showing 44 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Bionic Attack The Selenite Forge2014 Linuxlabelminimizeminimize
Coal DD11 Rohit2016 Linuxlabelminimizeminimize
Danger from the Deep  author2003The content is AT-NC-ND (BY-NC-ND). Attribution, Non-commercial, No Derivatives. The rest is GPL. Linuxlabelminimizeminimize
Danger from the Deep  author2005 BSDlabelminimizeminimize
Dark Gates DFour Games2011 Linuxlabelminimizeminimize
DeepHive Corporation ?? Linuxlabelminimizeminimize
Defender's Quest II: Mists of Ruin Level up Labs2012 Linuxlabelminimizeminimize
Demonic Farmer Gabo kittylambda games2010 Linuxlabelminimizeminimize
First Paradise Gnovahex Computing? Linuxlabelminimizeminimize
FlightGear author1997For X11 systems, including, FreeBSD, Solaris, Irix, RedHat, SuSE, OS/2, Win32, Mac, Indy and O2. Requires plib 1.4.0+, SimGear-0.0.16 and OpenGL highly recommend. Debian packages available. Supports multiple monitors. Most accurate and realistic terrain of any home computer flight sim. Most of the world can be downloaded in 10x10 degree chunks. Check out the scenery in the USA; Hell's Canyon OR, Crater Lake National Park OR, Grand Canyon CO, Ranger Creek WA, Mount Rainier WA, Death Valley CA, Dixie National forest UT and Staircase-Escalante National Monument just to name a few. FAA 14CFR approved version is also being developed.
[Zerothis]
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FlightGear author1997 BSDlabelminimizeminimize
FlightGear author1997 Unixlabelminimizeminimize
FlightGear author1997 Solarislabelminimizeminimize
Frost and Flame  PhysHex Games2011 Linuxlabelminimizeminimize
Gearend SolarLune2017 Linuxlabelminimizeminimize
Glamour OCA Studios2012 Linuxlabelminimizeminimize
Infinitrap author2015 Linuxlabelminimizeminimize
InfiniTrap: Ohio Jack and The Cup Of Eternity Shadebob Games2015 Linuxlabelminimizeminimize
Inner Worlds Sleepless Software1996[quote]Inner Worlds, though at it's core a very good game with a tremendous amount of depth and great gameplay, was, nevertheless, a complete and total failure financially. By the time it was released, the graphics and sound were so out of date that no one really took much notice. Everyone was into first person 3D shooters by that time.[/quote]
(see the source link for full article.)***Was developed and compiled on Linux. It was cross compiled for DOS and Windows.***Inner Worlds was originally released as shareware, but later changed to freeware. Sleepless no longer provide download for the game though, so you need to look for it elsewhere.***Inner Worlds, is an incredible new side-scroll fantasy action adventure, for DOS & Windows 95. This game was developed by a team of very talented and energetic people scattered across the entire globe and brought together by the internet ... [[link:http://www.sleepless.com/iw/credits.html Sleepless IDT #1]].

In Inner Worlds you play the role of a strong and beautiful woman whose quest-name is Nikita. Nikita has the astonishing ability to turn into a ferocious she-wolf! Nikita's quest is to track down The Claws, the evil creation of a misguided genius. The Claws has plagued the world for generations.

You will guide Nikita through the first episode, "Wizard's World" as she searches the ruins of Castle Drofanayrb for clues to where The Claws has gone. In episode two, "World of Change" you must venture through uninhabited and dangerous lands to reach a terrifying volcano, the hiding place of The Claws.

In the final episode, Nikita will struggle through a bewildering array of pitfalls as she heads for the "Heart of the World" to reach the lair of The Claws, uncover its secret and rid the world of its terror forever.

