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namepublisher(developer)year arrow_downwarddescriptionplatform
Alice's Mom's Rescue Orion_? Atari Falconlabelminimizeminimize
Firehouse Freddie DGC;Oxford Data? Memotech MTXlabelminimizeminimize
Gadgetz ?? Apple II Elabelminimizeminimize
Pac Manor Rescue ?? Memotech MTXlabelminimizeminimize
VVVVVV ?? Pandoralabelminimizeminimize
Labyrinth Run Manhattan Software1981 Atari 400/800labelminimizeminimize
Fortune Hunter Romox;TJS Industries (TJS Industries)19828k cartridge. 2 variations exist. The one published by Romox is rare. Atari 400/800labelimageminimize
COCO-Terrestrial  T & D Subscription Software1982 Tandy Cocolabelminimizeminimize
Castles and Keys Romox198313023 16k cartridge. Atari 400/800labelimageminimize
Dark Tower Melbourne House1984 Apple II Elabelminimizeminimize
Zorgon's Kingdom Romik1984[b]hard[/b]
I admit not having played the game myself. This tag might not actually apply. I've decided to tag it because both professional and amateur reviewers commonly believe the game has only one level or sometimes two levels (but not universally, I found one reviewer, giving it an average score, who made it to level 3 and gave up further play). It in fact has 6 levels (the first level is replayed harder so one might say it has 5 levels). From its release to this very day, reviewers seem to fail to pass the first or second level. This alone is not enough. But there are also some owners of the game that don't believe in the other levels, even though the game's packaging advertises them.***
[15]
VIC-20labelimageminimize
Jet Set Willy Software Projects1985Miner Willy, intrepid explorer and nouveau-riche socialite, has been reaping the benefits of his fortunate discovery in Surbiton. He has a yacht, a cliff-top mansion, an Italian housekeeper and a French cook, and hundreds of new found friends who REALLY know how to enjoy themselves at a party.

His housekeeper, Maria, however, takes a very dim view of all his revelry, and finally after a particularly boisterous thrash she puts her foot down. When the last of the louts disappears down the drive in his Aston Martin, all Willy can think about is crashing out in his four-poster. But Maria won't let him into his room until ALL the discarded glasses and bottles have been cleared away.

Can you help Willy out of his dilemma? He hasn't explored his mansion properly yet (it IS a large place and he HAS been VERY busy) and there are some very strange things going on in the further recesses of the house (I wonder what the last owner WAS doing in his laboratory the night he disappeared).

You should manage O.K though you will probably find some loonies have been up on the roof and I would check down the road and on the beach if I was you. Good luck and don't worry, all you can lose in this game is sleep.
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Agent USA II  Scholastic (Dr Watson)1986 Apple II Elabelminimizeminimize
Metroid  Nintendo;Hyundai;Playtronic (Nintendo;Intelligent Systems)1987
[100]***
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[52]***In the first Metroid game ever you lead Samus Aran, a skilled bounty hunter, to fight against the space pirates and their leader, Mother Brain. The game is considered one of the milestones in the NES game library, but I think it has its issues, making this not quite as playable as lets say [game=#5128]Super Mario Bros.[/game]. Most annoying thing is the knockback when you are hit by enemies, often resulting in falling down into lava or taking more hits. The game is rather difficult. Many secret rooms, non-linearity and a good presentation make this an overall good and interesting game though. The music and graphics fit the game and are nice for its time.***[b]androgynous character[/b] - Samus herself, many were shocked to find out the person inside the powerarmor was a girl (and this supposedly ruined the game for them as well).***Samus is a Space Hunter (bounty hunter) and she's out to kill the Mother Brain who leads the various Metroid on planet Zebes. Explore 23% of the planet. Shoot anything the moves and a few things that don't. Find all the alien technology and use it to defeat the Mother Brain. Some areas are horizontal scrolling, some vertical. This game allows non-linear exploration and progress.

There are multiple endings depending on how quickly the game is beaten. The endings can be summed up as: Samus is ashame d of you (because you were so slow), Space Suit Samus, Helmetless Samus, Leotard Samus, Bikini Samus. No, there isn't a nude Samus ending, she isn't even allowed to show her bellybutton (which is usual for videogames). However, the Famicom version features a different Bikini Samus in a much, much smaller Bikini.

