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Avencast: Rise of the Mage Lighthouse Interactive;Stardock (ClockStone Software)2007Although one of the magic disciplines available in the game is called blood magic, it's not suitable for the [gametag=bloodmagic]blood magic[/gametag] tag, as it seems to be completely unrelated type of magic.***Un RPG normal, sin nada que destacar.

Mediocre.

4 de 10***Latest version: 1.04[a] (as of 2008-07-25?)***US+CA 2007-11 (first week)
UK 2007-11-02
DE 2007-11-16

Scandinavia 2007-11
Southern Europe Q1 2008***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.2 GHz CPU or equivalent
* 512 MB RAM (1 GB for Vista)
* GeForce FX 5700 or Radeon 9700
* 4.4 GB free HD space***"Avencast combines the sense of adventure and character development found in RPGs with fast-paced action in the vein of classic beat 'em ups, all set in a world where magic truly rules the day."

Key Features

* Challenging game play: Keyboard-and-mouse-based controls that enable skilful and dexterity-based special moves and combos
* 60 different combat moves and magic spells from three categories in two magic skill trees.
* More than 40 unique 3d models of monsters and characters
* A multitude of different enemies with a great variety of skills and strategies
* Equip your character with more than 120 unique items including magic weapons and armours
* Detailed, charming 3d graphics and special effects
* Atmospheric moods through real-time soft shadows
* Intriguing storyline in 3 Chapters
* Multifaceted game play through riddles and quests that demand brain and dexterity
* 360° free camera control without annoying auto adjustment
[ClockStone Software]
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Boom ?199?An improved version of Doom, gave way to portable versions later on such as [[game:PrBoom]]. MS-DOSlabelminimizeminimize
Boom TeamTNT1998 Linuxlabelminimizeminimize
Chocolate Doom  ?? BeOSlabelminimizeminimize
Chocolate Doom  ?2013 BSDlabelminimizeminimize
Corruption of Champions II  Salamander Studios2020 Linuxlabelminimizeminimize
Cytadela Asymptopia Software2010Cytadela is a single player game in which the player fights against
computer-controlled (AI) enemies. The goal of the game is to find six
bomb parts with which the Citadel has to be blown up.

To achieve it, the player not only has to defend himself against the
enemies, but (s)he also has to solve many riddles, such as switching
apropriate buttons in order to open some door, move some walls, etc.

It's a conversion of a first person shooter Amiga game originally
released in mid 1990's, first in Poland and then in other countries.

Cytadela requires a 3D graphics card. It uses the OpenGL and GLU
libraries for 3D, and SDL and SDL_mixer for 2D, music, sounds and
controllers.
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Cytadela Asymptopia Software2010 BSDlabelminimizeminimize
Demon Gate Laser Magic1995 Mac OS Classiclabelminimizeminimize
dhewm3 d3xp  author2015 Linuxlabelminimizeminimize
dhewm3 doom3  author2015 Linuxlabelminimizeminimize
dhewm3 doom3  author2015 BSDlabelminimizeminimize
Diablo Blizzard (Blizzard North)1996[b]Classes:[/b]
* Warrior
* Mage
* Rogue (archer)***The game is still available as part of the Diablo Battlechest (--2007/09) and through Blizzard's webstore.
Windowslabelimageminimize
Diablo Blizzard (Blizzard North)1996 Mac OS Classiclabelimageminimize
Diablo ?? Pandoralabelminimizeminimize
Diablo  Electronic Arts (Blizzard;Climax Group)1998Travel through 16 randomly created level as you try to kill the King of Hell in Diablo. Play as a warrior, sorcerer, or rogue, and battle zombies, demons, and skeletons. Luckily, all of these pests are dispatched with swords, clubs, arrows, and a little magic. When requested, tackle additional quests from the villagers. All of the action is better than ever thanks to new lighting effects and the new double-speed mode. Experience a trip to Hell and back in Diablo.***
[32]***
[31]***
[27]***Sharpen your sword and brush up on your magic skills. In Diablo, you'll be wandering through 15 thrilling and exciting levels with incredibly detailed characters, monsters, and animations. Choose one of three character classes, including the rogue, the sorcerer, or the warrior. The great aspects of this game are the 15 levels of dungeons which are generated randomly, so you play a different game each time, and the amazing variety of items, magic, and monsters encountered while tackling the game's many quests.
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Diablo II  Blizzard2000[b]Classes:[/b]
* Barbarian
* Necromancer
* Paladin
* Sorceress
* Amazon***Latest version: 1.13c (2010-03-23)
History:
* 1.12a***EAN-13: [code]3348542160316[/code] (BSS)***[b]Minimum:[/b]
* Windows 95, 98, NT4 SP5, 2000 or XP
* 233 MHz Pentium CPU
* 32 MB RAM
* 650 MB HD space
* 4X CD-ROM drive

