showing 1 - 50 of 135 gameschevron_right
name arrow_upward | publisher(developer) | year | display | description | platform | |
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Zombi | Ubi Soft | 1988 | raster | MS-DOS | labelimageminimize | |
Zombi | Ubi Soft | 1989 | raster | Atari ST | labelimageminimize | |
Zombi | Ubi Soft | 1986 | raster | Amstrad CPC | labelimageminimize | |
Zombi | Ubi Soft | 1990 | raster | [48]***There are quite big differences between the disk and tape version of the game. The disk version has nicer graphics (more colorful), music and more action icons. | C64 | labelimageminimize |
Zombi | Ubi Soft | 1990 | raster | Amiga | labelimageminimize | |
Zombi | Ubi Soft | 1990 | raster | ZX Spectrum | labelimageminimize | |
Up | THQ (Heavy Iron Studios) | 2009 | textured polygons | PS2 | labelimageminimize | |
Tony & Friends in Kellogg's Land | Rauser Computer Advertising (Factor 5) | 1994 | raster | Amiga | labelimageminimize | |
Tony & Friends in Kellogg's Land | Rauser Advertainment (Factor 5) | 1994 | raster | MS-DOS | labelimageminimize | |
Thomas Was Alone | Curve Studios;Limited Run Games (author) | 2014 | raster | Physical release by Limited Run Games on 30th September 2016 (4000 units produced). | PS4 | labelminimizeminimize |
Thomas Was Alone | Curve Studios (author) | 2013 | raster | PS3 | labelimageminimize | |
Thomas Was Alone | Curve Studios;Limited Run Games (author) | 2013 | raster | Physical release by Limited Run Games on 30th September 2016 (4000 units produced). | PS Vita | labelimageminimize |
Thomas Was Alone | author | 2010 | raster | Flash | labelimageminimize | |
Thomas Was Alone | 2013 | raster | Perhaps an historical first. Figures indicate 1,000,000 sales for this game. Of course, business models of most companies prevent true figures for Linux sales (Linux version is packaged with Windows and/or Mac version). So it's only a guess that this the all time best selling Linux game up to 2014-04-25 | Linux | labelminimizeminimize | |
Thomas Was Alone | author | 2012 | raster | Mac OS X | labelminimizeminimize | |
Thomas Was Alone | author | 2012 | raster | Un juego minimalista, que destapa todos los elementos de los juegos de plataformas de una manera elegante e irónica. Genial, muy inmersivo, muy bien realizado. 7 de 10 | Windows | labelimageminimize |
Thimbleweed Park | Terrible Toybox | 2017 | raster | Xbox One | labelimageminimize | |
Thimbleweed Park | Terrible Toybox | 2017 | raster | Windows | labelimageminimize | |
Thimbleweed Park | Terrible Toybox | 2017 | raster | Mac OS X | labelminimizeminimize | |
Thimbleweed Park | Terrible Toybox | 2017 | raster | Linux | labelminimizeminimize | |
The Lost Vikings II | Interplay;Blizzard (Blizzard) | 1995 | raster | The lost boys are back. Erik the Swift Baleog the Fierce and Olaf the Stout. This action-strategy game is not for the lame of brain. In their last adventure the trio escaped from their evil alien captor Tomator. Now armed with all new high-tech weaponry the boys heisted from Tomator they set out to find the time machine that will land them back home. It's your challenge to complete each of the levels with all three characters alive and kickin'!*** [27] | SNES | labelimagesubject |
The Lost Vikings | Interplay (Silicon & Synapse) | 1993 | raster | The lost boys are back. Erik the Swift Baleog the Fierce and Olaf the Stout. LOST VIKINGS is not for the lame of brain. In their last adventure the trio escaped from their evil alien captor Tomator. Now armed with all new high-tech weaponry the boys heisted from Tomator they set out to find the time machine that will land them back home. It's your challenge to complete each of the levels with all three characters alive and kickin'!***Also reviewed in Nintendo Player #11 without score. [46]*** [27] | SNES | labelimagesubject |
The Lost Vikings | Interplay | 1994 | raster | Amiga CD32 | labelimageminimize | |
The Lost Vikings | Blizzard (Mass Media) | 2003 | raster | GBA | labelimageminimize | |