Inner Worlds incorporates many cutting edge, and never-before-seen features:

* Full speed, full screen, full color VGA graphics under MSDOS & Windows 95
* Runs at the top speed (32-bit mode) of your 386/486/Pentium computer
* Over 20 levels deep of full parallax, true perspective 3D scrolling
* 70 frames per second on fast machines
* Completely unique non-tiled backgrounds.
* Shadows, smoke and semi-transparent objects.
* 27 huge levels of action-packed, heart-pounding adventure
* An arch-nemesis that has to be seen to be believed!
* 17 Megabytes of graphics, sound and music
* Custom dos-extender & sound/music driver
[Sleepless Software]
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Inner Worlds Sleepless Software1996I suspect the W95 version of the game does not really exist and is advertized as such only because of W95's backwards compatibility with DOS. The DOS installer suggests as much even. Windowslabelminimizeminimize
Inner Worlds  Sleepless Software;GOTO (Sleepless Software)1996The protagonist is a female werewolf able to transform between human and wolf forms at will so long has enough mana has been collected. While this is an action side-view platformer game there are enough RPG elements to make this game mainly of the RPG genre. The main character can increase in ability as she progresses in the game. The game appears at first to have a linear design but exploration of the levels will reveal a complex map layout, some levels can be skipped, and completed or skipped levels can be relocated and played again. Certain areas are only accessible via one form or the other. The game has an inventory for various weapons, keys, scrolls, and potions. Normal weapons can be enchanted. Collecting amulets allows for increases in maximum mana or maximum health. Defeating certain enemies grants new abilities.

Was developed and compiled on Linux. It was cross compiled for DOS and Windows. The Linux version is actually hidden on the full version CD-ROMs of the Windows and DOS versions. It is also 299 files rather than a monolithic executable (like the DOS and Winders versions were)

The DOS version comes in a shareware package consisting of the 1st of 3 episodes. This is not the case with the Linux version and never was. The Linux version only exists (for the public) on the CD-ROMs of the DOS or Windows versions and includes all three episodes. While the full DOS version was made available for download from Sleepless, Inc's website, the Linux and Windows versions were not and are not. They are freely redistributable "whereever you can get it", as stated by Sleepless. As of 2017, it is available on the Internet as file iw12-linux.tgz. And at the Internet Archive.

The CD-ROM version is known to have been published in the USA and France. There are very likely other places and languages as well.

Inner Worlds was the first proprietary and commercial game developed on Linux. Also the first Linux that you could actually buy on store shelves despite the product being hidden on the disk. It was preceded by Doom which required downloading the Linux version after purchase. Succeeded by Civilization: Call to Power published by Loki Entertainment; the first Linux game on store shelves that was not packaged in a product for another operating system.
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Limit Theory Procedural Reality2015 Linuxlabelminimizeminimize
Lodestar: Stygian Skies authorTBA Linuxlabelminimizeminimize
LxDoom author1998 Linuxlabelminimizeminimize
Medieval Mayhem SpiceWare2006Original Release 2006
Latest version 2007-11-29
Atari 2600labelimageminimize
Recursed Shambles Software (Portponky)2016 Linuxlabelminimizeminimize
Rogue: Savage Rats! author2014 Linuxlabelminimizeminimize
Shadow Remnants Shorebound Studios2013This seems to be cancelled due to failed Kickstarter campaign and there's no mention in the developer's own website. Updates on the dedicated website also stopped around the time the Kickstarter campaign ended.

* http://shoreboundstudios.com/site/games/
* http://www.shadowremnants.com/
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Simple Sokoban author2014 Linuxlabelminimizeminimize
Star Citizen Roberts Space IndustriesTBA Linuxlabelminimizeminimize
Star Citizen: Squadron 42 Roberts Space Industries2014 Linuxlabelminimizeminimize
Super Noah's Ark 3-D  Wisdom Tree2014The non-violet Wolfenstein/Doom clone gets a native Linux port. It has a whole new engine with high definition widescreen and anthropomorphic options. Also includes an SNES mode.