[b]Multiplayer:[/b]
* 64 MB RAM (for hosts: 128 MB, 256 MB with more than 4 players)
* 950 MB free HD space***Since the beginning of time, the forces of Order and Chaos have been engaged in an eternal struggle to decide the fate of all Creation. That struggle has now come to the Mortal Realm...and neither Man, Demon, nor Angel will be left unscathed...

After possessing the body of the hero who defeated him, Diablo resumes his nefarious scheme to shackle humanity into unholy slavery by joining forces with the other Prime Evils, Mephisto and Baal. Only you will be able to determine the outcome of this final encounter...

In Diablo II, return to a world of dark fantasy. As one of five distinct character types, explore the world of Diablo II -- journey across distant lands, fight new villains, discover new treasures, and uncover ancient mysteries, all in the quest to stop the Lord of Terror, once and for all...

Game Features

* Five all-new character classes with unique attributes and abilities
* Four different, fully populated towns complete with wilderness areas
* Multiple dungeons, caverns, and crypts in every town for players to explore
* Expanded world, filled with all-new quests, weapons, spells, armor, monsters, and non-player characters
* Advanced combat system, incorporating class-specific fighting techniques and spells
* Full Multiplayer support, including Internet play over Battle.net
* Optional 3Dfx and Direct3D support
[Blizzard]***If you're even thinking about buying Diablo 2, then say goodbye to family, friends, and your job. Run away to Mexico if you have to, because Diablo 2 is too good. It's one of those games that keep you awake at night. It makes you think about gold and magic items while your working. You'll miss entire meals for this game. It's so good it's scary.
That's right, folks, evil is back, and badder than ever. Your job, again, is to stop evil from destroying the world. You do it by hacking millions of demons and goblins to pieces, gaining experience, and finding magical items. Basically, this is the formula for the entire game, and it's more fun than should be allowed by law.
[Spiez]
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Diablo II  Blizzard2000Latest version: 1.12a (as of ?)***[b]Minimum:[/b]
* Mac OS 8.1
* G3 CPU
* 64 MB RAM
* 640 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 8 MB VRAM
* 3D accelerator
* 900 MB HD space***Comes on the same CD as the Windows version.
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Diablo II  author2015 Pandoralabelminimizeminimize
Diablo II  Blizzard2000 Mac OS Xlabelminimizeminimize
Diablo II: Lord of Destruction  Blizzard2001Since the Beginning of Time the forces of Order and Chaos have been engaged in an eternal struggle to decide the fate of all Creation. That struggle has now come to the Mortal Realm... And neither Man, Demon, nor Angel will be left unscathed... After possessing the body of the hero who defeated him, Diablo resumes his nefarious scheme to shackle humanity into unholy slavery by joining forces with the other Prime Evils, Mephisto and Baal. Only you will be able to determine the outcome of this final encounter. As one of five distinct character types, explore the world of Diablo II - journey across distant lands, fight new villains, discover new treasures and uncover ancient mysteries, all in the quest to stop the Lord of Terror, once and for all...***[b]Classes:[/b] (new)
* Druid
* Assassin***[b]Minimum:[/b]
* Windows 95, 98, ME, NT4 SP5, 2000 or XP
* 233 MHz Pentium CPU
* 64 MB RAM
* 800 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 3D accelerator
* 8 MB VRAM***Latest version: 1.13c (2010-03-23)***In Diablo II: Lord of Destruction, you will return to follow the path of Baal, the last of the Prime Evils, into the Barbarian Highlands of the north. Traveling with hordes of demonic minions, Baal intends to corrupt the powerful Worldstone, which protects the whole of the mortal plane from the forces of Hell.

You will face a new series of quests and challenges to prevent the vile minions of the underworld from destroying the world of Sanctuary.