The Lost Vikings | Interplay (Silicon & Synapse) | 1993 | raster | Interplay provides a version of this game to download from battle.net. Comes packaged for play on windows using DOSbox. Once extracted from the zip, it works fine in MS-DOS, FreeDOS, Mac via DOSbox, and Linux via DOSbox. This game is not Freeware. Blizzard retains full copyright and the downloaded version includes and EULA restating Blizzard's ownership. No right to redistribute or otherwise treat this version as Freeware is granted by Blizzard.***[spoiler=show Game description from pirate site (since shutdown);hide piracy description]Game description by Daniel from [url=http://www.flashback-aw.net/]Flashback Abandonware[/url]: [i]The story starts out with your three Vikings (Eric, Olaf, and Baleog) being kidnapped by the evil Tomator, who is collecting many different life forms to fill his collection with. You then have to combine the different skills and talents of all three vikings in order to defeat Tomator and make your way to safety. A massive game with 256-colour graphics, stunning animation, and set in the style of the old Duke Nukem games. Track down and destroy the monsters through the vast labyrinth-like levels, which become harder as you advance to the next level. Although The Lost Vikings is quite challenging, it still remains to be very addictive![/i] You'll also need DOSBox to run MS-DOS games in Windows XP, but if you're new to emulation, DOS or computers... you may have some trouble getting DOSBox to run properly... alternatively, you can opt for one of the many console ports like the SNES or GBA versions. Currently, there are two major builds of DOSBox--the official build and the Daum Cafe build with extra features: [url=http://dosbox.sourceforge.net/]DOSBox Official[/url] [url=http://ykhwong.x-y.net/cvs/frame.html]DOSBox Daum Cafe[/url][/spoiler] [cjlee001] | MS-DOS | labelimageminimize |
The Lost Vikings | Interplay (Silicon & Synapse) | 1993 | raster | Amiga | labelimageminimize | |
The Lost Vikings | Interplay;Virgin;Ballistic (Silicon & Synapse) | 1993 | raster | It's just another cool day of Nordic seafaring and pillaging when Erik the Swift, Baleog the Fierce, and Olaf the Stout are suddenly sucked into an alien spaceship. And only you can help them find their way home. But each mysterious door you help them through throws them into different eras in time -- and smack into new enemies.*** [26]*** [29]*** [27]*** [20] | Mega Drive | labelimagesubject |
The Humans | Atari (Imagitec Design) | 1993 | raster | Lynx | labelimageminimize | |
The Humans | Mirage;Gametek (Imagitec Design) | 1993 | raster | MS-DOS | labelimageminimize | |
The Humans | GameTek | 1992 | raster | If you've always dreamed of having your own posse, now's your chance with THE HUMANS for the Sega Genesis. You're in control of a group of prehistoric humans, and it's up to you to lead them through each level of the game, hopefully with your entire tribe intact. But this is survival of the fittest, so you won't always be so lucky. You'll find new tools that will make your life easier as you put your tribe members' heads together in order to solve the many puzzles that stand in your way. And remember to watch out for the natural predators that are scattered throughout the world, as well as the natural dangers of prehistoric times. The fate of humanity is in your hands, and you can change the course of history, either in a good way or a bad way!*** [32] | Mega Drive | labelimagesubject |
The Humans | Gametek (Imagitec Design) | 1992 | raster | GB | labelimageminimize | |
The Humans | Atari;Gametek ∕ Imagitec Design;Piko Interactive (Atari;Gametek;Imagitec Design) | 1994 | raster | SNES | labelimageminimize | |
The First Templar | Kalypso Media Digital (Haemimont Games) | 2011 | textured polygons | X360 | labelimageminimize | |
The First Templar | Kalypso Media Digital (Haemimont Games) | 2011 | textured polygons | The First Templar follows the story of two main characters – a French Templar, and his companion, a noble lady who has been proclaimed a heretic. Taking control over these two unlikely allies, the player must uncover the mysteries behind the Templar Order, play a role in a grand conspiracy, and discover the secret of the Holy Grail. The heroes face powerful opponents at every turn, including Sacracen, King Philip the IV of France and the Inquisition. The First Templar features both single player and co-op modes. When playing solo, the player can switch between the two characters, leaving the control of the second hero to the game’s AI. At any moment a second player can join in and take control of the AI-controlled hero. Key Features * Expansive Historical Game World: Return to the 13th century, where European culture is on the brink of collapse. 