Just days before the ark will be back on dry land, the restless animals have escaped there containments. Noah, alone and armed only with a slingshot, sets out feed the animals and put them to sleep by flinging food at them. Larger foods feed larger animals more quickly. Find food and don't run out. Avoid getting too close to the animals, they with kick, bite, and spit long distances. Find the mechanical feeder upgrade to fling food rapidly. Feed every last one of those animals. Along the way you may find quiz scrolls to test your Biblical knowledge concerning Noah, his family, and the ark. The are worth +4% health simply for attempting to answer the question. Correct answers are rewarded with +25% health, +1,000 points, +10 feed (or +25 feed if health is already 100%). There are secret areas in every level and two secret levels in the game, can you find them all? Can you find all the food? Levels are timed, can you beat par? And there's a score, can you beat the high scores set by Abraham, Deborah, Adam, Ruth, Moses, and Eve?***A fast moving, action-packed adventure aboard Noah's Ark!
It's been a long journey. In just a few days, the ark doors will open and Noah, his family & the animals will be back on dry land. But the animals have become a bit restless and are out of their cages. Camels, giraffes, monkeys, kangaroos and more are wandering throughout the corridors of the ark. As Noah, it's your job to regain order & get the animals to sleep until you leave the ark. Your only tool to accomplish this is the food you brought aboard the ark. Can it be done? You bet! But how?
[spoiler=Show License for N3D data files:;close license]1. Preamble: This Agreement governs the relationship between the user, a private person, (hereinafter: Licensee) and Wisdom Tree, Inc., a duly registered company in Tucson AZ, United States (Hereinafter: Licensor). This Agreement sets the terms, rights, restrictions and obligations on using [Super 3D Noah's Ark] (hereinafter: The Software) created and owned by Licensor, as detailed herein
2. License Grant: Licensor hereby grants Licensee a Personal, Assignable, Non-commercial, Including the rights to create but not distribute derivative works, Non-exclusive license, all with accordance with the terms set forth and other legal restrictions set forth in 3rd party software used while running Software. 1. Limited: Licensee may use Software for the purpose of: 1. Running Software on Licensee's personal computers; 2. Publishing Software's output to Licensee and 3rd Parties (e.g. posting videos or screen shots of The Software); 3. Modify Software to suit Licensee's needs and specifications. 2. Non-Commercial: Licensee may not use Software for commercial purposes. for the purpose of this license, commercial purposes means that a 3rd party has to pay in order to access Software 3. Including the Right to Create Derivative Works: Licensee may create derivative works based on Software, including amending Software's source code, modifying it, integrating it into a larger work or removing portions of Software, as long as no distribution of the derivative works is made unless the derivative work requires the use of a properly licensed copy of The Software
3. Term & Termination: The Term of this license shall be until terminated. Licensor may terminate this Agreement, including Licensee's license in the case where Licensee : 1. became insolvent or otherwise entered into any liquidation process; or 2. exported The Software to any jurisdiction where licensor may not enforce his rights under this agreements in; or 3. Licensee was in breach of any of this license's terms and conditions and such breach was not cured, immediately upon notification; or 4. Licensee in breach of any of the terms of clause 2 to this license; or 5. Licensee otherwise entered into any arrangement which caused Licensor to be unable to enforce his rights under this License.
4. Upgrades, Updates and Fixes: Licensor may provide Licensee, from time to time, with Upgrades, Updates or Fixes, as detailed herein and according to his sole discretion. Licensee hereby warrants to keep The Software up-to-date and install all relevant updates and fixes, and may, at his sole discretion, purchase upgrades, according to the rates set by Licensor. Licensor shall provide any update or Fix free of charge; however, nothing in this Agreement shall require Licensor to provide Updates or Fixes. 1. Upgrades: for the purpose of this license, an Upgrade shall be a material amendment in The Software, which contains new features and or major performance improvements and shall be marked as a new version number. For example, should Licensee purchase The Software under version 1.X.X, an upgrade shall commence under number 2.0.0. 2. Updates: for the purpose of this license, an update shall be a minor amendment in The Software, which may contain new features or minor improvements and shall be marked as a new sub-version number. For example, should Licensee purchase The Software under version 1.1.X, an upgrade shall commence under number 1.2.0. 3. Fix: for the purpose of this license, a fix shall be a minor amendment in The Software, intended to remove bugs or alter minor features which impair the The Software's functionality. A fix shall be marked as a new sub-sub-version number. For example, should Licensee purchase Software under version 1.1.1, an upgrade shall commence under number 1.1.2.