[b]Expansion Set Features[/b]
* Two new character classes (the Assassin and the Druid) each with 30 unique skills/spells
* One new Act set in the Barbarian Highlands
* Many new monster types, including bosses and uniques
* Interactive environments, such as siege towers and fortified battlements
* Thousands of new weapons, armor, and magical items, including class-specific quest items
* New recipes for the Horadric Cube
* Increased Stash Size
* Supports 800x600 Resolution
[Blizzard]
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Diablo II: Lord of Destruction  Blizzard2001[b]Minimum:[/b]
* Mac OS 8.1
* G3 CPU
* 64 MB RAM
* 800 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 3D accelerator
* 8 MB VRAM***Latest version: 1.12a (as of ?)***Comes on the same CD as the Windows version.
Mac OS Classiclabelminimizeminimize
Diablo II: Lord of Destruction  author2015 Pandoralabelminimizeminimize
Diablo II: Resurrected Blizzard (Blizzard;Vicarious Visions)2021 Windowslabelminimizeminimize
Diablo II: Resurrected Blizzard (Blizzard;Vicarious Visions)2021 Switchlabelimageminimize
Diablo II: Resurrected Blizzard (Blizzard;Vicarious Visions)2021 PS4labelminimizeminimize
Diablo II: Resurrected Blizzard (Blizzard;Vicarious Visions)2021 PS5labelminimizeminimize
Diablo II: Resurrected Blizzard (Blizzard;Vicarious Visions)2021 Xbox Onelabelminimizeminimize
Diablo II: Resurrected Blizzard (Blizzard;Vicarious Visions)2021 Xbox Series Xlabelminimizeminimize
Diablo III  Blizzard Entertainment2012[b]Classes:[/b]
* Barbarian
* Witchdoctor
* Wizard
* Monk
* Demon hunter***Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn.

When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world. The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself.

[b]Features:[/b]

Explore a fully-realized Sanctuary – the living, breathing gothic fantasy world of Diablo III rendered in gorgeous 3D.

Battle the unholy forces of the Burning Hells with all-new character classes like the otherworldly Witch Doctor, or with re-imagined warriors from Diablo's past: such as the fierce Barbarian.

Rain Hell on your enemies wielding the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage - all powered by the Havoc physics system.

Experience the intensity of multiplayer Diablo III over an all-new, wickedly-enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier – and cooperative gameplay more fun.
[Blizzard]
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Diablo III  Blizzard Entertainment2012 Mac OS Xlabelimageminimize
Diablo III  Blizzard Entertainment2013 X360labelimageminimize
Diablo III  Blizzard Entertainment2013 PS3labelimageminimize
Diablo III  Blizzard Entertainment2014 Xbox Onelabelimageminimize
Diablo III  Blizzard Entertainment2014 PS4labelimageminimize
Doom Ocean (Sculptured Software;id Software)1994Go to Hell and back in DOOM, as you battle through 59 levels of infernal action. Use pistols, chainsaws, shotguns, chain guns, rocket launchers, plasma rifles, and the BFG-9000 to blast demons, mutant spiders, possessed marines, and other creatures of the night. With a higher framerate and ambient light sourcing, DOOM has never looked better. Take a trip to Hell and keep the demons from taking over the Earth in DOOM.***
[46]***
[32]***
[29]***
[27]***There are conflicting reports about development of Doom for SNES. John Romero says Sculptured Software developed it completely in secret and brought a finished product to id. However, multiple witnesses in print describe a SNES version [i]being developed[/i] at id software. Id mainly developed their version on a NeXT 68k system the used and Apple IIgs to compile the code. Sensible to efficiently produce optimised code since IIgs has much more in common with the SNES than any 68k system; mainly, the IIgs and SNES use the same CPU. It is clear that there were two versions and that id's in-house version was scraped when Sculptured Software (Randal Linden) presented their's. [s]On the other hand, one wonders how Sculptured Software managed to do such a good job with the doom source code (which was still proprietary at the time) if it was done secretly[/s]Randal Linden rules.