The back of the box falsely claims there is a 2 player alternating option. The FDS version saved progress in files on the magnetic FDS disks. The development team wanted to use save RAM like Zelda. But Nintendo would not authorize the added expense because FDS Metroid had not been a big seller.

First game to use passwords for game saving?

There is a famous code that for this game:[spoiler=Code;Close password][code]JUSTIN BAILEY
------ ------[/code]
(The bottom line can also be 12 spaces for a slightly different result)[/spoiler]that sparked lots of debate as to who this person was was. S/he was not a creator of the game, and employee of Nintendo, nor the winner of a contest. It was said that "Baily" was slang for a swimsuit and the password meant "Just in a Swimsuit". But no slang in any language uses this term to refer to a swimsuit. Also, Samus is wearing a [i]leotard[/i] and never plays in her bikini (see multiple endings above). The password is a normal one that doesn't violate the password CRC, it could not have been specially coded into the game. However, the entire password system could have been coded to make this particular name valid. Giving that the password system was algorithmically generated from a series of incremental values, this is very unlikely. Another reason this is unlikely, is the fact that the following names are also passwords that are CRC validated:[spoiler=Code;Close password][code]000000 000020
000000 000020[/code][/spoiler]. And finally, there are a lot of valid passwords. In fact there are 126,380,652,742,080,975,503,566,526,109,352,707,862,854 valid passwords (1 in 256 of the total possible entries). Out of all of those possibilities, there bound to be a few names, words, phrases, and significant meanings. Maybe even a line from Shakespeare (someone start the monkeys pressing buttons on gamepads).
A lesser know password:[spoiler=Code;Close password][code]NARPAS SWORD0
000000 000000[/code][/spoiler] [i]is[/i] hard coded into the game and bypasses the CRC. Is has numerous effects that cannot be achieved with normal passwords, such as infinite life, infinite missiles, and the Particle-Ice Beam (the Ice Beam that shoots a blue particle from the Wave Beam in a straight line). What this password means is a mystery, and it probably has nothing to do with someone named Narpa. Note than "password" in a substring of the password. This still leaves mysterious letters unresolved. "Not a real password", "North American release password"?

Other interesting passwords are
[code]Daniel Daniel Daniel Daniel[/code] Freeze beam, start in Varia, bombless, bad ending.
[code]XXXXXX XXXXXX KKKKKK KKKKKK[/code] Not any equipment [b]at all[/b] Start in Tourian with [b]nothing[/b] (can't win).
[code]------ ------ 86NINT ENDO--[/code] 4 tanks, 42 missiles.
[code]999999 999999 KKKKKK KKKKKK[/code] No time limit, no Mother Brain, no Varia.

Similar to Legend of Zelda, you can actually access your password at any time without dying. Pause (press [code]START[/code] on controller 1). While paused, press Up+A on controller 2.

The Japanese spelling of [i]Metroid[/i] is [i]メトロイド[/i]. But you won't find it as a title in this game entry since Metroid was not released in cartridge for in Japan. There is only the Famicom Disk System version for the Japanese market.
[Zerothis]***What can I say? I had to include a true classic in these listings... For anyone who has not played this game, please stop reading and get the game and play it immediately. For the rest of you who remember it from long ago, do the same. This totally engrossing game is loads of fun and very challenging. One game that ranks with the best of the best NES carts.
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Savage Firebird (Probe Software)1988 ZX Spectrumlabelimageminimize
Savage Firebird (Probe Software)1988 C64labelimageminimize
Savage Firebird (Probe Software)1988 Amstrad CPClabelimageminimize
Savage Firebird;MicroPlay Software (Probe Software)1989 Amigalabelimageminimize
Savage Firebird (Probe Software)1989The game consists of three different games which represents one level. From the beginning you can choose which level you want to play, but only with a code which you get after successfully completing a level you can play the next level with more than one life.***
[22]***
[1]***
[52]***First level:
Fired by rage, Savage plunges into an orgy of violence destroying all who stands in his way.

Second level:
Savage enters the Valley of Death where a 3D viewpoint allows him to scan the horizon and plot a path through the grotesque monoliths.