5. Support: Software is provided under an AS-IS basis and without any support, updates or maintenance. Nothing in this Agreement shall require Licensor to provide Licensee with support or fixes to any bug, failure, mis-performance or other defect in The Software. 1. Bug Notification: Licensee may provide Licensor of details regarding any bug, defect or failure in The Software promptly and with no delay from such event; Licensee shall comply with Licensor's request for information regarding bugs, defects or failures and furnish him with information, screenshots and try to reproduce such bugs, defects or failures. 2. Feature Request: Licensee may request additional features in Software, provided, however, that (i) Licensee shall waive any claim or right in such feature should feature be developed by Licensor; (ii) Licensee warrants that feature does not infringe any 3rd party patent, trademark, trade-secret or any other intellectual property right; and (iii) Licensee developed, envisioned or created the feature solely by himself.
6. Liability: To the extent permitted under Law, The Software is provided under an AS-IS basis. Licensor shall never, and without any limit, be liable for any damage, cost, expense or any other payment incurred by Licensee as a result of Software's actions, failure, bugs and/or any other interaction between The Software and Licensee's end-equipment, computers, other software or any 3rd party, end-equipment, computer or services. Moreover, Licensor shall never be liable for any defect in source code written by Licensee when relying on The Software or using The Software's source code.
7. Warranty: 1. Intellectual Property: Licensor hereby warrants that The Software does not violate or infringe any 3rd party claims in regards to intellectual property, patents and/or trademarks and that to the best of its knowledge no legal action has been taken against it for any infringement or violation of any 3rd party intellectual property rights. 2. No-Warranty: The Software is provided without any warranty; Licensor hereby disclaims any warranty that The Software shall be error free, without defects or code which may cause damage to Licensee's computers or to Licensee, and that Software shall be functional. Licensee shall be solely liable to any damage, defect or loss incurred as a result of operating software and undertake the risks contained in running The Software on License's computers. 3. Prior Inspection: Licensee hereby states that he inspected The Software thoroughly and found it satisfactory and adequate to his needs, that it does not interfere with his regular operation and that it does meet the standards and scope of his computer systems and architecture. Licensee found that The Software interacts with his environment and that it does not infringe any of End User License Agreement of any software Licensee may use in performing his services. Licensee hereby waives any claims regarding The Software's incompatibility, performance, results and features, and warrants that he inspected the The Software.
8. No Refunds: Licensee warrants that he inspected The Software according to clause 7(c) and that it is adequate to his needs. Accordingly, as The Software is intangible goods, Licensee shall not be, ever, entitled to any refund, rebate, compensation or restitution for any reason whatsoever, even if The Software contains material flaws.
9. Indemnification: Licensee hereby warrants to hold Licensor harmless and indemnify Licensor for any lawsuit brought against it in regards to Licensee's use of The Software in means that violate, breach or otherwise circumvent this license, Licensor's intellectual property rights or Licensor's title in The Software. Licensor shall promptly notify Licensee in case of such legal action and request Licensee's consent prior to any settlement in relation to such lawsuit or claim.
10. Governing Law, Jurisdiction: Licensee hereby agrees not to initiate class-action lawsuits against Licensor in relation to this license and to compensate Licensor for any legal fees, cost or attorney fees should any claim brought by Licensee against Licensor be denied, in part or in full.[/spoiler]***EULA includes "let play clause":
[quote]Licensee may use Software for the purpose of: 1. Running Software on Licensee's personal computers; 2. Publishing Software's output to Licensee and 3rd Parties (e.g. posting videos or screen shots of The Software); 3. Modify Software to suit Licensee's needs and specifications.[/quote]