20 historically accurate locations from around Europe have been recreated for the player to explore * One player - Multiple Roles: Instantly swap between playable characters, focusing on the best skills for the job. Drop in/out cooperative online play allows a friend to help out! * Fast Paced Action-Based Play: Unlock furious combos to unleash upon waves of challenging opponents * RPG-inspired Character Development: Each character has unique abilities and skill trees, which players develop as they explore the game world | Windows | labelimagesubject |
The Fairly OddParents - Shadow Showdown | THQ (Helixe) | 2004 | raster | GBA | labelimageminimize | |
The Book of Unwritten Tales: The Critter Chronicles | Nordic Games (KING Art) | 2012 | raster, textured polygons, mixed | This shorter-length prequel to The Book of Unwritten Tales tells the story of a whole tribe of Critters being threatened by a warlock and in desperate need of help. Soon, Nate and the original game's Critter, who has fallen in love with the daughter of the Critters' chieftain and could use a helping hand, realize that they could help each other out. And that's how their mutual adventure begins. An English version was released in December, 2012. | Windows | labelimagesubject |
Th3 Plan | Monte Cristo (EKO Software) | 2007 | textured polygons | Windows | labelminimizeminimize | |
Th3 Plan | Crave Entertainment;Ghostlight (EKO Software) | 2007 | textured polygons | PS2 | labelimageminimize | |
Tak - The Great Juju Challenge | THQ (WayForward Technologies) | 2005 | raster | GBA | labelimageminimize | |
Survivors | Atlantis Software | 1987 | raster | C16/Plus4 | labelimageminimize | |
Survivors | Atlantis Software | 1987 | raster | BBC | labelimageminimize | |
Survivors | Atlantis Software | 1987 | raster | C64 | labelimageminimize | |
Survivors | Atlantis Software | 1987 | raster | MSX | labelimageminimize | |
Survivors | Atlantis Software | 1987 | raster | Atari 400/800 | labelimageminimize | |
Survivors | Atlantis Software | 1987 | raster | Electron | labelimageminimize | |
Survivors | Atlantis Software | 1988 | raster | Amstrad CPC | labelimageminimize | |
Survivors | Atlantis Software | 1986 | raster | ZX Spectrum | labelimageminimize | |
Sudeki | Zoo Digital Publishing (Climax) | 2005 | textured polygons | [b]combo moves[/b] - timed freeform three-part combination of the two attack buttons (all combinations work, producing different final hits). Consider that normal hit does some 10-20 damage and the final hit of a combo does 200, these are well worth the negligible effort (especially considering the simplest combinations seem to be the most useful). # averted # display-800x600 - the title screen is the only basis for this, the dialog texts would suggest 640x480, but everything else looks great in any resolution expect wide.***Sudeki, a world torn apart into light, shadow and dark. Rent asunder by deceit and betrayal, the land cries out for a peace that only four united heroes can bring. * Real-time, bone-crunching combat with incredible spells and combos. * Control any one of the four champions at any time, and skip between them at will. * Customize each character's armour, weapons and spells and evolve new powerful attacks. [Box blurb]***[b]Minimum:[/b] * Windows 2000 or XP * 1.5 GHz CPU * 256 MB RAM * 64 MB VRAM * 1.8 GB HD space * keyboard * mouse***Refuses to install on anything newer than WinXP, reason unknown as the installer quietly exists. Tampering with the MSI file proved fruitless. There's a very hackish solution to this however. You need to uncompress [code]sudeki.cab[/code] and [code]sudeki1.cab[/code] into some folder on your harddrive and then create a .bat with the following contents. [spoiler=Show .bat contents;Hide]md "Sudeki" md "Sudeki\data" md "Sudeki\launcherdata" md "Sudeki\sound" md "Sudeki\sound\Speech" move "binkw32.dll" "Sudeki\binkw32.dll" move "protect.dll" "Sudeki\protect.dll" move "SOLData.baf" "Sudeki\SOLData.baf" move "Sudeki.exe" "Sudeki\Sudeki.exe" move "SudekiLauncher.exe" "Sudeki\SudekiLauncher.exe" move "SOLWORLDM.gex" "Sudeki\data\SOLWORLDM.gex" move "WINSOLM.fubi" "Sudeki\data\WINSOLM.fubi" move "WINSOLM.gex" "Sudeki\data\WINSOLM.gex" move "AutogenStrings.xml" "Sudeki\launcherdata\AutogenStrings.xml" move "DefaultOptions.xml" "Sudeki\launcherdata\DefaultOptions.xml" move "LauncherConfig.xml" "Sudeki\launcherdata\LauncherConfig.xml" move "SudekiPC_Launcher_Ailish.