Third level:
Savage summons his trusty Eagle Warrior and using a telepathic link flies him into the labyrinth to rescue his maiden.
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Savage MicroPlay Software (Probe Software)1989The game consists of three different games which represents one level. From the beginning you can choose which level you want to play, but only with a code which you get after successfully completing a level you can play the next level with more than one life.***
[22]***
[52]***First level:
Fired by rage, Savage plunges into an orgy of violence destroying all who stands in his way.

Second level:
Savage enters the Valley of Death where a 3D viewpoint allows him to scan the horizon and plot a path through the grotesque monoliths.

Third level:
Savage summons his trusty Eagle Warrior and using a telepathic link flies him into the labyrinth to rescue his maiden.
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Gargoyle's Quest  Capcom1990Gargoyle's Quest Brings Big-Screen Action to Game Boy! You are Firebrand - gargoyle and proud guardian of the Ghoul Realm. The Destroyers have returned to wipe out your planet... and they take no prisoners! Use your breath of fire and your flying ability to combat the enemy. Fight heroically, and you'll recover stolen magic items that will strengthen you for your many battles.
- Detailed Graphics set new standards for Game Boy.
- Fascinating new epic adventure story!***
[52]***
[37]***
[32]***
[27]***An interesting action game starring the gargoyle previously seen in the Ghosts 'N Goblins series. Standard action sequences are mixed with overhead map-wandering and random encounter battles. Although not terribly well-known, it is an excellent side story to the Ghosts series.
[Jacquismo]
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Solstice: The Quest for the Staff of Demnos  Sony Imagesoft;Epic Sony Records (Software Creations)1990"From Out of the Darkness... Shall Arise a Challenge To Your Wisdom" Join Shadax's quest as he searches through the deadly fortress of Kastlerock for the six pieces of the magical Staff of Demnos, in a brave attempt to save Princess Eleanor from the evil magician Morbius! Over 250 challenging rooms to explore. Brilliant 3-D graphics, music and sound effects. Powerful potions and magical keys. Fearless evil characters to defeat. Non-violent fun for the entire family!***
[64]***
[63]***
[52]***
[37]***
[29]***
[27]
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Skate or Die: Bad 'n Rad Konami;Palcom (Konami)1990Think you're down 'n dirty enough to rule the streets? Nothing in your wildest dreams or most hideous nightmares can compare to this seven level skin-blistering thrash-o-rama sponsored by that Crown Prince of Rock 'N Destruction - ElRad the Evil One. From the second you hyper-skate into ElRad's wide world of wipe-outs you'll be pushed to the outer limits by his ruthless band of skateboard freaks. Punishing pals like the Sonic Boomer, the Cool Cat-Eating Rats and the Berserk Not-So-Happy Clown will crash your board and bust your every move. You'll be the bait of a fiendish feeding frenzy. And to escape the jaws of death you must outjump Fang Master Flash the Leaping Lizard, zip and duck past oozing mounds of nuclear mud, and wail and assail in Attack Copter Alley. Until you ultimately cruise where no dude has cruised before - the hyper-intense Rampage Stage. Needless to say, the flesh will be flying***
[69]***
[37]***
[32]
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Commander Keen 1: Marooned on Mars Apogee (id Software)1990Part of [i]Commander Keen in Invasion of the Vorticons[/i] MS-DOSlabelimageminimize
The Krion Conquest  Vic Tokai1990Once upon a time, long long ago, the world was experiencing great ruin. Enormous animals were bestowed upon the earth to create terrible pain and hardship for the people. The people were desperate, so they called upon the Old Witches' World for help.
Thence came Francesca, a gracious witch with great powers. She fought and saved the world from these terrible creatures. The land began to flourish again and the people worked peacefully together to rebuild their wonderful cities. All was well.
Now, we too are experiencing serious turmoil. Terrible horrid beings called Krions have decended upon our planet. We are prisoners and we are losing hope. Francesca, we need you. If you are out there, please come.***US release was initially announced as [i]Francesca's Wand[/i] before being titled [i]The Krion Conquest[/i].

An obscure but still spread internet joke is to call this game "Megan Man" because of a typo in the [i]the official 1990 WORLD OF Nintendo buyers guide[/i] showing "Megan Man 3" and its similarities in game play to the megaman series.

