike all the other "alien conspiracies" his tabloid churns out with regularity, this one's for real!"***
[124]***
[22]***
[1]***
[52]***Another LucasArts graphic adventure. The plot-you are a tabloid reporter who must save the world from aliens who have built a machine to make everyone stupid. Very funny, but difficult at parts.
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Zak McKracken and the Alien Mindbenders  Lucasfilm Games1991 FM Townslabelimageminimize
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