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Ailish.bmp" move "SudekiPC_Launcher_Buki.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Buki.bmp" move "SudekiPC_Launcher_Elco.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Elco.bmp" move "SudekiPC_Launcher_Logo.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Logo.bmp" move "SudekiPC_Launcher_Tal.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Tal.bmp" move "UserStrings.xml" "Sudeki\launcherdata\UserStrings.xml" move "accursed.xwb" "Sudeki\sound\accursed.xwb" move "accursedSoundScript.XSB" "Sudeki\sound\accursedSoundScript.XSB" move "Accursed_sfx.xwb" "Sudeki\sound\Accursed_sfx.xwb" move "Ailish.xwb" "Sudeki\sound\Ailish.xwb" move "ailish_sfx.xwb" "Sudeki\sound\ailish_sfx.xwb" move "Ailish_weapons.xwb" "Sudeki\sound\Ailish_weapons.xwb" move "airship.XSB" "Sudeki\sound\airship.XSB" move "airship.xwb" "Sudeki\sound\airship.xwb" move "Alexine.XSB" "Sudeki\sound\Alexine.XSB" move "ALICESoundScript.XSB" "Sudeki\sound\ALICESoundScript.XSB" move "aquaticlaw.XSB" "Sudeki\sound\aquaticlaw.XSB" move "archanitelSoundScript.XSB" "Sudeki\sound\archanitelSoundScript.XSB" move "archonite_missiles.xwb" "Sudeki\sound\archonite_missiles.xwb" move "Arlo.XSB" "Sudeki\sound\Arlo.XSB" move "Arlo.xwb" "Sudeki\sound\Arlo.xwb" move "Balor.XSB" "Sudeki\sound\Balor.XSB" move "Behemoth.XSB" "Sudeki\sound\Behemoth.XSB" move "Behemoth_shield.XSB" "Sudeki\sound\Behemoth_shield.XSB" move "behemoth_shield.xwb" "Sudeki\sound\behemoth_shield.xwb" move "BS_AilishTrain.XSB" "Sudeki\sound\BS_AilishTrain.XSB" move "BS_Ailishtrain.xwb" "Sudeki\sound\BS_Ailishtrain.xwb" move "BS_Brightwater.XSB" "Sudeki\sound\BS_Brightwater.XSB" move "BS_brightwater.xwb" "Sudeki\sound\BS_brightwater.xwb" move "BS_Citadel.XSB" "Sudeki\sound\BS_Citadel.XSB" move "BS_Citadel.xwb" "Sudeki\sound\BS_Citadel.xwb" move "BS_CrystalReef.XSB" "Sudeki\sound\BS_CrystalReef.XSB" move "BS_CrystalReef.xwb" "Sudeki\sound\BS_CrystalReef.xwb" move "BS_CyantineC.XSB" "Sudeki\sound\BS_CyantineC.XSB" move "BS_CyantineC.xwb" "Sudeki\sound\BS_CyantineC.xwb" move "BS_DevilsBelch.XSB" "Sudeki\sound\BS_DevilsBelch.XSB" move "BS_DevilsBelch.xwb" "Sudeki\sound\BS_DevilsBelch.xwb" move "BS_Elco_flees.XSB" "Sudeki\sound\BS_Elco_flees.XSB" move "BS_Elco_flees.xwb" "Sudeki\sound\BS_Elco_flees.xwb" move "BS_FarexLore.XSB" "Sudeki\sound\BS_FarexLore.XSB" move "BS_FarexLore.xwb" "Sudeki\sound\BS_FarexLore.xwb" move "BS_IllumCastle.XSB" "Sudeki\sound\BS_IllumCastle.XSB" move "BS_IllumCastle.xwb" "Sudeki\sound\BS_IllumCastle.xwb" move "BS_IllumCountry.XSB" "Sudeki\sound\BS_IllumCountry.XSB" move "BS_IllumCountry.xwb" "Sudeki\sound\BS_IllumCountry.xwb" move "BS_mungo_fight.XSB" "Sudeki\sound\BS_mungo_fight.XSB" move "BS_mungo_fight.xwb" "Sudeki\sound\BS_mungo_fight.xwb" move "BS_NassGrotto.XSB" "Sudeki\sound\BS_NassGrotto.XSB" move "BS_NassGrotto.xwb" "Sudeki\sound\BS_NassGrotto.xwb" move "BS_ShadaniMo.XSB" "Sudeki\sound\BS_ShadaniMo.XSB" move "BS_ShadaniMo.xwb" "Sudeki\sound\BS_ShadaniMo.xwb" move "BS_TalTraining.XSB" "Sudeki\sound\BS_TalTraining.XSB" move "BS_TalTraining.xwb" "Sudeki\sound\BS_TalTraining.xwb" move "BS_TempleMo.XSB" "Sudeki\sound\BS_TempleMo.XSB" move "BS_TempleMo.xwb" "Sudeki\sound\BS_TempleMo.xwb" move "BS_Transentia.XSB" "Sudeki\sound\BS_Transentia.XSB" move "BS_Transentia.xwb" "Sudeki\sound\BS_Transentia.xwb" move "BS_TResearchC.XSB" "Sudeki\sound\BS_TResearchC.XSB" move "BS_TResearchC.xwb" "Sudeki\sound\BS_TResearchC.xwb" move "BS_void.XSB" "Sudeki\sound\BS_void.XSB" move "BS_void.xwb" "Sudeki\sound\BS_void.xwb" move "buki.xwb" "Sudeki\sound\buki.xwb" move "BUKISoundScript.XSB" "Sudeki\sound\BUKISoundScript.XSB" move "Buki_sfx.xwb" "Sudeki\sound\Buki_sfx.xwb" move "Cafu.XSB" "Sudeki\sound\Cafu.XSB" move "cave_engine.XSB" "Sudeki\sound\cave_engine.XSB" move "Cave_engine.xwb" "Sudeki\sound\Cave_engine.xwb" move "Devils_Belch.XSB" "Sudeki\sound\Devils_Belch.XSB" move "Devils_Belch.xwb" "Sudeki\sound\Devils_Belch.xwb" move "Elco.xwb" "Sudeki\sound\Elco.xwb" move "ELCOSoundScript.XSB" "Sudeki\sound\ELCOSoundScript.XSB" move "Elco_sfx.xwb" "Sudeki\sound\Elco_sfx.xwb" move "Elco_weapons.xwb" "Sudeki\sound\Elco_weapons.xwb" move "Environment_event_KMO.XSB" "Sudeki\sound\Environment_event_KMO.XSB" move "environment_event_templemo.x" "Sudeki\sound\Environment_event_templemo.XSB" move "Environment_gen.xwb" "Sudeki\sound\Environment_gen.xwb" move "Envir_bwr.XSB" "Sudeki\sound\Envir_bwr.XSB" move "Envir_BWR.xwb" "Sudeki\sound\Envir_BWR.xwb" move "envir_bwr_2.xwb" "Sudeki\sound\envir_bwr_2.xwb" move "Envir_BWR_IM.XSB" "Sudeki\sound\Envir_BWR_IM.XSB" move "Envir_castle_IM.XSB" "Sudeki\sound\Envir_castle_IM.XSB" move "Envir_Citadel.XSB" "Sudeki\sound\Envir_Citadel.XSB" move "Envir_Citadel.xwb" "Sudeki\sound\Envir_Citadel.xwb" move "Envir_Devil.XSB" "Sudeki\sound\Envir_Devil.XSB" move "Envir_Devil.xwb" "Sudeki\sound\Envir_Devil.xwb" move "Envir_emit_TMo.XSB" "Sudeki\sound\Envir_emit_TMo.XSB" move "Envir_gen.XSB" "Sudeki\sound\Envir_gen.XSB" move "Envir_gen_torch.XSB" "Sudeki\sound\Envir_gen_torch.XSB" move "Envir_ill_castl.XSB" "Sudeki\sound\Envir_ill_castl.XSB" move "Envir_Ill_Castl.xwb" "Sudeki\sound\Envir_Ill_Castl.xwb" move "Envir_ill_count.XSB" "Sudeki\sound\Envir_ill_count.XSB" move "Envir_Ill_countryside.xwb" "Sudeki\sound\Envir_Ill_countryside.xwb" move "Envir_KMO.XSB" "Sudeki\sound\Envir_KMO.XSB" move "Envir_KMO.xwb" "Sudeki\sound\Envir_KMO.xwb" move "Envir_kren.xwb" "Sudeki\sound\Envir_kren.xwb" move "Envir_Nass_grot.XSB" "Sudeki\sound\Envir_Nass_grot.XSB" move "Envir_Nass_grot.xwb" "Sudeki\sound\Envir_Nass_grot.xwb" move "Envir_Research.XSB" "Sudeki\sound\Envir_Research.XSB" move "Envir_Research.xwb" "Sudeki\sound\Envir_Research.xwb" move "Envir_Shadowland.xwb" "Sudeki\sound\Envir_Shadowland.xwb" move "Envir_sh_mo.XSB" "Sudeki\sound\Envir_sh_mo.XSB" move "Envir_sh_mo.xwb" "Sudeki\sound\Envir_sh_mo.xwb" move "Envir_T_Mo.xwb" "Sudeki\sound\Envir_T_Mo.xwb" move "Envir_void.XSB" "Sudeki\sound\Envir_void.XSB" move "Envir_void.xwb" "Sudeki\sound\Envir_void.xwb" move "Envir_wind.xwb" "Sudeki\sound\Envir_wind.xwb" move "Env_Animals.xwb" "Sudeki\sound\Env_Animals.xwb" move "Env_bats.xwb" "Sudeki\sound\Env_bats.xwb" move "Env_burners.xwb" "Sudeki\sound\Env_burners.xwb" move "Env_CastleDoors.xwb" "Sudeki\sound\Env_CastleDoors.xwb" move "Env_Castle_b.xwb" "Sudeki\sound\Env_Castle_b.xwb" move "Env_cricketAtm.xwb" "Sudeki\sound\Env_cricketAtm.xwb" move "Env_Crystal_R.XSB" "Sudeki\sound\Env_Crystal_R.XSB" move "Env_Crystal_R.xwb" "Sudeki\sound\Env_Crystal_R.xwb" move "Env_DayBirds.xwb" "Sudeki\sound\Env_DayBirds.xwb" move "Env_desertBirds.xwb" "Sudeki\sound\Env_desertBirds.xwb" move "Env_doglegBirds.XSB" "Sudeki\sound\Env_doglegBirds.XSB" move "Env_ev_bwr.XSB" "Sudeki\sound\Env_ev_bwr.XSB" move "Env_ev_kren.XSB" "Sudeki\sound\Env_ev_kren.XSB" move "Env_gen_barrier.XSB" "Sudeki\sound\Env_gen_barrier.XSB" move "Env_Gen_fire.XSB" "Sudeki\sound\Env_Gen_fire.XSB" move "Env_IC_dvd.xwb" "Sudeki\sound\Env_IC_dvd.xwb" move "env_magic_gate.xwb" "Sudeki\sound\env_magic_gate.xwb" move "Env_nightBirds.xwb" "Sudeki\sound\Env_nightBirds.xwb" move "Env_outsideAtmos.xwb" "Sudeki\sound\Env_outsideAtmos.xwb" move "Env_stream.xwb" "Sudeki\sound\Env_stream.xwb" move "Env_transentDvd.xwb" "Sudeki\sound\Env_transentDvd.xwb" move "Env_transentia.XSB" "Sudeki\sound\Env_transentia.XSB" move "Env_transentia.xwb" "Sudeki\sound\Env_transentia.xwb" move "Env_waterfall.xwb" "Sudeki\sound\Env_waterfall.xwb" move "Env_waves.xwb" "Sudeki\sound\Env_waves.xwb" move "Env_wood_spik.xwb" "Sudeki\sound\Env_wood_spik.xwb" move "Farex_Lore.XSB" "Sudeki\sound\Farex_Lore.XSB" move "flying_heads.XSB" "Sudeki\sound\flying_heads.XSB" move "flying_heads.xwb" "Sudeki\sound\flying_heads.xwb" move "game_credits.XSB" "Sudeki\sound\game_credits.XSB" move "Game_credits.xwb" "Sudeki\sound\Game_credits.xwb" move "Gluespider.xwb" "Sudeki\sound\Gluespider.xwb" move "Glue_spiderW.XSB" "Sudeki\sound\Glue_spiderW.XSB" move "grotesque.XSB" "Sudeki\sound\grotesque.XSB" move "GSSoundScript.XSB" "Sudeki\sound\GSSoundScript.XSB" move "Guard_sphere.XSB" "Sudeki\sound\Guard_sphere.XSB" move "haycart.XSB" "Sudeki\sound\haycart.XSB" move "haycart_NPC.XSB" "Sudeki\sound\haycart_NPC.XSB" move "haycart_NPC.xwb" "Sudeki\sound\haycart_NPC.xwb" move "hit_matrix.XSB" "Sudeki\sound\hit_matrix.XSB" move "Hydrogenate.xwb" "Sudeki\sound\Hydrogenate.xwb" move "HydrogenateSoundScript.XSB" "Sudeki\sound\HydrogenateSoundScript.XSB" move "IC_Hagren.XSB" "Sudeki\sound\IC_Hagren.XSB" move "IC_hagren.xwb" "Sudeki\sound\IC_hagren.xwb" move "IC_kid_1.XSB" "Sudeki\sound\IC_kid_1.XSB" move "IC_kid_2.XSB" "Sudeki\sound\IC_kid_2.XSB" move "Illumina_guardA.XSB" "Sudeki\sound\Illumina_guardA.XSB" move "Illumina_guardB.XSB" "Sudeki\sound\Illumina_guardB.XSB" move "IM_Env_dark.xwb" "Sudeki\sound\IM_Env_dark.xwb" move "IM_env_generic.xwb" "Sudeki\sound\IM_env_generic.xwb" move "IM_Farex_Lore.xwb" "Sudeki\sound\IM_Farex_Lore.xwb" move "IM_feet_hits.xwb" "Sudeki\sound\IM_feet_hits.xwb" move "IM_gen_torch.xwb" "Sudeki\sound\IM_gen_torch.xwb" move "IM_Gluespider.xwb" "Sudeki\sound\IM_Gluespider.xwb" move "IM_portal.XSB" "Sudeki\sound\IM_portal.XSB" move "IM_portal.xwb" "Sudeki\sound\IM_portal.xwb" move "IM_sheep.xwb" "Sudeki\sound\IM_sheep.xwb" move "IM_silence.xwb" "Sudeki\sound\IM_silence.xwb" move "IM_SS_generic.xwb" "Sudeki\sound\IM_SS_generic.xwb" move "IM_Talos.xwb" "Sudeki\sound\IM_Talos.xwb" move "IM_Tilly.xwb" "Sudeki\sound\IM_Tilly.xwb" move "IM_UI.xwb" "Sudeki\sound\IM_UI.xwb" move "IM_ui_music.XSB" "Sudeki\sound\IM_ui_music.XSB" move "IM_ui_music.xwb" "Sudeki\sound\IM_ui_music.xwb" move "IM_waves.XSB" "Sudeki\sound\IM_waves.XSB" move "IM_waves.xwb" "Sudeki\sound\IM_waves.xwb" move "Kazel.XSB" "Sudeki\sound\Kazel.XSB" move "kazel.xwb" "Sudeki\sound\kazel.xwb" move "kren.XSB" "Sudeki\sound\kren.XSB" move "kren.xwb" "Sudeki\sound\kren.xwb" move "kren_eye.XSB" "Sudeki\sound\kren_eye.XSB" move "kurianknight_a.XSB" "Sudeki\sound\kurianknight_a.XSB" move "kurianknight_b.XSB" "Sudeki\sound\kurianknight_b.XSB" move "kurianknight_c.XSB" "Sudeki\sound\kurianknight_c.XSB" move "kuriank_tourTSA.XSB" "Sudeki\sound\kuriank_tourTSA.XSB" move "lupavox.xwb" "Sudeki\sound\lupavox.xwb" move "Mergadroid.XSB" "Sudeki\sound\Mergadroid.XSB" move "missiles.XSB" "Sudeki\sound\missiles.XSB" move "mungomofo.XSB" "Sudeki\sound\mungomofo.XSB" move "mungomofo.xwb" "Sudeki\sound\mungomofo.xwb" move "nassaria.XSB" "Sudeki\sound\nassaria.XSB" move "Nassaria.xwb" "Sudeki\sound\Nassaria.xwb" move "Nico.XSB" "Sudeki\sound\Nico.XSB" move "NPC_3d_speech.XSB" "Sudeki\sound\NPC_3d_speech.XSB" move "NPC_child.xwb" "Sudeki\sound\NPC_child.xwb" move "NPC_hayton.XSB" "Sudeki\sound\NPC_hayton.XSB" move "NPC_Hayton.xwb" "Sudeki\sound\NPC_Hayton.xwb" move "NPC_Lexi.XSB" "Sudeki\sound\NPC_Lexi.XSB" move "NPC_Maomao.XSB" "Sudeki\sound\NPC_Maomao.XSB" move "NPC_nana.XSB" "Sudeki\sound\NPC_nana.XSB" move "pirouette.XSB" "Sudeki\sound\pirouette.XSB" move "pirouette.xwb" "Sudeki\sound\pirouette.xwb" move "portal.XSB" "Sudeki\sound\portal.XSB" move "portal.xwb" "Sudeki\sound\portal.xwb" move "QGSSoundScript.XSB" "Sudeki\sound\QGSSoundScript.XSB" move "QueenGlue_Death.XSB" "Sudeki\sound\QueenGlue_Death.XSB" move "Queen_GlueSpider.xwb" "Sudeki\sound\Queen_GlueSpider.xwb" move "reptufallo.XSB" "Sudeki\sound\reptufallo.XSB" move "reptufallo.xwb" "Sudeki\sound\reptufallo.xwb" move "roboarchanite.XSB" "Sudeki\sound\roboarchanite.XSB" move "RobotAquaticlaw.XSB" "Sudeki\sound\RobotAquaticlaw.XSB" move "Robot_Guard.XSB" "Sudeki\sound\Robot_Guard.XSB" move "Robot_Guard.xwb" "Sudeki\sound\Robot_Guard.xwb" move "Robot_gZ1000.XSB" "Sudeki\sound\Robot_gZ1000.XSB" move "Robot_gz3000.XSB" "Sudeki\sound\Robot_gz3000.XSB" move "s2_Ailish.xwb" "Sudeki\sound\s2_Ailish.xwb" move "S2_aquaticlaw.xwb" "Sudeki\sound\S2_aquaticlaw.xwb" move "S2_Archonite.xwb" "Sudeki\sound\S2_Archonite.xwb" move "S2_Behemoth.xwb" "Sudeki\sound\S2_Behemoth.xwb" move "S2_grotesque.xwb" "Sudeki\sound\S2_grotesque.xwb" move "S2_Guard_sphere.xwb" "Sudeki\sound\S2_Guard_sphere.xwb" move "S2_kren.xwb" "Sudeki\sound\S2_kren.xwb" move "S2_kren_eye.xwb" "Sudeki\sound\S2_kren_eye.xwb" move "S2_kurianknight.xwb" "Sudeki\sound\S2_kurianknight.xwb" move "S2_mergadroid.xwb" "Sudeki\sound\S2_mergadroid.xwb" move "S2_pirouette.xwb" "Sudeki\sound\S2_pirouette.xwb" move "S2_RAquaticlaw.xwb" "Sudeki\sound\S2_RAquaticlaw.xwb" move "S2_Tal_kazel.xwb" "Sudeki\sound\S2_Tal_kazel.xwb" move "S2_venomgnat.xwb" "Sudeki\sound\S2_venomgnat.xwb" move "S2_woluf.xwb" "Sudeki\sound\S2_woluf.xwb" move "S2_Wyrd.xwb" "Sudeki\sound\S2_Wyrd.xwb" move "sacrifice.XSB" "Sudeki\sound\sacrifice.XSB" move "Sacrifice.xwb" "Sudeki\sound\Sacrifice.xwb" move "scribe.XSB" "Sudeki\sound\scribe.XSB" move "Scribe.xwb" "Sudeki\sound\Scribe.xwb" move "sfx_generic.XSB" "Sudeki\sound\sfx_generic.XSB" move "sfx_generic.xwb" "Sudeki\sound\sfx_generic.xwb" move "Shadowland.XSB" "Sudeki\sound\Shadowland.XSB" move "shadow_orb.XSB" "Sudeki\sound\shadow_orb.XSB" move "sheep.XSB" "Sudeki\sound\sheep.XSB" move "SoY_Bat.XSB" "Sudeki\sound\SoY_Bat.XSB" move "SoY_Eagle.XSB" "Sudeki\sound\SoY_Eagle.XSB" move "SoY_Sfx.xwb" "Sudeki\sound\SoY_Sfx.xwb" move "SoY_Wolf.XSB" "Sudeki\sound\SoY_Wolf.XSB" move "SoY_Wolf.xwb" "Sudeki\sound\SoY_Wolf.xwb" move "speech.XSB" "Sudeki\sound\speech.XSB" move "Spiritstrike_g.xwb" "Sudeki\sound\Spiritstrike_g.xwb" move "Spot_soundDvd.xwb" "Sudeki\sound\Spot_soundDvd.xwb" move "spot_sounds.XSB" "Sudeki\sound\spot_sounds.XSB" move "spot_sounds.xwb" "Sudeki\sound\spot_sounds.xwb" move "SS_AklStrH.XSB" "Sudeki\sound\SS_AklStrH.XSB" move "SS_citadel.XSB" "Sudeki\sound\SS_citadel.XSB" move "SS_citadel.xwb" "Sudeki\sound\SS_citadel.xwb" move "SS_CReef.XSB" "Sudeki\sound\SS_CReef.XSB" move "SS_CReef.xwb" "Sudeki\sound\SS_CReef.xwb" move "SS_DBelch.XSB" "Sudeki\sound\SS_DBelch.XSB" move "SS_ICSE.XSB" "Sudeki\sound\SS_ICSE.XSB" move "SS_ICSE.xwb" "Sudeki\sound\SS_ICSE.xwb" move "SS_iC_doorMusic.xwb" "Sudeki\sound\SS_iC_doorMusic.xwb" move "ss_illcastleDvd.xwb" "Sudeki\sound\ss_illcastleDvd.xwb" move "SS_ill_castle.XSB" "Sudeki\sound\SS_ill_castle.XSB" move "SS_ill_castle.xwb" "Sudeki\sound\SS_ill_castle.xwb" move "ss_Nassaria.XSB" "Sudeki\sound\ss_Nassaria.XSB" move "ss_Nassaria.xwb" "Sudeki\sound\ss_Nassaria.xwb" move "SS_NBW.XSB" "Sudeki\sound\SS_NBW.XSB" move "SS_NBW_dvd.xwb" "Sudeki\sound\SS_NBW_dvd.xwb" move "SS_ShadaniM.XSB" "Sudeki\sound\SS_ShadaniM.XSB" move "SS_ShadowW.XSB" "Sudeki\sound\SS_ShadowW.XSB" move "SS_ShadowW.xwb" "Sudeki\sound\SS_ShadowW.xwb" move "SS_Shad_Dvd.xwb" "Sudeki\sound\SS_Shad_Dvd.xwb" move "SS_TempleM.XSB" "Sudeki\sound\SS_TempleM.XSB" move "SS_TempleM.xwb" "Sudeki\sound\SS_TempleM.xwb" move "SS_TRC.XSB" "Sudeki\sound\SS_TRC.XSB" move "S_aquaticlaw.xwb" "Sudeki\sound\S_aquaticlaw.xwb" move "S_archonite.xwb" "Sudeki\sound\S_archonite.xwb" move "S_Behemoth.xwb" "Sudeki\sound\S_Behemoth.xwb" move "S_Farex_Lore.xwb" "Sudeki\sound\S_Farex_Lore.xwb" move "S_grotesque.xwb" "Sudeki\sound\S_grotesque.xwb" move "S_Guard_sphere.xwb" "Sudeki\sound\S_Guard_sphere.xwb" move "S_Illumina_Gd.xwb" "Sudeki\sound\S_Illumina_Gd.xwb" move "S_kurianknight.xwb" "Sudeki\sound\S_kurianknight.xwb" move "S_mergadroid.xwb" "Sudeki\sound\S_mergadroid.xwb" move "S_missile.xwb" "Sudeki\sound\S_missile.xwb" move "S_RAquaticlaw.xwb" "Sudeki\sound\S_RAquaticlaw.xwb" move "S_shadow_orb.xwb" "Sudeki\sound\S_shadow_orb.xwb" move "S_talos.xwb" "Sudeki\sound\S_talos.xwb" move "S_Venomgnat.xwb" "Sudeki\sound\S_Venomgnat.xwb" move "S_Woluf.xwb" "Sudeki\sound\S_Woluf.xwb" move "S_Wyrd.xwb" "Sudeki\sound\S_Wyrd.xwb" move "s_xcavator.xwb" "Sudeki\sound\s_xcavator.xwb" move "Tal.xwb" "Sudeki\sound\Tal.xwb" move "Talos.XSB" "Sudeki\sound\Talos.XSB" move "TalSoundScript.XSB" "Sudeki\sound\TalSoundScript.XSB" move "Tal_sfx.xwb" "Sudeki\sound\Tal_sfx.xwb" move "templeDrPuz.XSB" "Sudeki\sound\templeDrPuz.XSB" move "TempleInPuz.XSB" "Sudeki\sound\TempleInPuz.XSB" move "test.XSB" "Sudeki\sound\test.XSB" move "test.xwb" "Sudeki\sound\test.xwb" move "tetsu.XSB" "Sudeki\sound\tetsu.XSB" move "tetsu.xwb" "Sudeki\sound\tetsu.xwb" move "Tilly.XSB" "Sudeki\sound\Tilly.XSB" move "TMO_puzzles.xwb" "Sudeki\sound\TMO_puzzles.xwb" move "ui.xwb" "Sudeki\sound\ui.xwb" move "UISoundScript.XSB" "Sudeki\sound\UISoundScript.XSB" move "VenomgnatSoundScript.XSB" "Sudeki\sound\VenomgnatSoundScript.XSB" move "V_of_souls.XSB" "Sudeki\sound\V_of_souls.XSB" move "V_Of_Souls.xwb" "Sudeki\sound\V_Of_Souls.xwb" move "WolufSoundScript.XSB" "Sudeki\sound\WolufSoundScript.XSB" move "wyrd.XSB" "Sudeki\sound\wyrd.XSB" move "xcavator.XSB" "Sudeki\sound\xcavator.XSB" move "xcavator_metal.XSB" "Sudeki\sound\xcavator_metal.XSB" move "speech.1.sf" "Sudeki\sound\Speech\speech.1.sf" move "speech_ailish.xwb" "Sudeki\sound\Speech\speech_ailish.xwb" move "speech_Akloria.xwb" "Sudeki\sound\Speech\speech_Akloria.xwb" move "speech_AklStrH.xwb" "Sudeki\sound\Speech\speech_AklStrH.xwb" move "speech_alexine.xwb" "Sudeki\sound\Speech\speech_alexine.xwb" move "speech_Arlo.xwb" "Sudeki\sound\Speech\speech_Arlo.xwb" move "speech_balor.xwb" "Sudeki\sound\Speech\speech_balor.xwb" move "speech_buki.xwb" "Sudeki\sound\Speech\speech_buki.xwb" move "speech_DBelch.xwb" "Sudeki\sound\Speech\speech_DBelch.xwb" move "speech_Elco.xwb" "Sudeki\sound\Speech\speech_Elco.xwb" move "speech_env_bwr.xwb" "Sudeki\sound\Speech\speech_env_bwr.xwb" move "speech_env_ICa.xwb" "Sudeki\sound\Speech\speech_env_ICa.xwb" move "speech_Env_shdw.xwb" "Sudeki\sound\Speech\speech_Env_shdw.xwb" move "speech_haskilia.xwb" "Sudeki\sound\Speech\speech_haskilia.xwb" move "speech_hask_b.xwb" "Sudeki\sound\Speech\speech_hask_b.xwb" move "speech_Hayton.xwb" "Sudeki\sound\Speech\speech_Hayton.xwb" move "speech_kazel.xwb" "Sudeki\sound\Speech\speech_kazel.xwb" move "speech_kren.xwb" "Sudeki\sound\Speech\speech_kren.xwb" move "speech_Nassaria.xwb" "Sudeki\sound\Speech\speech_Nassaria.xwb" move "speech_Nico.xwb" "Sudeki\sound\Speech\speech_Nico.xwb" move "speech_pc2pc.xwb" "Sudeki\sound\Speech\speech_pc2pc.xwb" move "speech_shadow.xwb" "Sudeki\sound\Speech\speech_shadow.xwb" move "speech_spot.xwb" "Sudeki\sound\Speech\speech_spot.xwb" move "speech_Tal.xwb" "Sudeki\sound\Speech\speech_Tal.xwb" move "speech_Talos.xwb" "Sudeki\sound\Speech\speech_Talos.xwb" move "speech_tetsu.xwb" "Sudeki\sound\Speech\speech_tetsu.xwb" move "speech_Tilly.xwb" "Sudeki\sound\Speech\speech_Tilly.xwb" move "speech_TRC.xwb" "Sudeki\sound\Speech\speech_TRC.xwb" move "speech_TSA.xwb" "Sudeki\sound\Speech\speech_TSA.xwb"[/spoiler] After that, just run the .bat file. You'll get a new sub-folder named "Sudeki" which contains the game's files in their proper places (presumably). The cotents of that folder are all you need to play.***EAN-13: [code]5060034553434[/code]***Latest version: patch #1 (as of 2005)***[b]missing images:[/b] title screen, actual gameplay screens***Working title: [i]Symphony of Light[/i], changed because of similarity with [game=Castlevania: Symphony of the Night]Castlevania: Symphony of the Night[/game], according to [url=http://en.wikipedia.org/wiki/Sudeki]Wikipedia[/url]. | Windows | labelimagesubject |
Sudeki | Microsoft Game Studios (Climax) | 2004 | textured polygons | Four heroes: a sultry wizardress, a soaring gunslinger, a powerful swordsman, and a dark huntressÑare about to be hurtled over the edge in a flight into darkness. Sudeki pushes the limits of what a roleplaying game (RPG) can be by providing bigger worlds, more powerful heroes, and sexier heroines, all set in the context of fantastical real-time action. In a world ripped apart by deceit, Sudeki players become heroes on a twisting path of betrayal, real-time combat, and unbelievable magic. Features: * Bone-crunching combat: Sudeki features intense combat with dozens of moves, slow-motion bullet time, earth-shaking spells, hundreds of destructive melees and ranged weapons, and group-based magical attacks known as spirit strikes. * Hordes of enemies: Battle more than 65 enemies, ranging from Accursed Undead to a 90-foot Serpentine Siren. * Unique and powerful allies: Play a team of four fierce heroes: a beautiful and deadly sorceress, a steam-punk gunslinger, a powerful man-at-arms, and a dark huntress. Conduct massive cooperative spirit strikes to devastate legions of foes. * Heroes that build and grow: Choose how to develop your characters' skills, spell arsenal, weapons cache, and powers. * Immense worlds to explore and tame: Sudeki is filled with hundreds of nonplayer characters and cunning enemies, as well as plot twists and turns fraught with danger. * Jaw-dropping graphics: A custom, next-generation graphic engine built from the ground up for Xbox features detailed facial animation, bump-mapping, fully dynamic shadows, and awesome scale. [R2D2-A] | Xbox | labelimagesubject |
Strike Force Cobra | Piranha;Macmillan (Five Ways Software) | 1986 | raster | C64 | labelimageminimize |