Catalog number for the Japanese Famicom version is definitely [b][code]VIC-VF[/code][/b] (visually confirmed, it is printed on the cartridge lable) and not [b][code]VIC-VP[/code][/b]. But many sites on the web report it as [b][code]VIC-VP[/code][/b]
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Crystal Caves Apogee1991[b]Episodes[/b]
* Troubles with Twibbles
* Slugging it Out
* Mylo Versus the Supernova
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Scrapyard Dog  Atari (Creative Software Designs)1991 Lynxlabelimageminimize
Sonic the Hedgehog  Sega1991
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[27]***Also included in Mega Games 6 Vol. 3 (aka Mega 6 Vol. 3), released in 1995 in Europe and published by Sega, rated ELSPA-3, that included [game=#10306]Super Monaco GP[/game], [game=#10455]Sega Soccer[/game], [game=#20418]Sonic the Hedgehog[/game], [game=#10281]Streets of Rage[/game], [game=#10161]Revenge of Shinobi[/game] and [game=#9667]Columns[/game].

Also included in Sega Top Ten, released in Brazil and published by Tec Toy, that included [game=#10455]World Cup Soccer[/game], [game=#10298]Super Hang-On[/game], [game=#9667]Shapes and Columns[/game], [game=#10281]Streets of Rage[/game], [game=#9832]Golden Axe[/game], [game=#20418]Sonic the Hedgehog[/game], [game=#10203]Shadow Dancer[/game], [game=#9802]Flicky[/game], [game=#10306]Super Monaco GP[/game] and [game=#9628]California Games[/game].

Also included in Sonic Compilation (Sonic Classics in the USA and Brazil, 소닉클래식 in Korea, Sonic 3-in-1 in the New Zealand), released in 1996 and 1997, published by Sega, rated ESRB K-A, that included [game=#20418]Sonic the Hedgehog[/game], [game=#10244]Sonic the Hedgehog 2[/game] and [game=#10139]Dr. Robotnik's Mean Bean Machine[/game].***Bust the video game speed barrier wide open with Sonic The Hedgehog. Blaze by in a blur using the Super Sonic Spin Attack. Loop the loop by defying gravity. You can even spin around in a 360° rotating maze. You've never seen anything like it!
[spoiler=Stage Select;Close]On the title screen, quickly press ↑ ↓ ← → A+Start[/spoiler]
[anonymous]***I'll admit, I was wowed by the graphics, sound and speed of this game when I first seen it. The fast paced music matches Sonic's speediness well (and is an amazing accomplishment since the music itself is only 8-bit and not 16-bit). The sound effects don't sound nearly as artificially generated as the one's on 8-bit systems. So far so good. But then story falls short, presented as one small paragraph in the game manual. The levels have lots of rings to collect and having at least one acts as a hit point so enemies, flames and spikes don't instantly kill Sonic. Sonic needs to be holding a minimum number of rings to access the special stages at the end of each level so he can grab the Chaos Emeralds. No where in the manual does it say what this minimum number is, nor what use the Chaos Emeralds have. Though it does say Sonic must prevent Dr. Robotnic from obtaining them. In fact the manual seems to have been written by someone unfamiliar with the game. It says to look for "secret rooms" when there is nothing that really resembles "rooms" in the game. There are areas difficult to see or access and [spoiler=secret shortcuts;Close]breakable walls that look like normal walls. The manual does not explain or even hint at breakable walls.[/spoiler]The manual says the special zones are traps! (Traps where Sonic cannot lose a life. Traps without time penalties. Traps full of all sorts of great bonuses)! There is no AI to the enemies, they all follow a set pattern and most of them are very simple. The Atari 2600 has better controls, seriously. When I press down on the Atari joystick, my character always take the proper action. But in Sonic, pressing down often causes Sonic to move left or right instead of crouching while standing still, or rolling into a ball when speeding. Actually, I prefer to use an Atari joystick to play Sonic, its compatible with the Genesis game port, and it helps. Sonic only needs one button during play anyhow. The control scheme doesn't not have a 0 learning curve becuse it takes a moment to learn that all three buttons preform the exact same jump. When in a level (an "Act"), Sonic has access to the whole level being able to go forward or backward with only certain spots being difficult to access once passed. This is a bit unusual for platform games at the time. Sonic's main competition, Super Mario Bros, didn't allow this. Like SMB, Sonic cannot go to a previous level. Unlike SMB, there are no shortcuts to higher levels. Sonic is very linear but allows some freedom to explore every nook and cranny of each individual level. There are multiple checkpoints in each level. Without activating a checkpoint, Sonic will restart the level when killed. Otherwise he will start at the last checkpoint he touched. Sonic has lives, and can earn extra lives. There is no way to save progress if the Genesis is switched off. Sonic has an absolute minimum playtime of just under 18 minutes, and a [b]maximum[/b] of about 3 hours. This maximum is because there is a time limit on each level. The challenge comes not from [i]completing[/i] the game, which is fairly easy, but from [i]winning[/i] against Dr Robotnic. Winning the game is somewhat satisfying. The way to win the game is strongly suggested by the ending you get when you don't win and its a spoiler for me to say how. [spoiler=Winning;Close]The story demands that Sonic stop Dr Robotnic before he collects the Chaos Emeralds. Yet it is possible to 'beat' the game without collecting them. In this case, the player actually loses (according to the story), because Dr. Robotnic is seen juggling the Chaos Emeralds and will proceed with his evil plans. Collecting 6 chaos emeralds before beating the game is required to "win".[/spoiler]This element of beating the game with or without winning kinda rescues the story a bit, but doesn't save it. Along the way, Sonic does not gain any permanent abilities nor is the story advanced during the game. Sonic 1 is simple, this has a certain appeal I suppose. But it doesn't lend well to social interaction revolving around the game. There are some hidden things that can be shared with other players. There are subtle details in the character's animations and extras in the graphics like shadows. But very little gameplay details. Piratically all the innovation in this game has to do with the sound and graphics, which were great improvements for games but not quite full innovations. They take good advantage of the Genesis hardware, which is the actual innovation. Sonic can be a bit destructive to his environment and the robots sent to attack him. On the other hand, he's destroying robots instead of actually killing as most platformer protagonists do. And he's simultaneously rescuing animals that are imprisoned in the robots. Their's no bad language, addictive substances, or sexual themes at all in the game. Later games, but not this one, added slot machine elements.