EULA includes a modding clause:
[quote]Licensee may create derivative works based on Software, including amending Software's source code, modifying it, integrating it into a larger work or removing portions of Software, as long as no distribution of the derivative works is made unless the derivative work requires the use of a properly licensed copy of The Software[/quote]

Distributed on Itch.io, supporting Open Source, let play specifically allowed, no DRM, native Linux game, modding supported, unadulterated DOS version included (Desura, Gamolith, Humble Bundle, GOG and most Steam companies don't even do that consistently), SNES cartridge reproductions (are you kidding me!?). I blinked and Wisdom Tree suddenly turned relevant and indie!***[sic/typos included]
It's been a long journey. In just a few days, the ark doors will open and Noah, his family & the animals will be back on dry land. But the animals have become a bit restless and are out of their cages. Camels, giraffes, monkeys, kangaroos and more are wandering throughout the corridors of the ark. As Noah, it's your job to regain order & get the animals to sleep until you leave the ark. Your only tool to accomplish this is the food you brought aboard the ark. Can it be done? You bet! But how?

30 original levels.
6 feeders and 11 animal varieties.
Fully featured in game map.
Fully textured mapped environments.
Fast moving adventure for all ages!

[b]20th Anniversary Edition[/b]

Runs natively on modern operating systems.
High resolution rendering.
Improved, modern style controls.
Option to play with SNES scale feeders.
Digitial manual with quiz guide.
Includes original DOS port.
DRM Free!
In addition, purchasing this game here will directly support further development of the [url=https://bitbucket.org/Blzut3/super-3d-noahs-ark]open source game engine[/url]!

[b]System Requirements[/b]

This game requires at least 64MB of RAM and 10MB of free space. It does not utilize 3D acceleration so a Pentium 4 CPU or later (G4 or later for PowerPC OS X) is recommended for running in high resolutions.

The following operating systems are supported:

Windows XP, Vista, 7, 8, and 8.1
Mac OS X 10.4 or later (PowerPC or Intel)
Ubuntu 10.04 LTS or later
Android 3.1 Honeycomb or later (Android version coming very soon!)

[b]SNES Reprints and Physical Copies[/b]

If you are looking to add the [url=http://pikointeractive.com/super-noahs-ark-3d.html]original SNES game[/url] to your collection, [url=site url]reprints are available[/url] through Piko Interactive!

You can also purchase a [url=http://wisdomtreegames.com/games/super3dnoahsark/]physical CD[/url] from our website directly.

Want a shirt? Get one from [url=http://www.stoneagegamer.com/super-3d-noahs-ark-t-shirt.html]Stone Age Gamer![/url]
Linuxlabelimagesubject
Super Noah's Ark 3-D  Wisdom Tree2014 Windowslabelimageminimize
Super Noah's Ark 3-D  Wisdom Tree2014 Mac OS Xlabelminimizeminimize
Super Noah's Ark 3-D  Wisdom Tree2015 Androidlabelminimizeminimize
The Real Texas kittylambda games2013Well, you've come a long, long way for this vacation. England just isn't like Texas; you're findin' it a bit hard to relax, to be right honest. But you'll need the time off, come Calfin' season, and two weeks ain't too long to be away from the range.

Today, you've driven yourself up to some place called "Chateau Rockingham". Sort of a museum that serves food, and with a little park to relax in. Well, the drive sure was relaxin' although you found yourself more than once on the wrong side of the road up the curvy mountain pass.

As it turns out, things are gonna start to get a bit strange for you pretty quick, like when the castle decides to lock you in...
The Main Idea

Texas is a nonlinear action/adventure game***The Real Texas is an action adventure game that plays like a mashup of Zelda: Link to the Past and Ultima VI.
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Tomb Raider  Square Enix;Feral Interactive (Core Design;Feral Interactive)2016 Linuxlabelminimizeminimize
Uncharted 4: A Thief's End Sony (Naughty Dog)2016 PS4labelimageminimize
Voxelnauts Retro Ronin2015 Linuxlabelminimizeminimize
XUltima IV  author2004Choices for installing**.
1. Ultima Arcanum PPA (as of 2014-08-01, I recommend this option for Ubuntu users)
2. Acquire and convert the RPM to DEB
3. Compile from source


Check here for resources <http://xu4.sourceforge.net/download.php>
Acquire the original Ultima VI, v1.01 perferred.
Optionally, acquire the VGA patch.

===================================================================
1. Ultima Arcanum PPA
===================================================================
$sudo apt-add-repository ppa:dallen.wilson/ultima
$sudo apt-get install xu4

OR for compiling:

$sudo apt-add-repository ppa:dallen.wilson/ultima
$sudo apt-get source xu4

The PPA has versions for Maverick and Trusty but the package doesn't enforce these versions (may install on any version of Ubuntu).

===================================================================
2. One simple way for DEB systems is to install the dependencies and convert and install the RPM to DEB using alien in a terminal
===================================================================
[code]$sudo apt-get update
$sudo apt-get install alien libsdl1.2 libsdl-mixer1.2 libxml2 timidity
$sudo alien -di xu4-1.0beta3-1.i386.rpm[/code]

The RPM package provided by the creators will convert to deb with no problems to DEB platforms (Alien or another package converter) up to version 1.0beta2 (beta3 and beta4 fail due to dependencies). The source code will also compile easily on ubuntu systems. Dallen Wilson's Ultima Arcanum PPA has source and deb packages for Ubuntu Maverick and Trusty (which covers all version between). The Trusty build is provided daily.