Well, Randal Linden has set the record straight and proven it by releasing his source code (or, a version of it). He set about _creating_ Doom for the Super Nintendo. Not having access to any version of Doom source code required him to resort to publically available information and study of the DOS version directly. He quickly realised he'd have to use the SuperFX2 to have a chance of success. Basically, Doom required too much math for the SNES cpu. He didn't have access to a SuperFX2 development kit (there never was an official one?). So he created that too using an Amiga with a modified Star Fox cartidge wired in and SNES controllers adapted to the paralell port. He made cuts and clever hacks to force decent performance from the SNES and SFX2 chip. Some things that were rendered and calclated as needed for most versions had to be pre-rendered and pre-calclated for the SNES. This contributed to the filling of 16Mbit of ROM in the cartridge and some levels had to be removed. The SFX2 chip was incapable of seeing more than 16Mbit (this would later be overcome, but not by Linden nor before SNES Doom's release). Linden's version includes SNES Mouse support (which should work) and XBAND support (which would have worked). References in the source are made to the Super Scope but support was appearently not actually implimented (or removed from the final version).
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Doom Williams;GT Interactive;Soft Bank (id Software)1995Combined port of Ultimate Doom and Doom II for the PS1.***Additional publisher : Infogrames.***From the European game box :

[i]All Hell's Breaking Loose!

This is it! The gaming addiction that's been played by an estimated 10 million fanatics on the PC. And now it's out in a better than ever, sweat-soaked, pulse-pounding, adrenaline-wrenching version for the PlayStation game Console.[/i]***Over 50 hellish levels! Play 2 player Deathmatch and Competitive modes with Link Cable. Play the original game that began the craze.
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DOOM id Software1993[b]npc strife[/b] - they don't do this automatically, but will beat up their allies if subjected to friendly fire. This is a "feature" repeated in many games using the Doom engine.
[b]possessed[/b] - the humans you encounter are controlled by demonic spirits or some such, not zombies or anything.***DoomEd as well as the DOS version of DOOM were developed on a several platforms running NeXTSTEP 3.3. NeXTSTEP's design didn't really care if these systems were 68k, x86, or PPC:[quote=John Romero]In fact, with the superpower of NeXTSTEP, one of the earliest incarnations of DoomEd had Carmack in his office, me in my office, DoomEd running on both our computers and both of us editing one map together at the same time. I could see John moving entities around on my screen as I drew new walls. Shared memory spaces and distributed objects. Pure magic.[/quote]
[Zerothis]***There was also an expansion to Doom called [game=#162120]The Ultimate Doom[/game] that added fourth episode, "Thy Flesh Consumed", into the mix.***Doom launched First-Person shooters as one of the dominant genres in PC gaming(although Wolfenstein 3D had established the genre), and also launched the PC as a viable gaming platform
Superb level design, well-designed weapons and truly frightening atmosphere. The pseudo-3D levels (Doom's engine didn't allow for levels to be multi-layered) were the best looking and immersive of the time and are still enjoyable today.
Also one of the PC's most copied games, its influence rings true in the vast array of First-person shooters. This has been both a blessing and a curse for gamers, as unimaginative and poorly executed Doom-clones swamped release schedules in the mid-to-late 90s.
Doom was originally released as shareware, allowing Doom to gather a massive following very quickly.***My first digital addiction.. pure nostalgia.

Think back and feel the atmosphere again that was hanging around your DOS machine when it was playing those sinister midi files... what a game!
[Roland]
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Doom Activision (David A. Palmer Productions)2001Doom for the Game Boy Advance retains the immersive 3-D experience and onslaught of horrific demons that made the PC version a classic. It pits you against cyberorganic creatures and nightmarish fiends as you blast your way through 24 levels. Armed with eight weapons, you must navigate treacherous architecture, avoid traps, and use power-ups in a battle of skill and firepower. The game features multiplayer support through the Game Boy Advance Game Link cable. Two to four players can test their mettle through all of the single-player levels and an additional eight dedicated multiplayer levels. Or two players can team up to blast their way through single-player levels in cooperative mode.***
[100]***
[12]***
[32]
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Doom ? (id Software)2005 DVD playerlabelminimizeminimize
Doom Wildcard Design (id Software;Wildcard Design)1998 BeOSlabelminimizeminimize
Doom ??This is ordinary Doom from id's original source release (non-free, non-GPL, proprietary). BSDlabelminimizeminimize
Doom  author?Play this straight port of Doom on a Commodore 64 at 1 frame per second. Requires 16MB or RAM and thr SuperCPU expansion.