Bottom line:
Its not very good. Its all about the speed, graphics and sound. Sonic 1's SG&S were amazing at first, and it was a pioneer game for SG&S. But SG&S competition among game manufacturers would eventually devastate game quality as they were given top priority and all other aspects of the game, especially gameplay, became lesser priorities or even ignored. Playing Sonic 1 now just makes me sad. I do note however, that the later games in this series did improve tremendously.
[Zerothis]***Rocket Sonic, the fastest blue hedgehog on earth, through hair-raising loop-de-loops and dizzying dives past bubbling lava, waterfalls and on as you gather up Rings and stop Dr. Eggman's (AKA Dr. Robotnik) schemes for world domination!***Some people like it... in fact, 90% of people like it. Side scroller where you jump on bad guys at really high speeds.

p.s. if you're an RPG fan, chances are you won't like this game... all you can do is run, jump and spin.
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Sonic the Hedgehog Sega1991Based on the original Sega Genesis version, Sonic The Hedgehog was re-created as the first Sonic game for the Sega Master System. Not just a straight port, this version includes new stages, bosses, some different zones and a level map. The most noticeable difference, however, is that the Chaos Emeralds have to be found within certain stages other than the Special Stages. Dash through six Zones (including special zones that were only available for the Sega Master System version) and face Dr. Eggman (a.k.a. Dr. Robotnik) at the end of every Zone.***Sonic the Hedgehog was the coolest mascot of any gamefirm ever.

Combining Speed and furios gameplay, Sonic was ahead of Mario in most parts ( until Super Mario World on the SNES ).

In the Master System port you control Sonic who must save the Planet Moebius from the evil Dr. Robotnik ( aka Eggman ) who wants to take all animals away and make them living batteries for his Robot-Army.

Sonic has to complete several acts until he faces Robotnik, these include the famous Greenhill Zone, Bridge Zone, Jungle Zone, Labyrinth Zone and Scrapbrain Zone and the Final Stage aboard the Eggcarrier. At each acts end you're confronted with another crazy invention of Robotnik, and to survive SEGA gave you the power of a mighty spin attack to crush any opposition, but if that isn't enough you can also collect Rings that are scattered around the acts and which act as special protection against one hit ( you will lose all rings, but be alive ).