===================================================================
2. How to Compile xu4 from SVN in Ubuntu (and possibly other NIXum)
===================================================================
In Terminal:
[code]$sudo apt-get install alien build-essential checkinstall libxml2-dev libsdl1.2-dev libsdl-mixer1.2-dev subversion timidity[/code]

Acquire the latest xu4 source code:
**[code]$svn co https://xu4.svn.sourceforge.net/svnroot/xu4 xu4[/code]
These directories may need to be created first. It harms nothing to run this command anyway:
[code]$sudo mkdir /usr/local/share/pixmaps /usr/local/lib/u4 /usr/local/share/applications/[/code]

Enter the main xu4 source directory and build the project*:
[code]$cd xu4/trunk/u4/src
make clean
make[/code]

Use your package manager to remove any older version of xu4 you have*

Now to install*:
$sudo checkinstall -Dy --pkgname xu4-mybuild --arch i386

Check install will create a deb file with a name similar to xu4-mybuild_20110730_i386.deb (based on the pkgname you chose and the date of the svn)
Use "--arch amd64" with checkinstall if you built for 64-bit (and are not on 64-bit, likewise "--arch i386" will build a 32-bit version).
Use "-Sy" to build a Slackware package
Use "-Ry" to build an RPM package
Slackware and RPM have additional options that can be investigated with:
$man checkinstall

To get the latest xu4 again, go to the directory that contains the xu4 directory and enter*:
$svn update xu4


*These steps must be done every time to compile from source.
**2014 These instructions no longer work on Ubuntu 12.04 precise and must be modified. I have found no RPM that converts successfully due to additional package requirements that will not function properly after converting.
**instead, use [code]$svn checkout svn://svn.code.sf.net/p/xu4/code/trunk xu4-code[/code]***The xu4 game engine is a standalone Ultima IV clone also capable of running the original or VGA patched versions of Ultima IV on a variety of platforms. It is also capable of running new RPGs. xu4 Also allows extensive modding of the graphics, enemies, items, and certain game logic. To date (2014), no totaly conversions or hacks have been created to utilized these features (I guess the developers got UIV perfect on the first try :)

The full version of Ultima IV for DOS was 'made available for free download' at selected sites by Origin (subsequently purchased by Electronic Arts). However, it remains proprietary and not defined as "freeware" or "public domain" (these downloads can disappear or the priced raised at any time at Electronic Art's option). Several homebrew upgrades exist for this game that add features such as VGA graphics and Midi sound. xu4 can used these upgrades as well, or simply recreated the original DOS experience (or the Amiga experience, for that matter). The xu4 project allows this game to run on Linux, Mac OS 8, Mac OS X, Windows, and other operating systems.

The Ultima series continued to innovate with the release of each game in the series. With the 4th game released for Apple ][ and then ported to IBM-PC, the genre was taken to bran new places. And now, playable on Linux. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result.

[spoiler=Show Orb Refresh Cheat;hide cheat]Use an orb. Press Q to save. Press Alt+X to exit. Find the dngmap.sav file (.xu4/ in your home folder in Linux). Delete it. Run the game and [b]J[/b]ourney onward. The orb is ready to use again. [b]Note, deleting dngmap.sav undoes everything in the current dungeon as if you'd gone to another dungeon and come back.[/b][/spoiler][spoiler=Show Chest Refresh Cheat;hide cheat][b]G[/b]et all the chests in a level of a dungeon (not ones in a room on on the surface). Press Q to save. Press Alt+X to exit. Find the dngmap.sav file (.xu4/ in your home folder in Linux). Delete it. Run the game and [b]J[/b]ourney onward. All the chests you have [b]G[/b]otten are there to [b]G[/b]et again. [b]Note, deleting dngmap.sav undoes everything in the current dungeon as if you'd gone to another dungeon and come back.[/b][/spoiler]
[Zerothis]
Linuxlabelimagesubject
XUltima IV  author2011Although the project was started in 2003 and Ultima IV was playable, the game could not be enjoyed from start to finish on Windows until 2011. Windowslabelminimizeminimize
XUltima IV  author2004 Mac OS Xlabelminimizeminimize
XUltima IV  author? BeOSlabelminimizeminimize
XUltima IV  author? Amigalabelminimizeminimize
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