To run in VICE:
xscpu64.exe -reu -reusize 16384 +reuimagerw -reuimage doom.reu -autostartprgmode 1 -autostart io.prg***[media=youtube]G0ct1PjBvMs[/media]
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Doom  GT Interactive;Id Software;Midway (Rage)1997From the european game box:

The most popular PC game ever created is finally available for Sega Saturn. It's Doom in all its guts and glory. It's over 55 levels of brutal, bloody, pulse-pounding action. And it's going to totally, completely BLOW YOU AWAY.
Saturnlabelimagesubject
Doom  Sega (id Software;Sega)1994Published 1994 by Sega and ID Software in the USA. Published December 3, 1994 by ID Software in Japan. 32Xlabelimageminimize
DOOM 3 id Software2004[media=youtube]WWYQHvU_ABU[/media][media=youtube]MOS5BHqmBnU[/media] Linuxlabelminimizeminimize
DOOM 3 ?2012Not by id Software. Source port by some random person that requires datafiles from the other platform releases. Androidlabelminimizeminimize
Doom 3  id Software2004Note! Activision worked only as distributor for Doom 3, not publisher.***Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth. A Sci-Fi horror masterpiece, Doom 3 is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created.

[i]Terrifying atmosphere[/i]
Never before seen detail with real-time lighting and shadows

[i]Disturbingly lifelife[/i]
Real-world physics, killer AI and 5.1 surround sound

[i]Fight for your life[/i]
Battle in team or deathmatch-based modes
[Box blurb]***Comes on 3 CDs.

EAN-13: [code]5030917024399[/code]***[b]missing images:[/b] interesting and clear main/cover image to replace the current low resolution one***Latest version: [url=ftp://ftp.idsoftware.com/idstuff/doom3/win32/]1.3.1[/url] (as of 2006-12-14)***You take up the role of nameless marine come to UAC Mars research base as a replacement to fill up the diminishing security forces on site. You're initially greeted by bleak residents of the Mars base and the uptight workforce of the place and are quickly pushed to your first assignment. And your arrival could not have been on worse time, as the conditions rapidly deteriorate from then on into an invasion by demonic forces and a darker plot brewing behind it.

---
Personally I think the game is quite good, and the major criticism from others seems to have been about the extremely dark setting (lack of lighting), but how many horror games do you see in brightly lit environs that still manage to scare you? I doubt any. Creep you out by weirdness, perhaps, but not scare you.

The only gripe I have about the game is that it relies all too much on scripted sequences to scare you, and the mob A.I. seems to be a bit too straightforward to give much challenge as it's quite easy to figure out and once that's done, most situations are ridiculously easy to handle, especially with the virtually infinite ammo you have (not that that's much a surprise as the place _is_ weapons research and manufacturing facility on top of everything else).***[b]Minimum:[/b]
[*] Windows 2000 or XP
[*] Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
[*] 384 MB RAM
[*] 64 MB VRAM (Radeon 8500 or GeForce 3)
[*] 8X CD-ROM drive
[*] 2.2 GB free HD space
[*] soundcard
[*] mouse
[*] keyboard***[spoiler=Show partial access code list;Hide code list][b]Syntax:[/b]
[code]locked object : code [lock location] [code found from][/code]

Listed in order of encountering the locked object

Reception & Marine HQ
Combat Prep : 584 [Marine HQ] [Bill Tyson's PDA near the location on second visit to Marine HQ]
Locker #001 : 396 [Maintenance] [Kitchen, Adam's PDA] – automatically opened and emptied on return trip if not opened by player
Locker #023 : 531 [Energy Stab. Unit] [Baston's PDA right next to it]
??? Possible missing code for something here around this portion of the game?
Locker #017 : 347 [Infirmary] [Caseon's PDA found right next to it]

Alpha Labs (no backtracking)
Locker #013 : 586 [Alpha Labs Hallway] [Dorweiler's PDA found right next to it]
martianbuddy : 0508 [North Hallway] [Moses' PDA found right next to it]

Alpha Labs Sector 1
Locker #009 : 752 [?] [Berger's PDA in nearby room]

Alpha Labs Sector 2
Locker #038 : 409 [MFS Compressor] [Chin's PDA in Engineering Security Checkpoint]
Locker #039 : 102 [Coolant Control Junction] [Connors' PDA in MFS Compressor]

Alpha Labs Sector 3
Locker #047 : 123 [Hazardous Materials Lift] [Lamia's PDA in Hazardous Waste Disposal]
Locker #048 : 123 [Coolant Monitoring] [Lamia's PDA in Hazardous Waste Disposal]
Locker #049 : 123 [EFR Staging Room 1B] [Lamia's PDA in Hazardous Waste Disposal]