I cannot highly enough recommend you this game... GET IT !!!

[[link:http://www.t-o-d.de Langrisser]]***Unofficial French translation: [[link:http://terminus.romhack.net/ Terminus Traduction]]
[cjlee001]
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Sonic the Hedgehog  Sega (Ancient)1991
[22]***Score shown on Mega Force #27 (Apr. 1994)
[26]***
[37]***
[27]***Ah yes, Sonic. We know about this game, right? Blue Hedgehog runs fast, collects rings, thwarts plans, frees animals encased in unfeeling metal, is charged with the mystical energies of special emeralds. Classic!

Actually the Game Gear version is a slightly different spin on the original – it’s the same version as appeared on the SEGA Master System: half of the zones feature a different design than the 16-bit counterpart, and it has different level design and story elements.

Notably, the game also featured original music from chiptune wizard Yuzo Koshiro – the same musician who created the amazing tracks for the Streets of Rage series and contributed fifteen original tracks to Shenmue.
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Sonic the Hedgehog  Sega1992 Arcadelabelimageminimize
Bucky O'Hare  Konami;Palcom (Konami)1992Become a renegade space rabbit in BUCKY O'HARE. It seems that the Toad Empire has captured Bucky and his crew. Become Bucky and bust the others out of jail. Once you get a crew member out of jail, you can use his or her special fighting skills to get through the remaining stages. All of the skills are needed to defeat the elite Storm Toad Troopers and Double Bubble High Speed Toad Armada Tanks.
See if you can make it through all eight levels in BUCKY O'HARE.***
[66]***There're also Chinese and Korean translations available somewhere...
[cjlee001]
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Sonic the Hedgehog 2  Sega1992 Master Systemlabelimageminimize
Sonic the Hedgehog 2  Sega1992
[38]***Score shown on Mega Force #27 (Apr. 1994)
[26]***
[37]***
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[20]***Also included in Sonic Compilation (Sonic Classics in the USA and Brazil, 소닉클래식 in Korea, Sonic 3-in-1 in the New Zealand), released in 1996 and 1997, published by Sega, rated ESRB K-A, that included [game=#20418]Sonic the Hedgehog[/game], [game=#10244]Sonic the Hedgehog 2[/game] and [game=#10139]Dr. Robotnik's Mean Bean Machine[/game].***Dr. Eggman (aka Dr. Robotnik) is back to continue his zealous search for the Chaos Emeralds needed to fuel his new Death Egg contraption. The evil doctor secretly follows Sonic to his vacation spot, Westside Island, and launches a full-scale attack, imprisoning all the helpless animals of the island and turning them into mindless worker drones. Now Sonic must thwart the doctor's plans at all costs. This time he isn't alone, as a peculiar two-tailed fox named Miles Prower (aka Tails) decides to aid him in the battle. Together they must locate the Chaos Emeralds before Dr. Eggman does, and put an end to his diabolical scheme.***Directly from the game box:

Sonic's back and better than ever. He's a blur in blue! A blaze of action! With his new Super Spin Dash. And a new, fabulous friend, 'Tails' the Fox. You won't believe it 'til you see it. And when you play, you won't stop.
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Sonic the Hedgehog 2  Sega (Aspect)1992Brazilian version distributed by Tec Toy.
Korean version distributed by Samsung.***Score shown on Mega Force #27 (Apr. 1994)
[26]***
[37]***[media=youtube]EYQhe5wskN0[/media]***
[29]***
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[20]***As with the other Sonic games that appeared on both 16-bit and 8-bit systems, Sonic 2 was a unique take on the game instead of just a half-the-bits adaptation. There were unique levels, different music, and a challenge suited for a portable system. Notably, Sonic 2 also had unique boss enemies — instead of fighting incarnations of Robotnik, Sonic did battle with unique robot enemies, before facing down the bad doctor in a climactic battle worthy of the epic end-encounter of the Genesis version.

Features:

* Ride a runaway mining cart and fly on hang gliders, feather-light bubbles and whirling flywheels to zip through Zones.
* Face six terrifying Master Robots on your journey to stop the evil Dr. Eggman!
* Bonus Hint! The panel which swings around at the end of levels will always feature a Robotnik, denying you any sort of bonus ... unless you have a "0″ in the 1s place of your ring total (10, 20, etc), in which case you will be awarded 10 bonus rings.
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Prince of Persia 2: The Shadow and the Flame Brøderbund1993Starts about 11 days after the return of the princess' father. MS-DOSlabelimageminimize
Sonic the Hedgehog 2  Sega1993 Arcadelabelimageminimize
The Lost Vikings Interplay (Silicon & Synapse)1993 Amigalabelimageminimize
The Lost Vikings Interplay (Silicon & Synapse)1993Interplay provides a version of this game to download from battle.net. Comes packaged for play on windows using DOSbox. Once extracted from the zip, it works fine in MS-DOS, FreeDOS, Mac via DOSbox, and Linux via DOSbox. This game is not Freeware. Blizzard retains full copyright and the downloaded version includes and EULA restating Blizzard's ownership. No right to redistribute or otherwise treat this version as Freeware is granted by Blizzard.***[spoiler=show Game description from pirate site (since shutdown);hide piracy description]Game description by Daniel from [url=http://www.flashback-aw.net/]Flashback Abandonware[/url]:

[i]The story starts out with your three Vikings (Eric, Olaf, and Baleog) being kidnapped by the evil Tomator, who is collecting many different life forms to fill his collection with. You then have to combine the different skills and talents of all three vikings in order to defeat Tomator and make your way to safety. A massive game with 256-colour graphics, stunning animation, and set in the style of the old Duke Nukem games. Track down and destroy the monsters through the vast labyrinth-like levels, which become harder as you advance to the next level. Although The Lost Vikings is quite challenging, it still remains to be very addictive![/i]

You'll also need DOSBox to run MS-DOS games in Windows XP, but if you're new to emulation, DOS or computers... you may have some trouble getting DOSBox to run properly... alternatively, you can opt for one of the many console ports like the SNES or GBA versions. Currently, there are two major builds of DOSBox--the official build and the Daum Cafe build with extra features:
[url=http://dosbox.sourceforge.net/]DOSBox Official[/url]
[url=http://ykhwong.x-y.net/cvs/frame.html]DOSBox Daum Cafe[/url][/spoiler]
[cjlee001]
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The Lost Vikings Interplay;Virgin;Ballistic (Silicon & Synapse)1993It's just another cool day of Nordic seafaring and pillaging when Erik the Swift, Baleog the Fierce, and Olaf the Stout are suddenly sucked into an alien spaceship. And only you can help them find their way home. But each mysterious door you help them through throws them into different eras in time -- and smack into new enemies.***
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The Lost Vikings  Interplay (Silicon & Synapse)1993The lost boys are back. Erik the Swift Baleog the Fierce and Olaf the Stout. LOST VIKINGS is not for the lame of brain. In their last adventure the trio escaped from their evil alien captor Tomator. Now armed with all new high-tech weaponry the boys heisted from Tomator they set out to find the time machine that will land them back home. It's your challenge to complete each of the levels with all three characters alive and kickin'!***Also reviewed in Nintendo Player #11 without score.
[46]***
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Sonic CD  Sega (Sonic Team)1993Most other Sonic games encourage the player to build up speed and rapidly navigate the world. Build up to maximum speed, leads to discovery of new areas and new places in the level that can't be reached if the game is played like a traditional platformer. Many players found Sonic CD to be designed to inhibit maximum speed and distinctly lack frequency of exploratory rewards of other games in the franchise. Indeed, this is true, levels are filled with designs designed to slow or stop players all together should they attempt to travel at maximum speed. There is a reason for this. Building up speed in Sonic CD is intended as part of the time travel gameplay element. Which can only be done at certain points in each level. The developers wanted to encourage players to use the time travel mechanic. And so they are stopped from navigating levels at high speed. Players are encouraged to look at and study the levels by being frequently stopped or slowed down. So players discover the time posts and where they can, in a small area, build up speed to strike it and time travel. Speed is no longer an two-dimensional exploratory tool but a fourth dimensional one. Speed is less about being fast and furious, and must be used more strategically.***Sonic the Hedgehog and his self-proclaimed girlfriend Amy Rose travel to Never Lake, only to discover the legendary Little Planet there, tied in chains and covered by metal. It appears that Sonic's archenemy, Dr. Eggman, is using the powers of the planet in order to manipulate the fabric of time. He created Sonic's evil counterpart, Metal Sonic, who kidnaps Amy and disappears. Now the brave hedgehog must explore the Little Planet, collect seven jewels capable of altering the passage of time, free Amy, and defeat Metal Sonic along with his master.