Alpha Labs Sector 4
door : ? [Reactor Junction 1] [???; Unlocked if you free the scientist in the previous room]
Locker #064 : 651 [?] [Nelson's PDA]

Enpro Plant
Locker #063 : 972 [Power Core Access] [Chasar's PDA right next to it]
Plasma Storage : 734 [Maintenance 3] [Hammer's PDA in same large room]

Central Communications Tower
Locker #054 : 246 [Security Office] [Wolfe's PDA in Comm Systems]

Waste Recycling 2
Locker #003 : 483 [Monorail Access] [Sadowayj's PDA in Central Maintenance, Waste Recycling 1, and Johnson's PDA in Main Environment Control]

Monorail
Locker #003 : Open [Recycling Boarding Plat.] [None needed]
Monorail Airlock : 826 [Site 2 Transfer Area] [Ross' PDA in Site 2 Transfer Area]
Locker #054 : 142 [Site 2 Transfer Area] [Hollies' PDA right next to it]

Locker #078 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]
Locker #079 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]

Delta Labs 1
Locker #210 : 298 [Storage Room 21-D] [Price's PDA in Delta Entryway]

Delta Labs 2
Locker #112 : 538 [Records Office] [Cinder's PDA in Delta Ops Administration]
Locker #113 : Open [Records Office] [None needed]
M. Abrams office : 931 [Delta Security Junction] [Abrams' PDA in Kaczynski's room in Alpha Labs 4]
Locker #116 : 972 [Delta Security] [Terminal right next to it]
Locker #114 : 715 [Operations Server Room] [Post-it note on the side of the locker]
Locker #115 : Open [Operations Server Room] [None needed]

Delta Labs 2b
Locker #103 : 259 [Maintenance Corridor] [Erikson's PDA right next to it]
Locker #216 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #217 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #213 : 371 [Stasis Transfer Control] [Stemmon's PDA in Maintenance Area 4]
Locker #666 : 372 [Analysis Control] [Post-it note next to the locker numpad]

Storage 07 : 725 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]
Martian Buddy : 0508 [Secure Storage] [Moses' PDA found in Alpha Labs]
Level 3 Access : 463 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]

Delta Labs 3
Locker #317 : 841 [Terminal Office Storage] [Cerano's PDA in Lower Terminal Office]
Locker #386 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]
Locker #387 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]

Delta Labs 4
Locker #104 : 579 [Delta4 Security] [Downing's PDA in Delta4 Junction 2, also a terminal nearby]

CPU Complex
Locker #452 : 571 [Entrance Checkpoint] [Jackson's PDA in Delta Main Lobby in Delta before entering CPU Complex]
Lab A : 626 [Main Entrance Hall] [Bates' PDA in Security Monitoring, also seen through a security monitor nearby]
Locker #669 : 468 [Lab A Upper Floors] [Haskell's PDA in Lab A ???]
Locker #009 : Open [Lab A Upper Floors] [None needed]
[/spoiler]
The code listing will be completed when I bother to, which likely won't be anytime soon.
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Doom 3  Activision (id Software)2005A massive demonic invasion has overwhelmed the Union Aerospace Corporations' (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to Hell and back in an epic clash against pure evil. Built on a revolutionary new 3D graphics engine, Doom III draws you into the most frightening and gripping 3D gaming experience ever created. Dripping with atmosphere and changing the look of 3D games forever, Doom III features realistic physics, 6-channel surround-sound, and real-time dynamic lighting and shadows that create an environment of ever-changing fear and uncertainty. Compete in vicious multiplayer action where light, shadows, and a totally dynamic world can be used to your advantage or peril.
Features:
* Struggle with shock and fear as you fight your way, in an epic clash against pure evil
* Incredible, advanced 3D graphics and physics, with surround sound and real-time dynamic lighting
* Compete in vicious multiplayer action where you'll use light, shadows, and a totally dynamic world to your advantage
* The most intensely realistic and visually stunning game yet -- with the look and feel of a computer-rendered animated movie
[R2D2-A]***Science has unlocked the gates to the unknown. A Sci-Fi horror masterpiece, DOOM 3™ is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created. Fight for your life in single player, online multiplayer, or the Xbox® LIVE™ exclusive co-op mode.
Xboxlabelimagesubject
Doom 3  Aspyr2005 Mac OS Xlabelminimizeminimize
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