Sonic CD is a fast-paced side-scrolling platform action game, similar in gameplay to other installments of the series. Sonic uses his patented spin attacks to destroy the doctor's minions, and collects various items, such as protective rings, shields, and speed shoes. His special attacks include the Spin Dash and the Super Peel Out. A stand-out gameplay feature of this installment is Sonic's ability to travel to past and future versions of the stages he traverses. Depending on the player's action in the past version of a level, the future versions (which contain obligatory boss enemies) will change from "bad" to "good", having more or less enemies and obstacles, respectively.

Time Stones can be collected by completing special stages, in which Sonic has to shoot UFOs within an allotted time limit. The game's "good" ending can be achieved either by collecting all the seven Time Stones, or by turning all future level versions into "good". The game has features that take advantage of the CD format such as CD audio, video clips, and more levels (over fifty in total).***
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[20]***An AWESOME game. Firstly intented to be an enhanced version of Sonic 2, it was later reprogramed as a remake of Sonic 1. This CD-ROM enhanced version featured time travel (you could travel between past and future), and instead of Chaos Emeralds you had "Time Stones".
Also in the European and Japanese version, the music was composed by a famous japanese group, with styles going from Rock to rap, with some hip-hop, classical, pop... (Sonic CD OST was a big hit in Japan).
At last, but not least, the opening and ending movies, using THHU-VIDEO system, were made by Bird Studio (Dragon Ball's studio).
Mega-CDlabelimagesubject
Fury of the Furries Mindscape (Kalisto)1994 MS-DOSlabelimageminimize
Prince of Persia 2: The Shadow and the Flame  Brøderbund Software1994 Mac OS Classiclabelimageminimize
The Lost Vikings Interplay1994 Amiga CD32labelimageminimize
The Lost Vikings II  Interplay;Blizzard (Blizzard)1995The lost boys are back. Erik the Swift Baleog the Fierce and Olaf the Stout. This action-strategy game is not for the lame of brain. In their last adventure the trio escaped from their evil alien captor Tomator. Now armed with all new high-tech weaponry the boys heisted from Tomator they set out to find the time machine that will land them back home. It's your challenge to complete each of the levels with all three characters alive and kickin'!***
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SNESlabelimagesubject
Prince of Persia 2: The Shadow and the Flame Titus1996[quote=Wikipedia]has some missing features and lacks several stages, including the last one.[/quote] SNESlabelimageminimize
Un Indien dans la Ville  Titus;TF1 Multimedia (Titus)1996Arguably better and more successful than the film.***
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GBlabelimageminimize
Quake  Activision (id Software)1996[b]Minimum:[/b]
* MS-DOS 5.0
* Pentium CPU (w/ math co-processor)
* 8 MB RAM
* 80 MB HD space

[b]Recommended:[/b]
* 16 MB RAM***[b]Episodes:[/b]
1) [i]Dimension of the Doomed[/i] : "The mystical past comes alive"
2) [i]The Realm of Black Magic[/i] : "Ancient castles and strange beasts ahead"
3) [i]The Netherworld[/i] : "Primal fear in a strange dimension"
4) [i]The Elder World[/i] : "Your worst nightmare come true"***Re-released as GLQuake which used OpenGL for rendering rather than software, Windows port of the game was based on GLQuake rather than the original software version.***This game was developed on a several platforms running NeXTSTEP.
[Zerothis]***Partially influenced by H.P.Lovecraft's works.***Excellent game for the time. When I first saw the purple moving clouds in the skies of the game on the free demo I remember I rushed to the store to buy it!! I can remember I played night after night just to finish the game and had sleepy eyes on the office the day after. In the end of the game there was some kind of a monster on a small island which you could jump on to finish it off.. No doubt about it: In its genre, one of the best games ever.
[Roland]
MS-DOSlabelimageminimize
Norse by Norse West: The Return of the Lost Vikings  Interplay;Beam1997You move 3 characters, each with his own ability. To have success you have to use all the characters. Windowslabelminimizeminimize
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